Decompiled source of AlwaysOpen v1.0.0

BepInEx/plugins/ViViKo.AlwaysOpen.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SpaceCraft;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.AlwaysOpen")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("AlwaysOpen")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AlwaysOpen")]
[assembly: AssemblyTitle("ViViKo.AlwaysOpen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AlwaysOpen
{
	[BepInPlugin("ViViKo.AlwaysOpen", "AlwaysOpen", "1.0.0")]
	public class AlwaysOpen : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.AlwaysOpen");

		public static AlwaysOpen Instance;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			Logger.LogInfo((object)"Plugin AlwaysOpen v1.0.0 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.AlwaysOpen";

		public const string PLUGIN_NAME = "AlwaysOpen";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AlwaysOpen.Patches
{
	[HarmonyPatch(typeof(Door))]
	public class DoorPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(Door __instance)
		{
			__instance.OpenDoor();
		}

		[HarmonyPatch("CloseDoor")]
		[HarmonyPrefix]
		private static bool CloseDoorPatch()
		{
			return false;
		}
	}
	[HarmonyPatch(typeof(DoorsHandler))]
	public class DoorsHandlerPatch
	{
		[HarmonyPatch("OnTriggerEnter")]
		[HarmonyPrefix]
		private static bool OnTriggerEnterPatch()
		{
			return false;
		}

		[HarmonyPatch("OnTriggerExit")]
		[HarmonyPrefix]
		private static bool OnTriggerExitPatch()
		{
			return false;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}