Decompiled source of WinterFest v1.0.5
Winterfest.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DM; using HarmonyLib; using Landfall.TABS; using Landfall.TABS.AI.Components.Modifiers; using Landfall.TABS.AI.Systems; using Landfall.TABS.GameState; using Landfall.TABS.UnitEditor; using SLMA; using TFBGames; using Unity.Entities; using UnityEngine; using UnityEngine.SceneManagement; using WinterFest; using WinterfestFunctions; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("WinterFest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("GeeztJeez")] [assembly: AssemblyProduct("WinterFest")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] namespace WinterFest { public static class UManager { public class Utility : MonoBehaviour { public static class ItemCategorizer { public static void SetTag(GameObject item, string categoryName = "Winterfest", TagType tagType = 0) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) try { CharacterItem componentInChildren = item.GetComponentInChildren<CharacterItem>(); if (Object.op_Implicit((Object)(object)componentInChildren)) { componentInChildren.tags = new List<Tag> { new Tag { tagType = tagType, value = categoryName } }; } } catch (Exception ex) { Debug.Log((object)ex); } } } public static GameObject LoadBundleGameObject(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (GameObject)bundle.LoadAsset(name); } public static Material LoadBundleMaterial(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (Material)bundle.LoadAsset(name); } public static Sprite LoadBundleTextureToSprite(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) Texture2D val = (Texture2D)bundle.LoadAsset(name); ((Texture)val).filterMode = (FilterMode)0; return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)); } public static Faction SetFactionHidden(Faction faction) { s.SetField<Faction>(faction, "m_isSecret", (object)true); s.SetField<Faction>(faction, "m_lockSecrets", (object)true); return faction; } } private static string comment; public static AssetBundle bundle; public static void SetBlueprint(UnitBlueprint unit, LandfallContentDatabase db) { //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Expected O, but got Unknown //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03eb: Expected O, but got Unknown //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_05ab: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Unknown result type (might be due to invalid IL or missing references) //IL_0731: Expected O, but got Unknown //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Expected O, but got Unknown //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_0766: Unknown result type (might be due to invalid IL or missing references) //IL_08a5: Unknown result type (might be due to invalid IL or missing references) //IL_08ab: Expected O, but got Unknown //IL_08c6: Unknown result type (might be due to invalid IL or missing references) //IL_08cc: Expected O, but got Unknown //IL_08e7: Unknown result type (might be due to invalid IL or missing references) //IL_08ed: Expected O, but got Unknown //IL_0908: Unknown result type (might be due to invalid IL or missing references) //IL_090e: Expected O, but got Unknown //IL_0929: Unknown result type (might be due to invalid IL or missing references) //IL_092f: Expected O, but got Unknown //IL_094a: Unknown result type (might be due to invalid IL or missing references) //IL_0950: Expected O, but got Unknown //IL_0970: Unknown result type (might be due to invalid IL or missing references) //IL_0977: Expected O, but got Unknown //IL_09ac: Unknown result type (might be due to invalid IL or missing references) //IL_09b3: Expected O, but got Unknown //IL_09dd: Unknown result type (might be due to invalid IL or missing references) //IL_09e4: Expected O, but got Unknown //IL_0a0d: Unknown result type (might be due to invalid IL or missing references) //IL_0a14: Expected O, but got Unknown //IL_0a38: Unknown result type (might be due to invalid IL or missing references) //IL_0a3f: Expected O, but got Unknown //IL_0a63: Unknown result type (might be due to invalid IL or missing references) //IL_0a6a: Expected O, but got Unknown //IL_0ac7: Unknown result type (might be due to invalid IL or missing references) //IL_0acd: Expected O, but got Unknown //IL_0b23: Unknown result type (might be due to invalid IL or missing references) //IL_0b29: Unknown result type (might be due to invalid IL or missing references) //IL_0db2: Unknown result type (might be due to invalid IL or missing references) //IL_0db8: Expected O, but got Unknown //IL_0dd3: Unknown result type (might be due to invalid IL or missing references) //IL_0dd9: Expected O, but got Unknown //IL_0df4: Unknown result type (might be due to invalid IL or missing references) //IL_0dfa: Expected O, but got Unknown //IL_0e16: Unknown result type (might be due to invalid IL or missing references) //IL_0e1c: Expected O, but got Unknown //IL_0e38: Unknown result type (might be due to invalid IL or missing references) //IL_0e3e: Expected O, but got Unknown //IL_0e5a: Unknown result type (might be due to invalid IL or missing references) //IL_0e60: Expected O, but got Unknown //IL_0e6e: Unknown result type (might be due to invalid IL or missing references) //IL_0e74: Unknown result type (might