Technical Ability
Updated a month ago⚙️ Technical Abilities
📚 Miscellaneous
Item | Function |
---|---|
NullifyAllDelay | Removes all delays from ability triggers (sets to 0 ). |
KeepNormalUnitColorInstance | Prevents external effects from changing the unit's default color. |
AbilityRemoveSound | Removes all Play Sound and Audio Source components from abilities. |
TornadoDisables | Disables any active tornado events. |
HideAbilityModel | Hides visual models connected to certain abilities. |
NoFallDamage | Removes all fall damage for the unit. |
StandStill | Makes the unit stay in place without moving. |
WeaponSwapWhenBelowHalf | Swaps from right to left weapon when unit health is below 50%. |
WeaponSwapWhenTargetDistance | Swaps to the left weapon when the enemy is nearby. |
NeverShowHealthBar | Hides the health bar from the unit entirely. |
MovementComponentConfusedMovement | Changes the unit movement component to Confused |
MovementComponentFleeDistance | Changes the unit movement component to Flee On Distance |
MovementComponentKeepPreferredDistance | Changes the unit movement component to Keep Preferred Distance |
MovementComponentKeepRangedDistance | Changes the unit movement component to Keep Ranged Distance |
MovementComponentNeverStopRunning | Changes the unit movement component to Never Stop Running |
🔁 Rider, Transform & Spawning Abilities
Item | Function |
---|---|
UnbindVehicleHealth | Vehicle no longer dies when the rider dies. |
UnbindRiderHealth | Rider no longer dies when the vehicle dies. |
BindVehicleHealth | Vehicle dies when the rider dies. |
BindRiderHealth | Rider dies when the vehicle dies. |
FusionWithRider | Instantly fuses the unit with its rider. |
AlwaysTransferHP | Transfers current HP to spawned or transformed units. |
TransformToRiderChronoCondition | Transforms into the rider under Chronomancer-style conditions. |
TransformToRiderDarkKingCondition | Transforms under Dark King-style conditions. |
🧠 Adaptive Abilities (Projectile-Based)
Item | Function |
---|---|
AdaptivePirateQueenThrow | Uses Pirate Queen’s projectile pattern based on the unit’s current projectiles. |
AdaptiveSenseiBurstThrow | Uses Sensei’s rapid burst pattern with the unit’s projectiles. |
AdaptiveOrbCasting | Mimics Celestial Aegis’s orb casting using unit’s projectiles. |
AdaptiveSwordCasting | Mimics Swordcaster’s projectile casting with unit’s projectiles. |
AdaptiveArrowVolley | Creates an Arrow Volley using whatever projectiles the unit throws. |
🥊 Melee Behavior Enhancements
Item | Function |
---|---|
MeleeHitFaster | Reduces cooldown on melee weapons after successful hits. |
MeleeAddStick | Causes melee hits to make enemies stick to the weapon. |
MeleeAddDisarm | Makes melee weapons disarm enemies on hit. |
MeleeAddBlink | Grants melee weapons teleportation (blink) on attack. |
🏹 Ranged Behavior Enhancements
Item | Function |
---|---|
SetProjHoming | Makes projectiles and spawned objects automatically home in on targets when available. |
🛠️ Utility Modifiers
Item | Function |
---|---|
DisableUnitOutline | Removes visual outlines around the unit. |
UnitTargetSelf | Makes the unit target itself. Useful for self-buffs or effects. |
UnitDisableFriendlyFire | Prevents friendly fire from SpawnObject, projectiles, and weapon collisions. |