Decompiled source of MoveEditor v2.1.6

Move Editor.dll

Decompiled 11 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DM;
using HarmonyLib;
using Landfall.TABS;
using Landfall.TABS.GameState;
using Landfall.TABS.Services;
using Landfall.TABS.UnitEditor;
using Landfall.TABS.Workshop;
using Move_Editor;
using Move_Editor.Script;
using TFBGames;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MoveEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("by FhpSlime")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.6.0")]
[module: UnverifiableCode]
namespace Move_Editor
{
	[BepInPlugin("org.bepinex.plugins.MoveEditor", "MoveEditor", "1.0.0")]
	public class EditorStart : BaseUnityPlugin
	{
		public static MoveEditor moveeditor;

		private void Awake()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			GameObject val = new GameObject();
			((Object)val).name = "Editor-plugins";
			((Object)val).hideFlags = (HideFlags)52;
			moveeditor = val.AddComponent<MoveEditor>();
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("moveeditor"))
			{
				AssetBundle.LoadFromStream(stream);
			}
			GameObject val2 = new GameObject
			{
				name = "Loader",
				hideFlags = (HideFlags)61
			};
			val2.AddComponent<MoveLoader>();
			Object.DontDestroyOnLoad((Object)(object)val);
			Object.DontDestroyOnLoad((Object)val2);
		}
	}
	public class ReaderTexttoJson
	{
		public Dictionary<string, string> json;

		public ReaderTexttoJson(StreamReader streamReader)
		{
			json = new Dictionary<string, string>();
			while (!streamReader.EndOfStream)
			{
				string[] array = streamReader.ReadLine().Split(new char[1] { '=' });
				json.Add(array[0].Split(new char[1] { '"' })[1], array[1]);
			}
		}
	}
	public class MoveEditor : MonoBehaviour
	{
		public static string EditorPath;

		public static string MovePath;

		public static string IconPath;

		public static string[] allmoves;

		public static Dictionary<string, GameObject> permoves;

		public static Dictionary<string, GameObject> perObjects;

		public static string[] allicons;

		public static GameObject pool;

		public static Dictionary<string, UnitBlueprint> perunits;

		public static List<GameObject> moves;

		public List<ReaderTexttoJson> readers = new List<ReaderTexttoJson>();

		public bool secondread;

		private static void CheckPath(string path)
		{
			if (!Directory.Exists(path))
			{
				Directory.CreateDirectory(path);
			}
		}

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(GetEnumerator());
		}

		private void SpawnPer()
		{
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			SpecialAbility[] array = Resources.FindObjectsOfTypeAll<SpecialAbility>();
			foreach (SpecialAbility val in array)
			{
				if (!permoves.ContainsKey(((CharacterItem)val).Entity.Name) && ((CharacterItem)val).Entity.Name != "")
				{
					permoves.Add(((CharacterItem)val).Entity.Name, ((Component)val).gameObject);
				}
			}
			Explosion[] array2 = Resources.FindObjectsOfTypeAll<Explosion>();
			foreach (Explosion val2 in array2)
			{
				if (!perObjects.ContainsKey(((Object)((Component)val2).gameObject).name) && ((Object)((Component)val2).gameObject).name != "")
				{
					perObjects.Add(((Object)((Component)val2).gameObject).name, ((Component)val2).gameObject);
				}
			}
			string text = Path.Combine(Paths.PluginPath, "PerObjects");
			CheckPath(text);
			if (!File.Exists(Path.Combine(text, "perMoves.txt")))
			{
				StreamWriter streamWriter = File.CreateText(Path.Combine(text, "perMoves.txt"));
				foreach (KeyValuePair<string, GameObject> permove in permoves)
				{
					GameObject value = permove.Value;
					string key = permove.Key;
					streamWriter.WriteLine(permoves.Values.ToList().IndexOf(value));
					streamWriter.WriteLine(key);
					streamWriter.WriteLine(((CharacterItem)value.GetComponentInChildren<SpecialAbility>()).Entity.GUID.m_ID);
					if (Object.op_Implicit((Object)(object)value.GetComponentInChildren<SpawnObject>()))
					{
						streamWriter.WriteLine("CanUsePerObjectSpawn:true");
					}
					if (Object.op_Implicit((Object)(object)value.GetComponentInChildren<UnitSpawner>()))
					{
						streamWriter.WriteLine("CanUsePerUnitSpawn:true");
					}
					if (Object.op_Implicit((Object)(object)value.GetComponentInChildren<DodgeMove>()))
					{
						streamWriter.WriteLine("CanUsePerDodgeForce:true");
					}
					streamWriter.WriteLine("");
				}
			}
			if (File.Exists(Path.Combine(text, "perObjects.txt")))
			{
				return;
			}
			StreamWriter streamWriter2 = File.CreateText(Path.Combine(text, "perObjects.txt"));
			foreach (KeyValuePair<string, GameObject> perObject in perObjects)
			{
				GameObject value2 = perObject.Value;
				string key2 = perObject.Key;
				streamWriter2.WriteLine(perObjects.Values.ToList().IndexOf(value2));
				streamWriter2.WriteLine(key2);
				streamWriter2.WriteLine("");
			}
		}

		public void ReaderStart()
		{
			for (int i = 0; i < allmoves.Length; i++)
			{
				new List<string>();
				StreamReader streamReader = new StreamReader(allmoves[i]);
				ReaderTexttoJson move = new ReaderTexttoJson(streamReader);
				streamReader.Close();
				ReadMove(move);
			}
			secondread = true;
			ServiceLocator.GetService<CustomContentLoaderModIO>().QuickRefresh((WorkshopContentType)0, (Action)null);
			for (int j = 0; j < readers.Count; j++)
			{
				ReadMove(readers[j]);
			}
		}

		public void ReadMove(ReaderTexttoJson move)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Expected O, but got Unknown
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Unknown result type (might be due to invalid IL or missing references)
			//IL_034b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0350: Unknown result type (might be due to invalid IL or missing references)
			//IL_03eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_09a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a06: Unknown result type (might be due to invalid IL or missing references)
			//IL_0573: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0628: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_091b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)pool == (Object)null)
			{
				pool = new GameObject
				{
					name = "pool",
					hideFlags = (HideFlags)52
				};
				Object.DontDestroyOnLoad((Object)(object)pool);
				pool.SetActive(false);
			}
			if (moves == null)
			{
				moves = new List<GameObject>();
			}
			string value = "";
			string value2 = "";
			string value3 = "";
			string value4 = "";
			string value5 = "";
			string value6 = "";
			string value7 = "";
			string value8 = "";
			string value9 = "";
			string value10 = "";
			string value11 = "";
			string value12 = "True";
			string value13 = "True";
			move.json.TryGetValue("Name", out value);
			EditorTools.Warning(value);
			move.json.TryGetValue("ModID", out value4);
			EditorTools.Warning(value4);
			move.json.TryGetValue("ID", out value5);
			EditorTools.Warning(value5);
			move.json.TryGetValue("PerMove", out value2);
			EditorTools.Warning(value2);
			move.json.TryGetValue("PerSpawn", out value3);
			EditorTools.Warning(value3);
			move.json.TryGetValue("PerForce", out value6);
			EditorTools.Warning(value6);
			move.json.TryGetValue("PerUnitId", out value7);
			EditorTools.Warning(value7);
			move.json.TryGetValue("Color", out value8);
			EditorTools.Warning(value8);
			move.json.TryGetValue("CD", out value9);
			EditorTools.Warning(value9);
			move.json.TryGetValue("Damage", out value10);
			EditorTools.Warning(value10);
			move.json.TryGetValue("SC", out value11);
			EditorTools.Warning(value11);
			move.json.TryGetValue("SetColor?", out value12);
			EditorTools.Warning(value12);
			if (move.json.ContainsKey("UseParticle?"))
			{
				move.json.TryGetValue("UseParticle?", out value13);
				EditorTools.Warning(value13);
			}
			GameObject value14 = new GameObject();
			permoves.TryGetValue(value2, out value14);
			if ((Object)(object)value14 == (Object)null)
			{
				return;
			}
			GameObject val = Object.Instantiate<GameObject>(value14, pool.transform);
			val.transform.SetParent(pool.transform);
			val.SetHideFlags<GameObject>((HideFlags)52);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.Name = value;
			int result = 1;
			int result2 = 114514;
			int.TryParse(value4, out result);
			int.TryParse(value5, out result2);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID = new DatabaseID(result, result2);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.SpriteIcon = GetSprite(value);
			EditorTools.SetField<CharacterItem>(val.GetComponentInChildren<CharacterItem>(), "m_showInEditor", true);
			EditorTools.Warning((bool)val.GetComponentInChildren<CharacterItem>().GetField<CharacterItem>("m_showInEditor"));
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>()) && !secondread)
			{
				readers.Add(move);
				return;
			}
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).tags = new List<Tag>
			{
				new Tag
				{
					tagType = (TagType)0,
					value = "Custom"
				}
			};
			Color white = Color.white;
			if (value8 != "" && value8 != null && (value12 == "" || bool.Parse(value12)))
			{
				string[] array = value8.Split(new char[1] { ',' });
				((Color)(ref white))..ctor(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
				if (array.Length == 4)
				{
					((Color)(ref white))..ctor(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]), float.Parse(array[3]));
				}
				val.SetColor(white, bool.Parse(value13));
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
			{
				SpawnObject[] componentsInChildren = val.GetComponentsInChildren<SpawnObject>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					if (value3 != null && perObjects.ContainsKey(value3))
					{
						componentsInChildren[i].objectToSpawn = perObjects[value3];
					}
				}
			}
			if (value11 != "" && Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddScreensShake>()))
			{
				AddScreensShake[] componentsInChildren2 = val.GetComponentsInChildren<AddScreensShake>();
				for (int j = 0; j < componentsInChildren2.Length; j++)
				{
					componentsInChildren2[j].amount = float.Parse(value11);
				}
			}
			if (value10 != "" && (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>())))
			{
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()))
				{
					Explosion[] componentsInChildren3 = val.GetComponentsInChildren<Explosion>();
					for (int k = 0; k < componentsInChildren3.Length; k++)
					{
						componentsInChildren3[k].damage = float.Parse(value10);
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = val.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val2 in componentsInChildren4)
					{
						val2.objectToSpawn = Object.Instantiate<GameObject>(val2.objectToSpawn, pool.transform);
						val2.objectToSpawn.SetColor(white, bool.Parse(value13));
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<Explosion>()))
						{
							Explosion[] componentsInChildren5 = val2.objectToSpawn.GetComponentsInChildren<Explosion>();
							for (int m = 0; m < componentsInChildren5.Length; m++)
							{
								componentsInChildren5[m].damage = float.Parse(value10);
							}
						}
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<ExplosionAddEffect>()))
						{
							ExplosionAddEffect[] componentsInChildren6 = val2.objectToSpawn.GetComponentsInChildren<ExplosionAddEffect>();
							foreach (ExplosionAddEffect obj in componentsInChildren6)
							{
								obj.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj.EffectPrefab, pool.transform);
								obj.EffectPrefab.damageMultiplier = float.Parse(value10);
								((Component)obj.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
							}
						}
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<AddObjectEffect>()))
						{
							AddObjectEffect[] componentsInChildren7 = val2.objectToSpawn.GetComponentsInChildren<AddObjectEffect>();
							foreach (AddObjectEffect obj2 in componentsInChildren7)
							{
								obj2.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj2.EffectPrefab, pool.transform);
								obj2.EffectPrefab.damageMultiplier = float.Parse(value10);
								((Component)obj2.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
							}
						}
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()))
				{
					AddObjectEffect[] componentsInChildren7 = val.GetComponentsInChildren<AddObjectEffect>();
					foreach (AddObjectEffect obj3 in componentsInChildren7)
					{
						obj3.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj3.EffectPrefab, pool.transform);
						obj3.EffectPrefab.damageMultiplier = float.Parse(value10);
						((Component)obj3.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()))
				{
					CollisionWeapon[] componentsInChildren8 = val.GetComponentsInChildren<CollisionWeapon>();
					for (int num = 0; num < componentsInChildren8.Length; num++)
					{
						componentsInChildren8[num].damage = float.Parse(value10);
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>()))
				{
					ExplosionAddEffect[] componentsInChildren6 = val.GetComponentsInChildren<ExplosionAddEffect>();
					foreach (ExplosionAddEffect obj4 in componentsInChildren6)
					{
						obj4.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj4.EffectPrefab, pool.transform);
						obj4.EffectPrefab.damageMultiplier = float.Parse(value10);
						((Component)obj4).gameObject.SetColor(white, bool.Parse(value13));
					}
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<DodgeMove>()) && value6 != "" && value6 != null)
			{
				DodgeMove[] componentsInChildren9 = val.GetComponentsInChildren<DodgeMove>();
				for (int num2 = 0; num2 < componentsInChildren9.Length; num2++)
				{
					componentsInChildren9[num2].forceMultiplier = float.Parse(value6);
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>()) && value7 != "" && value7 != null)
			{
				UnitSpawner[] componentsInChildren10 = val.GetComponentsInChildren<UnitSpawner>();
				for (int num3 = 0; num3 < componentsInChildren10.Length; num3++)
				{
					UnitBlueprint value15 = componentsInChildren10[num3].unitBlueprint;
					perunits.TryGetValue(value7, out value15);
					componentsInChildren10[num3].unitBlueprint = value15;
				}
			}
			if (value9 != null && value9 != "")
			{
				ConditionalEvent[] componentsInChildren11 = val.GetComponentsInChildren<ConditionalEvent>();
				for (int num4 = 0; num4 < componentsInChildren11.Length; num4++)
				{
					ConditionalEventInstance[] events = componentsInChildren11[num4].events;
					for (int num5 = 0; num5 < events.Length; num5++)
					{
						EventCondition[] conditions = events[num5].conditions;
						foreach (EventCondition val3 in conditions)
						{
							if ((int)val3.conditionType == 0)
							{
								val3.counter = float.Parse(value9);
								val3.value = float.Parse(value9);
								val3.valueType = (ValueType)1;
								val3.cooldownRange = float.Parse(value9);
								val3.extraRandomCooldown = 0f;
							}
						}
					}
				}
			}
			EditorTools.Error(ContentDatabase.Instance().LandfallContentDatabase.GetField<LandfallContentDatabase>("m_combatMoves"));
			Dictionary<DatabaseID, GameObject> dictionary = (Dictionary<DatabaseID, GameObject>)ContentDatabase.Instance().LandfallContentDatabase.GetField<LandfallContentDatabase>("m_combatMoves");
			dictionary.Add(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID, val);
			EditorTools.SetField<LandfallContentDatabase>(ContentDatabase.Instance().LandfallContentDatabase, "m_combatMoves", dictionary);
			Dictionary<DatabaseID, Object> dictionary2 = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader);
			dictionary2.Add(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID, (Object)(object)val);
			typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(ContentDatabase.Instance().AssetLoader, dictionary2);
			moves.Add(val);
		}

