Technical Ability

Updated a month ago

Technical Ability

Items Function
SetProjHoming Change projectiles and spawned object to auto targets and homes in on target when exist.
UnbindVehicleHealth Change so vehicle won't die when rider die.
UnbindRiderHealth Change so rider won't die when vehicle die.
BindVehicleHealth Change so vehicle die when rider die.
BindRiderHealth Change so rider die when vehicle die.
SummonRider Delete rider and then summon it every 5 seconds.
NullifyAllDelay Set all delayed events to 0.
KeepNormalUnitColorInstance Removes all unit color coloration instance from external effects.
AbilityRemoveSound Remove Play Sound Effect and Audio Source from all abilities.
TransformAddDelay Add 1 second delay to all transformation (or unit spawned component), this item can be stacked.
DoublesMeleeKnockback Doubles the melee hit knockback shake.
HalvesMeleeKnockback Reduces the melee hit knockback by half.
DoublesMeleeScreenshake Doubles the melee hit screen shake.
HalvesMeleeScreenshake Reduces the melee hit screen shake by half.
DoublesProjectileScale Doubles the projectile scale.
HalvesProjectileScale Reduces the projectile scale by half.
NulifyWeaponRecoil Sets the range weapon recoil to 0.
DoublesWeaponRecoil Doubles the range weapon recoil.
HalvesWeaponRecoil Reduces the range weapon recoil by half.
NulifyWeaponSwingforce Sets the melee swing force to 0.
DoublesWeaponSwingforce Doubles the melee swing force.
HalvesWeaponSwingforce Reduces the melee swing force by half.
NulifyRightHand Disables right arm and elbow.
NulifyLeftHand Disables left arm and elbow.
NulifyHead Disables head.
TornadoDisables Disables tornado event.
DoublesUnitSpawning Doubles spawning or transformations spawns.
HideAbilityModel Hides some abilities models that is connected to the unit.
HalvesProjectiles Reduces the amount of projectile shot by half.
MultiplyProjectiles Multiplies the amount of projectile shot by 2.
NoFallDamage Removes unit fall damage.
StandStill Turns unit to stand in one place.
FusionWithRider Instantly fused into one with the rider.
WeaponDoubledRange Doubles all weapons range.
WeaponHalvedRange Reduces all weapons range by half.
MeleeAddDash Make every melee weapon currently used by the units to dash upon swing in enemy direction.
MeleeAddDissarm Make every melee weapon currently used by the units to disarm enemies on hit.
MeleeAddBlink Make every melee weapon currently had by the units have blink teleportation.
WeaponSwapWhenBelowHalf Make the unit able to swap the current right weapon to the left weapon when the current health is below 50% of max health.
WeaponSwapWhenTargetDistance Make the unit able to swap the current right weapon to the left weapon when the target is close.
AlwaysTansferHP Make all Unit Spawning component transfers current unit health to the unit spawned. (also affects transformation)
NeverShowHealthBar Changes unit to not show the health bar at all.
TransformToRiderWhenDies Make the base unit transform into the Rider unit when the dies.
TransformToRiderWhenTargetFarCondition Make the base unit transform into the Rider unit when the enemy target is far.
TransformToRiderWhenTargetCloseCondition Make the base unit transform into the Rider unit when the enemy target is close.
TransformToRider10SecondsCondition Make the base unit transform into the Rider unit within 10 seconds.
TransformToRiderChronoCondition Make the base unit transform into the Rider unit with Chronomancer's condition.
TransformToRiderDarkKingCondition Make the base unit transform into the Rider unit with the Dark King's condition.
TransformToRiderWhenHealthHalfCondition Make the base unit transform into the Rider unit when health reaches 50% of max health.
TransformToRiderWhenHealthQuarterCondition Make the base unit transform into the Rider unit when health reaches 25% of max health.
AdaptivePirateQueenThrow Pirate Queen's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles).
AdaptiveSenseiBurstThrow Sensei's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles).
AdaptiveOrbCasting Celestial Aegis's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles).
AdaptiveSwordCasting Swordcaster's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles).
MultiplyRangedDelay Multiply Ranged weapon delay.
HalvesRangedDelay Halves Ranged weapon delay.
MeleeHitFaster Make all melee weapon cooldown goes faster when successfully hit an enemy.
MeleeAddStick Make all melee weapon set units sticks to weapon point on hit.