using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HungryChests.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("HungryChests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HungryChests")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("437c1ed4-7b5e-48b5-b612-fa63324e7beb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HungryChests
{
[BepInPlugin("com.equinox.HungryChests", "HungryChests", "2.0.0")]
public class HungryChestsPlugin : BaseUnityPlugin
{
private const string MyGUID = "com.equinox.HungryChests";
private const string PluginName = "HungryChests";
private const string VersionString = "2.0.0";
private const string VoidableItemsKey = "VoidableItems";
public static ConfigEntry<string> VoidableItems;
private static readonly Harmony Harmony = new Harmony("com.equinox.HungryChests");
public static ManualLogSource Log = new ManualLogSource("HungryChests");
private void Awake()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
VoidableItems = ((BaseUnityPlugin)this).Config.Bind<string>("General", "VoidableItems", "Limestone,Plantmatter,Kindlevine Extract,Shiverthorn Extract", new ConfigDescription("Items that will be auto-voided from the last slot in a chest", (AcceptableValueBase)null, Array.Empty<object>()));
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: HungryChests, VersionString: 2.0.0 is loading...");
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: HungryChests, VersionString: 2.0.0 is loaded.");
Log = ((BaseUnityPlugin)this).Logger;
Harmony.PatchAll(typeof(InserterPatch));
}
}
}
namespace HungryChests.Patches
{
public class InserterPatch
{
[HarmonyPatch(typeof(InserterInstance), "Give")]
[HarmonyPrefix]
private static void deleteLastChestSlot(InserterInstance __instance)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and I4
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.giveResourceContainer.typeIndex == 3)
{
Inventory inventory = __instance.giveResourceContainer.GetInventory(0);
int num = inventory.numSlots - 1;
if (!((ResourceStack)(ref inventory.myStacks[num])).isEmpty && getVoidableItems().Contains(((ResourceStack)(ref inventory.myStacks[num])).info.displayName))
{
((Inventory)(ref inventory)).RemoveResourcesFromSlot(num, inventory.myStacks[num].count);
}
}
}
private static List<string> getVoidableItems()
{
return HungryChestsPlugin.VoidableItems.Value.Split(new char[1] { ',' }).ToList();
}
}
}