		static MoveEditor()
		{
			permoves = new Dictionary<string, GameObject>();
			perObjects = new Dictionary<string, GameObject>();
			perunits = new Dictionary<string, UnitBlueprint>();
		}

		private Sprite GetSprite(string name)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			if (allicons != null)
			{
				string[] array = allicons;
				foreach (string text2 in array)
				{
					if (text2.Contains(name))
					{
						text = text2;
					}
				}
			}
			if (text == "")
			{
				return null;
			}
			FileStream fileStream = new FileStream(Path.Combine(IconPath, text), FileMode.Open);
			byte[] array2 = new byte[fileStream.Length];
			fileStream.Read(array2, 0, array2.Length);
			fileStream.Close();
			Texture2D val = new Texture2D(64, 64);
			ImageConversion.LoadImage(val, array2);
			return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
		}

		private IEnumerator GetEnumerator()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<ServiceLocator>() != (Object)null));
			yield return (object)new WaitUntil((Func<bool>)(() => ServiceLocator.GetService<ISaveLoaderService>() != null));
			yield return (object)new WaitForSeconds(0.6f);
			SpecialAbility[] array = Resources.FindObjectsOfTypeAll<SpecialAbility>();
			foreach (SpecialAbility val in array)
			{
				string text = ((CharacterItem)val).Entity.Name;
				if (permoves.ContainsKey(text))
				{
					while (permoves.ContainsKey(text))
					{
						text += "-";
						DatabaseEntity entity = ((CharacterItem)val).Entity;
						entity.Name += "-";
					}
				}
				permoves.Add(text, ((Component)val).gameObject);
			}
			Explosion[] array2 = Resources.FindObjectsOfTypeAll<Explosion>();
			foreach (Explosion val2 in array2)
			{
				string text2 = ((Object)((Component)val2).gameObject).name;
				if (perObjects.ContainsKey(text2))
				{
					while (perObjects.ContainsKey(text2))
					{
						text2 += "-";
						GameObject gameObject = ((Component)val2).gameObject;
						((Object)gameObject).name = ((Object)gameObject).name + "-";
					}
				}
				perObjects.Add(text2, ((Component)val2).gameObject);
			}
			GameObject[] array3 = Resources.FindObjectsOfTypeAll<GameObject>();
			foreach (GameObject val3 in array3)
			{
				if (!Object.op_Implicit((Object)(object)val3.GetComponentInChildren<SpawnObject>()))
				{
					continue;
				}
				SpawnObject[] componentsInChildren = val3.GetComponentsInChildren<SpawnObject>();
				foreach (SpawnObject val4 in componentsInChildren)
				{
					if (Object.op_Implicit((Object)(object)val4.objectToSpawn) && !string.IsNullOrEmpty(((Object)val4.objectToSpawn).name))
					{
						string name = ((Object)val4.objectToSpawn).name;
						if (!perObjects.ContainsKey(name))
						{
							perObjects.Add(name, val4.objectToSpawn);
						}
					}
				}
			}
			UnitBlueprint[] array4 = Resources.FindObjectsOfTypeAll<UnitBlueprint>();
			foreach (UnitBlueprint val5 in array4)
			{
				string text3 = val5.Entity.Name;
				if (perunits.ContainsKey(text3))
				{
					while (perunits.ContainsKey(text3))
					{
						text3 += "-";
					}
				}
				perunits.Add(text3, val5);
			}
			EditorPath = Path.Combine(Paths.PluginPath, "Moves");
			MovePath = Path.Combine(EditorPath, "MyMoves");
			IconPath = Path.Combine(EditorPath, "Icons");
			CheckPath(EditorPath);
			CheckPath(MovePath);
			CheckPath(IconPath);
			allmoves = Directory.GetFiles(MovePath, "*.move");
			allicons = Directory.GetFiles(IconPath);
			ReaderStart();
		}

