ObjImporterPlugin
Imports single mesh OBJ meshes with single textures.
Last updated | 3 months ago |
Total downloads | 1005 |
Total rating | 0 |
Categories | Tweaks Networked Tools Integration Assets Minis Props |
Dependency string | LordAshes-ObjImporterPlugin-1.1.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 3.3.1LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.6.0README
OBJ Importer Plugin
This unofficial TaleSpire plugin for importing OBJ object that have a single mesh and texture.
This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php
Change Log
1.1.2: Updated for compatibility with Taleweaver and Seats BR update
1.1.0: Added mesh checks to provide warnings if mesh is missing components or is too big.
1.1.0: Added mesh warnings when mesh is within processing capability but more than the recommended size.
1.0.0: Initial release.
Install
Use R2ModMan or similar installer to install this plugin.
Usage
- In the Core TS Library find the Construction Base under Creature | Other | Construction.
- Add the construction base to the board. It will appear as a bring humanoid.
- Press the import shortcut key.
- Type the name of the OBJ file without the extension and press the Build button.
Default: RCTRL
+O
Note: The first time transforming into a new OBJ file can take a few moments to apply. Successive times changing into the same OBJ file should take shorter (because the OBJ file conversion is cached in a UOBJ file placed in the same location as the original file).
OBJ Limitations
This OBJ importer support only a limited subset of OBJ files. In order for the OBJ Importer to work the following criteria needs to be met:
-
The OBJ file must have only 1 mesh.
-
The OBJ file must use, at most, only 1 texture.
If the desired OBJ file has multiple meshes or textures use a software like Blender to combine the meshes and texture first.
The OBJ Importer does not use an MTL file but it will automatically loads the texture if there is a PNG, BMP, or JPG file present in the same folder as the OBJ file and has the same name (except for the extension). For example:
Dummy.OBJ
Dummy.PNG
A mesh must have V, VN, VT and F components even if a texture is not going to be used with the asset. The index count for each component cannot exceed 64K. It should be noted that because the OBJ file needs to be converted to a Unity format, an OBJ mesh which does not exceed the 64K index limit can actually generate a unity converted file which does exceed this limit. So, it is recommened, as a general rule, to say well below the 64k limit.