using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using EquinoxsModUtils;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("UnlockedFilterInserters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnlockedFilterInserters")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("05fcdf83-99ec-44eb-b652-f37c50bde630")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BiomassFilterFix;
[BepInPlugin("com.equinox.BiomassFilterFix", "BiomassFilterFix", "1.0.0")]
public class BiomassFilterFixPlugin : BaseUnityPlugin
{
private const string MyGUID = "com.equinox.BiomassFilterFix";
private const string PluginName = "BiomassFilterFix";
private const string VersionString = "1.0.0";
private static readonly Harmony Harmony = new Harmony("com.equinox.BiomassFilterFix");
public static ManualLogSource Log = new ManualLogSource("BiomassFilterFix");
private static ResourceInfo biomassInfo;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: BiomassFilterFix, VersionString: 1.0.0 is loading...");
Harmony.PatchAll();
ModUtils.GameDefinesLoaded += OnGameDefinesLoaded;
ModUtils.TechTreeStateLoaded += OnTechTreeStateLoaded;
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: BiomassFilterFix, VersionString: 1.0.0 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
}
private void OnGameDefinesLoaded(object sender, EventArgs e)
{
foreach (ResourceInfo resource in GameDefines.instance.resources)
{
if (((Object)resource).name == "Biomass")
{
biomassInfo = resource;
}
}
}
private void OnTechTreeStateLoaded(object sender, EventArgs e)
{
if (!TechTreeState.instance.knownResources.Contains(biomassInfo))
{
TechTreeState.instance.knownResources.Add(biomassInfo);
}
}
}