		public GameObject ReadMoveCanlog(ReaderTexttoJson move)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Expected O, but got Unknown
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02db: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0398: Unknown result type (might be due to invalid IL or missing references)
			//IL_093d: Unknown result type (might be due to invalid IL or missing references)
			//IL_099a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0520: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0782: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0653: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c8: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)pool == (Object)null)
			{
				pool = new GameObject
				{
					name = "pool",
					hideFlags = (HideFlags)52
				};
				Object.DontDestroyOnLoad((Object)(object)pool);
				pool.SetActive(false);
			}
			string value = "";
			string value2 = "";
			string value3 = "";
			string value4 = "";
			string value5 = "";
			string value6 = "";
			string value7 = "";
			string value8 = "";
			string value9 = "";
			string value10 = "";
			string value11 = "";
			string value12 = "True";
			string value13 = "True";
			move.json.TryGetValue("Name", out value);
			EditorTools.Warning(value);
			move.json.TryGetValue("ModID", out value4);
			EditorTools.Warning(value4);
			move.json.TryGetValue("ID", out value5);
			EditorTools.Warning(value5);
			move.json.TryGetValue("PerMove", out value2);
			EditorTools.Warning(value2);
			move.json.TryGetValue("PerSpawn", out value3);
			EditorTools.Warning(value3);
			move.json.TryGetValue("PerForce", out value6);
			EditorTools.Warning(value6);
			move.json.TryGetValue("PerUnitId", out value7);
			EditorTools.Warning(value7);
			move.json.TryGetValue("Color", out value8);
			EditorTools.Warning(value8);
			move.json.TryGetValue("CD", out value9);
			EditorTools.Warning(value9);
			move.json.TryGetValue("Damage", out value10);
			EditorTools.Warning(value10);
			move.json.TryGetValue("SC", out value11);
			EditorTools.Warning(value11);
			move.json.TryGetValue("SetColor?", out value12);
			EditorTools.Warning(value12);
			if (move.json.ContainsKey("UseParticle?"))
			{
				move.json.TryGetValue("UseParticle?", out value13);
				EditorTools.Warning(value13);
			}
			GameObject value14 = new GameObject();
			permoves.TryGetValue(value2, out value14);
			if ((Object)(object)value14 == (Object)null)
			{
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(value14, pool.transform);
			val.transform.SetParent(pool.transform);
			val.SetHideFlags<GameObject>((HideFlags)52);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.Name = value;
			int result = 1;
			int result2 = 114514;
			int.TryParse(value4, out result);
			int.TryParse(value5, out result2);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID = new DatabaseID(result, result2);
			((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.SpriteIcon = GetSprite(value);
			EditorTools.SetField<CharacterItem>(val.GetComponentInChildren<CharacterItem>(), "m_showInEditor", true);
			val.GetComponentInChildren<CharacterItem>().tags = new List<Tag>
			{
				new Tag
				{
					tagType = (TagType)0,
					value = "Custom"
				}
			};
			Color white = Color.white;
			if (value8 != "" && value8 != null && (value12 == "" || bool.Parse(value12)))
			{
				string[] array = value8.Split(new char[1] { ',' });
				((Color)(ref white))..ctor(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
				if (array.Length == 4)
				{
					((Color)(ref white))..ctor(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]), float.Parse(array[3]));
				}
				val.SetColor(white, bool.Parse(value13));
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
			{
				SpawnObject[] componentsInChildren = val.GetComponentsInChildren<SpawnObject>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					if (value3 != null && perObjects.ContainsKey(value3))
					{
						componentsInChildren[i].objectToSpawn = perObjects[value3];
					}
				}
			}
			if (value11 != "" && Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddScreensShake>()))
			{
				AddScreensShake[] componentsInChildren2 = val.GetComponentsInChildren<AddScreensShake>();
				for (int j = 0; j < componentsInChildren2.Length; j++)
				{
					componentsInChildren2[j].amount = float.Parse(value11);
				}
			}
			if (value10 != "" && (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>())))
			{
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()))
				{
					Explosion[] componentsInChildren3 = val.GetComponentsInChildren<Explosion>();
					for (int k = 0; k < componentsInChildren3.Length; k++)
					{
						componentsInChildren3[k].damage = float.Parse(value10);
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = val.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val2 in componentsInChildren4)
					{
						val2.objectToSpawn = Object.Instantiate<GameObject>(val2.objectToSpawn, pool.transform);
						val2.objectToSpawn.SetColor(white, bool.Parse(value13));
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<Explosion>()))
						{
							Explosion[] componentsInChildren5 = val2.objectToSpawn.GetComponentsInChildren<Explosion>();
							for (int m = 0; m < componentsInChildren5.Length; m++)
							{
								componentsInChildren5[m].damage = float.Parse(value10);
							}
						}
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<ExplosionAddEffect>()))
						{
							ExplosionAddEffect[] componentsInChildren6 = val2.objectToSpawn.GetComponentsInChildren<ExplosionAddEffect>();
							foreach (ExplosionAddEffect obj in componentsInChildren6)
							{
								obj.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj.EffectPrefab, pool.transform);
								obj.EffectPrefab.damageMultiplier = float.Parse(value10);
								((Component)obj.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
							}
						}
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<AddObjectEffect>()))
						{
							AddObjectEffect[] componentsInChildren7 = val2.objectToSpawn.GetComponentsInChildren<AddObjectEffect>();
							foreach (AddObjectEffect obj2 in componentsInChildren7)
							{
								obj2.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj2.EffectPrefab, pool.transform);
								obj2.EffectPrefab.damageMultiplier = float.Parse(value10);
								((Component)obj2.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
							}
						}
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()))
				{
					AddObjectEffect[] componentsInChildren7 = val.GetComponentsInChildren<AddObjectEffect>();
					foreach (AddObjectEffect obj3 in componentsInChildren7)
					{
						obj3.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj3.EffectPrefab, pool.transform);
						obj3.EffectPrefab.damageMultiplier = float.Parse(value10);
						((Component)obj3.EffectPrefab).gameObject.SetColor(white, bool.Parse(value13));
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()))
				{
					CollisionWeapon[] componentsInChildren8 = val.GetComponentsInChildren<CollisionWeapon>();
					for (int num = 0; num < componentsInChildren8.Length; num++)
					{
						componentsInChildren8[num].damage = float.Parse(value10);
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>()))
				{
					ExplosionAddEffect[] componentsInChildren6 = val.GetComponentsInChildren<ExplosionAddEffect>();
					foreach (ExplosionAddEffect obj4 in componentsInChildren6)
					{
						obj4.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj4.EffectPrefab, pool.transform);
						obj4.EffectPrefab.damageMultiplier = float.Parse(value10);
						((Component)obj4).gameObject.SetColor(white, bool.Parse(value13));
					}
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<DodgeMove>()) && value6 != "" && value6 != null)
			{
				DodgeMove[] componentsInChildren9 = val.GetComponentsInChildren<DodgeMove>();
				for (int num2 = 0; num2 < componentsInChildren9.Length; num2++)
				{
					componentsInChildren9[num2].forceMultiplier = float.Parse(value6);
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>()) && value7 != "" && value7 != null)
			{
				UnitSpawner[] componentsInChildren10 = val.GetComponentsInChildren<UnitSpawner>();
				for (int num3 = 0; num3 < componentsInChildren10.Length; num3++)
				{
					UnitBlueprint value15 = componentsInChildren10[num3].unitBlueprint;
					perunits.TryGetValue(value7, out value15);
					componentsInChildren10[num3].unitBlueprint = value15;
				}
			}
			if (value9 != null && value9 != "")
			{
				ConditionalEvent[] componentsInChildren11 = val.GetComponentsInChildren<ConditionalEvent>();
				for (int num4 = 0; num4 < componentsInChildren11.Length; num4++)
				{
					ConditionalEventInstance[] events = componentsInChildren11[num4].events;
					for (int num5 = 0; num5 < events.Length; num5++)
					{
						EventCondition[] conditions = events[num5].conditions;
						foreach (EventCondition val3 in conditions)
						{
							if ((int)val3.conditionType == 0)
							{
								val3.counter = float.Parse(value9);
								val3.value = float.Parse(value9);
								val3.valueType = (ValueType)1;
								val3.cooldownRange = float.Parse(value9);
								val3.extraRandomCooldown = 0f;
							}
						}
					}
				}
			}
			Dictionary<DatabaseID, GameObject> dictionary = (Dictionary<DatabaseID, GameObject>)ContentDatabase.Instance().LandfallContentDatabase.GetField<LandfallContentDatabase>("m_combatMoves");
			dictionary.Add(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID, val);
			EditorTools.SetField<LandfallContentDatabase>(ContentDatabase.Instance().LandfallContentDatabase, "m_combatMoves", dictionary);
			Dictionary<DatabaseID, Object> dictionary2 = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader);
			dictionary2.Add(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID, (Object)(object)val);
			typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(ContentDatabase.Instance().AssetLoader, dictionary2);
			moves.Add(val);
			return val;
		}
	}
	public static class EditorTools
	{
		public static T SetField<T>(T self, string name, object value) where T : class
		{
			FieldInfo field = typeof(T).GetField(name, (BindingFlags)(-1));
			if (field != null)
			{
				field.SetValue(self, value);
			}
			return self;
		}

		public static void Log(object v)
		{
			Debug.Log((object)("[MoveEditor:FhpSlime]" + v));
		}

		public static void Warning(object v)
		{
			Debug.LogWarning((object)("[MoveEditor:FhpSlime]" + v));
		}

		public static void Error(object v)
		{
			Debug.LogError((object)("[MoveEditor:FhpSlime]" + v));
		}

		public static T SetHideFlags<T>(this T obj, HideFlags flags = 52) where T : Object
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			((Object)obj).hideFlags = flags;
			return obj;
		}

		public static Transform SetHideFlagsChildren(this Transform tf, HideFlags flags = 52)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((Component)tf).gameObject != (Object)null)
			{
				((Component)tf).gameObject.SetHideFlags<GameObject>(flags);
			}
			if (tf.childCount > 0)
			{
				for (int i = 0; i < tf.childCount; i++)
				{
					tf.GetChild(i).SetHideFlagsChildren(flags);
				}
			}
			return tf;
		}

		public static object InvokeMethod<T>(this T self, string name, object[] parameters) where T : class
		{
			MethodInfo methodInfo = AccessTools.Method(typeof(T), name, (Type[])null, (Type[])null);
			object result = null;
			if (methodInfo != null && methodInfo.ReturnType != typeof(void))
			{
				result = methodInfo.Invoke(self, parameters);
			}
			return result;
		}

		public static void SetColor(this GameObject gameObject, Color color, bool par)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			Material val = new Material(Shader.Find("Standard"));
			val.SetOverrideTag("RenderType", "Transparent");
			val.SetFloat("_Mode", 3f);
			val.SetInt("_SrcBlend", 5);
			val.SetInt("_DstBlend", 10);
			val.EnableKeyword("_ALPHABLEND_ON");
			val.color = color;
			val.renderQueue = 3000;
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>();
			foreach (Renderer val2 in componentsInChildren)
			{
				List<Material> list = new List<Material>();
				Material[] materials = val2.materials;
				for (int j = 0; j < materials.Length; j++)
				{
					_ = materials[j];
					list.Add(val);
				}
				val2.materials = list.ToArray();
			}
			ParticleSystemRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<ParticleSystemRenderer>();
			foreach (ParticleSystemRenderer val3 in componentsInChildren2)
			{
				if (!par)
				{
					((Renderer)val3).enabled = false;
				}
				List<Material> list2 = new List<Material>();
				Material[] materials = ((Renderer)val3).materials;
				for (int j = 0; j < materials.Length; j++)
				{
					_ = materials[j];
					list2.Add(val);
				}
				((Renderer)val3).materials = list2.ToArray();
			}
		}
	}
	public static class Tool
	{
		public static object GetField<T>(this T self, string name) where T : class
		{
			FieldInfo field = typeof(T).GetField(name, (BindingFlags)(-1));
			if (field != null)
			{
				return field.GetValue(self);
			}
			return null;
		}

		public static T SetField<T>(this T self, string name, object value) where T : class
		{
			FieldInfo field = typeof(T).GetField(name, (BindingFlags)(-1));
			if (field != null)
			{
				field.SetValue(self, value);
			}
			return self;
		}
	}
}
public class MoveLoader : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c__1
	{
		public static readonly <>c__1 <>9 = new <>c__1();

		public static UnityAction <>9__0_0;

		internal void <SceneLoaded>b__0_0()
		{
			TABSSceneManager.LoadScene("MoveEditor", false);
			ServiceLocator.GetService<ITimeService>().SetState(1f, 0.358f, true);
			ServiceLocator.GetService<GameStateManager>().EnterNoneState();
		}
	}

	public GameObject UI;

