Decompiled source of BeltImmunity Updated v1.0.4

BeltImmunity.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("BeltImmunity")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BeltImmunity")]
[assembly: AssemblyTitle("BeltImmunity")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BeltImmunity
{
	[BepInPlugin("com.certifired.BeltImmunity", "BeltImmunity", "1.0.2")]
	public class BeltImmunityPlugin : BaseUnityPlugin
	{
		private const string MyGUID = "com.certifired.BeltImmunity";

		private const string PluginName = "BeltImmunity";

		private const string VersionString = "1.0.2";

		private static readonly Harmony Harmony = new Harmony("com.certifired.BeltImmunity");

		public static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BeltImmunity v1.0.2 is loading...");
			Harmony.PatchAll(typeof(PlayerFirstPersonControllerPatch));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BeltImmunity v1.0.2 loaded - You are now immune to conveyor belt movement!");
		}
	}
	[HarmonyPatch(typeof(PlayerFirstPersonController))]
	public static class PlayerFirstPersonControllerPatch
	{
		private static FieldInfo ridingBeltField;

		[HarmonyPatch("CalculateBeltMovement")]
		[HarmonyPrefix]
		private static bool SetRidingBeltFalse(PlayerFirstPersonController __instance)
		{
			if (ridingBeltField == null)
			{
				ridingBeltField = typeof(PlayerFirstPersonController).GetField("ridingBelt", BindingFlags.Instance | BindingFlags.NonPublic);
			}
			if (ridingBeltField != null)
			{
				ridingBeltField.SetValue(__instance, false);
			}
			return false;
		}
	}
}