Technical Ability

Updated a month ago

⚙️ Technical Abilities

📚 Miscellaneous

Item Function
NullifyAllDelay Removes all delays from ability triggers (sets to 0).
KeepNormalUnitColorInstance Prevents external effects from changing the unit's default color.
AbilityRemoveSound Removes all Play Sound and Audio Source components from abilities.
TornadoDisables Disables any active tornado events.
HideAbilityModel Hides visual models connected to certain abilities.
NoFallDamage Removes all fall damage for the unit.
StandStill Makes the unit stay in place without moving.
WeaponSwapWhenBelowHalf Swaps from right to left weapon when unit health is below 50%.
WeaponSwapWhenTargetDistance Swaps to the left weapon when the enemy is nearby.
NeverShowHealthBar Hides the health bar from the unit entirely.
MovementComponentConfusedMovement Changes the unit movement component to Confused
MovementComponentFleeDistance Changes the unit movement component to Flee On Distance
MovementComponentKeepPreferredDistance Changes the unit movement component to Keep Preferred Distance
MovementComponentKeepRangedDistance Changes the unit movement component to Keep Ranged Distance
MovementComponentNeverStopRunning Changes the unit movement component to Never Stop Running

🔁 Rider, Transform & Spawning Abilities

Item Function
UnbindVehicleHealth Vehicle no longer dies when the rider dies.
UnbindRiderHealth Rider no longer dies when the vehicle dies.
BindVehicleHealth Vehicle dies when the rider dies.
BindRiderHealth Rider dies when the vehicle dies.
FusionWithRider Instantly fuses the unit with its rider.
AlwaysTransferHP Transfers current HP to spawned or transformed units.
TransformToRiderChronoCondition Transforms into the rider under Chronomancer-style conditions.
TransformToRiderDarkKingCondition Transforms under Dark King-style conditions.

🧠 Adaptive Abilities (Projectile-Based)

Item Function
AdaptivePirateQueenThrow Uses Pirate Queen’s projectile pattern based on the unit’s current projectiles.
AdaptiveSenseiBurstThrow Uses Sensei’s rapid burst pattern with the unit’s projectiles.
AdaptiveOrbCasting Mimics Celestial Aegis’s orb casting using unit’s projectiles.
AdaptiveSwordCasting Mimics Swordcaster’s projectile casting with unit’s projectiles.
AdaptiveArrowVolley Creates an Arrow Volley using whatever projectiles the unit throws.

🥊 Melee Behavior Enhancements

Item Function
MeleeHitFaster Reduces cooldown on melee weapons after successful hits.
MeleeAddStick Causes melee hits to make enemies stick to the weapon.
MeleeAddDisarm Makes melee weapons disarm enemies on hit.
MeleeAddBlink Grants melee weapons teleportation (blink) on attack.

🏹 Ranged Behavior Enhancements

Item Function
SetProjHoming Makes projectiles and spawned objects automatically home in on targets when available.

🛠️ Utility Modifiers

Item Function
DisableUnitOutline Removes visual outlines around the unit.
UnitTargetSelf Makes the unit target itself. Useful for self-buffs or effects.
UnitDisableFriendlyFire Prevents friendly fire from SpawnObject, projectiles, and weapon collisions.