Custom
Updated 3 weeks agoCustom
Items | Function |
---|---|
RigScale{RigType} | Affects the scale of a specific unit body parts, to set it, change the scale of the item. |
SmartOnHitEffect | Affects all Collision in the unit, also affects projectile and adds in the same parent, to set it, change the scale of the item. (X=EffectIndex, Y=ExplosionScaleMultiplier, Z=AmountToSpawn) Available effects index: Effect Indexes. |
ColorableProjModel | Customize the models (Mesh and Skinned Mesh renderer) material to all ranged projectiles (also spawned object). |
ColorableProjParticle | Customize the trails (or all particles) material to all ranged projectiles (also spawned object). |
MeleeTrailLeft | Add a customizable trail to the melee weapon on the left hand. |
MeleeTrailRight | Add a customizable trail to the melee weapon on the right hand. |
AlwaysOpenedEyes | Make eyes keep open. |
SkinChanges | Changes the skin to a few unit bases, as long as they tag their model to "UnitBase". |
ForceSkinChange | Changes the skin to a few unit bases based on rendering component and its incompetency of parents being item. |
AddPlaceholderBox{PropsPlacement} | Adds a colorable prop box that is positioned on center. Useful to fill a gap or add a detail other prop cannot do. |
ForcePointAddReaperScytheEffect | Add a reaper scythe trail effect on every force point. This item can be colorable and resized. |