	public MoveLoader()
	{
		SceneManager.sceneLoaded += SceneLoaded;
	}

	public void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c7: Expected O, but got Unknown
		if (((Scene)(ref scene)).name.Contains("MoveEditor"))
		{
			MoveEditorCore moveEditorCore = new GameObject
			{
				name = "MoveEditorCore",
				hideFlags = (HideFlags)61
			}.AddComponent<MoveEditorCore>();
			moveEditorCore.Init();
			List<UnitBlueprint> list = new List<UnitBlueprint>(ContentDatabase.Instance().LandfallContentDatabase.GetUnitBlueprints());
			Unit componentInChildren = list[0].Spawn(new Vector3(moveEditorCore.RU.transform.position.x, moveEditorCore.RU.transform.position.y, moveEditorCore.RU.transform.position.z), moveEditorCore.RU.transform.rotation, (Team)0, 1f, (UnitPoolInfo?)null)[0].GetComponentInChildren<Unit>();
			Unit componentInChildren2 = list[0].Spawn(new Vector3(moveEditorCore.BU.transform.position.x, moveEditorCore.BU.transform.position.y, moveEditorCore.BU.transform.position.z), moveEditorCore.BU.transform.rotation, (Team)1, 1f, (UnitPoolInfo?)null)[0].GetComponentInChildren<Unit>();
			((Component)componentInChildren).gameObject.transform.SetParent(moveEditorCore.RU.transform);
			componentInChildren.data.maxHealth = float.MaxValue;
			componentInChildren.data.health = float.MaxValue;
			((Component)componentInChildren).gameObject.AddComponent<MovePlayUnit>();
			((Component)componentInChildren2).gameObject.transform.SetParent(moveEditorCore.BU.transform);
			componentInChildren2.data.maxHealth = float.MaxValue;
			componentInChildren2.data.health = float.MaxValue;
			((Component)componentInChildren2).gameObject.AddComponent<MovePlayUnit>();
			Renderer[] componentsInChildren = ((Component)componentInChildren).gameObject.GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				componentsInChildren[i].enabled = false;
			}
			componentsInChildren = ((Component)componentInChildren2).gameObject.GetComponentsInChildren<Renderer>();
			for (int j = 0; j < componentsInChildren.Length; j++)
			{
				componentsInChildren[j].enabled = false;
			}
			for (float num = 1f; num > 0f; num -= Time.deltaTime)
			{
			}
			Rigidbody[] allRigs = componentInChildren.data.allRigs.AllRigs;
			for (int k = 0; k < allRigs.Length; k++)
			{
				allRigs[k].isKinematic = true;
			}
			allRigs = componentInChildren2.data.allRigs.AllRigs;
			for (int l = 0; l < allRigs.Length; l++)
			{
				allRigs[l].isKinematic = true;
			}
		}
		if (!((Scene)(ref scene)).name.ToLower().Contains("menu"))
		{
			return;
		}
		GameObject val = GameObject.Find("Canvas");
		if (!((Object)(object)val != (Object)null))
		{
			return;
		}
		Button[] componentsInChildren2 = val.GetComponentsInChildren<Button>();
		foreach (Button val2 in componentsInChildren2)
		{
			if (!(((Object)((Component)val2).gameObject).name == "Quit") || !((Object)(object)GameObject.Find("Move Editor") == (Object)null))
			{
				continue;
			}
			GameObject obj = Object.Instantiate<GameObject>(((Component)val2).gameObject);
			((Object)obj).name = "Move Editor";
			obj.transform.parent = ((Component)val2).transform.parent;
			obj.transform.SetSiblingIndex(((Component)val2).transform.GetSiblingIndex());
			TextMeshProUGUI component = ((Component)obj.transform.GetChild(0)).GetComponent<TextMeshProUGUI>();
			((Component)component).GetComponent<LocalizeText>().LocaleID = "Move Editor";
			Object.DestroyImmediate((Object)(object)((Component)component).GetComponent<LocalizeText>());
			Object.DestroyImmediate((Object)(object)((Component)component).GetComponent<MainMenuQuitGame>());
			((UnityEventBase)obj.GetComponent<Button>().onClick).RemoveAllListeners();
			ButtonClickedEvent onClick = obj.GetComponent<Button>().onClick;
			object obj2 = <>c__1.<>9__0_0;
			if (obj2 == null)
			{
				UnityAction val3 = delegate
				{
					TABSSceneManager.LoadScene("MoveEditor", false);
					ServiceLocator.GetService<ITimeService>().SetState(1f, 0.358f, true);
					ServiceLocator.GetService<GameStateManager>().EnterNoneState();
				};
				<>c__1.<>9__0_0 = val3;
				obj2 = (object)val3;
			}
			((UnityEvent)onClick).AddListener((UnityAction)obj2);
		}
	}

	public T DeepCopyOf<T>(T self, T from) where T : class
	{
		FieldInfo[] fields = typeof(T).GetFields((BindingFlags)(-1));
		foreach (FieldInfo fieldInfo in fields)
		{
			try
			{
				fieldInfo.SetValue(self, fieldInfo.GetValue(from));
			}
			catch
			{
				Debug.Log((object)"[MoveEditor] Couldn't DeepCopy a field... :(");
			}
		}
		PropertyInfo[] properties = typeof(T).GetProperties((BindingFlags)(-1));
		foreach (PropertyInfo propertyInfo in properties)
		{
			if (propertyInfo.CanWrite && propertyInfo.CanRead)
			{
				try
				{
					propertyInfo.SetValue(self, propertyInfo.GetValue(from));
				}
				catch
				{
					Debug.Log((object)"[MoveEditor] Couldn't DeepCopy a property... :(");
				}
			}
		}
		return self;
	}
}
public class MoveEditorCore : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c__53
	{
		public static readonly <>c__53 <>9 = new <>c__53();

		public static UnityAction <>9__0_3;

		public static UnityAction <>9__0_4;

		public static UnityAction <>9__0_5;

		internal void <Init>b__0_3()
		{
			string movePath = MoveEditor.MovePath;
			Process.Start("explorer.exe", movePath);
		}

		internal void <Init>b__0_4()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<DatabaseID, GameObject> dictionary = (Dictionary<DatabaseID, GameObject>)ContentDatabase.Instance().LandfallContentDatabase.GetField<LandfallContentDatabase>("m_combatMoves");
			List<DatabaseID> list = new List<DatabaseID>();
			int count = MoveEditor.moves.Count;
			int num = 0;
			for (int i = 0; i < count; i++)
			{
				GameObject val = MoveEditor.moves[i - num];
				EditorTools.Log("Get:" + ((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.Name);
				if (!list.Contains(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID))
				{
					list.Add(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID);
					if (dictionary.ContainsKey(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID))
					{
						EditorTools.Log("Find:" + ((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.Name);
						dictionary.Remove(((CharacterItem)val.GetComponentInChildren<SpecialAbility>()).Entity.GUID);
						MoveEditor.moves.Remove(val);
						Object.Destroy((Object)(object)val);
						num++;
					}
				}
			}
			EditorTools.SetField<LandfallContentDatabase>(ContentDatabase.Instance().LandfallContentDatabase, "m_combatMoves", dictionary);
			EditorStart.moveeditor.ReaderStart();
		}

		internal void <Init>b__0_5()
		{
			TABSSceneManager.LoadMainMenu();
		}
	}

	public GameObject Save;

	public GameObject Exit;

	public GameObject PerUnit;

	public GameObject PerMove;

	public GameObject PerMoveSearch;

	public GameObject PerObejcettoSpawn;

	public GameObject PerObejcettoSpawnSearch;

	public GameObject CD;

	public GameObject setColor;

	public GameObject ScreenSh;

	public GameObject RGB;

	public GameObject Force;

	public GameObject ID;

	public GameObject Damage;

	public static bool start;

	public GameObject ForceBox;

	public GameObject ForceBoxPoint;

	public GameObject PlayButton;

	public GameObject DeletButton;

	public GameObject Name;

	public GameObject ModID;

	public GameObject RU;

	public GameObject BU;

	public Dictionary<string, string> laukey;

	public GameObject ShowK;

	public GameObject PerUnitSearch;

	public GameObject UseParticle;

	public GameObject CheckMove;

	public GameObject ReLoad;

	public void Init()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0376: Unknown result type (might be due to invalid IL or missing references)
		//IL_037b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0381: Expected O, but got Unknown
		//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_03af: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b5: Expected O, but got Unknown
		//IL_042e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0433: Unknown result type (might be due to invalid IL or missing references)
		//IL_0439: Expected O, but got Unknown
		laukey = Localizer.GetLanguage((Language)typeof(Localizer).GetField("m_locale", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null));
		Name = GameObject.Find("Canvas/Name");
		Save = GameObject.Find("Canvas/Save");
		Exit = GameObject.Find("Canvas/Exit");
		PerMove = GameObject.Find("Canvas/Per Move");
		PerMoveSearch = GameObject.Find("Canvas/search");
		PerObejcettoSpawn = GameObject.Find("Canvas/PerEx");
		SetShow(PerObejcettoSpawn, this, MoveEditor_ShowOn.Type.PerObjectSpawn);
		PerObejcettoSpawnSearch = GameObject.Find("Canvas/search (1)");
		SetShow(PerObejcettoSpawnSearch, this, MoveEditor_ShowOn.Type.PerObjectSpawn);
		SetShow(GameObject.Find("Canvas/Text (3)"), this, MoveEditor_ShowOn.Type.PerObjectSpawn);
		PerUnit = GameObject.Find("Canvas/PerUnits");
		PerUnitSearch = GameObject.Find("Canvas/search (2)");
		SetShow(PerUnit, this, MoveEditor_ShowOn.Type.PerUnitSpawn);
		SetShow(PerUnitSearch, this, MoveEditor_ShowOn.Type.PerUnitSpawn);
		SetShow(GameObject.Find("Canvas/Text (4)"), this, MoveEditor_ShowOn.Type.PerUnitSpawn);
		RGB = GameObject.Find("Canvas/RGB");
		setColor = GameObject.Find("Canvas/SetColor?");
		CD = GameObject.Find("Canvas/CD");
		ScreenSh = GameObject.Find("Canvas/SC");
		SetShow(ScreenSh, this, MoveEditor_ShowOn.Type.Screen);
		SetShow(GameObject.Find("Canvas/Text (8)"), this, MoveEditor_ShowOn.Type.Screen);
		ModID = GameObject.Find("Canvas/ModId");
		ID = GameObject.Find("Canvas/ID");
		Damage = GameObject.Find("Canvas/Damage");
		Force = GameObject.Find("Canvas/PDF");
		SetShow(Force, this, MoveEditor_ShowOn.Type.Force);
		SetShow(GameObject.Find("Canvas/Text (5)"), this, MoveEditor_ShowOn.Type.Force);
		ShowK = GameObject.Find("Canvas/InFormationShow");
		UseParticle = GameObject.Find("Canvas/UseParticle");
		ForceBox = GameObject.Find("ForceBox");
		ForceBoxPoint = GameObject.Find("ForceBoxPoint");
		PlayButton = GameObject.Find("Canvas/Play");
		DeletButton = GameObject.Find("Canvas/Delet");
		CheckMove = GameObject.Find("Canvas/CheckMove");
		ReLoad = GameObject.Find("Canvas/ReLoad");
		RU = GameObject.Find("RU");
		BU = GameObject.Find("BU");
		RGB.AddComponent<Colors>();
		PerMove.AddComponent<PerMoves>().editorCore = this;
		PerObejcettoSpawn.AddComponent<PerObjects>().editorCore = this;
		PerMoveSearch.AddComponent<SearchMove>().dropdownper = PerMove;
		((UnityEvent<string>)(object)PerMoveSearch.GetComponentInChildren<InputField>().onValueChange).AddListener((UnityAction<string>)delegate(string value)
		{
			PerMoveSearch.GetComponentInChildren<SearchMove>().OnVc(value);
		});
		((UnityEvent<string>)(object)PerObejcettoSpawnSearch.GetComponentInChildren<InputField>().onValueChange).AddListener((UnityAction<string>)delegate(string value)
		{
			PerObejcettoSpawnSearch.GetComponentInChildren<SearchObject>().OnVc(value);
		});
		PerObejcettoSpawnSearch.AddComponent<SearchObject>().dropdownper = PerObejcettoSpawn;
		PerUnit.AddComponent<PerUnits>().editorCore = this;
		PerUnitSearch.AddComponent<SearchUnit>().dropdownper = PerUnit;
		((UnityEvent<string>)(object)PerUnitSearch.GetComponentInChildren<InputField>().onValueChange).AddListener((UnityAction<string>)delegate(string value)
		{
			PerUnitSearch.GetComponentInChildren<SearchUnit>().OnVc(value);
		});
		ButtonClickedEvent onClick = CheckMove.GetComponentInChildren<Button>().onClick;
		object obj = <>c__53.<>9__0_3;
		if (obj == null)
		{
			UnityAction val = delegate
			{
				string movePath = MoveEditor.MovePath;
				Process.Start("explorer.exe", movePath);
			};
			<>c__53.<>9__0_3 = val;
			obj = (object)val;
		}
		((UnityEvent)onClick).AddListener((UnityAction)obj);
		ButtonClickedEvent onClick2 = ReLoad.GetComponentInChildren<Button>().onClick;
		object obj2 = <>c__53.<>9__0_4;
		if (obj2 == null)
		{
			UnityAction val2 = delegate
			{
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				Dictionary<DatabaseID, GameObject> dictionary = (Dictionary<DatabaseID, GameObject>)ContentDatabase.Instance().LandfallContentDatabase.GetField<LandfallContentDatabase>("m_combatMoves");
				List<DatabaseID> list = new List<DatabaseID>();
				int count = MoveEditor.moves.Count;
				int num = 0;
				for (int i = 0; i < count; i++)
				{
					GameObject val4 = MoveEditor.moves[i - num];
					EditorTools.Log("Get:" + ((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.Name);
					if (!list.Contains(((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.GUID))
					{
						list.Add(((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.GUID);
						if (dictionary.ContainsKey(((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.GUID))
						{
							EditorTools.Log("Find:" + ((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.Name);
							dictionary.Remove(((CharacterItem)val4.GetComponentInChildren<SpecialAbility>()).Entity.GUID);
							MoveEditor.moves.Remove(val4);
							Object.Destroy((Object)(object)val4);
							num++;
						}
					}
				}
				EditorTools.SetField<LandfallContentDatabase>(ContentDatabase.Instance().LandfallContentDatabase, "m_combatMoves", dictionary);
				EditorStart.moveeditor.ReaderStart();
			};
			<>c__53.<>9__0_4 = val2;
			obj2 = (object)val2;
		}
		((UnityEvent)onClick2).AddListener((UnityAction)obj2);
		ForceBox.AddComponent<Rigidbody>();
		Save.AddComponent<Save>().editorCore = this;
		PlayButton.AddComponent<Play>().editorCore = this;
		DeletButton.AddComponent<Delet>().editorCore = this;
		ShowK.AddComponent<ShowMove>().editorCore = this;
		ButtonClickedEvent onClick3 = Exit.GetComponentInChildren<Button>().onClick;
		object obj3 = <>c__53.<>9__0_5;
		if (obj3 == null)
		{
			UnityAction val3 = delegate
			{
				TABSSceneManager.LoadMainMenu();
			};
			<>c__53.<>9__0_5 = val3;
			obj3 = (object)val3;
		}
		((UnityEvent)onClick3).AddListener((UnityAction)obj3);
	}