be due to invalid IL or missing references) //IL_0fdd: Unknown result type (might be due to invalid IL or missing references) //IL_0fe3: Expected O, but got Unknown //IL_105d: Unknown result type (might be due to invalid IL or missing references) //IL_1063: Unknown result type (might be due to invalid IL or missing references) if (unit.Entity.Name == "Abnormal Envoy") { SLMATool.UnitCost(unit, 1200); unit.UnitBase = UPool.MyPool.GetObject("AbnormalEnvoy_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Secret Attack Vocals/Raptor"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Secret Death Vocals/Raptor"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/Raptor"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.5f); unit.health = 800f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 3f; unit.massMultiplier = 0.5f; unit.balanceMultiplier = 1.4f; unit.animationMultiplier = 1.4f; unit.balanceForceMultiplier = 1.2f; unit.movementSpeedMuiltiplier = 1.1f; unit.LeftWeapon = UPool.MyPool.GetObject("EnvoyExtendedClaw"); unit.RightWeapon = UPool.MyPool.GetObject("EnvoyExtendedClaw"); unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[4] { UPool.MyPool.GetObject("Move_EnvoyBite"), UPool.MyPool.GetObject("Move_EnvoyOfMadness"), (GameObject)SLMALoader.SDic["moves"]["BallAndChain_Jump"], (GameObject)SLMALoader.SDic["moves"]["Jump_BerserkerShort"] }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(NeverStopRunning) }; } if (unit.Entity.Name == "Frigid Huntress") { SLMATool.UnitCost(unit, 2500); unit.UnitBase = UPool.MyPool.GetObject("FrigidHuntress_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Farmer Attack Vocals/Pitchfork"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Farmer Death Vocals/Pitchfork"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.6f); unit.health = 600f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 2f; unit.balanceMultiplier = 1.4f; unit.animationMultiplier = 1.5f; unit.balanceForceMultiplier = 1.4f; unit.movementSpeedMuiltiplier = 1.2f; unit.holdinigWithTwoHands = true; unit.RightWeapon = UPool.MyPool.GetObject("FrigidHuntingLongbow"); unit.rightProjectile = UPool.MyPool.GetObject("P_FrigidBow").GetComponentInChildren<ProjectileEntity>(); unit.m_props = (GameObject[])(object)new GameObject[12] { UPool.MyPool.GetObject("FrigidArrows"), UPool.MyPool.GetObject("FrigidRightHandStocking"), UPool.MyPool.GetObject("FrigidLeftArmStocking"), UPool.MyPool.GetObject("FrigidMouthCover"), UPool.MyPool.GetObject("FrigidBoots"), UPool.MyPool.GetObject("FrigidChestArmor"), UPool.MyPool.GetObject("FrigidHair"), UPool.MyPool.GetObject("FrigidInnerShirt"), UPool.MyPool.GetObject("FrigidHuntress_Eyes"), UPool.MyPool.GetObject("FrigidMask"), UPool.MyPool.GetObject("FrigidPants"), UPool.MyPool.GetObject("FrigidRightGlove") }; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[3] { UPool.MyPool.GetObject("Move_ArrowStep"), UPool.MyPool.GetObject("Move_GazingPierces"), (GameObject)SLMALoader.SDic["moves"]["Small_Hover"] }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(KeepPreferredDistance) }; } if (unit.Entity.Name == "Skrægore") { SLMATool.UnitCost(unit, 6000); unit.UnitBase = UPool.MyPool.GetObject("Skraegore_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Effects/PriestHeal"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Effects/PriestHeal"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/Big"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.4f); unit.health = 3000f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 2f; unit.massMultiplier = 100f; unit.balanceMultiplier = 2f; unit.animationMultiplier = 2f; unit.balanceForceMultiplier = 2f; unit.movementSpeedMuiltiplier = 0f; unit.LeftWeapon = UPool.MyPool.GetObject("Throw_HaywireSickle"); unit.RightWeapon = UPool.MyPool.GetObject("Throw_HaywireSickle"); unit.m_props = (GameObject[])(object)new GameObject[3] { UPool.MyPool.GetObject("SkraegoreStrawOldHat"), UPool.MyPool.GetObject("SkraegoreScarecrowButchedMask"), UPool.MyPool.GetObject("SkraegoreRaggedShirt") }; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[2] { UPool.MyPool.GetObject("Move_Lifereaping"), UPool.MyPool.GetObject("Move_BountifulHarvest") }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(KeepPreferredDistance) }; } if (unit.Entity.Name == "Dreamful Oracle") { SLMATool.UnitCost(unit, 20000); unit.UnitBase = UPool.MyPool.GetObject("DreamerUnit_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Western Attack Vocals/Deadeye"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Western Death Vocals/Deadeye"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/Small"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.8f); unit.health = 6000f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.massMultiplier = 0.5f; unit.animationMultiplier = 5f; unit.movementSpeedMuiltiplier = 1f; unit.LeftWeapon = UPool.MyPool.GetObject("Throw_SleepySand"); unit.RightWeapon = UPool.MyPool.GetObject("Throw_SleepySand"); unit.m_props = (GameObject[])(object)new GameObject[1] { UPool.MyPool.GetObject("DreamerHair") }; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[5] { UPool.MyPool.GetObject("Move_Bedridden"), UPool.MyPool.GetObject("Move_SirenLullaby"), UPool.MyPool.GetObject("Move_NightmarishPersistence"), (GameObject)SLMALoader.SDic["moves"]["Hover"], (GameObject)SLMALoader.SDic["moves"]["Hover"] }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(NeverStopRunning) }; } if (unit.Entity.Name == "Miraculus") { SLMATool.UnitCost(unit, 40000); unit.UnitBase = UPool.MyPool.GetObject("Miraculus_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Farmer Attack Vocals/Halfling"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Farmer Death Vocals/Halfling"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/Skeleton"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.5f); unit.health = 8000f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 1.4f; unit.massMultiplier = 100f; unit.balanceMultiplier = 1.4f; unit.animationMultiplier = 1.2f; unit.balanceForceMultiplier = 1.2f; unit.movementSpeedMuiltiplier = 1.2f; unit.holdinigWithTwoHands = true; unit.RightWeapon = UPool.MyPool.GetObject("JoyousBlade"); unit.m_props = (GameObject[])(object)new GameObject[7] { (GameObject)SLMALoader.SDic["clothes"]["VikingHelmet001"], (GameObject)SLMALoader.SDic["clothes"]["Viking_Ullr_Shirt001"], (GameObject)SLMALoader.SDic["clothes"]["misc_shirt002"], (GameObject)SLMALoader.SDic["clothes"]["Western_gloves002"], (GameObject)SLMALoader.SDic["clothes"]["Ottoman_pants002"], (GameObject)SLMALoader.SDic["clothes"]["Pirate_Shoes001"], UPool.MyPool.GetObject("ContagiousSmile") }; PropItemData[] array = (PropItemData[])(object)new PropItemData[6]; int num = 0; PropItemData val = new PropItemData(); val.m_colors = new int[3] { 76, 58, 0 }; val.m_isTeamColor = new bool[3] { false, false, true }; array[num] = val; PropItemData val2 = new PropItemData(); val2.m_colors = new int[5] { 63, 53, 63, -1, 76 }; val2.m_isTeamColor = new bool[5]; array[1] = val2; val2 = new PropItemData(); val2.m_colors = new int[2] { 73, 63 }; val2.m_isTeamColor = new bool[2]; array[2] = val2; val2 = new PropItemData(); val2.m_colors = new int[1] { 62 }; val2.m_isTeamColor = new bool[1]; array[3] = val2; val2 = new PropItemData(); val2.m_colors = new int[1]; val2.m_isTeamColor = new bool[1] { true }; array[4] = val2; int num2 = 5; val = new PropItemData(); val.m_colors = new int[4] { 0, -1, 76, 76 }; val.m_isTeamColor = new bool[4] { true, false, false, false }; array[num2] = val; unit.m_propData = array; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["moves"]["Small_Hover"], UPool.MyPool.GetObject("Move_ShiningStar"), UPool.MyPool.GetObject("Move_MarchingPressure"), UPool.MyPool.GetObject("Move_Masochist"), UPool.MyPool.GetObject("Move_DopamineOverdose") }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(NeverStopRunning) }; } if (unit.Entity.Name == "Flame Apostle") { SLMATool.UnitCost(unit, 7000000); unit.Entity.SetUnlockKey("SECRET_FLAMEAPOSTLE"); unit.UnitBase = UPool.MyPool.GetObject("FlameApostle_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Halloween Attack Vocals/Reaper"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Halloween Death Vocals/Reaper"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/Big"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.5f); unit.health = 18000f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 0.15f; unit.massMultiplier = 200f; unit.animationMultiplier = 0.8f; unit.movementSpeedMuiltiplier = 1.5f; unit.LeftWeapon = UPool.MyPool.GetObject("OrderOfBlazesWeapon"); unit.RightWeapon = UPool.MyPool.GetObject("FireFistWeapon"); unit.m_props = (GameObject[])(object)new GameObject[11] { UPool.MyPool.GetObject("FireShepherdShouldersFierceArmor"), UPool.MyPool.GetObject("SpawnEyes_FireShepherd"), UPool.MyPool.GetObject("FireShepherdPant"), UPool.MyPool.GetObject("FireShepherdHat"), UPool.MyPool.GetObject("FireShepherdGloves"), UPool.MyPool.GetObject("FireShepherdGasMask"), UPool.MyPool.GetObject("FireShepherdCover"), UPool.MyPool.GetObject("FireShepherdCoat"), UPool.MyPool.GetObject("FireShepherdChestArmor"), UPool.MyPool.GetObject("FireShepherdBoots"), UPool.MyPool.GetObject("FireShepherdBelt") }; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[12] { UPool.MyPool.GetObject("Move_HeavyBreathing"), UPool.MyPool.GetObject("Move_FlamingExecution"), UPool.MyPool.GetObject("Move_SwiftBurningAshes"), UPool.MyPool.GetObject("Move_BaptismWarfield"), UPool.MyPool.GetObject("Move_InfernalShepherd"), UPool.MyPool.GetObject("Move_BoilingHatred"), (GameObject)SLMALoader.SDic["moves"]["Hover"], (GameObject)SLMALoader.SDic["moves"]["Kick_Captain_R"], (GameObject)SLMALoader.SDic["moves"]["Kick_Captain_L"], (GameObject)SLMALoader.SDic["moves"]["ProjectileDodge_Superboxer"], (GameObject)SLMALoader.SDic["moves"]["SwordArtParry_Piratequeen"], (GameObject)SLMALoader.SDic["moves"]["Dodge"] }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(NeverStopRunning) }; } if (unit.Entity.Name == "Cryobomination") { SLMATool.UnitCost(unit, int.MaxValue); unit.Entity.SetUnlockKey("SECRET_CRYOBOMINATION"); unit.UnitBase = UPool.MyPool.GetObject("Cryobomination_Base"); s.SetField<UnitBlueprint>(unit, "VocalRef", (object)"Halloween Attack Vocals/Reaper"); s.SetField<UnitBlueprint>(unit, "DeathRef", (object)"Halloween Death Vocals/Reaper"); s.SetField<UnitBlueprint>(unit, "footRef", (object)"Footsteps/IceGiant"); s.SetField<UnitBlueprint>(unit, "VoicePitch", (object)0.05f); unit.health = 4E+12f; unit.minSizeRandom = 1f; unit.maxSizeRandom = 1f; unit.sizeMultiplier = 1f; unit.stepMultiplier = 0.1f; unit.massMultiplier = 8000f; unit.animationMultiplier = 0.75f; unit.movementSpeedMuiltiplier = 0.5f; unit.holdinigWithTwoHands = false; unit.RightWeapon = UPool.MyPool.GetObject("UndeadLordGreatsword"); unit.m_props = (GameObject[])(object)new GameObject[2] { UPool.MyPool.GetObject("CryobominationCrown"), UPool.MyPool.GetObject("CryobominationRobe") }; unit.