Equinox-AtlantumReactor icon

AtlantumReactor

Adds an Atlantum Reactor for end game power generation.

Last updated 4 months ago
Total downloads 750
Total rating 0 
Categories Mods
Dependency string Equinox-AtlantumReactor-1.0.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

Tobey-UnityAudio-2.0.2 icon
Tobey-UnityAudio

A universal BepInEx patcher to enable/disable Unity's built-in audio for any Unity game.

Preferred version: 2.0.2
Equinox-EquinoxsModUtils-4.0.0 icon
Equinox-EquinoxsModUtils

A collection of tools for modders

Preferred version: 4.0.0
Equinox-EMUAdditions-1.1.1 icon
Equinox-EMUAdditions

Library for adding new content to the game.

Preferred version: 1.1.1

README

Atlantum Reactor

Banner Image

Many thanks to Casper for his help with Models, Textures and general debugging!

Casper Icon

Description

Adds an atlantum reactor that consumes Atlantum Mixture Brick and Shiverthorn Coolant to produce power.

Stop reading if you want to avoid even minor spoilers

The reactor generates a lot of power, so it is expensive to start up. Interact with the base of the reactor to view the GUI. This will show you the current item that you should feed it with inserters. Once a stage is complete, the next stage will unlock and the requierd item will change. Once all stages are complete, click the 'Ignite' button to start generating power. The reactor consumes 5MW of power during the startup phase.

Once ignited, the reactor will generate a base amount of 20MW. Feeding the reactor Shiverthorn Coolant will let it generate more power. Once per minute, the reactor checks how much Shiverthorn Coolant is in its inventory and consumes it all, plus one Atlantum Mixture Brick. Each coolant provides a 2.5% (of base) power boost, up to 500 coolant. This allows a single reactor to generate up to 270MW. These values are also multiplied by your power boosting Technologies.

Installation

If you are using Techtonica Mod Loader, you can ignore these steps.

Note, this mod requires use of the BepInEx Update function. If you have not already done so for another mod, follow these instructions:

  1. Find your game install folder.
  2. Navigate to BepInEx\config.
  3. Open BepInEx.cfg.
  4. Find the setting "HideGameManagerObject".
  5. Set it to "true".
  6. Save & close.

Techtonica Mod Loader Installation

You can download the Techtonica Mod Loader from here and use that to install this mod.

Manual Install Instructions

Note: If you are playing on Gamepass, your game version is likely behind the steam version. Please check the version compatibility chart below.

Your game folder is likely in one of these places:
    • Steam: (A-Z):/steam/steamapps/common/Techtonica
    • Gamepass: (A-Z):/XboxGames/Techtonica/Content
    • Gamepass: Could also be in C:/Program Data/WindowsApps

  1. Download BepInEx v5.4.21 from here
  2. Follow the installation instructions here
  3. Download and install any dependencies.
  4. Extract the contents of the .zip file for this mod.
  5. Drag the "BepInEx" folder into your game folder.
  6. Change config options.

Upcoming Features & Changes

  • Inspector Panel
    • Add an inspector panel that shows the Reactor's status when looked at.

Known Issues

  • Flickering Rotate
    • When looking at a floor, the 'R Rotate' GUI will flicker in and out of existence
  • Power Gen On Load
    • Reactor doesn't generate power until it's first cycle after loading the game

Changelog

V1.0.3

  • Changed: EMUAdditions
    • Updated to use EMUAdditions

V1.0.2

  • Fixed: Time Running Fast
    • Fixed a bug that caused Reactor cycles to run quickly on the default map.

V1.0.1

  • Fixed: Error On Deconstruct
    • Fixed an error that occurred when deconstructing a Reactor that had not played sound yet.

V1.0.0

Initial Release

Credits

Metal Texture Button Image

Disclaimer

Note: NEW Games must be loaded, saved, and reloaded for mods to take effect. Existing saves will auto-apply mods. Please be sure to backup your saves before using mods: AppData\LocalLow\Fire Hose Games\Techtonica USE AT YOUR OWN RISK! Techtonica Devs do not provide support for Mods, and cannot recover saves damaged by mod usage.

Some assets may come from Techtonica or from the website created and owned by Fire Hose Games, who hold the copyright of Techtonica. All trademarks and registered trademarks present in any images are proprietary to Fire Hose Games.