	static MoveEditorCore()
	{
	}

	public static void SetShow(GameObject canva, MoveEditorCore core, MoveEditor_ShowOn.Type type)
	{
		MoveEditor_ShowOn moveEditor_ShowOn = canva.AddComponent<MoveEditor_ShowOn>();
		moveEditor_ShowOn.editorCore = core;
		moveEditor_ShowOn.type = type;
	}
}
namespace Move_Editor.Script
{
	public class Colors : MonoBehaviour
	{
		public GameObject R;

		public GameObject G;

		public GameObject B;

		public GameObject A;

		private void Start()
		{
			R = ((Component)((Component)this).transform.GetChild(0)).gameObject;
			G = ((Component)((Component)this).transform.GetChild(1)).gameObject;
			B = ((Component)((Component)this).transform.GetChild(2)).gameObject;
			A = ((Component)((Component)this).transform.GetChild(3)).gameObject;
		}

		private void Update()
		{
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			if (R.GetComponentInChildren<InputField>().text != "" && G.GetComponentInChildren<InputField>().text != "" && B.GetComponentInChildren<InputField>().text != "" && A.GetComponentInChildren<InputField>().text != "")
			{
				float result = 1f;
				float result2 = 1f;
				float result3 = 1f;
				float result4 = 1f;
				float.TryParse(R.GetComponentInChildren<InputField>().text, out result);
				float.TryParse(G.GetComponentInChildren<InputField>().text, out result2);
				float.TryParse(B.GetComponentInChildren<InputField>().text, out result3);
				float.TryParse(A.GetComponentInChildren<InputField>().text, out result4);
				((Graphic)((Component)this).GetComponentInChildren<Image>()).color = new Color(result, result2, result3, result4);
			}
		}
	}
	public class PerMoves : MonoBehaviour
	{
		public Dictionary<string, GameObject> permoves = new Dictionary<string, GameObject>();

		public MoveEditorCore editorCore;

		public void Start()
		{
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Expected O, but got Unknown
			SpecialAbility[] array = Resources.FindObjectsOfTypeAll<SpecialAbility>();
			foreach (SpecialAbility val in array)
			{
				if (permoves.ContainsKey(((CharacterItem)val).Entity.Name) || !(((CharacterItem)val).Entity.Name != "") || !MoveEditor.permoves.ContainsValue(((Component)val).gameObject))
				{
					continue;
				}
				string text = ((CharacterItem)val).Entity.Name;
				if (editorCore.laukey.ContainsKey(text))
				{
					text = editorCore.laukey[text];
				}
				if (permoves.ContainsKey(text))
				{
					while (permoves.ContainsKey(text))
					{
						text += "-";
					}
				}
				permoves.Add(text, ((Component)val).gameObject);
				((Component)this).GetComponentInChildren<Dropdown>().options.Add(new OptionData
				{
					text = text,
					image = ((CharacterItem)val).Entity.SpriteIcon
				});
			}
			((UnityEvent<int>)(object)((Component)this).GetComponentInChildren<Dropdown>().onValueChanged).AddListener((UnityAction<int>)delegate(int index)
			{
				OnVc(index);
			});
		}

		private void OnVc(int index)
		{
			Debug.Log((object)index);
			GameObject val = ((Component)this).GetComponentInChildren<PerMoves>().permoves[((Component)this).GetComponentInChildren<Dropdown>().options[index].text];
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()) && Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>().objectToSpawn) && editorCore.PerObejcettoSpawn.GetComponentInChildren<PerObjects>().perobjects.ContainsKey(((Object)val.GetComponentInChildren<SpawnObject>().objectToSpawn).name))
			{
				Debug.Log((object)((Object)val.GetComponentInChildren<SpawnObject>().objectToSpawn).name);
				editorCore.PerObejcettoSpawnSearch.GetComponentInChildren<InputField>().text = "";
				editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value = editorCore.PerObejcettoSpawn.GetComponentInChildren<PerObjects>().perobjects.Keys.ToList().IndexOf(((Object)val.GetComponentInChildren<SpawnObject>().objectToSpawn).name);
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>()) && Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>().unitBlueprint) && PerUnits.units.ContainsValue(val.GetComponentInChildren<UnitSpawner>().unitBlueprint))
			{
				Debug.Log((object)PerUnits.units.ToList()[PerUnits.units.Values.ToList().IndexOf(val.GetComponentInChildren<UnitSpawner>().unitBlueprint)].Key);
				editorCore.PerUnitSearch.GetComponentInChildren<InputField>().text = "";
				editorCore.PerUnit.GetComponentInChildren<Dropdown>().value = PerUnits.units.Keys.ToList().IndexOf(PerUnits.units.ToList()[PerUnits.units.Values.ToList().IndexOf(val.GetComponentInChildren<UnitSpawner>().unitBlueprint)].Key);
			}
		}
	}
	public class PerObjects : MonoBehaviour
	{
		public Dictionary<string, GameObject> perobjects = new Dictionary<string, GameObject>();

		public MoveEditorCore editorCore;

		public void Start()
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Expected O, but got Unknown
			Explosion[] array = Resources.FindObjectsOfTypeAll<Explosion>();
			foreach (Explosion val in array)
			{
				if (!MoveEditor.perObjects.ContainsValue(((Component)val).gameObject))
				{
					continue;
				}
				string text = ((Object)((Component)val).gameObject).name;
				if (editorCore.laukey.ContainsKey(text))
				{
					text = editorCore.laukey[text];
				}
				if (perobjects.ContainsKey(text))
				{
					while (perobjects.ContainsKey(text))
					{
						text += "-";
					}
				}
				perobjects.Add(text, ((Component)val).gameObject);
				((Component)this).GetComponentInChildren<Dropdown>().options.Add(new OptionData
				{
					text = text
				});
			}
			GameObject[] array2 = Resources.FindObjectsOfTypeAll<GameObject>();
			foreach (GameObject val2 in array2)
			{
				if (!Object.op_Implicit((Object)(object)val2.GetComponentInChildren<SpawnObject>()))
				{
					continue;
				}
				SpawnObject[] componentsInChildren = val2.GetComponentsInChildren<SpawnObject>();
				foreach (SpawnObject val3 in componentsInChildren)
				{
					if (Object.op_Implicit((Object)(object)val3.objectToSpawn) && !string.IsNullOrEmpty(((Object)val3.objectToSpawn).name))
					{
						string text2 = ((Object)val3.objectToSpawn).name;
						if (editorCore.laukey.ContainsKey(text2))
						{
							text2 = editorCore.laukey[text2];
						}
						Debug.Log((object)text2);
						if (!perobjects.ContainsKey(text2) && MoveEditor.perObjects.ContainsValue(val3.objectToSpawn))
						{
							perobjects.Add(text2, val3.objectToSpawn);
							((Component)this).GetComponentInChildren<Dropdown>().options.Add(new OptionData
							{
								text = text2
							});
						}
					}
				}
			}
		}
	}
	public class PerUnits : MonoBehaviour
	{
		public static Dictionary<string, UnitBlueprint> units;

		public MoveEditorCore editorCore;

		public void Start()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			UnitBlueprint[] array = Resources.FindObjectsOfTypeAll<UnitBlueprint>();
			foreach (UnitBlueprint val in array)
			{
				if (!MoveEditor.perunits.ContainsValue(val))
				{
					continue;
				}
				string text = val.Entity.Name;
				if (editorCore.laukey.ContainsKey(text))
				{
					text = editorCore.laukey[text];
				}
				if (units.ContainsKey(text))
				{
					while (units.ContainsKey(text))
					{
						text += "-";
					}
				}
				units.Add(text, val);
				((Component)this).GetComponentInChildren<Dropdown>().options.Add(new OptionData
				{
					text = text,
					image = val.Entity.SpriteIcon
				});
			}
		}