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[7] { (GameObject)SLMALoader.SDic["moves"]["Small_Hover"], UPool.MyPool.GetObject("Move_Frostwind"), UPool.MyPool.GetObject("Move_MountainThawer"), UPool.MyPool.GetObject("Move_Cryopathic"), UPool.MyPool.GetObject("Move_Cryocataclysm"), UPool.MyPool.GetObject("Move_Frenzy"), UPool.MyPool.GetObject("Move_WinterStormFog") }; unit.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(NeverStopRunning) }; } } public static void SetMoves(GameObject move, LandfallContentDatabase db) { if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_SwiftBurningAshes")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("E_SwiftBurningAshes"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_BaptismWarfield")) { move.AddComponent<WarfieldBaptismMovement>().projectile = UPool.MyPool.GetObject("P_WarfieldRocket"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_FlamingExecution")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("FlamingShotgunInfernalShepherdCollisionEffectNameTection"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_BoilingHatred")) { move.AddComponent<BoilingHatredPassive>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_InfernalShepherd")) { move.AddComponent<AddInfernalShepherd>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_NightmarishPersistence")) { move.AddComponent<NightmarishPersistencePassive>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Lifereaping")) { move.AddComponent<LifereapingPassive>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_GazingPierces")) { move.AddComponent<GazingPiercesMovement>().eyeSpawn = Utility.LoadBundleGameObject("E_EyeGazePierces"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_ShiningStar")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("P_UltiStarr"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_MountainThawer")) { move.AddComponent<MountainThawMovement>().bigExplosion = UPool.MyPool.GetObject("E_MountainThaw"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Cryopathic")) { move.AddComponent<AddCryopathic>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Cryocataclysm")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("E_Cryocataclysm"); move.AddComponent<MoveCryocataclysmPassive>().point = Utility.LoadBundleGameObject("IcePointCryopathicCarnageEffectNameTection"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Frenzy")) { move.AddComponent<FrenzyPassive>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Frostwind")) { move.AddComponent<FrostwindMovement>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_MarchingPressure")) { move.AddComponent<MarchingPressureMovement>().tracker = Utility.LoadBundleGameObject("MarchingPressureMarker"); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_Masochist")) { move.AddComponent<Masochist>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Move_DopamineOverdose")) { move.AddComponent<DopamineOverdose>(); } } public static void SetUnits(Unit unit, LandfallContentDatabase db) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Unknown result type (might be due to invalid IL or missing references) //IL_06ed: Unknown result type (might be due to invalid IL or missing references) //IL_070f: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Expected O, but got Unknown //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Expected O, but got Unknown //IL_0445: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Unknown result type (might be due to invalid IL or missing references) //IL_04fd: Expected O, but got Unknown //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Expected O, but got Unknown //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_0541: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_0575: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Expected O, but got Unknown //IL_07d4: Unknown result type (might be due to invalid IL or missing references) //IL_07de: Expected O, but got Unknown //IL_07f8: Unknown result type (might be due to invalid IL or missing references) //IL_076e: Unknown result type (might be due to invalid IL or missing references) //IL_0777: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_0789: Unknown result type (might be due to invalid IL or missing references) //IL_0792: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) ConfigurableJoint[] componentsInChildren; if (unit.Entity.Name == "Skraegore_Base") { Transform transform = ((Component)unit).gameObject.transform; transform.localScale *= 2f; ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; ConfigurableJointMotion val = (ConfigurableJointMotion)0; componentsInChildren = ((Component)unit).GetComponentsInChildren<ConfigurableJoint>(); foreach (ConfigurableJoint val2 in componentsInChildren) { if (!((Object)((Component)val2).gameObject).name.Contains("Head") || !