BioProcessing
Biological processing system with algae vats, mushroom farms, bio-reactors, and composters. Produces biofuel and biogas from organic materials.
| Last updated | 3 days ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | |
| Dependency string | CertiFried-BioProcessing-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BioProcessing
A comprehensive biological processing system mod for Techtonica that introduces organic farming, renewable fuel production, and environmental remediation mechanics.
Overview
BioProcessing adds a complete organic production chain to Techtonica, allowing players to cultivate biological resources and convert them into valuable biofuel and biogas. This mod creates a sustainable, renewable energy ecosystem that integrates seamlessly with other mods in the Techtonica modding ecosystem.
Features
Bio-Processing Facilities
Algae Vat
A cylindrical cultivation tank for growing raw algae through photosynthesis.
| Specification | Value |
|---|---|
| Storage Capacity | 100 units |
| Base Production Rate | 1 unit/second |
| Requirements | Water, Light |
Key Features:
- Continuous algae production while water and light conditions are met
- Visual feedback with color-changing tank (green intensity indicates fill level)
- Animated bubble particle effects during active production
- Harvest all or partial amounts of stored algae
Mushroom Farm
A cultivation plot for growing mushrooms in controlled dark conditions.
| Specification | Value |
|---|---|
| Max Mushrooms | 20 |
| Growth Time | 30 seconds per mushroom |
| Fertilizer per Mushroom | 2 units |
| Fertilizer Capacity | 50 units |
Key Features:
- Requires fertilizer input (from Composter) to grow mushrooms
- Individual mushroom visuals appear as they mature
- Produces both mushrooms and spores
- Can receive compost directly as fertilizer input
Bio-Reactor
The central processing unit that converts organic matter into usable fuel products.
| Specification | Value |
|---|---|
| Organic Matter Capacity | 200 units |
| Biofuel Capacity | 100 units |
| Biogas Capacity | 100 units |
| Biofuel Conversion Rate | 30% |
| Biogas Conversion Rate | 50% |
| Processing Rate | 5 units/second |
Key Features:
- Accepts multiple organic inputs: raw algae, mushrooms, and organic waste
- Dual output: Biofuel (liquid fuel) and Biogas (for power generation)
- Visual reactor glow when actively processing
- Steam particle effects during operation
- Each mushroom contributes 5 units of organic matter
Composter
Converts organic waste into valuable fertilizer for mushroom cultivation.
| Specification | Value |
|---|---|
| Waste Capacity | 100 units |
| Fertilizer Capacity | 50 units |
| Conversion Efficiency | 50% |
| Processing Time | 60 seconds per batch (10 units) |
Key Features:
- Processes organic waste in batches of 10 units
- Visual fill indicator for organic matter level
- Produces fertilizer to feed Mushroom Farms
- Creates a closed-loop resource cycle
Bio-Remediation System
An advanced environmental cleanup feature using biological processes.
- Clean up hazardous and contaminated zones
- Accelerates natural decay of radiation from nuclear processes
- Visual particle effects indicate active remediation
- Can be enabled/disabled via configuration
Resource Flow Diagram
+----------------+ +------------------+ +---------------+
| Water + Light |---->| Algae Vat |---->| Raw Algae |
+----------------+ +------------------+ +-------+-------+
|
v
+----------------+ +------------------+ +---------------+
| Fertilizer |---->| Mushroom Farm |---->| Mushrooms |
+-------^--------+ +------------------+ +-------+-------+
| |
| v
+-------+--------+ +------------------+ +---------------+
| Composter |<----| Organic Waste |<----| Bio-Reactor |
+----------------+ +------------------+ +-------+-------+
|
+--------+--------+
| |
v v
+---------+ +---------+
| Biofuel | | Biogas |
+---------+ +---------+
Simplified Flow:
Water + Light -> Algae Vat -> Raw Algae -+
|
Fertilizer -> Mushroom Farm -> Mushrooms-+-> Bio-Reactor -> Biofuel + Biogas
^ |
| |
Composter <---- Organic Waste <----------+
How to Use
Getting Started
-
Build an Algae Vat - This is your primary organic matter source. Place it in a well-lit area with access to water.
-
Set up a Composter - Feed it organic waste to produce fertilizer for your mushroom farms.
-
Create a Mushroom Farm - Supply it with fertilizer from your composter to begin mushroom cultivation.
-
Construct a Bio-Reactor - Connect your organic outputs (algae and mushrooms) to begin fuel production.