		static PerUnits()
		{
			units = new Dictionary<string, UnitBlueprint>();
		}
	}
	public class Save : MonoBehaviour
	{
		public MoveEditorCore editorCore;

		public void Start()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((UnityEvent)((Component)this).GetComponentInChildren<Button>().onClick).AddListener((UnityAction)delegate
			{
				SaveMove();
			});
		}

		public void SaveMove()
		{
			//IL_06ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0771: Unknown result type (might be due to invalid IL or missing references)
			//IL_0776: Unknown result type (might be due to invalid IL or missing references)
			if (!Directory.Exists(Paths.PluginPath + "\\Moves"))
			{
				Directory.CreateDirectory(Paths.PluginPath + "\\Moves");
			}
			if (!Directory.Exists(Paths.PluginPath + "\\Moves\\MyMoves"))
			{
				Directory.CreateDirectory(Paths.PluginPath + "\\Moves\\MyMoves");
			}
			StreamWriter streamWriter = File.CreateText(Paths.PluginPath + "\\Moves\\MyMoves\\" + editorCore.Name.GetComponentInChildren<InputField>().text + ".move");
			Debug.Log((object)("CreateText:" + editorCore.Name.GetComponentInChildren<InputField>().text + ".move"));
			if (editorCore.Name.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"Name\"=" + editorCore.Name.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetName:" + editorCore.Name.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.ModID.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"ModID\"=" + editorCore.ModID.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetModID:" + editorCore.ModID.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.ID.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"ID\"=" + editorCore.ID.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetID:" + editorCore.ID.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.PerMove.GetComponentInChildren<Dropdown>().options[editorCore.PerMove.GetComponentInChildren<Dropdown>().value].text != null)
			{
				streamWriter.WriteLine("\"PerMove\"=" + ((CharacterItem)editorCore.PerMove.GetComponentInChildren<PerMoves>().permoves[editorCore.PerMove.GetComponentInChildren<Dropdown>().options[editorCore.PerMove.GetComponentInChildren<Dropdown>().value].text].GetComponentInChildren<SpecialAbility>()).Entity.Name);
				Debug.Log((object)("SetPerMove:" + ((CharacterItem)editorCore.PerMove.GetComponentInChildren<PerMoves>().permoves[editorCore.PerMove.GetComponentInChildren<Dropdown>().options[editorCore.PerMove.GetComponentInChildren<Dropdown>().value].text].GetComponentInChildren<SpecialAbility>()).Entity.Name));
			}
			if (editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text != null)
			{
				streamWriter.WriteLine("\"PerSpawn\"=" + ((Object)editorCore.PerObejcettoSpawn.GetComponentInChildren<PerObjects>().perobjects[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text].gameObject).name);
				Debug.Log((object)("SetPerSpawn:" + editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text));
			}
			if (editorCore.PerUnit.GetComponentInChildren<Dropdown>().options[editorCore.PerUnit.GetComponentInChildren<Dropdown>().value].text != null)
			{
				streamWriter.WriteLine("\"PerUnitId\"=" + PerUnits.units[editorCore.PerUnit.GetComponentInChildren<Dropdown>().options[editorCore.PerUnit.GetComponentInChildren<Dropdown>().value].text].Entity.Name);
				Debug.Log((object)("SetPerUnitId:" + PerUnits.units[editorCore.PerUnit.GetComponentInChildren<Dropdown>().options[editorCore.PerUnit.GetComponentInChildren<Dropdown>().value].text].Entity.Name));
			}
			if (editorCore.Force.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"PerForce\"=" + editorCore.Force.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetPerForce:" + editorCore.Force.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.CD.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"CD\"=" + editorCore.CD.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetCD:" + editorCore.CD.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.Damage.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"Damage\"=" + editorCore.Damage.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetDamage:" + editorCore.Damage.GetComponentInChildren<InputField>().text));
			}
			if (editorCore.ScreenSh.GetComponentInChildren<InputField>().text != null)
			{
				streamWriter.WriteLine("\"SC\"=" + editorCore.ScreenSh.GetComponentInChildren<InputField>().text);
				Debug.Log((object)("SetSC:" + editorCore.ScreenSh.GetComponentInChildren<InputField>().text));
			}
			streamWriter.WriteLine("\"SetColor?\"=" + editorCore.setColor.GetComponentInChildren<Toggle>().isOn);
			streamWriter.WriteLine("\"UseParticle?\"=" + editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn);
			Debug.Log((object)("SetColor?:" + editorCore.setColor.GetComponentInChildren<Toggle>().isOn));
			if (editorCore.setColor.GetComponentInChildren<Toggle>().isOn)
			{
				string[] array = new string[8] { "\"Color\"=", null, null, null, null, null, null, null };
				int num = 1;
				Color color = ((Graphic)editorCore.RGB.GetComponent<Image>()).color;
				array[num] = color.r.ToString();
				array[2] = ",";
				int num2 = 3;
				array[num2] = color.g.ToString();
				array[4] = ",";
				int num3 = 5;
				array[num3] = color.b.ToString();
				array[6] = ",";
				array[7] = color.a.ToString();
				streamWriter.WriteLine(string.Concat(array));
				Color color2 = ((Graphic)editorCore.RGB.GetComponent<Image>()).color;
				Debug.Log((object)("SetColor:" + ((object)(Color)(ref color2)).ToString()));
			}
			streamWriter.Close();
			editorCore.ShowK.GetComponentInChildren<ShowMove>().Log("<color=green>Write Move Successfully!</color>\n");
			if (Object.op_Implicit((Object)(object)EditorStart.moveeditor.ReadMoveCanlog(new ReaderTexttoJson(new StreamReader(Paths.PluginPath + "\\Moves\\MyMoves\\" + editorCore.Name.GetComponentInChildren<InputField>().text + ".move")))))
			{
				editorCore.ShowK.GetComponentInChildren<ShowMove>().Log("<color=green>Read Move Successfully!</color>\n");
			}
			else
			{
				editorCore.ShowK.GetComponentInChildren<ShowMove>().Log("<color=red>[Error]Can't Find the Per Move :(</color>\n");
			}
			Debug.Log((object)"Save and Read Successfully !");
		}
	}
	public class SearchObject : MonoBehaviour
	{
		public GameObject dropdownper;

		public void OnVc(string value)
		{
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			List<string> list = new List<string>();
			foreach (string key in dropdownper.GetComponentInChildren<PerObjects>().perobjects.Keys)
			{
				if (key.ToUpper().Contains(value.ToUpper()))
				{
					list.Add(key);
				}
			}
			dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Clear();
			if (value == "")
			{
				foreach (string key2 in dropdownper.GetComponentInChildren<PerObjects>().perobjects.Keys)
				{
					dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Add(new OptionData
					{
						text = key2
					});
				}
			}
			if (list.Count == 0)
			{
				((Component)dropdownper.transform.GetChild(0)).GetComponent<Text>().text = "";
				return;
			}
			dropdownper.gameObject.GetComponentInChildren<Dropdown>().value = dropdownper.GetComponentInChildren<PerObjects>().perobjects.Keys.ToList().IndexOf(list[0]);
			((Component)dropdownper.transform.GetChild(0)).GetComponent<Text>().text = list[0];
			foreach (string item in list)
			{
				dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Add(new OptionData
				{
					text = item
				});
			}
		}
	}
	public class SearchMove : MonoBehaviour
	{
		public GameObject dropdownper;

		public void OnVc(string value)
		{
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Expected O, but got Unknown
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Expected O, but got Unknown
			List<string> list = new List<string>();
			foreach (string key in dropdownper.GetComponentInChildren<PerMoves>().permoves.Keys)
			{
				if (key.ToUpper().Contains(value.ToUpper()))
				{
					list.Add(key);
				}
			}
			dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Clear();
			if (value == "")
			{
				foreach (string key2 in dropdownper.GetComponentInChildren<PerMoves>().permoves.Keys)
				{
					dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Add(new OptionData
					{
						text = key2
					});
				}
			}
			if (list.Count == 0)
			{
				((Component)dropdownper.transform.GetChild(0)).GetComponent<Text>().text = "";
				return;
			}
			dropdownper.gameObject.GetComponentInChildren<Dropdown>().value = dropdownper.GetComponentInChildren<PerMoves>().permoves.Keys.ToList().IndexOf(list[0]);
			((Component)dropdownper.transform.GetChild(0)).GetComponent<Text>().text = list[0];
			foreach (string item in list)
			{
				dropdownper.gameObject.GetComponentInChildren<Dropdown>().options.Add(new OptionData
				{
					text = item
				});
			}
		}
	}
	public class Play : MonoBehaviour
	{
		public MoveEditorCore editorCore;