((Object)((Component)val2).gameObject).name.Contains("Torso")) { val2.xMotion = val; val2.yMotion = val; val2.zMotion = val; val2.angularXMotion = val; val2.angularYMotion = val; val2.angularZMotion = val; } } } if (unit.Entity.Name == "FrigidHuntress_Base") { ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; TeamColor[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<TeamColor>(); foreach (TeamColor obj in componentsInChildren2) { obj.redMaterial = new Material(obj.redMaterial); obj.blueMaterial = new Material(obj.blueMaterial); obj.redMaterial.color = new Color(1f, 0.8f, 0.8f); obj.blueMaterial.color = new Color(0.8f, 0.8f, 1f); } } if (unit.Entity.Name == "AbnormalEnvoy_Base") { Transform transform2 = ((Component)unit).gameObject.transform; transform2.localScale *= 1.4f; AbnormEnvoyDeathEvent abnormEnvoyDeathEvent = ((Component)unit).gameObject.AddComponent<AbnormEnvoyDeathEvent>(); abnormEnvoyDeathEvent.bigLog = Utility.LoadBundleGameObject("EnvoyRemainsBigLog"); abnormEnvoyDeathEvent.logs = Utility.LoadBundleGameObject("EnvoyRemainsLogs"); ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; Transform transform3 = ((Component)((Component)((Component)((Component)unit).gameObject.transform.FindChild("Rigidbodies")).transform.FindChild("Mesh")).transform.FindChild("Armature")).transform; ((Component)transform3.FindChild("M_Hip")).transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Torso")).transform.localScale = new Vector3(0.8f, 1f, 0.8f); ((Component)transform3.FindChild("M_Arm_Left")).transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Arm_Right")).transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Elbow_Left")).transform.localScale = new Vector3(1f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Elbow_Right")).transform.localScale = new Vector3(1f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Leg_Left")).transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Leg_Right")).transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); ((Component)transform3.FindChild("M_Knee_Left")).transform.localScale = new Vector3(0.8f, 1f, 0.8f); ((Component)transform3.FindChild("M_Knee_Right")).transform.localScale = new Vector3(0.8f, 1f, 0.8f); } if (unit.Entity.Name == "FlameApostle_Base") { Transform transform4 = ((Component)unit).gameObject.transform; transform4.localScale *= 1.5f; unit.neverStopRunning = true; unit.data.takeFallDamage = false; unit.targetingPriorityMultiplier = 2f; ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; TeamColor[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<TeamColor>(); foreach (TeamColor obj2 in componentsInChildren2) { obj2.redMaterial = new Material(obj2.redMaterial); obj2.blueMaterial = new Material(obj2.blueMaterial); obj2.redMaterial.color = new Color(0.5f, 0.3f, 0.3f); obj2.blueMaterial.color = new Color(0.3f, 0.3f, 0.5f); } } if (unit.Entity.Name == "Miraculus_Base") { Transform transform5 = ((Component)unit).gameObject.transform; transform5.localScale *= 1.5f; unit.neverStopRunning = true; unit.data.takeFallDamage = false; unit.targetingPriorityMultiplier = 2f; ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; TeamColor[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<TeamColor>(); foreach (TeamColor obj3 in componentsInChildren2) { obj3.redMaterial = new Material(obj3.redMaterial); obj3.blueMaterial = new Material(obj3.blueMaterial); obj3.redMaterial.color = new Color(0.5f, 0.3f, 0.3f); obj3.blueMaterial.color = new Color(0.3f, 0.3f, 0.5f); } Material val3 = new Material(Shader.Find("Standard")) { color = new Color(2f, 2f, 2f) }; GameObject val4 = UPool.MyPool.AddObject("Miraculus_Eye", ((Component)unit).GetComponentInChildren<EyeSpawner>().eyeObject, true, (HideFlags)52, (Sprite)null, 0, false); ((Renderer)val4.GetComponentsInChildren<MeshRenderer>()[0]).material = val3; ((Component)val4.GetComponentsInChildren<MeshRenderer>()[1]).gameObject.SetActive(false); val4.AddComponent<RandomEyeSizes>(); ((Component)unit).GetComponentInChildren<EyeSpawner>().randomizeEyes = false; ((Component)unit).GetComponentInChildren<EyeSpawner>().eyeObject = val4; ParticleTeamColor[] componentsInChildren3 = ((Component)unit).GetComponentsInChildren<ParticleTeamColor>(); foreach (ParticleTeamColor obj4 in componentsInChildren3) { obj4.redMat = val3; obj4.blueMat = val3; obj4.redColor = new Color(2f, 2f, 2f); obj4.blueColor = new Color(2f, 2f, 2f); } ParticleSystem[] componentsInChildren4 = ((Component)unit).GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem obj5 in componentsInChildren4) { obj5.startSize *= 10f; obj5.startColor = new Color(2f, 2f, 2f); } ParticleSystemRenderer[] componentsInChildren5 = ((Component)unit).GetComponentsInChildren<ParticleSystemRenderer>(); for (int j = 0; j < componentsInChildren5.Length; j++) { ((Renderer)componentsInChildren5[j]).material = val3; } } if (!