Details
Updated 2 weeks agoDetails
This page here are dedicated for more information for each unit that doesn't included in description to minimize views.
Appearance + Notes
Unit | Description |
---|---|
Johnny Dawnedson | Enshrouded in shadow, unclear facial figure, muscular and stern, pastor gown that is stretched downward, slightly taller, and head hunched downward a little. Seems like he enjoys the battle, especially if it is against demons. |
Omni-Man | An adult buff man with moustache and father facial, wearing a superhero red and white suit of Omniman logo. Secretly has a cake that is for once NOT a lie. |
Gore Guild | (Eliyah): A tall dark demi-human with tired, bagged, non blinking eye. Wears a weathered lumberjack outfit. Coffee are too excessive for you dude. (Bunyun 16): A slender pale bunny-humanoid, with dark red iris and glowing red eye. Wears a straitjacket-agent uniform. She was once an experiment lab bunny, poor girl. |
Nyan-chan | Antho-human unit, dressed with uniform similar to digital scout, pale cat with team-colored neon facial on monitor. The face is like VR with animated cutesies cat eye that looks sideway. Zeinnoke HOLY SH#T WHY IS HER ACTUAL LORE SO FRICKIN TRAGIC MAN ;-; |
Arsenico | A living corpse with 6 glowing green eyes, wrapped with mummy, dark coloured hooding with team color cloth. Several bug also spews spores fog ocassionally. All that I can say is that this guy is breaking... bad. |
Ingame Capabilities
Attacks
Unit | Description |
---|---|
Johnny Dawnedson | Dual Binding Jagged Combat Knife: Very fast attack speed knife that allows any enemy hit to be permanently bind to knife until death. |
Omni-Man | Supersonic Fist: Attack dealing constant powerful punch with high knock back. |
Gore Guild | (Eliyah): Lumberjack Chainsaw: An automated mechanical rusted chainsaw, unstable and lightweight, can rapture prey to pieces. (Bunyun 16): Palerite Blade: Blade made of palerite, phantom-like, easy to hide and carry. Target hit would be marked with Bunmark. |
Nyan-chan | Cwitical Cattack: 2 karambit knife appendage, dealing high damage, it leaves a few delayed trail of explosion along the swing trajectory. |
Arsenico | Hiveflail: A poisonous mutated hive-bug connected to some sort of staff, making it a flail. Any hit causes a chemical explosion of Purple Doomspores. |
Abilities
Unit | Description |
---|---|
Johnny Dawnedson | Restriction: Low cooldown ability that if target is near, if targeted enemy on sight would dare move too fast, instantly dash towards location, instantly binding target to both knife, dealing 500 damage at minimum or 25% of max health damage, target bind would undergo 75% movement reduction. |
Omni-Man | Airborne Uppercut: Low cooldown, lift target upward very high and dealing 150 damage with an AoE explosion. Knockout Punch: Very low cooldown, instantly strike towards enemy if near, striking an AoE punch. |
Gore Guild | (Eliyah): Breakthrough: Low cooldown ability to tackle enemies, dealing some damage and knockback. (Bunyun 16): Infiltrate: Low cooldown ability to constantly run in specific direction, making quick movement to close gap. |
Nyan-chan | Zoomies: Very low cooldown, dashes towards enemies, could even perform double jump, or move diagonally. Woomies: Medium cooldown, allows trippled enhancing of current velocity. |
Arsenico | Condensed Spewspit: Long cooldown with high range, charges up and spews a highly acidic and poisonous attack that goes fast straight forward, dealing high damage, while also causing Green Strychnine poison effect. Dispersing Dodge: Medium cooldown, evade close-range attacks or projectile by transforming into poisonous Yellow Paralipowder powders. |
Passive
Unit | Description |
---|---|
Johnny Dawnedson | Tempered Dawn: The lesser the health, more damage reduction, body darkened. Upon reaching 25% health, then also have 75% chance to completely negate damage entirely. Passive is active unless the damage taken is lethal enough to kill. |
Omni-Man | Dynamic Flight: Constant flight capability, circling enemies in air. |
Gore Guild | Teardown: Upon hitting enemy, deal extra damage depending on current body speed, which causes a blood splotch to appear. |
Nyan-chan | BEEG Serval Stretch: Unit can stretch a bit more beyond normal limit, giving more flexibility. Purrfect Pawwages: A lightweight drone with laser machine blaster, it continuously disperse barrages of deadly lasers. They are controlled by little cat in a cardboard box which obviously not a human previously. Meowrsenal: Constantly spawns "Heat seeking G4TO Missiles" (10 missiles, Cat Themed), low damage and AoE but homes in. |
Arsenico | Radioactive Toxicity: Continuously deals Green Strychnine poisons to all nearby enemies in small range. |
Effect
This mod contains 5 effects that each dealt unique debuff.
- Rapture: Deal damage overtime, negate any healing taken. 5 seconds duration.
- Bunmark: Damage dealt during effect would be doubled. 10 seconds duration.
- Green Strychnine: Deal low damage overtime, unit muscles become stiff. 5 seconds duration.
- Yellow Paralipowder: Deal low damage but enemy will be laying down and stays in place. 8 seconds duration.
- Purple Doomspores: The most potent poison, dealing medium damage overtime and causes unit to attack their own teammates. 5 seconds duration.
Usage
Each classes although powerful belong to each of their own classes, this was made during planning to make sure each unit doesnt feel to similar with each other:
Unit | Class | Strength |
---|---|---|
Johnny Dawnedson | Heavy Tank Melee | Binding |
Omni-Man | Flight Knockback | Airbourne Specialty |
Gore Guild | Chaser Damage Dealer | Health Debuff |
Nyan-chan | Noise-Poke Artillery | Range Versatility |
Arsenico | DPS Glass Cannon | Hybrid Areal Effect |
Music Inspiration
Now these are not music that is part of the suggestion but I think their theme match each of their own during implementation, this is just for information purpose and for notice, I did not create any of the song.
Why So Weak?
You might wonder why these characters aren’t as powerful as in their original lore or shows. The answer is simple: I had to water them down. Having all five at full strength would break the game completely. Here’s why:
- Johnny Dawnedson: A Demon Genocider, a mad pastor who denounces the wicked and tears through demon flesh as if it were routine. He is one of the rare mortals with absolute control over the abyss and darkness itself—so much so that even hell trembles when he preaches. His faith, twisted to its extreme, fuels an unrelenting wrath against demonkind.
- Gore Guild: This group combines the strength of ten warriors, each focused on devastating damage and brutal self-healing. Eliyah’s iconic chainsaw wasn’t even his original weapon—it was a mechanical piston-axe, capable of cleaving a tower in a single swing. Facing them at full power would be like running headfirst into a starving predator.
- Omniman: Do I even need to explain? He casually flies through people in Mortal Kombat and is near-indestructible in his series. He is the man.
- Nyan-Chan: Zeinnoke, I know you love PvP, but a black-hole-powered bio-machine with near-hyperspeed movement (fast enough to orbit the Milky Way in 0.021 attoseconds) and pinpoint accuracy is not fair play. Even Super Peasant would flee if this thing existed in-game.
- Arsenico: The most balanced of the bunch. Some of his abilities have been filtered and adjusted, but most remain close to plausible in-game mechanics—dangerous, but not outright broken.