Left Weapon

Updated 3 weeks ago

Left Weapon

Items Function
WeaponPlaceholderBoxLeft Add a box that is connected to the left weapon, this item will also adds additional collision that follow the size of the box. The box can also be colored, scaled, and changed position.
SmartWeaponScalingLeft Scale the left weapon accordingly, to set this up, change the scale for it.
RemoveLeftWParticles Removes Left weapons particle.
RemoveLeftWProj Removes Left weapons projectile.
SmartWeaponWeightingLeft Set Mass, Drag and Angular Drag for Left weapon, to set this up, change the scale for it. (X=Mass, Y=Drag, Z=Angular Drag)
WeaponHoldingUpRotationLeft Set Left Weapon Holding Up Rotation, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
WeaponHoldingForwardRotationLeft Set Left Weapon Holding Forward Rotation, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
WeaponHoldingRelativePositionLeft Set Left Weapon Holding Relative Position, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
SmartLeftMagSet Affects Left Ranged Weapon that uses mag as component, to set this up, change the scale for it. (X=MagSize, Y=MagReloadTime, Z=ProjectilePerFrame(the amount of projectile in a single shooting))
SmartLeftRangedSet Affects Left Ranged Weapon, to set this up, change the scale for it. (X=Force, Y=Cooldown, Z=Spread)
SmartLeftMeleeSet Affects Left Melee Weapon, to set this up, change the scale for it. (X=Damage, Y=Cooldown, Z=SwingForce)
SmartProjSetLeft Affects Left Ranged Projectile, to set this up, change the scale for it. (X=Force, Y=VelocityMultiplier, Z=Damage)