(((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Cryobomination_Base")).name)) { return; } Transform transform6 = ((Component)unit).transform; transform6.localScale *= 4f; unit.targetingPriorityMultiplier = 50f; unit.data.takeFallDamage = false; ConfigurableJointMotion val5 = (ConfigurableJointMotion)0; componentsInChildren = ((Component)unit).GetComponentsInChildren<ConfigurableJoint>(); foreach (ConfigurableJoint val6 in componentsInChildren) { if (((Object)((Component)val6).gameObject).name.Contains("Knee") || ((Object)((Component)val6).gameObject).name.Contains("Elbow") || ((Object)((Component)val6).gameObject).name.Contains("Hip")) { val6.xMotion = val5; val6.yMotion = val5; val6.zMotion = val5; val6.angularXMotion = val5; val6.angularYMotion = val5; val6.angularZMotion = val5; } } OnDeathFreeze onDeathFreeze = ((Component)unit).gameObject.AddComponent<OnDeathFreeze>(); onDeathFreeze.material = (Material)SLMALoader.SDic["materials"]["IceArrowIce"]; onDeathFreeze.color = ((GameObject)SLMALoader.SDic["effects"]["E_IceArrowEffect"]).GetComponentInChildren<Effect_IceArrow>().color; onDeathFreeze.soundEffect = "Effects/IceArrowEffect"; ((Component)unit).GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; } public static void Init(LandfallContentDatabase db) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown //IL_09c6: Unknown result type (might be due to invalid IL or missing references) //IL_09da: Expected O, but got Unknown //IL_0a08: Unknown result type (might be due to invalid IL or missing references) //IL_0a1c: Expected O, but got Unknown //IL_0aa6: Unknown result type (might be due to invalid IL or missing references) //IL_0aba: Expected O, but got Unknown //IL_0b16: Unknown result type (might be due to invalid IL or missing references) //IL_0b2a: Expected O, but got Unknown //IL_0b58: Unknown result type (might be due to invalid IL or missing references) //IL_0b6c: Expected O, but got Unknown //IL_0c24: Unknown result type (might be due to invalid IL or missing references) //IL_0c38: Expected O, but got Unknown //IL_0c66: Unknown result type (might be due to invalid IL or missing references) //IL_0c7a: Expected O, but got Unknown //IL_0d32: Unknown result type (might be due to invalid IL or missing references) //IL_0d46: Expected O, but got Unknown //IL_0da2: Unknown result type (might be due to invalid IL or missing references) //IL_0db6: Expected O, but got Unknown //IL_0de4: Unknown result type (might be due to invalid IL or missing references) //IL_0df8: Expected O, but got Unknown //IL_0e26: Unknown result type (might be due to invalid IL or missing references) //IL_0e3a: Expected O, but got Unknown //IL_129c: Unknown result type (might be due to invalid IL or missing references) //IL_12b0: Expected O, but got Unknown //IL_130c: Unknown result type (might be due to invalid IL or missing references) //IL_1320: Expected O, but got Unknown //IL_13aa: Unknown result type (might be due to invalid IL or missing references) //IL_13be: Expected O, but got Unknown LoadBundle("winterfestbundle"); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Create Custom Object"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Sprite val = Utility.LoadBundleTextureToSprite("factionicon_winterland"); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Create Custom Faction"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Faction val2 = Utility.SetFactionHidden(SLMATool.CreateFaction("Winterland", (UnitBlueprint[])null, val, 4123212)); val2.m_FactionColor = new Color(0.5f, 0.5f, 0.8f); val2.index = 4; val2.m_FactionCatagory = (FactionCatagory)0; comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Create Custom Units"; comment = "----------------------------------------------------------------------------------------------------------------------------"; SLMATool.CreateUnit("Abnormal Envoy", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_abnormalenvoy")); SLMATool.CreateUnit("Frigid Huntress", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_frigidhuntress")); SLMATool.CreateUnit("Skrægore", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_skrægore")); SLMATool.CreateUnit("Dreamful Oracle", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_dreamfuloracle")); SLMATool.CreateUnit("Miraculus", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_miraculus")); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Create Secret Units"; comment = "----------------------------------------------------------------------------------------------------------------------------"; SLMATool.CreateUnit("Cryobomination", (UnitBlueprint)null, val2, Utility.LoadBundleTextureToSprite("icon_iceabomination")); SLMATool.CreateUnit("Flame Apostle", (UnitBlueprint)null, Utility.SetFactionHidden((Faction)SLMALoader.SDic["factions"]["Western"]), Utility.LoadBundleTextureToSprite("icon_flameapostle")); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Weapons"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("OrderOfBlazesWeapon", Utility.LoadBundleGameObject("OrderOfBlazesWeapon"), true, (HideFlags)52, val, 72345243, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireFistWeapon", Utility.LoadBundleGameObject("FireFistWeapon"), true, (HideFlags)52, val, 73452532, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Throw_SleepySand", Utility.LoadBundleGameObject("Throw_SleepySand"), true, (HideFlags)52, val, 9743654, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Throw_HaywireSickle", Utility.LoadBundleGameObject("Throw_HaywireSickle"), true, (HideFlags)52, val, 6243433, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidHuntingLongbow", Utility.LoadBundleGameObject("FrigidHuntingLongbow"), true, (HideFlags)52, val, 421422, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("EnvoyExtendedClaw", Utility.LoadBundleGameObject("EnvoyExtendedClaw"), true, (HideFlags)52, val, 