Changelog
All notable changes to AmbientLife will be documented in this file.
v2.0.3 - 2026-01-07
Fixed
- Rebuilt all creature AssetBundles with scripts stripped at build time
- Removed ithappy.Animals_FREE scripts (CreatureMover, MovePlayerInput) from prefabs before bundling
- Eliminates "missing script" warnings at runtime - no more log spam
- Bundles are now clean and load without any script reference errors
v2.0.2 - 2026-01-07
Fixed
- Fixed "Object reference not set" errors when spawning creatures with missing scripts
- Improved error handling for AssetBundle prefabs with missing script components
- Creatures now spawn reliably even if prefab has broken script references
v2.0.1 - 2026-01-07
Fixed
- Included creature AssetBundles in package (spiders, beetles, wolf, tortoise, animals, gamekit)
- Creatures now use real 3D models instead of fallback procedural geometry
v2.0.0 - 2026-01-07
Added
- Smart AI System - Complete rewrite with intelligent pathfinding
- 13 Creature Types across 4 categories
- Wall Crawling - Spiders climb walls and ceilings
- Terrain Following - Ground creatures follow slopes properly
- Obstacle Avoidance - 360-degree collision detection
- In-Game UI - Press F8 to configure (per-creature toggles, density sliders)
- AssetBundle Support - Real 3D models when available
- Dynamic Fleeing - Shy creatures flee from player
Creatures
- Flying: Butterflies, Fireflies, Flying Beetles, Nightmare Beetles
- Spiders: Brown, Green, Black (wall crawlers)
- Ground: Dogs, Cats, Chickens, Deer, Wolves, Penguins
v1.0.2 - 2025-01-05
v1.0.1 - 2025-01-05
v1.0.0 - 2025-01-04
- Initial release
- 5 ambient creature types (Butterflies, Birds, Fireflies, Moths, Dragonflies)
- Wandering AI behavior
- Wing animation simulation
- Firefly glow effects
- Distance-based spawn/despawn