		public static GameObject GetMove(MoveEditorCore core, GameObject gameObject2)
		{
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_066e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0675: Expected O, but got Unknown
			//IL_0677: Unknown result type (might be due to invalid IL or missing references)
			//IL_0594: Unknown result type (might be due to invalid IL or missing references)
			//IL_059b: Expected O, but got Unknown
			//IL_05a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_09fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a21: Unknown result type (might be due to invalid IL or missing references)
			string text = "";
			string text2 = "";
			string text3 = "";
			string text4 = "";
			string text5 = "";
			string text6 = "";
			string text7 = "";
			string text8 = "";
			if (core.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value >= 0)
			{
				text5 = core.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[core.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text;
				EditorTools.Warning(text5);
			}
			if (core.Force.GetComponentInChildren<InputField>().text != null)
			{
				text6 = core.Force.GetComponentInChildren<InputField>().text;
				EditorTools.Warning(text6);
			}
			if (core.PerUnit.GetComponentInChildren<Dropdown>().value >= 0)
			{
				text = core.PerUnit.GetComponentInChildren<Dropdown>().options[core.PerUnit.GetComponentInChildren<Dropdown>().value].text;
				EditorTools.Warning(text);
			}
			text4 = core.setColor.GetComponentInChildren<Toggle>().isOn.ToString();
			EditorTools.Warning(text4);
			if (core.setColor.GetComponentInChildren<Toggle>().isOn)
			{
				string[] array = new string[5];
				int num = 0;
				array[num] = ((Graphic)core.RGB.GetComponentInChildren<Image>()).color.r.ToString();
				array[1] = ",";
				int num2 = 2;
				array[num2] = ((Graphic)core.RGB.GetComponentInChildren<Image>()).color.g.ToString();
				array[3] = ",";
				int num3 = 4;
				array[num3] = ((Graphic)core.RGB.GetComponentInChildren<Image>()).color.b.ToString();
				text2 = string.Concat(array);
				EditorTools.Warning(text2);
			}
			if (core.CD.GetComponentInChildren<InputField>().text != null)
			{
				text3 = core.CD.GetComponentInChildren<InputField>().text;
				EditorTools.Warning(text3);
			}
			if (core.Damage.GetComponentInChildren<InputField>().text != null)
			{
				text7 = core.Damage.GetComponentInChildren<InputField>().text;
				EditorTools.Warning(text7);
			}
			if (core.ScreenSh.GetComponentInChildren<InputField>().text != null)
			{
				text8 = core.ScreenSh.GetComponentInChildren<InputField>().text;
				EditorTools.Warning(text8);
			}
			gameObject2.SetHideFlags<GameObject>((HideFlags)52);
			if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<SpawnObject>()))
			{
				SpawnObject[] componentsInChildren = gameObject2.GetComponentsInChildren<SpawnObject>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					if (text5 != null && MoveEditor.perObjects.ContainsKey(text5))
					{
						componentsInChildren[i].objectToSpawn = MoveEditor.perObjects[text5];
					}
				}
			}
			if (text8 != "" && Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<AddScreensShake>()))
			{
				AddScreensShake[] componentsInChildren2 = gameObject2.GetComponentsInChildren<AddScreensShake>();
				for (int j = 0; j < componentsInChildren2.Length; j++)
				{
					componentsInChildren2[j].amount = float.Parse(text8);
				}
			}
			if (text7 != "" && (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<Explosion>()) || Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<SpawnObject>()) || Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<AddObjectEffect>()) || Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<CollisionWeapon>()) || Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<ExplosionAddEffect>())))
			{
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<Explosion>()))
				{
					Explosion[] componentsInChildren3 = gameObject2.GetComponentsInChildren<Explosion>();
					for (int k = 0; k < componentsInChildren3.Length; k++)
					{
						componentsInChildren3[k].damage = float.Parse(text7);
					}
				}
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = gameObject2.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val in componentsInChildren4)
					{
						val.objectToSpawn = Object.Instantiate<GameObject>(val.objectToSpawn, MoveEditor.pool.transform);
						if (Object.op_Implicit((Object)(object)val.objectToSpawn.GetComponentInChildren<Explosion>()))
						{
							Explosion[] componentsInChildren5 = val.objectToSpawn.GetComponentsInChildren<Explosion>();
							for (int m = 0; m < componentsInChildren5.Length; m++)
							{
								componentsInChildren5[m].damage = float.Parse(text7);
							}
						}
						if (Object.op_Implicit((Object)(object)val.objectToSpawn.GetComponentInChildren<ExplosionAddEffect>()))
						{
							ExplosionAddEffect[] componentsInChildren6 = val.objectToSpawn.GetComponentsInChildren<ExplosionAddEffect>();
							foreach (ExplosionAddEffect obj in componentsInChildren6)
							{
								obj.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj.EffectPrefab, MoveEditor.pool.transform);
								obj.EffectPrefab.damageMultiplier = float.Parse(text7);
							}
						}
					}
				}
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<CollisionWeapon>()))
				{
					CollisionWeapon[] componentsInChildren7 = gameObject2.GetComponentsInChildren<CollisionWeapon>();
					for (int num4 = 0; num4 < componentsInChildren7.Length; num4++)
					{
						componentsInChildren7[num4].damage = float.Parse(text7);
					}
				}
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<ExplosionAddEffect>()))
				{
					ExplosionAddEffect[] componentsInChildren6 = gameObject2.GetComponentsInChildren<ExplosionAddEffect>();
					foreach (ExplosionAddEffect obj2 in componentsInChildren6)
					{
						obj2.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj2.EffectPrefab, MoveEditor.pool.transform);
						obj2.EffectPrefab.damageMultiplier = float.Parse(text7);
					}
				}
			}
			if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<DodgeMove>()) && text6 != "" && text6 != null)
			{
				DodgeMove[] componentsInChildren8 = gameObject2.GetComponentsInChildren<DodgeMove>();
				for (int num5 = 0; num5 < componentsInChildren8.Length; num5++)
				{
					componentsInChildren8[num5].forceMultiplier = float.Parse(text6);
				}
			}
			if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<UnitSpawner>()) && text != "" && text != null)
			{
				UnitSpawner[] componentsInChildren9 = gameObject2.GetComponentsInChildren<UnitSpawner>();
				for (int num6 = 0; num6 < componentsInChildren9.Length; num6++)
				{
					UnitBlueprint unitBlueprint = componentsInChildren9[num6].unitBlueprint;
					foreach (UnitBlueprint unit in LandfallUnitDatabase.GetDatabase().UnitList)
					{
						UnitBlueprint val2 = unit;
						if (val2.Entity.GUID.m_ID == int.Parse(text) && val2.Entity.GUID.m_modID == -2)
						{
							unitBlueprint = val2;
						}
					}
					componentsInChildren9[num6].unitBlueprint = unitBlueprint;
				}
			}
			if (text2 != "" && text2 != null && (text4 == "" || bool.Parse(text4)))
			{
				string[] array2 = text2.Split(new char[1] { ',' });
				Color color = default(Color);
				((Color)(ref color))..ctor(float.Parse(array2[0]), float.Parse(array2[1]), float.Parse(array2[2]));
				Material val3 = new Material(Shader.Find("Standard"));
				val3.color = color;
				val3.renderQueue = 3000;
				Renderer[] componentsInChildren10 = gameObject2.GetComponentsInChildren<Renderer>();
				foreach (Renderer val4 in componentsInChildren10)
				{
					List<Material> list = new List<Material>();
					Material[] materials = val4.materials;
					for (int n = 0; n < materials.Length; n++)
					{
						_ = materials[n];
						list.Add(val3);
					}
					val4.materials = list.ToArray();
				}
				ParticleSystemRenderer[] componentsInChildren11 = gameObject2.GetComponentsInChildren<ParticleSystemRenderer>();
				foreach (ParticleSystemRenderer val5 in componentsInChildren11)
				{
					if (!core.UseParticle.GetComponentInChildren<Toggle>().isOn)
					{
						((Renderer)val5).enabled = false;
					}
					List<Material> list2 = new List<Material>();
					Material[] materials = ((Renderer)val5).materials;
					for (int n = 0; n < materials.Length; n++)
					{
						_ = materials[n];
						list2.Add(val3);
					}
					((Renderer)val5).materials = list2.ToArray();
				}
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = gameObject2.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val6 in componentsInChildren4)
					{
						componentsInChildren10 = val6.objectToSpawn.GetComponentsInChildren<Renderer>();
						foreach (Renderer val7 in componentsInChildren10)
						{
							List<Material> list3 = new List<Material>();
							Material[] materials = val7.materials;
							for (int num7 = 0; num7 < materials.Length; num7++)
							{
								_ = materials[num7];
								list3.Add(val3);
							}
							val7.materials = list3.ToArray();
						}
						componentsInChildren11 = val6.objectToSpawn.GetComponentsInChildren<ParticleSystemRenderer>();
						foreach (ParticleSystemRenderer val8 in componentsInChildren11)
						{
							if (!core.UseParticle.GetComponentInChildren<Toggle>().isOn)
							{
								((Renderer)val8).enabled = false;
							}
							List<Material> list4 = new List<Material>();
							Material[] materials = ((Renderer)val8).materials;
							for (int num7 = 0; num7 < materials.Length; num7++)
							{
								_ = materials[num7];
								list4.Add(val3);
							}
							((Renderer)val8).materials = list4.ToArray();
						}
					}
				}
				if (Object.op_Implicit((Object)(object)gameObject2.GetComponentInChildren<AddObjectEffect>()))
				{
					AddObjectEffect[] componentsInChildren12 = gameObject2.GetComponentsInChildren<AddObjectEffect>();
					for (int num8 = 0; num8 < componentsInChildren12.Length; num8++)
					{
						GameObject gameObject3 = ((Component)componentsInChildren12[num8].EffectPrefab).gameObject;
						componentsInChildren10 = gameObject3.GetComponentsInChildren<Renderer>();
						foreach (Renderer val9 in componentsInChildren10)
						{
							List<Material> list5 = new List<Material>();
							Material[] materials = val9.materials;
							for (int n = 0; n < materials.Length; n++)
							{
								_ = materials[n];
								list5.Add(val3);
							}
							val9.materials = list5.ToArray();
						}
						componentsInChildren11 = gameObject3.GetComponentsInChildren<ParticleSystemRenderer>();
						foreach (ParticleSystemRenderer val10 in componentsInChildren11)
						{
							if (!core.UseParticle.GetComponentInChildren<Toggle>().isOn)
							{
								((Renderer)val10).enabled = false;
							}
							List<Material> list6 = new List<Material>();
							Material[] materials = ((Renderer)val10).materials;
							for (int n = 0; n < materials.Length; n++)
							{
								_ = materials[n];
								list6.Add(val3);
							}
							((Renderer)val10).materials = list6.ToArray();
						}
					}
				}
				if (text3 != null && text3 != "")
				{
					ConditionalEvent[] componentsInChildren13 = gameObject2.GetComponentsInChildren<ConditionalEvent>();
					for (int num9 = 0; num9 < componentsInChildren13.Length; num9++)
					{
						ConditionalEventInstance[] events = componentsInChildren13[num9].events;
						for (int num10 = 0; num10 < events.Length; num10++)
						{
							EventCondition[] conditions = events[num10].conditions;
							foreach (EventCondition val11 in conditions)
							{
								if ((int)val11.conditionType == 0)
								{
									val11.counter = float.Parse(text3);
									val11.value = float.Parse(text3);
									val11.valueType = (ValueType)1;
									val11.cooldownRange = float.Parse(text3);
									val11.extraRandomCooldown = 0f;
								}
							}
						}
					}
				}
			}
			return gameObject2;
		}