76435234, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("UndeadLordGreatsword", Utility.LoadBundleGameObject("UndeadLordGreatsword"), true, (HideFlags)52, val, 6546546, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("JoyousBlade", Utility.LoadBundleGameObject("JoyousBlade"), true, (HideFlags)52, val, 76324151, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Clothing"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("CryobominationRobe", Utility.LoadBundleGameObject("CryobominationRobe"), true, (HideFlags)52, val, 845624523, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("CryobominationCrown", Utility.LoadBundleGameObject("CryobominationCrown"), true, (HideFlags)52, val, 634523423, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdShouldersFierceArmor", Utility.LoadBundleGameObject("FireShepherdShouldersFierceArmor"), true, (HideFlags)52, val, 8363453, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("SpawnEyes_FireShepherd", Utility.LoadBundleGameObject("SpawnEyes_FireShepherd"), true, (HideFlags)52, val, 72453532, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdPant", Utility.LoadBundleGameObject("FireShepherdPant"), true, (HideFlags)52, val, 73252343, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdHat", Utility.LoadBundleGameObject("FireShepherdHat"), true, (HideFlags)52, val, 13567134, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdGloves", Utility.LoadBundleGameObject("FireShepherdGloves"), true, (HideFlags)52, val, 84624533, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdGasMask", Utility.LoadBundleGameObject("FireShepherdGasMask"), true, (HideFlags)52, val, 98475634, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdCover", Utility.LoadBundleGameObject("FireShepherdCover"), true, (HideFlags)52, val, 9534643, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdCoat", Utility.LoadBundleGameObject("FireShepherdCoat"), true, (HideFlags)52, val, 95775463, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdChestArmor", Utility.LoadBundleGameObject("FireShepherdChestArmor"), true, (HideFlags)52, val, 96134342, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdBoots", Utility.LoadBundleGameObject("FireShepherdBoots"), true, (HideFlags)52, val, 97846535, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FireShepherdBelt", Utility.LoadBundleGameObject("FireShepherdBelt"), true, (HideFlags)52, val, 83453543, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("SpawnEyes_Dreamer", Utility.LoadBundleGameObject("SpawnEyes_Dreamer"), true, (HideFlags)52, val, 85363454, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("DreamerHair", Utility.LoadBundleGameObject("DreamerHair"), true, (HideFlags)52, val, 62343243, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("SkraegoreStrawOldHat", Utility.LoadBundleGameObject("SkraegoreStrawOldHat"), true, (HideFlags)52, val, 12455123, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("SkraegoreScarecrowButchedMask", Utility.LoadBundleGameObject("SkraegoreScarecrowButchedMask"), true, (HideFlags)52, val, 52342343, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("SkraegoreRaggedShirt", Utility.LoadBundleGameObject("SkraegoreRaggedShirt"), true, (HideFlags)52, val, 6412342, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidArrows", Utility.LoadBundleGameObject("FrigidArrows"), true, (HideFlags)52, val, 5123213, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidRightHandStocking", Utility.LoadBundleGameObject("FrigidRightHandStocking"), true, (HideFlags)52, val, 6243323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidLeftArmStocking", Utility.LoadBundleGameObject("FrigidLeftArmStocking"), true, (HideFlags)52, val, 52343423, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidMouthCover", Utility.LoadBundleGameObject("FrigidMouthCover"), true, (HideFlags)52, val, 254512321, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidBoots", Utility.LoadBundleGameObject("FrigidBoots"), true, (HideFlags)52, val, 62343423, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidChestArmor", Utility.LoadBundleGameObject("FrigidChestArmor"), true, (HideFlags)52, val, 532421323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidHair", Utility.LoadBundleGameObject("FrigidHair"), true, (HideFlags)52, val, 5234323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidInnerShirt", Utility.LoadBundleGameObject("FrigidInnerShirt"), true, (HideFlags)52, val, 624312243, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidHuntress_Eyes", Utility.LoadBundleGameObject("FrigidHuntress_Eyes"), true, (HideFlags)52, val, 62343323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidMask", Utility.LoadBundleGameObject("FrigidMask"), true, (HideFlags)52, val, 12345623, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidPants", Utility.LoadBundleGameObject("FrigidPants"), true, (HideFlags)52, val, 12632312, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidRightGlove", Utility.LoadBundleGameObject("FrigidRightGlove"), true, (HideFlags)52, val, 6234323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("ContagiousSmile", Utility.LoadBundleGameObject("ContagiousSmile"), true, (HideFlags)52, val, 