Right Weapon

Updated 3 weeks ago

Right Weapon

Items Function
WeaponPlaceholderBoxRight Add a box that is connected to the right weapon, this item will also adds additional collision that follow the size of the box. The box can also be colored, scaled, and changed position.
SmartWeaponScalingRight Scale the right weapon accordingly, to set this up, change the scale for it.
RemoveRightWParticles Removes Right weapons particle.
RemoveRightWProj Removes Right weapons projectile.
SmartWeaponWeightingRight Set Mass, Drag and Angular Drag for Right weapon, to set this up, change the scale for it. (X=Mass, Y=Drag, Z=Angular Drag)
WeaponHoldingUpRotationRight Set Right Weapon Holding Up Rotation, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
WeaponHoldingForwardRotationRight Set Right Weapon Holding Forward Rotation, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
WeaponHoldingRelativePositionRight Set Right Weapon Holding Relative Position, to set this up, change the scale for it. (X, Y, Z) (Warning, the scaling is minimized, so 1 can be equal to 90 degree, try experimenting with it until you find correct usage slowly)
SmartRightMagSet Affects Right Ranged Weapon that uses mag as component, to set this up, change the scale for it. (X=MagSize, Y=MagReloadTime, Z=ProjectilePerFrame(the amount of projectile in a single shooting))
SmartRightRangedSet Affects Right Ranged Weapon, to set this up, change the scale for it. (X=Force, Y=Cooldown, Z=Spread)
SmartRightMeleeSet Affects Right Melee Weapon, to set this up, change the scale for it. (X=Damage, Y=Cooldown, Z=SwingForce)
SmartProjSetRight Affects Right Ranged Projectile, to set this up, change the scale for it. (X=Force, Y=VelocityMultiplier, Z=Damage)