DoublesMeleeKnockback |
Doubles the melee hit knockback shake. |
HalvesMeleeKnockback |
Reduces the melee hit knockback by half. |
DoublesMeleeScreenshake |
Doubles the melee hit screen shake. |
HalvesMeleeScreenshake |
Reduces the melee hit screen shake by half. |
DoublesProjectileScale |
Doubles the projectile scale. |
HalvesProjectileScale |
Reduces the projectile scale by half. |
NulifyWeaponRecoil |
Sets the range weapon recoil to 0. |
DoublesWeaponRecoil |
Doubles the range weapon recoil. |
HalvesWeaponRecoil |
Reduces the range weapon recoil by half. |
NulifyWeaponSwingforce |
Sets the melee swing force to 0. |
DoublesWeaponSwingforce |
Doubles the melee swing force. |
HalvesWeaponSwingforce |
Reduces the melee swing force by half. |
NulifyRightHand |
Disables right arm and elbow. |
NulifyLeftHand |
Disables left arm and elbow. |
NulifyHead |
Disables head. |
TornadoDisables |
Disables tornado event. |
DupesRiderToRider |
Doubles spawning or transformations spawns. |
HideAbilityModel |
Hides some abilities models that is connected to the unit. |
HalvesProjectiles |
Reduces the amount of projectile shot by half. |
MultiplyProjectiles |
Multiplies the amount of projectile shot by 2. |
NoFallDamage |
Removes unit fall damage. |
StandStill |
Turns unit to stand in one place. |
FusionWithRider |
Instantly fused into one with the rider. |
WeaponDoubledRange |
Doubles all weapons range. |
WeaponHalvedRange |
Reduces all weapons range by half. |
MeleeAddDash |
Make every melee weapon currently used by the units to dash upon swing in enemy direction. |
MeleeAddDissarm |
Make every melee weapon currently used by the units to disarm enemies on hit. |
MeleeAddBlink |
Make every melee weapon currently had by the units have blink teleportation. |
WeaponSwapWhenBelowHalf |
Make the unit able to swap the current right weapon to the left weapon when the current health is below 50% of max health. |
WeaponSwapWhenTargetDistance |
Make the unit able to swap the current right weapon to the left weapon when the target is close. |
AlwaysTansferHP |
Make all Unit Spawning component transfers current unit health to the unit spawned. (also affects transformation) |
NeverShowHealthBar |
Changes unit to not show the health bar at all. |
TransformToRiderWhenDies |
Make the base unit transform into the Rider unit when the dies. |
TransformToRiderWhenTargetFarCondition |
Make the base unit transform into the Rider unit when the enemy target is far. |
TransformToRiderWhenTargetCloseCondition |
Make the base unit transform into the Rider unit when the enemy target is close. |
TransformToRider10SecondsCondition |
Make the base unit transform into the Rider unit within 10 seconds. |
TransformToRiderChronoCondition |
Make the base unit transform into the Rider unit with Chronomancer's condition. |
TransformToRiderDarkKingCondition |
Make the base unit transform into the Rider unit with the Dark King's condition. |
TransformToRiderWhenHealthHalfCondition |
Make the base unit transform into the Rider unit when health reaches 50% of max health. |
TransformToRiderWhenHealthQuarterCondition |
Make the base unit transform into the Rider unit when health reaches 25% of max health. |
AdaptivePirateQueenThrow |
Pirate Queen's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles). |
AdaptiveSenseiBurstThrow |
Sensei's projectile ability but based on the projectile unit throws (random chances for each projectile if it has several different projectiles). |