using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AutoClogChests.Patches;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoClogChests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoClogChests")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("89b7a6ef-fd0a-43c2-b288-3a1f9dfcdc5b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AutoClogChests
{
[BepInPlugin("com.equinox.AutoClogChests", "AutoClogChests", "2.0.0")]
public class AutoClogChestsPlugin : BaseUnityPlugin
{
private const string MyGUID = "com.equinox.AutoClogChests";
private const string PluginName = "AutoClogChests";
private const string VersionString = "2.0.0";
private const string NumEmptySlotsKey = "NumEmptySlots";
public static ConfigEntry<int> NumEmptySlots;
private static readonly Harmony Harmony = new Harmony("com.equinox.AutoClogChests");
public static ManualLogSource Log = new ManualLogSource("AutoClogChests");
public static bool finishedLoadingBuilds = false;
public static int resIDToTry = 0;
public static int limestoneResID = -1;
public static int ironOreResID = -1;
private void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
NumEmptySlots = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NumEmptySlots", 1, new ConfigDescription("Number of empty slots at the start of the chest.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 56), Array.Empty<object>()));
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AutoClogChests, VersionString: 2.0.0 is loading...");
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AutoClogChests, VersionString: 2.0.0 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(ChestDefinitionPatch), (string)null);
Harmony.CreateAndPatchAll(typeof(SaveStatePatch), (string)null);
}
}
}
namespace AutoClogChests.Patches
{
public class ChestDefinitionPatch
{
[HarmonyPatch(typeof(ChestDefinition), "InitInstance")]
[HarmonyPostfix]
private static void autoClogChest(ref ChestInstance newInstance)
{
if (AutoClogChestsPlugin.NumEmptySlots.Value == 56)
{
return;
}
if (AutoClogChestsPlugin.limestoneResID == -1)
{
findIDs();
}
if (AutoClogChestsPlugin.finishedLoadingBuilds)
{
int num = default(int);
for (int i = AutoClogChestsPlugin.NumEmptySlots.Value; i < 55; i++)
{
((Inventory)(ref MACHINE_INSTANCE_HELPER_EXTENSIONS.GetInventory<ChestInstance>(ref newInstance, 0))).AddResourcesToSlot(AutoClogChestsPlugin.limestoneResID, i, ref num, 1, true);
}
((Inventory)(ref MACHINE_INSTANCE_HELPER_EXTENSIONS.GetInventory<ChestInstance>(ref newInstance, 0))).AddResourcesToSlot(AutoClogChestsPlugin.ironOreResID, 55, ref num, 1, true);
}
}
private static void findIDs()
{
if ((Object)(object)GameDefines.instance == (Object)null)
{
return;
}
foreach (ResourceInfo resource in GameDefines.instance.resources)
{
if (resource.displayName == "Limestone")
{
AutoClogChestsPlugin.limestoneResID = SaveState.GetIdForResInfo((UniqueIdScriptableObject)(object)resource);
}
else if (resource.displayName == "Iron Ore")
{
AutoClogChestsPlugin.ironOreResID = SaveState.GetIdForResInfo((UniqueIdScriptableObject)(object)resource);
}
if (AutoClogChestsPlugin.limestoneResID != -1 && AutoClogChestsPlugin.ironOreResID != -1)
{
break;
}
}
}
}
public class SaveStatePatch
{
[HarmonyPatch(typeof(SaveState), "GenerateBuildingsOnLoad")]
[HarmonyPostfix]
private static void setFinishedLoadingBuildings()
{
AutoClogChestsPlugin.finishedLoadingBuilds = true;
}
}
}