Decompiled source of EasyThreshing v1.0.0

plugins/EasyThreshing/EasyThreshing.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EasyThreshing.Patches;
using EquinoxsModUtils;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EasyThreshing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EasyThreshing")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2178634c-144e-453a-9e3b-fbf993b8c308")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EasyThreshing
{
	[BepInPlugin("com.equinox.EasyThreshing", "EasyThreshing", "1.0.0")]
	public class EasyThreshingPlugin : BaseUnityPlugin
	{
		private const string MyGUID = "com.equinox.EasyThreshing";

		private const string PluginName = "EasyThreshing";

		private const string VersionString = "1.0.0";

		private static readonly Harmony Harmony = new Harmony("com.equinox.EasyThreshing");

		public static ManualLogSource Log = new ManualLogSource("EasyThreshing");

		public static ConfigEntry<bool> duplicateSeeds;

		public static ConfigEntry<bool> voidExcessOutput;

		public static ConfigEntry<bool> pauseIfBothFull;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: EasyThreshing, VersionString: 1.0.0 is loading...");
			Harmony.PatchAll();
			ApplyPatches();
			CreateConfigEntries();
			Events.GameDefinesLoaded += OnGameDefinesLoaded;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: EasyThreshing, VersionString: 1.0.0 is loaded.");
			Log = ((BaseUnityPlugin)this).Logger;
		}

		private void OnGameDefinesLoaded()
		{
			if (duplicateSeeds.Value)
			{
				int resourceIDByName = Resources.GetResourceIDByName("Kindlevine", false);
				int resourceIDByName2 = Resources.GetResourceIDByName("Shiverthorn", false);
				SchematicsRecipeData val = Recipes.TryFindThresherRecipe(resourceIDByName, false);
				SchematicsRecipeData val2 = Recipes.TryFindThresherRecipe(resourceIDByName2, false);
				val.outputQuantities[0] = 2;
				val2.outputQuantities[0] = 2;
			}
		}

		private void ApplyPatches()
		{
			Harmony.CreateAndPatchAll(typeof(ThresherInstancePatch), (string)null);
		}

		private void CreateConfigEntries()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			duplicateSeeds = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Duplicate Seeds", true, new ConfigDescription("When true, each threshed plant will produce two seeds.", (AcceptableValueBase)null, Array.Empty<object>()));
			voidExcessOutput = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Void Excess Output", true, new ConfigDescription("When true, if one thresher output fills up, items are voided from it instead of the thresher pausing.", (AcceptableValueBase)null, Array.Empty<object>()));
			pauseIfBothFull = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Pause If Both Full", true, new ConfigDescription("When true, threshers will pause crafting when both outputs are full instead of voiding both.", (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
}
namespace EasyThreshing.Patches
{
	internal class ThresherInstancePatch
	{
		[HarmonyPatch(typeof(ThresherInstance), "UpdateCrafting")]
		[HarmonyPrefix]
		private static void ClearOutputsForCrafting(ThresherInstance __instance)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			if (!EasyThreshingPlugin.voidExcessOutput.Value)
			{
				return;
			}
			Inventory inputInventory = ((ThresherInstance)(ref __instance)).GetInputInventory();
			if (((ResourceStack)(ref inputInventory.myStacks[0])).isEmpty)
			{
				return;
			}
			Inventory outputInventory = ((ThresherInstance)(ref __instance)).GetOutputInventory();
			SchematicsRecipeData val = Recipes.TryFindThresherRecipe(inputInventory.myStacks[0].id, false);
			if (IsSlotFull(__instance, 0) && IsSlotFull(__instance, 1) && EasyThreshingPlugin.pauseIfBothFull.Value)
			{
				return;
			}
			for (int i = 0; i < outputInventory.myStacks.Count(); i++)
			{
				if (IsSlotFull(__instance, i))
				{
					((Inventory)(ref outputInventory)).RemoveResourcesFromSlot(i, val.outputQuantities[i]);
				}
			}
		}

		private static bool IsSlotFull(ThresherInstance __instance, int index)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			Inventory inputInventory = ((ThresherInstance)(ref __instance)).GetInputInventory();
			Inventory outputInventory = ((ThresherInstance)(ref __instance)).GetOutputInventory();
			SchematicsRecipeData val = Recipes.TryFindThresherRecipe(inputInventory.myStacks[0].id, false);
			if (((ResourceStack)(ref outputInventory.myStacks[index])).isEmpty)
			{
				return false;
			}
			int num = val.outputQuantities[index];
			int num2 = outputInventory.myStacks[index].maxStack - num;
			return outputInventory.myStacks[index].count >= num2;
		}
	}
}