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ChainExplosives Updated
Interact with one explosive to detonate ALL placed explosives at once! Chain reaction mining!
| Date uploaded | a week ago |
| Version | 1.0.4 |
| Download link | CertiFried-ChainExplosives_Updated-1.0.4.zip |
| Downloads | 11 |
| Dependency string | CertiFried-ChainExplosives_Updated-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Chain Explosives
When one explosive detonates, all nearby explosives chain react! Perfect for massive demolition projects.
Features
- Chain reaction explosions
- All explosives in range detonate together
- Satisfying demolition gameplay
Requirements
- BepInEx 5.4.21+
- EquinoxsModUtils 6.1.3+
Installation
Install via r2modman or manually place the DLL in your BepInEx/plugins folder.
Credits
- Original mod concept by Equinox (https://github.com/CubeSuite/TTMod-ChainExplosives)
- Bug fixes and update by CertiFried
Changelog
[1.0.2] - 2025-01-05
- Updated icon
[1.0.0] - 2025-01-03
- Critical bug fix: Original mod never added explosives to detonation list
- Explosives now properly tracked and detonated in chain reactions
- Simplified tracking with HashSet for O(1) duplicate detection
- Added configurable debug mode
CHANGELOG
Changelog
All notable changes to ChainExplosives will be documented in this file.
[1.0.0] - 2026-01-03
Fixed
- Critical bug fix: Original mod never added explosives to the detonation list
addToExplosiveVisualspostfix only logged but never called.Add()detonateAll()iterated overexplosiveVisualswhich was always empty
- Explosives are now properly tracked and detonated in chain reactions
Changed
- Simplified tracking to use
ExplosiveInstancedirectly instead ofExplosiveVisuals - Added
HashSet<uint>for O(1) duplicate detection - Improved detonation loop with proper exception handling
- Added configurable debug mode for troubleshooting
Technical
- Modernized to SDK-style .csproj
- Fixed struct null comparison errors (ExplosiveInstance is a value type)
- Removed unused
chainDelayconfig (instant detonation works better) - Cleaned up Harmony patch registration
Credits
- Original mod concept by Equinox (https://github.com/CubeSuite/TTMod-ChainExplosives)
- Bug fixes and update by CertiFried