		public void PlayMove()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0714: Unknown result type (might be due to invalid IL or missing references)
			//IL_0719: Unknown result type (might be due to invalid IL or missing references)
			//IL_0725: Unknown result type (might be due to invalid IL or missing references)
			//IL_072c: Expected O, but got Unknown
			//IL_0777: Unknown result type (might be due to invalid IL or missing references)
			//IL_0426: Unknown result type (might be due to invalid IL or missing references)
			//IL_058b: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b57: Unknown result type (might be due to invalid IL or missing references)
			float result = 1f;
			float.TryParse(editorCore.Force.GetComponentInChildren<InputField>().text, out result);
			_ = editorCore.PerMove.GetComponentInChildren<Dropdown>().options[editorCore.PerMove.GetComponentInChildren<Dropdown>().value].text;
			editorCore.ForceBox.GetComponentInChildren<Rigidbody>().AddForce(editorCore.ForceBox.transform.up * result * 1200f, (ForceMode)5);
			if (!((Object)(object)editorCore.PerObejcettoSpawn.GetComponentInChildren<PerObjects>().perobjects[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text] != (Object)null))
			{
				return;
			}
			((Component)editorCore.RU.transform.GetChild(0)).GetComponentInChildren<Unit>().data.targetData = ((Component)editorCore.BU.transform.GetChild(0)).GetComponentInChildren<Unit>().data;
			GameObject val = Object.Instantiate<GameObject>(editorCore.PerMove.GetComponentInChildren<PerMoves>().permoves[editorCore.PerMove.GetComponentInChildren<Dropdown>().options[editorCore.PerMove.GetComponentInChildren<Dropdown>().value].text], editorCore.RU.transform.GetChild(0).position, editorCore.RU.transform.GetChild(0).rotation, editorCore.RU.transform.GetChild(0));
			val.SetHideFlags<GameObject>((HideFlags)52);
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
			{
				SpawnObject[] componentsInChildren = val.GetComponentsInChildren<SpawnObject>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].objectToSpawn = editorCore.PerObejcettoSpawn.GetComponentInChildren<PerObjects>().perobjects[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().options[editorCore.PerObejcettoSpawn.GetComponentInChildren<Dropdown>().value].text];
				}
			}
			if (editorCore.ScreenSh.GetComponentInChildren<InputField>().text != "" && Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddScreensShake>()))
			{
				float result2 = 1f;
				float.TryParse(editorCore.ScreenSh.GetComponentInChildren<InputField>().text, out result2);
				AddScreensShake[] componentsInChildren2 = val.GetComponentsInChildren<AddScreensShake>();
				for (int j = 0; j < componentsInChildren2.Length; j++)
				{
					componentsInChildren2[j].amount = result2;
				}
			}
			if (editorCore.Damage.GetComponentInChildren<InputField>().text != "" && (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()) || Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>())))
			{
				float result3 = 100f;
				float.TryParse(editorCore.Damage.GetComponentInChildren<InputField>().text, out result3);
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<Explosion>()))
				{
					Explosion[] componentsInChildren3 = val.GetComponentsInChildren<Explosion>();
					for (int k = 0; k < componentsInChildren3.Length; k++)
					{
						componentsInChildren3[k].damage = result3;
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = val.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val2 in componentsInChildren4)
					{
						val2.objectToSpawn = Object.Instantiate<GameObject>(val2.objectToSpawn, MoveEditor.pool.transform);
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<Explosion>()))
						{
							Explosion[] componentsInChildren5 = val2.objectToSpawn.GetComponentsInChildren<Explosion>();
							for (int m = 0; m < componentsInChildren5.Length; m++)
							{
								componentsInChildren5[m].damage = result3;
							}
						}
						val2.objectToSpawn.SetColor(((Graphic)editorCore.RGB.GetComponentInChildren<Image>()).color, editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn);
						if (Object.op_Implicit((Object)(object)val2.objectToSpawn.GetComponentInChildren<ExplosionAddEffect>()))
						{
							ExplosionAddEffect[] componentsInChildren6 = val2.objectToSpawn.GetComponentsInChildren<ExplosionAddEffect>();
							foreach (ExplosionAddEffect obj in componentsInChildren6)
							{
								obj.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj.EffectPrefab, MoveEditor.pool.transform);
								obj.EffectPrefab.damageMultiplier = result3;
								((Component)obj.EffectPrefab).gameObject.SetColor(((Graphic)editorCore.RGB.GetComponentInChildren<Image>()).color, editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn);
							}
						}
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<CollisionWeapon>()))
				{
					CollisionWeapon[] componentsInChildren7 = val.GetComponentsInChildren<CollisionWeapon>();
					for (int num = 0; num < componentsInChildren7.Length; num++)
					{
						componentsInChildren7[num].damage = result3;
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<ExplosionAddEffect>()))
				{
					ExplosionAddEffect[] componentsInChildren6 = val.GetComponentsInChildren<ExplosionAddEffect>();
					foreach (ExplosionAddEffect obj2 in componentsInChildren6)
					{
						obj2.EffectPrefab = Object.Instantiate<UnitEffectBase>(obj2.EffectPrefab, MoveEditor.pool.transform);
						obj2.EffectPrefab.damageMultiplier = result3;
						((Component)obj2.EffectPrefab).gameObject.SetColor(((Graphic)editorCore.RGB.GetComponentInChildren<Image>()).color, editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn);
					}
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<DodgeMove>()) && editorCore.Force.GetComponentInChildren<InputField>().text != "")
			{
				float result4 = 1f;
				float.TryParse(editorCore.Force.GetComponentInChildren<InputField>().text, out result4);
				DodgeMove[] componentsInChildren8 = val.GetComponentsInChildren<DodgeMove>();
				for (int num2 = 0; num2 < componentsInChildren8.Length; num2++)
				{
					componentsInChildren8[num2].forceMultiplier = result4;
				}
			}
			if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<UnitSpawner>()) && (Object)(object)PerUnits.units[editorCore.PerUnit.GetComponentInChildren<Dropdown>().options[editorCore.PerUnit.GetComponentInChildren<Dropdown>().value].text] != (Object)null)
			{
				UnitSpawner[] componentsInChildren9 = val.GetComponentsInChildren<UnitSpawner>();
				for (int num3 = 0; num3 < componentsInChildren9.Length; num3++)
				{
					componentsInChildren9[num3].unitBlueprint = PerUnits.units[editorCore.PerUnit.GetComponentInChildren<Dropdown>().options[editorCore.PerUnit.GetComponentInChildren<Dropdown>().value].text];
				}
			}
			if (editorCore.setColor.GetComponentInChildren<Toggle>().isOn)
			{
				Color color = ((Graphic)editorCore.RGB.GetComponentInChildren<Image>()).color;
				Material val3 = new Material(Shader.Find("Standard"));
				val3.SetOverrideTag("RenderType", "Transparent");
				val3.SetFloat("_Mode", 3f);
				val3.SetInt("_SrcBlend", 5);
				val3.SetInt("_DstBlend", 10);
				val3.EnableKeyword("_ALPHABLEND_ON");
				val3.color = color;
				val3.renderQueue = 3000;
				Renderer[] componentsInChildren10 = val.GetComponentsInChildren<Renderer>();
				foreach (Renderer val4 in componentsInChildren10)
				{
					List<Material> list = new List<Material>();
					Material[] materials = val4.materials;
					for (int n = 0; n < materials.Length; n++)
					{
						_ = materials[n];
						list.Add(val3);
					}
					val4.materials = list.ToArray();
				}
				ParticleSystemRenderer[] componentsInChildren11 = val.GetComponentsInChildren<ParticleSystemRenderer>();
				foreach (ParticleSystemRenderer val5 in componentsInChildren11)
				{
					if (!editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn)
					{
						((Renderer)val5).enabled = false;
					}
					List<Material> list2 = new List<Material>();
					Material[] materials = ((Renderer)val5).materials;
					for (int n = 0; n < materials.Length; n++)
					{
						_ = materials[n];
						list2.Add(val3);
					}
					((Renderer)val5).materials = list2.ToArray();
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<SpawnObject>()))
				{
					SpawnObject[] componentsInChildren4 = val.GetComponentsInChildren<SpawnObject>();
					foreach (SpawnObject val6 in componentsInChildren4)
					{
						componentsInChildren10 = val6.objectToSpawn.GetComponentsInChildren<Renderer>();
						foreach (Renderer val7 in componentsInChildren10)
						{
							List<Material> list3 = new List<Material>();
							Material[] materials = val7.materials;
							for (int num4 = 0; num4 < materials.Length; num4++)
							{
								_ = materials[num4];
								list3.Add(val3);
							}
							val7.materials = list3.ToArray();
						}
						componentsInChildren11 = val6.objectToSpawn.GetComponentsInChildren<ParticleSystemRenderer>();
						foreach (ParticleSystemRenderer val8 in componentsInChildren11)
						{
							if (!editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn)
							{
								((Renderer)val8).enabled = false;
							}
							List<Material> list4 = new List<Material>();
							Material[] materials = ((Renderer)val8).materials;
							for (int num4 = 0; num4 < materials.Length; num4++)
							{
								_ = materials[num4];
								list4.Add(val3);
							}
							((Renderer)val8).materials = list4.ToArray();
						}
					}
				}
				if (Object.op_Implicit((Object)(object)val.GetComponentInChildren<AddObjectEffect>()))
				{
					AddObjectEffect[] componentsInChildren12 = val.GetComponentsInChildren<AddObjectEffect>();
					for (int num5 = 0; num5 < componentsInChildren12.Length; num5++)
					{
						GameObject gameObject = ((Component)componentsInChildren12[num5].EffectPrefab).gameObject;
						componentsInChildren10 = gameObject.GetComponentsInChildren<Renderer>();
						foreach (Renderer val9 in componentsInChildren10)
						{
							List<Material> list5 = new List<Material>();
							Material[] materials = val9.materials;
							for (int n = 0; n < materials.Length; n++)
							{
								_ = materials[n];
								list5.Add(val3);
							}
							val9.materials = list5.ToArray();
						}
						componentsInChildren11 = gameObject.GetComponentsInChildren<ParticleSystemRenderer>();
						foreach (ParticleSystemRenderer val10 in componentsInChildren11)
						{
							if (!editorCore.UseParticle.GetComponentInChildren<Toggle>().isOn)
							{
								((Renderer)val10).enabled = false;
							}
							List<Material> list6 = new List<Material>();
							Material[] materials = ((Renderer)val10).materials;
							for (int n = 0; n < materials.Length; n++)
							{
								_ = materials[n];
								list6.Add(val3);
							}
							((Renderer)val10).materials = list6.ToArray();
						}
					}
				}
				if (editorCore.CD.GetComponentInChildren<InputField>().text != "")
				{
					float result5 = 10f;
					float.TryParse(editorCore.CD.GetComponentInChildren<InputField>().text, out result5);
					ConditionalEvent[] componentsInChildren13 = val.GetComponentsInChildren<ConditionalEvent>();
					for (int num6 = 0; num6 < componentsInChildren13.Length; num6++)
					{
						ConditionalEventInstance[] events = componentsInChildren13[num6].events;
						for (int num7 = 0; num7 < events.Length; num7++)
						{
							EventCondition[] conditions = events[num7].conditions;
							foreach (EventCondition val11 in conditions)
							{
								if ((int)val11.conditionType == 0)
								{
									val11.counter = result5;
									val11.value = result5;
									val11.valueType = (ValueType)1;
								}
							}
						}
					}
				}
			}
			ConditionalEvent[] componentsInChildren14 = val.GetComponentsInChildren<ConditionalEvent>();
			foreach (ConditionalEvent obj3 in componentsInChildren14)
			{
				obj3.DoMovesAndContinuousEvent(obj3.NetworkId);
			}
		}

		public void Start()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((UnityEvent)((Component)this).GetComponentInChildren<Button>().onClick).AddListener((UnityAction)delegate
			{
				PlayMove();
			});
		}
	}
	public class Delet : MonoBehaviour
	{
		public MoveEditorCore editorCore;

		public void Start()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			((UnityEvent)((Component)this).GetComponentInChildren<Button>().onClick).AddListener((UnityAction)delegate
			{
				DeletMove();
			});
		}

		public void DeletMove()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result t