Capabilities

Updated 5 days ago

Capabilities 🧾

This section is dedicated to explaining a few complex and technical aspects of each unit. There's more to a unit than noted here which I haven't or decided not to due to some reasons. If some section is empty or wrong, please do notify me in discord.

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Unit Capabilities
Prayeth Praythomb: Prayeth praying deals damage to enemies and teammates, although it maxes when teammates reached below 10 HP points.
Sacrificer Blood Contract: Sacrificer slits his wrist, damaging himself to lets out living blood, injecting themself, and hastily drains its host momentarily. Due to being a newborn, its aim sometimes misses.
Wraithwyrm Parasitic Tear: It plunges into target, dealing a measly 70 - 100 damage and additional 20% of target's lost HP.
Foul Soul Hunger: Foul Soul feasts on enemies, healing its health on hit, but any health alteration would make it lose health due to its fragile state.
Behemoth Lame De Flamme: Behemoth is surrounded by dark shrouds that sets ablaze foes close to him.
Evicted Gallant Rust: For every attacks, he dealt 10% damage based on target's lost health
Wretched Emmisary Pained Scream: Using its many eyes, he screams into the sky, pushing back enemies and even teammates.
Unnamed Peasant Void Of Soul: Unnamed Peasant sucks in enemies to him due to having a nullified physical body.
Dead Mourner Health Cocoon: Ability to behave as a cocoon of health, constantly healing target teammates by transferring health to them in exchange for his own health, and linking his soul to target teammates, which upon his death, he will heal the target 50% of their lost HP.
Rogue Betrayal: Upon death, Rogue spawns again which resides on the enemy team, but attacks residing team. He stays that way for 20 seconds.
Gravedigger Grave Disperse: Gravedigger turns into several bats, which after reaching the target they would become skeleton villagers with different weapons, each time he transforms, he fully reset his health.
Bloodwalker Bloodlord Tribute: Passive ability where he could link blood to his target in close range. If his health is lower than his target, he'll steal their health. Upon dead, the target would get anchored to him for 10 seconds, gradually getting its health drained and keeping it close if the target tries to escape.

Bloated Blood: Bloodwalker regenerates 20% of his lost health after 10 seconds.

Bloody Mary: Bloodwalker summons a bloody implosion that drags enemies to him.
Headless Horseman Horde: Ability to summon a horde of fear-inducing horses, and charge alongside them.

Phantom Head: A pumpkin that constantly follows, disturbing and knocking enemies and sometimes... himself.
Undertaker Soulstice: For every unit on the battlefield, he gains increased damage.
Brewer Random Pot: Every potion brew thrown has a random explosion and status effect.

Exotic Flurry: Brewer throws a load of her potions, absolutely harming targets near her.
Snakeeye Hefty Snake: Snake shot from her rifle jump constantly and spawns 3 aggressive snake babies upon death.
Bounty Hunter Dead Sniped: The further the bullet traveled, the more damage it dealt.
Excavator Dynamite Disposal: Ability to dispose of many bunches of dynamites around him.
Rumbler Havoc: Rumbler's bombs slowly bounces in a direction, exploding each time it bounces.
Helldraw Hellbody: Passive ability when health is below 60% of max health to decrease bullet damage to the body by 70%, while also healing herself 70% of bullet damage, it will also reflect the bullet back to its original shooters with 50% more velocity and damage.
Dark Huntsman Mutilation: Every direct blow landed will permanently scar the unit, disabling healing. When target health is below 10%, it will decapitate target's arms, but if the health is below 5% then the decapitation would be directed towards head, instantly killing them.
Maximus Track Mark: Maximus shot a tracker mark, which if it hits the ground it would just normally explode, but if it hits enemy directly, he emits a whistle and then chases towards the last position of the mark, leaving trails of small explosions.

Furnace Express: An ultimate ability which upon activation, Maximus charges up while blowing a loud train sound, he then charges towards the furthest enemy position and runs back toward the opposite and then ends in original position, while also hooked every enemy in large vacinity to him during this state. At the end of it all, he jumps up and then slams downward, causing a nuke explosion!
Pyro Lingering Fire: Fire oil projectile shot would stay for 4 seconds on the ground, which constantly deals fiery damage to enemies.
Airhound Bomber: When enemies are near, he drops a bomb that demolishes ground enemies.
Sergeant Backup Call: Sergeant summons 4 soldiers around him to aid in his battle from the sky.

Weapon Exchange: Sergeant constantly changes his guns from his bag.
Submarine Ocean lurker: Submarine can be used on water and ground.
F22 Jet Ultrasonic Flight: F22 flies with extreme speed and random patterns, gaining huge air and distance superiority.
Tinkerl Upgrade: One-time ability that instantly starts on battle to tinker teammates attack and walking speed, upgrading both status by double permanently for the battle, if no teammates are found, she upgrades herself instead.
Stereo Stereo Doppelganger: Passive ability to have mirrored Static clones that anchored on target, for every swing she does, she switches place with her stasis self, dealing damage to target enemies based on the distance between herself and her doppelganger.
Blockbuster Projection Wall: Blockbuster shoots a clip projection that blocks and pushes enemies aside, acting as a wall when it stops.

