Technical Props
Updated a month agoπ§ Technical Props
Item | Function |
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SmartUnitRigidbodyLimiter | Limits a Rigidbody's movability. π§ Set via scale: X = Max Velocity , Y = Max Angular Velocity |
SmartUnitRigidbody | Affects all Rigidbody components in the unit. π§ Set via scale: X = Mass , Y = Drag , Z = Angular Drag |
BodyPartScale{RigType} | Scales specific rig of the unit. π§ Set via scale |
RigScale{RigType} | Scales specific body parts of the unit. π§ Set via scale |
SmartOnHitEffectAll | Applies hit effects to all unit collisions and projectiles in the same parent. π§ Scale: X = Effect Index , Y = Explosion Scale , Z = Spawn Amount π§ Position: X = Delay , Y = Damage Multiplier , Z = Random Offset Effect Indexes |
SmartOnHitEffectWeapon | Like SmartOnHitEffectAll , but for weapons only. |
SmartOnHitEffectProj | Like SmartOnHitEffectAll , but for projectiles only. This item ignores the position modification. |
ColorableProjModel | Changes material of all ranged projectile models (mesh + skinned mesh). |
ColorableProjParticle | Changes material of trails/particles for ranged projectiles. |
MeleeTrailLeft / MeleeTrailRight | Adds customizable trails to the left/right melee weapon. |
AlwaysOpenedEyes | Keeps unitβs eyes always open. |
SkinChanges | Changes skin of unit bases tagged as "UnitBase" . |
ForceSkinChange | Forces a skin change on units using rendering component, regardless of item hierarchy. |
AddPlaceholder{MeshShape}{PropsPlacement} | Adds a colorable mesh with 3 different shape at center, useful for props or gap-filling. |
ForcePointAddReaperScytheEffect | Adds a resizeable, colorable scythe trail to all force points. |
SmartConditionalEventManager | Adds conditions to abilities. π§ Scale: X = Cooldown , Y = Min Distance , Z = Max Distance |
SmartMeleeAddDash | Makes melee weapons dash toward enemies during swings. π§ Scale: X = Force Multiplier , Y = Delay , Z = Swing Range Multiplier |
SmartSummonRider | Duplicates and summons rider. π§ Scale: X = Amount , Y = Expiration Time (0 = infinite) , Z = Interval (0 = once) |
SmartMovingProp | Moves/rotates props based on model direction. π§ Scale: X = Object Index , Y = Speed , Z = Move After Death (0 = false, 1 = true) π Uses Euler angles |
SmartHealingItem | Heals units in custom ways. π§ Scale: X = Heal Amount , Y = Rate , Z = Type Healing Types |
SmartUnitDupe | Repeatedly spawns copies of the unit. π§ Scale: X = Amount , Y = Expiration Time (0 = infinite) , Z = Interval |
SmartMeleeKnockback | Increases knockback effects of melee hits. π§ Scale: X = Impact Force Multiplier , Y = Knockback Multiplier , Z = Enemy Mass Power |
SmartProjectileScaling | Multiplies all projectile scale depending on the scale set on the prop. π§ Set via scale |
SmartRangeDistance | Modifies the range of which unit attacks with weapon or walking towards target. π§ Scale: X = Unit Attack Distance , Y = Weapon Distance , Z = Always Attack (0 = false, 1 = true) |
SmartUnitVocalManager SmartUnitWeaponSoundManager SmartSFXManager |
Changed all sounds affected for each type π§ Scale: X = Pitch , Y = Volume , Z = Category Index π§ Position: X = Effect Index Category and Effect Index |
MoreRider | Duplicates current rider and add to mount. π§ Position defines the mount offset. |
SmartTransformationAmount | Changes the amount of transformation units. π§ Scale: X = Unit Amount |
βοΈ Technical Transformations
Item | Function |
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SmartConnectedTransform | A smart item that allows when units transform in this condition, the other teammates unit with this ability would also transform. The target transformation unit is from the rider. The transformation smoke is also colorable. π§ Scale: X = Delay , Y = Distance to Target , Z = Damage Required |
SmartTransformToRider | Transform into rider. The transformation smoke is also colorable. π§ Scale: X = Delay , Y = On Death (0 = false, 1 = true) , Z = Damage Required π§ Position: X = Health Below Percentage (0 = disabled, 0.5 is 50%, 1 is 100%) , Y = Min Distance to Target , Z = Max Distance to Target |
π‘οΈ Weapon Modifiers
Item | Function |
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WeaponPlaceholder{MeshShape}{WeaponSide} | Adds a scalable, positionable, colorable shapes to the weapon. |
SmartWeaponScaling{WeaponSide} | Scales the weapon. π§ Set via scale |
Remove{WeaponSide}WParticles | Removes all particles from the weapon. |
SmartWeaponWeighting{WeaponSide} | Adjusts mass and drag. π§ X = Mass , Y = Drag , Z = Angular Drag |
WeaponHoldingUpRotation{WeaponSide} WeaponHoldingForwardRotation{WeaponSide} WeaponHoldingRelativePosition{WeaponSide} |
Adjusts weapons rotation or position. β οΈ 1 unit β 90Β° β test incrementally. |
SmartWeaponHoldable{WeaponSide} | Adjusts joint and hold behavior. π§ X = Proportional Force , Y = Angular Drive , Z = Limit |
Smart{WeaponSide}MagSet | Modifies ranged weapon mag stats. π§ X = Mag Size , Y = Reload Time , Z = Projectiles/Shot |
Smart{WeaponSide}RangedSet | Modifies ranged weapon behavior. π§ Scale: X = Force , Y = Cooldown , Z = Spread π§ Position: X = Recoil , Y = Proj Amount , Z = Delay |
Smart{WeaponSide}MeleeSet | Modifies melee stats. π§ Scale: X = Damage Multiplier , Y = Cooldown Multiplier , Z = Swing Force Multiplier π§ Position: X = Screenshake Multiplier , Y = Parry Power Required , Z = Self Damage Multiplier |
SmartProjSet{WeaponSide} | Modifies projectile behavior. π§ Scale: X = Force , Y = Velocity , Z = Damage π§ Position: X = Block Power , Y = Hit Limit , Z = Screenshake |