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CertiFried-AtlantumReactor_Updated-4.0.11 icon

AtlantumReactor Updated

Adds the Atlantum Reactor - a 20MW endgame power generator that consumes Atlantum Mixture Bricks and Shiverthorn Coolant. Now in Modded tab to avoid vanilla tech tree conflicts.

Date uploaded 2 weeks ago
Version 4.0.11
Download link CertiFried-AtlantumReactor_Updated-4.0.11.zip
Downloads 33
Dependency string CertiFried-AtlantumReactor_Updated-4.0.11

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Equinox-EquinoxsModUtils-6.1.3 icon
Equinox-EquinoxsModUtils

A collection of tools for modders

Preferred version: 6.1.3
Equinox-EMUAdditions-2.0.0 icon
Equinox-EMUAdditions

Library for adding new content to the game.

Preferred version: 2.0.0
CertiFried-TechtonicaFramework-1.2.0 icon
CertiFried-TechtonicaFramework

Core framework mod providing shared systems for health, damage, narrative, equipment, and environment mechanics for other CertiFried mods.

Preferred version: 1.2.0

README

Atlantum Reactor

Advanced nuclear reactor that generates 20MW of power using Atlantum Mixture Bricks and Shiverthorn Coolant.

Features

  • 20MW Power Output - Massive power generation for endgame bases
  • Dual Fuel System - Requires both Atlantum Mixture Brick and Shiverthorn Coolant
  • Visual Effects - Distinctive green radioactive glow
  • Configurable - Adjust power output via config

Requirements

  • BepInEx 5.4.21+
  • EquinoxsModUtils 6.1.3+
  • EMUAdditions 2.0.0+

Installation

Install via r2modman or manually place the DLL in your BepInEx/plugins folder.

Changelog

[4.0.7] - 2025-01-05

  • Fixed icon path
  • Version sync with Thunderstore

[4.0.0] - 2025-01-04

  • Complete rewrite with proper PowerGeneratorDefinition architecture
  • Fixed power generation (was completely non-functional)
  • Working fuel system with Atlantum Mixture Brick and Shiverthorn Coolant
  • Green visual tint with emission glow
  • Configurable power output (default 20MW)

[3.0.0] - Previous

  • Known issues fixed in 4.0.0

[1.0.0] - Initial Release

  • First attempt (incorrect architecture)

CHANGELOG

Changelog

All notable changes to AtlantumReactor will be documented in this file.

[4.0.11] - 2026-01-07

Changed

  • All items now appear in unified "Modded" build menu tab
  • Updated dependency on TechtonicaFramework 1.2.0

Fixed

  • Build menu organization for cleaner UI

[4.0.10] - 2025-01-06

Fixed

  • Moved to Modded category - Reactor unlock now appears in the Modded tech tree tab instead of vanilla Energy category
  • Fixed vanilla tech tree conflicts - No longer overlaps with HVC Reach IV and other vanilla items
  • Added TechtonicaFramework dependency - Uses ModdedTabModule for proper tech tree placement

Changed

  • Research tier set to Tier7 (endgame)
  • Tree position set to 100 for clear visibility in Modded tab

[4.0.0] - 2025-01-04

Changed - COMPLETE REWRITE

  • Fixed fundamental architecture - Now properly extends PowerGeneratorDefinition instead of MemoryTreeDefinition
  • Proper power generation - Uses RuntimePowerSettings with negative kWPowerConsumption for generation
  • Working fuel system - Accepts Atlantum Mixture Brick and Shiverthorn Coolant as fuel
  • Fuel consumption - Proper fuel burn rate tied to power generation

Added

  • Green visual tint - Bright radioactive green material on reactor model
  • Emission glow - Green emissive shader effect for visibility
  • OmniseekerPlus integration - AtlantumOreVein scanning support
  • Configurable power output - 1000kW default, adjustable via config
  • Fuel burn rate config - Adjustable fuel consumption speed

Technical Details

  • Uses isGenerator = true flag for proper power network integration
  • MaterialPropertyBlock for shader modifications (performance-friendly)
  • Harmony patches for:
    • Power generation (ReactorPowerPatches)
    • Fuel acceptance (AcceptCustomFuels)
    • Visual effects (ReactorVisualPatches)
    • Omniseeker support (OmniseekerPatches)

Fixed

  • Reactor now actually generates power (was completely non-functional before)
  • Fuel items can now be inserted via inserters
  • Power shows correctly in power network UI
  • Works with existing power infrastructure

[3.0.0] - Previous

Known Issues (Now Fixed)

  • Extended MemoryTreeInstance instead of PowerGeneratorInstance
  • Had no fuel inventory system
  • Had no actual power generation capability
  • Items couldn't be inserted into reactor

[1.0.0] - Initial Release

  • First attempt at Atlantum Reactor
  • Based on Memory Tree model (incorrect approach)