Capabilities

Updated 2 weeks ago

Capabilities

This page explains a few weapons and abilities used by every unit in this mod

Unit Attack
Scavenger Mantis Scythe: An intentionally shortened scythe and used to rust, causing its edge morph into pattern of praying mantis's sharp arm.

Scavenge: Ability to pull enemies closer if the enemy is close.
Pavise Crossbowman Pavise Crossbow: A powerful crossbow that is designed as mini-ballista, shoots out 12 bolts in consecutive success. It is equipped alongside a pavise shield reinforced with metals to cover during shooting, he's vulnerable when peeking through.
Truth Archivist Shadow Dagger: Metal dagger enchanted with shadows, its full potential appear upon deep wound. Shadow Dagger have their own Concealed counter, each point allows its user slicing his target from the shadow, dealing damage with the Shadowy Slice. Shadowy Slice does not affect Archived Lies.

Archived Lies: Every 150 damage dealt, give 1 addition for Shadow Dagger to Concealed's point.
Battering Ram Steel Ram: A constantly forceful moving log with a head of a ram at its front, made out of steel with high velocity, dealing high damage in small area.

Pulley Bow: A small contraptions used by its drivers to pull enemies closer for the ram to harm them.
Rook Bogmire Sludge Cauldron: A heavy cauldron filled with a thick, viscous blend of bitumen, animal fat, clay, and water, designed to halt enemy movement in its tracks.

Lane Push: The tower charges in completely straight direction, pushing enemies and dealing great damage.

Compact Tower: Damage taken is reduced by 50% (indicated with bricks particles falling off), unless the damage is enough to kill.
Queen Royale Arcane Staff: A magical staff adorned with gold and arcane crystal on its end, allowing its user to perform several costly mobility magic with ease. This staff radiates an energy that also increased allies attack speed and slight healing. Only few of these staff are recorded and only several royalties have them. Depending on their position, the form and power of the staff changes accordingly.

Queen Execution Handaxe: A modified axe shaped similar to a guillotine edge due to its square shape. It is used mostly to execute her fallen enemies.

Checkmate: Ability with 10 seconds cooldown to instantly execute enemy within melee range during her attack that falls below a critical health threshold. The threshold scales based on the target’s unit cost, making higher-cost units slightly more vulnerable to her finishing strike. Instantly kills enemies below 15% of max HP. For every 100 unit cost, the threshold increases by +1% (up to a max of 30%).

Gambit Carry: A strategic but risky passive to locks all allied units within radius to move alongside with. With her swift movement, she circles around enemies, allowing slower melee units engage effectively.
Winged Hussar Hussar Lance: A long lanced with flag on its end, covering large range.
Hunter Knight Gunaxe: A twin-barrel gunpowder musket fused to a brutal axe head. Recoil fractures bone, misfires maim the careless, and only those who surrender finesse can wield it as an extension of their own flesh.

Wolfstrade Stance: A combat state born of starvation and surrender. The user discards restraint, pride, and defense, striking with desperate precision and relentless momentum, as if every breath is borrowed.
Catacomb Archbishop Staff of Crypt: Upon defeating the Lich, the King gave its staff to his trusted archbishop to make sure undead power no longer goes to the wrong person, with it comes great power that has been succumbed by this old archbishop, granting him his eternal duty. Upon casting, summons 3 diagonal placed phantom that orbits him, if enemy got close to one of the phantoms, the caster can turn the passive phantom into aggressive.

Tomb of Hero: Ability to summons a colossal, dungeon-like monument shaped from the memory of a renowned hero party. Those trapped within face not only its walls, but the echoes of the heroes who once claimed victory here. The tomb endures until its leader defeated or until the echo itself grows quiet after a while once more.
- Warden: A fortress of flesh and iron. A defensive bulwark who endured sieges by eating whatever remained. He still devours endlessly, as if starvation might return.
Black Knight: A duelist obsessed with single combat. Specializes in disorientation and pressure. Once known for his mastery of games of cards, as such he never forgave a cheat, and never forgot a debt
- Butcher: Rapid, brutal strikes with dependable damage, but slow repositioning. The party’s rationer. His preserved meats kept them alive longer than they should have been.
- Witch: A versatile area controller with wide influence over the battlefield. She served as navigator, infamously unreliable one. Claims usual path does not made a journey, but wrong paths made for longer stories, unfortunately, longer stories tends to fall deep down the rabbit hole.
- Stalker: Extremely fast and fragile. A relentless skirmisher. Spoke endlessly of old poets, politics, and moral theory, once at the worst possible time near a worst possible person.
- Jailer: A ranged fighter who drags enemies into punishing close combat. Once a mercenary, grim and withdrawn. As the eldest, he assumed command when no one else would, and bore the consequences.
Subjugator Subjugation Sword: A terrifying blood imbued sword starved for subjugation, the edge of this sword have a hard time letting go of its tyrant's victim.

Subjugated Titan Shield: A glowing shield patterned of a spiteful face mark, it absorbs impact of projectiles and heals the user 50% of the damage.

Brutal Parry: A powerful counter to melee enemy attack, greatly reduce current attack cooldown.
Militum Ex Deus Templar Metal Lance & Templar Metal Sword: Unknown metal material and forger, very heavy and condensed, yet somehow on the hand of the blessed, holding it felt light and flows effortlessly.

War Dynamic Movement: A mobility passive causing him to move frantically during battle, making unpredictable move set hard for enemies to precisely hit him.

After Image: An imbued momentum and vibration around its bodies that harm anyone unfortunate enough to touch.