Enhanced Workbench
A mod that adds a bunch of Quality Of Life features to the workbench including putting card bundles in empty boxes placed next to the workbench.
Date uploaded | 2 weeks ago |
Version | 1.2.2 |
Download link | GhostNarwhal-Enhanced_Workbench-1.2.2.zip |
Downloads | 367 |
Dependency string | GhostNarwhal-Enhanced_Workbench-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
NOTE: Most recent updated made changes to some of the default config values. Your buttons should still be where you left them last, but they may need to be adjusted again as another UI element was added. If you are just using defaults, then go into the configuration manager (F1 by default), and just click "Default" next to all the button position configs under Enhanced Workbench. Also sorry with the bit of confusion with all the quick succession uploads. One was a bug fix, the other was die to uploading the wrong version. Everything should be good now.
Enhanced Scroll Wheel:
Join the Discord. We are a community of modders and mod users that would love to hear your ideas or assist you when things just are not working correctly.
Content:
- Add empty boxes to any workbench (Left click the workbench while holding an empty box)
- No longer be knocked off the workbench after every bulk box.
- Have bulk boxes automatically go to a packaging box or onto the workbench after creation
- Buttons to automatically set the sliders for each tier of bulk box.
- Slider to pick how many boxes to make at a time. Max value is equal to 96 (12 stored boxes times 8 bulk boxes per stored box)
How to use:
Place empty boxes (currently only supports big empties), into any workbench by clicking the workbench with the box in hand. When you enter the workbench, if an empty box is available it will be moved over and readied to accept bulk boxes. Start making your bulk boxes and they will automatically go in the box. Once the box is full, it will auto close and move itself off the workbench and a new empty will be readied if one is available.
If no box is readied, it will auto be placed on the workbench and not in your hand.
If workbench is full, then it will be placed in your hands.
Installation Guide:
Installing with a Mod Manager
This is the recommended way to install BepInEx to the game.
- Download and install Thunderstore Mod Manager or r2modman.
- Click the Install with Mod Manager button on the top of BepInEx's page.
- Run the game via the mod manager.
Installing Manually
- Install BepInEx or BepInEx by pressing 'Manual Download' and extract the contents into a folder. Do not extract into the game folder!
- Move the contents of the extracted folder into the game folder (where the game executable is).
- Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
- Place all Plugins into
BepInEx/plugins
in their own unique folder some zips contain a folder labeled Plugins at root, you need to go a folder in than put that into the plugins folder.
Mac & Linux:
- Follow the steps here first: Here
- Next do step 4 of the Manual Installation
- Your game should be setup for inscryption modding now
Installing on the Steam Deck (Note You may need to modify this setup if its found to be wrong, If it is, this file should be updated to cover such.)
- Download BepInEx
- Go to
Installed Files
clickBrowse
to open the folder containing The Game's local files; Put the contents Of the zip in this folder. - Download the mods you plan on using and their dependencies, You will need to unzip them.
- Make a folder for each plugin than place them in BepInEx/plugins.
- Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under
Compatibility
. - Go to the launch parameters and enter
WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%
. - Open the Game. If everything was done correctly, you should see a console appear on your screen.
Contact Information:
Discord: https://discord.gg/kCp4mRAVUE
Nexus Mods: https://www.nexusmods.com/tcgcardshopsimulator/mods/448?tab=posts
CHANGELOG
Changelog:
Initial Release - 1.0.0
- Released the Mod to Nexus Mods
File Pathing and Dupe Fix - 1.0.1
- Fixed: Known issue where "Readied" boxes could be duplicated
- Fixed: Issue where some mod managers were not saving the mod in expected location. This was causing the mod to throw an exception on attempt to save the game, and stop the game from saving.
File Pathing Issue Fixed (Fully) - 1.0.2
- Fixed: Directory pathing issues causing saves to fail (For real this time)
Auto Adjust Sliders Button - 1.1.0
- Added: Buttons to automatically adjust slider values for specific bulk boxes
Increase Box Number Slider - 1.2.0
- Fixed: Issue where the redbox button did not have appropriate configs for position/scale
- Added: Slider for number of boxes to make.
Config Fix - 1.2.1
- Fixed: Issue where configs were not used in object creation, causing buttons to always start at the same spot and not where the user put them.
Thunderstore Release - 1.2.2
- Released the Mod to Thunderstore