using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BeltImmunity.Patches;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BeltImmunity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BeltImmunity")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5e1a2d6-033b-445a-b26c-e8ddf00a8457")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BeltImmunity
{
[BepInPlugin("com.equinox.BeltImmunity", "BeltImmunity", "1.0.0")]
public class BeltImmunityPlugin : BaseUnityPlugin
{
private const string MyGUID = "com.equinox.BeltImmunity";
private const string PluginName = "BeltImmunity";
private const string VersionString = "1.0.0";
private static readonly Harmony Harmony = new Harmony("com.equinox.BeltImmunity");
public static ManualLogSource Log = new ManualLogSource("BeltImmunity");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: BeltImmunity, VersionString: 1.0.0 is loading...");
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: BeltImmunity, VersionString: 1.0.0 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(PlayerFirstPersonControllerPatch), (string)null);
}
}
}
namespace BeltImmunity.Patches
{
public class PlayerFirstPersonControllerPatch
{
[HarmonyPatch(typeof(PlayerFirstPersonController), "CalculateBeltMovement")]
[HarmonyPrefix]
private static bool setRidingBeltFalse(PlayerFirstPersonController __instance)
{
FieldInfo field = typeof(PlayerFirstPersonController).GetField("ridingBelt", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(__instance, false);
}
return false;
}
}
}