Mods that depend on EMUAdditions
NPCs now have real 3D robot models! Wanderer (Sci-Fi Warrior), Engineer (Metallic Robot), Archivist (PBR Mech), Scout (Sphere Drone), Oracle (Hero Character). Includes extended dialogue, lore, and mysteries.
Last updated: 2 weeks ago
Adds survival mechanics including machine health, repair tools, player health/hunger, death screen with respawn, and environmental hazard integration.
Last updated: 2 weeks ago
Adds companion pets that follow the player and provide buffs. Includes Drones, Crawlers, Floaters, Guardians, and Scouts.
Last updated: 2 weeks ago
Biological processing system with algae vats, mushroom farms, bio-reactors, and composters. Produces biofuel and biogas from organic materials.
Last updated: 2 weeks ago
Dangerous Atlantum enrichment system with explosion risk, safety modules, and radiation zones. High risk, high reward!
Last updated: 2 weeks ago
Four-tier recycling system that breaks down crafted items back into raw resources. Higher tiers offer better efficiency rates.
Last updated: 2 weeks ago
Adds the Atlantum Reactor - a 20MW endgame power generator that consumes Atlantum Mixture Bricks and Shiverthorn Coolant. Now in Modded tab to avoid vanilla tech tree conflicts.
Last updated: 2 weeks ago
Adds Planter MKII (configurable speed, double yield) and MKIII (integrated Thresher). Updated for EMU 6.1.3.
Last updated: 2 weeks ago
Chests on the same channel share inventory. Resolution-independent UI now positioned above storage GUI. Updated for EMU 6.1.3.
Last updated: 2 weeks ago
Comprehensive logistics with Search UI, Storage Networks, and DRONE SYSTEM. Three drone types: Delivery (item transport), Combat (engages aliens), Repair (fixes machines). Build Drone Ports to deploy autonomous drones.
Last updated: 2 weeks ago
Adds advanced mobility equipment: Stilts MKII/MKIII, Speed Boots, Jump Pack, Rail Runner MKII, Speed/Jump Pads, and the Hover Pod personal vehicle!
Last updated: 2 weeks ago
Adds environmental hazards and protective equipment including Hazmat Suit, Radiation Shield, and Antidote.
Last updated: 2 weeks ago
Adds MKIII/MKIV/MKV versions of Smelters, Assemblers, Drills, Threshers, and Planters. Properly tiered: MKIII=Floor2, MKIV=Floor3, MKV=Floor4.
Last updated: 2 weeks ago
Core framework mod providing shared systems for health, damage, narrative, equipment, and environment mechanics for other CertiFried mods.
Last updated: 2 weeks ago
Auto-restocks inventory from nearby chests. Now with configurable cooldown for better performance. Updated for EMU 6.1.3.
Last updated: 2 weeks ago
Allows Planters to be boosted by Core Clusters (configurable % per cluster). Updated for EMU 6.1.3.
Last updated: 2 weeks ago
Builds on the agricultural mechanics, adding new ways to increase production and to preserve the Calyxian environment.
Last updated: 5 months ago
Greatly expands the post-Sierra technology and recipe options, addressing gameplay shortcomings and providing opportunities for high-investment high-reward infrastructure.
Last updated: 5 months ago
The core library and dependency to my other mods. They will not work without this!
Last updated: 5 months ago
Improves the efficiency of smelters when converting ore to ingots.
Last updated: a year ago