Technical Ability
Updated 4 months ago⚙️ Technical Abilities
📚 Miscellaneous
| Item | Function |
|---|---|
| NullifyAllDelay | Removes all delays from ability triggers (sets to 0). |
| KeepNormalUnitColorInstance | Prevents external effects from changing the unit's default color. |
| AbilityRemoveSound | Removes all Play Sound and Audio Source components from abilities. |
| TornadoDisables | Disables any active tornado events. |
| HideAbilityModel | Hides visual models connected to certain abilities. |
| NoFallDamage | Removes all fall damage for the unit. |
| StandStill | Makes the unit stay in place without moving. |
| WeaponSwapWhenBelowHalf | Swaps from right to left weapon when unit health is below 50%. |
| WeaponSwapWhenTargetDistance | Swaps to the left weapon when the enemy is nearby. |
| NeverShowHealthBar | Hides the health bar from the unit entirely. |
| MovementComponentConfusedMovement | Changes the unit movement component to Confused |
| MovementComponentFleeDistance | Changes the unit movement component to Flee On Distance |
| MovementComponentKeepPreferredDistance | Changes the unit movement component to Keep Preferred Distance |
| MovementComponentKeepRangedDistance | Changes the unit movement component to Keep Ranged Distance |
| MovementComponentNeverStopRunning | Changes the unit movement component to Never Stop Running |
🔁 Rider, Transform & Spawning Abilities
| Item | Function |
|---|---|
| UnbindVehicleHealth | Vehicle no longer dies when the rider dies. |
| UnbindRiderHealth | Rider no longer dies when the vehicle dies. |
| BindVehicleHealth | Vehicle dies when the rider dies. |
| BindRiderHealth | Rider dies when the vehicle dies. |
| FusionWithRider | Instantly fuses the unit with its rider. |
| AlwaysTransferHP | Transfers current HP to spawned or transformed units. |
| TransformToRiderChronoCondition | Transforms into the rider under Chronomancer-style conditions. |
| TransformToRiderDarkKingCondition | Transforms under Dark King-style conditions. |
🧠 Adaptive Abilities (Projectile-Based)
| Item | Function |
|---|---|
| AdaptivePirateQueenThrow | Uses Pirate Queen’s projectile pattern based on the unit’s current projectiles. |
| AdaptiveSenseiBurstThrow | Uses Sensei’s rapid burst pattern with the unit’s projectiles. |
| AdaptiveOrbCasting | Mimics Celestial Aegis’s orb casting using unit’s projectiles. |
| AdaptiveSwordCasting | Mimics Swordcaster’s projectile casting with unit’s projectiles. |
| AdaptiveArrowVolley | Creates an Arrow Volley using whatever projectiles the unit throws. |
🥊 Melee Behavior Enhancements
| Item | Function |
|---|---|
| MeleeHitFaster | Reduces cooldown on melee weapons after successful hits. |
| MeleeAddStick | Causes melee hits to make enemies stick to the weapon. |
| MeleeAddDisarm | Makes melee weapons disarm enemies on hit. |
| MeleeAddBlink | Grants melee weapons teleportation (blink) on attack. |
🏹 Ranged Behavior Enhancements
| Item | Function |
|---|---|
| SetProjHoming | Makes projectiles and spawned objects automatically home in on targets when available. |
🛠️ Utility Modifiers
| Item | Function |
|---|---|
| MakeBaseHaveProp | Enables props for unit bases that doesn't have props compat. This is required for prop to appear properly. Might not work on few unit bases. |
| DisableUnitOutline | Removes visual outlines around the unit. |
| UnitTargetSelf | Makes the unit target itself. Useful for self-buffs or effects. |
| UnitDisableFriendlyFire | Prevents friendly fire from SpawnObject, projectiles, and weapon collisions. |