Production Tips
- Maximize Algae Production: Ensure continuous water and light supply for uninterrupted growth
- Fertilizer Loop: Connect Composters to Mushroom Farms for an automated fertilizer supply
- Efficient Processing: Balance your organic matter input to avoid Bio-Reactor overflow
- Harvest Timing: Harvest algae before vats reach capacity to maintain production efficiency
Integration with Other Mods
- Recycler Mod: Organic waste from recycling operations can feed directly into Composters
- DroneLogistics: Biofuel produced can power drone operations
- AtlantumEnrichment: Bio-remediation can clean up radiation zones created by nuclear processes
Installation
Prerequisites
Ensure you have the following installed before adding BioProcessing:
-
BepInEx (version 5.4.2100 or higher)
- The modding framework required for all Techtonica mods
-
EquinoxsModUtils (version 6.1.3 or higher)
- Core utility library for Techtonica mods
-
EMUAdditions (version 2.0.0 or higher)
- Extended utilities for mod development
Installation Steps
- Download the latest release of BioProcessing
- Locate your Techtonica installation directory
- Navigate to the
BepInEx/pluginsfolder - Extract or copy
BioProcessing.dllinto the plugins folder - (Optional) Copy the
Bundlesfolder if custom assets are included - Launch Techtonica - the mod will load automatically
Folder Structure
Techtonica/
BepInEx/
plugins/
BioProcessing.dll
Bundles/ (optional)
mushroom_forest
lava_plants
fauna_turtle
Configuration
BioProcessing can be customized through the BepInEx configuration system. After first launch, a configuration file will be created at:
BepInEx/config/com.certifried.bioprocessing.cfg
Production Settings
| Option | Default | Range | Description |
|---|---|---|---|
AlgaeGrowthRate |
1.0 | 0.1 - 5.0 | Multiplier for algae growth speed |
MushroomGrowthRate |
1.0 | 0.1 - 5.0 | Multiplier for mushroom growth speed |
BiofuelYield |
1.0 | 0.5 - 3.0 | Multiplier for biofuel output |
CompostEfficiency |
1.0 | 0.5 - 2.0 | Multiplier for compost conversion rate |
Feature Toggles
| Option | Default | Description |
|---|---|---|
EnableBioRemediation |
true | Allow biological cleanup of hazardous zones |
Example Configuration
[Production]
## Multiplier for algae growth speed
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
AlgaeGrowthRate = 1.5
## Multiplier for mushroom growth speed
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.1 to 5
MushroomGrowthRate = 1.2
## Multiplier for biofuel output
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 3
BiofuelYield = 1
## Multiplier for compost conversion rate
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0.5 to 2
CompostEfficiency = 1
[Features]
## Allow biological cleanup of hazardous zones
# Setting type: Boolean
# Default value: true
EnableBioRemediation = true
Requirements
Hard Dependencies
| Dependency | Minimum Version | Purpose |
|---|---|---|
| BepInEx | 5.4.2100 | Mod loading framework |
| EquinoxsModUtils | 6.1.3 | Core mod utilities |
| EMUAdditions | 2.0.0 | Extended mod utilities |
Soft Dependencies (Optional)
| Mod | Integration |
|---|---|
| Recycler | Organic waste → Composter input |
| DroneLogistics | Biofuel → Drone power |
| AtlantumEnrichment | Bio-remediation of radiation |
| HazardousWorld | Hazard zone cleanup |
Changelog
[1.0.0] - 2025-01-05
Initial Release
- Added Algae Vat facility for continuous algae production
- Added Mushroom Farm with fertilizer-based growth system
- Added Bio-Reactor for biofuel and biogas conversion
- Added Composter for organic waste processing
- Implemented Bio-remediation system for hazardous zone cleanup
- Added configurable production rates and efficiencies
- Created visual feedback systems (particle effects, color changes, lighting)
- Established integration points with Recycler, DroneLogistics, and AtlantumEnrichment mods
- Asset bundle support for custom 3D models (mushroom_forest, lava_plants, fauna_turtle)
Troubleshooting
Common Issues
Mod not loading:
- Verify BepInEx is correctly installed
- Check that all dependencies are present and up to date
- Review the BepInEx log file for error messages
Facilities not producing:
- Algae Vat: Ensure water and light conditions are met
- Mushroom Farm: Check fertilizer levels
- Bio-Reactor: Verify organic matter input is available
- Composter: Requires minimum 10 units of waste to begin processing
Configuration not applying:
- Delete the config file and restart the game to regenerate defaults
- Ensure values are within acceptable ranges
Credits and Attribution
Development
- Certifried - Primary mod developer and concept design
AI Assistance
- Claude Code (Anthropic) - Development assistance, code architecture, and documentation
Special Thanks
- The Techtonica modding community
- EquinoxsModUtils developers for the modding framework
- All beta testers and contributors
License
This mod is licensed under the GNU General Public License v3.0 (GPL-3.0).
BioProcessing - A biological processing mod for Techtonica
Copyright (C) 2025 Certifried
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Links
- Source Code: GitHub Repository
- Issue Tracker: Report Bugs
- Techtonica Modding Discord: Join the Community
- BepInEx Documentation: BepInEx Wiki
- EquinoxsModUtils: EMU GitHub
Support
If you encounter issues or have suggestions:
- Check the Troubleshooting section above
- Search existing GitHub Issues
- Create a new issue with:
- Your game version
- Mod version
- BepInEx log file
- Steps to reproduce the problem
Made with care for the Techtonica community