RetexturePlugin
Allows mini or effect to be retextured at runtime.
| Last updated | 2 weeks ago |
| Total downloads | 6120 |
| Total rating | 2 |
| Categories | Tweaks Client-side Networked Tools Integration Assets Minis Effects Props |
| Dependency string | LordAshes-RetexturePlugin-3.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.5.1LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 3.4.1README
Retexture Pack
This unofficial TaleSpire pluigin allows mini and effects to be retextured allowing the same asset to be used without different textures. Great for situations such as turning minis into statues, apply colours to signify conditions such as stealth, and for applying situation specific texture to signs, flags, etc.
While the plugin does not come with the flag pack, it can be downloaed separately and this plugin can be used to change the contents of the flag.
Special thanks to Equanimity for latest compatibility fix.
Install
Use R2ModMan or similar installer to install this asset pack.
Usage
- Click on a mini
- Activate the Re-texture feature using the corresponding keyboard shortcut (default RCTRL+X)
- In the dialog that opens, enter the name of the alternate texture (including extension)
If the mini has a effect applied, the texture is retextured. If the mini does not have a effect applied, the mini is retextured instead. If the target (mini or effect) has a material called RETEXTURE_MAT then this material texture is replaced. If the target does not have a material with this name then the default material is retextured.
Supported image textures: Can be most format (such as PNG, BMP, JPG, etc) Supported video textures: .mp4, .mov, .webm, .wmv
Retexturing Minis
Most TS core minis use a single texture and thus are compatible with the Retexture plugin using the default material texture. However, some core TS mini use multiple textures in which case they will not be fully compatilble with the Retexture plugin (i.e. only part of the mini texture may be changed).
Retexturing Effects
If an effect uses a single texture then nothing special needs to be done when creating the effect in order to allowing the Retecture plugin to retexture the material. However, if the effect uses multiple materials then desired material for Retextuirng needs to be called RETEXTURE_MAT. In this way, the asset tells the Retexture plugin which material texture to change.
Transparency
Transparency is only available in on ANGEL/Thundertstore assets and only when used with one of the transparent bases. Taleweaver/Mod.Io assets will show as black in transparent portion of the texture.