Flash: Blockbuster's light projectile has a big radius and damage that greatly reduced over distance it traveled.
Noir Gundown: Noir surrounds his target in midair, constantly shooting down and using all of his revolvers, demolishing enemies.

Gunfight: For every gun shoot, he also shoots 3 additional bullets using an extra gun.
Cyborg Self Destruct: Upon malfunction or expiration, they explode, knocking down nearby enemies.
Cyber Punk Home Run: He charges his bat, making the next swing to deal double damage to enemies and flinging the target upward.
Biomaniac Body Transformation: Enemies hit would be radiated, slowly losing their health and having random body parts size increased or smaller.
Avira Combo Slash: Ability to execute 20 consecutive slices against chosen targets in range, bringing them up for a final slash on top.
Puppeteer Puppetry: Puppeteer controls 2 regenerative parent doll that instantly deactivated when she dies. One being ranged and one being melee.

Puppet Body: All damage is reduced by 50%.
Ionic Tyrant Ionic Forcefield: The armor protect itself, reflecting projectiles back to its agressor. It's not invincible though, any projectile reduces the size of the forcefield. It slowly regenerates again until it reaches its max size.

Hybrid Adaptation: Depending on the target range, he could switch his projectile from a condensed ion laser that dealt high damage to a burst of ionic spray that stun the unit hit by it.
Dubghost Cacophonic Rhythm: A passive ability connected to her guitar, it makes herself and her enemies bop their heads and arms downward for each beat, the closer the stronger the effect.

Echoed Encore Remix: An ability connected to her guitar, it also has the passive of summoning a melody around her which is up to 10 melodies, upon activation (condition is reached when 10 is gotten and the limit is breached), all the collected melodies explode.

Discordant Laugh: Ability to turn her music box to let out a series of laughs which causes a Seizure effect on her nearby enemies which for 1 second causes the unit to constantly bop down.

Final Melody: On death, bursts into a musical explosion and gone into nothing.
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Headhunter Hunt: Passive to keep sword sheated and runs fast until the target is close.

Critical Slash: A passive effect with 20% chance of activation on sword hit that causes an extra damage to a random body part, the further its distance to target main body, the more damage it dealt.

Pained Path: Headhunter charges and released a continuously forward strike from the sky towards his target.

Absolute Eclipse: Upon dying, Headhunter cloaks himself, regaining back full health while flying upward, gaining wings and additional abilities, marking the sky with Darkness yet sharpened the Sun. When he's finished, he slams downward, creating a big crater around himself.
Romeo & Juliet Blightened Bride: When reached 50% health lost, Juliet transform from her phantom form to aids Romeo in battle, she also heals Romeo by 25% of lost HP.

Slaes Cyflym: A quick series of slash when his target is in close proximity, pushing back enemies and dealing damage.

Frenzy: A passive ability for Romeo Greatsword to instantly reset cooldown upon weapon collision with anything. But if he misses it's a full 2 seconds cooldown.
Eastwood Haste: Indicated by target particles, he could reset his weapons cooldown whenever the ability is active.

Ricoshred: For every bullet ricochet, it gained a slight damage buff or reduced damage.
Doomed Scholar Nightstalk: A medium cooldown ability to conjurs a circling dark fog on his position, target position, and inbetween that confuses enemies in its vacinity, while also swapping position with the initial target.
Hercules Namean Slam: A medium-time ability to jumps up toward his target and then slams downward, making great earthquake and throwing enemies airborne, the further the higher they goes. The ability activates twice in succession.

Gladiator Prowess: A medium-time ability when enemies close to goes upward and then slams downward into his target, causing an earthquake to all enemies in large vacinity, the closer, the more powerful they will be fling upward, it has 4 seconds delay in activation.
Marina Seagal Water Affinity: Marina could recover herself underwater.

Tidal Wave: Marina dashes forward and then calls forth a strong whirlpool of ghoulish waves that forcefully vacuum units into its center.

Oceanic Chantation: When her anchor swings, it enlarges, covering a huge area. It also spawns a tornado that she used to maneuver slowly in the forward direction.
Pastel Colorless Gale: Passive ability to push enemies nearby against wherever her direction is facing, the closer they are the more powerful it becomes.

Paintstrike: An ability when enemy is on medium range where Pastel called upon paint strikes around her toward her target last position, piercing anything in its trace.
Sherlock Discombobulate: Every hit landed could disarm the target, breaking random joints in the unit body. If health is low enough, he could land a blow that disables target foot support.
Drunken Master Drunk: For every few moments, he keeps getting drunk, making him more unstable in the process.
Coedsworn Hex: For each attack she steals 10% of the target's max health, taking 50% of stolen health as her own, adding to his max health.
Kitsune Ink-lussion: Her bubble ink attack has 45% chance of summoning a clone of her which have downward katana.
Geomancer Ground Shield: A ground dome that surrounds its creator, protecting it against physical attacks and alike.

Earthen Palm: Geomancer could throw a rocky hand towards the target, dragging them when it reached himself.
Hangman Hang: He hangs his target, making them stuck in the air and immobile for a few moments.