ChainExplosives Updated
Interact with one explosive to detonate ALL placed explosives at once! Chain reaction mining!
CHANGELOG
Changelog
All notable changes to ChainExplosives will be documented in this file.
[1.0.0] - 2026-01-03
Fixed
- Critical bug fix: Original mod never added explosives to the detonation list
addToExplosiveVisualspostfix only logged but never called.Add()detonateAll()iterated overexplosiveVisualswhich was always empty
- Explosives are now properly tracked and detonated in chain reactions
Changed
- Simplified tracking to use
ExplosiveInstancedirectly instead ofExplosiveVisuals - Added
HashSet<uint>for O(1) duplicate detection - Improved detonation loop with proper exception handling
- Added configurable debug mode for troubleshooting
Technical
- Modernized to SDK-style .csproj
- Fixed struct null comparison errors (ExplosiveInstance is a value type)
- Removed unused
chainDelayconfig (instant detonation works better) - Cleaned up Harmony patch registration
Credits
- Original mod concept by Equinox (https://github.com/CubeSuite/TTMod-ChainExplosives)
- Bug fixes and update by CertiFried