605284341, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Abilities"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_HeavyBreathing", Utility.LoadBundleGameObject("Move_HeavyBreathing"), true, (HideFlags)52, val, 8456523, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_FlamingExecution", Utility.LoadBundleGameObject("Move_FlamingExecution"), true, (HideFlags)52, val, 9845563, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_SwiftBurningAshes", Utility.LoadBundleGameObject("Move_SwiftBurningAshes"), true, (HideFlags)52, val, 456343534, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_BaptismWarfield", Utility.LoadBundleGameObject("Move_BaptismWarfield"), true, (HideFlags)52, val, 235363433, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_BoilingHatred", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 8456544, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_InfernalShepherd", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 46754634, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Bedridden", Utility.LoadBundleGameObject("Move_Bedridden"), true, (HideFlags)52, val, 6234232, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_SirenLullaby", Utility.LoadBundleGameObject("Move_SirenLullaby"), true, (HideFlags)52, val, 6234523, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_NightmarishPersistence", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 74253432, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_BountifulHarvest", Utility.LoadBundleGameObject("Move_BountifulHarvest"), true, (HideFlags)52, val, 734544345, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Lifereaping", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 64532434, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_GazingPierces", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 7353234, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_ArrowStep", Utility.LoadBundleGameObject("Move_ArrowStep"), true, (HideFlags)52, val, 6524234, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_EnvoyOfMadness", Utility.LoadBundleGameObject("Move_EnvoyOfMadness"), true, (HideFlags)52, val, 62343343, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_EnvoyBite", Utility.LoadBundleGameObject("Move_EnvoyBite"), true, (HideFlags)52, val, 73454323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_MountainThawer", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 642314122, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Cryopathic", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 6546542, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Cryocataclysm", Utility.LoadBundleGameObject("Move_Cryocataclysm"), true, (HideFlags)52, val, 12456132, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Frenzy", Utility.LoadBundleGameObject("Move_Frenzy"), true, (HideFlags)52, val, 873453342, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_WinterStormFog", Utility.LoadBundleGameObject("Move_WinterStormFog"), true, (HideFlags)52, val, 43534532, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Frostwind", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 736344345, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_ShiningStar", Utility.LoadBundleGameObject("Move_ShiningStar"), true, (HideFlags)52, val, 123132412, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_MarchingPressure", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 432453231, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_Masochist", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 542343242, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Move_DopamineOverdose", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, val, 532443223, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Projectiles"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_WarfieldRocket", Utility.LoadBundleGameObject("P_WarfieldRocket"), true, (HideFlags)52, val, 62453423, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_FireTsunamiOrder", Utility.LoadBundleGameObject("P_FireTsunamiOrder"), true, (HideFlags)52, val, 734135432, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_SleepySand", Utility.LoadBundleGameObject("P_SleepySand"), true, (HideFlags)52, val, 7345345, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_HaywireSickle", Utility.LoadBundleGameObject("P_HaywireSickle"), true, (HideFlags)52, val, 62443223, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_FrigidBow", Utility.LoadBundleGameObject("P_FrigidBow"), true, (HideFlags)52, val, 5324323, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_EnvoyOfMadness", Utility.LoadBundleGameObject("P_EnvoyOfMadness"), true, (HideFlags)52, val, 6324321, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_Firefist", Utility.LoadBundleGameObject("P_Firefist"), true, (HideFlags)52, val, 65463452, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("P_UltiStarr", Utility.LoadBundleGameObject("P_UltiStarr"), true, (HideFlags)52, val, 313241232, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Effect"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Eff_Hatemark", Utility.LoadBundleGameObject("Eff_Hatemark"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Eff_StarrFire", Utility.LoadBundleGameObject("Eff_StarrFire"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Eff_Paranoid", Utility.LoadBundleGameObject("Eff_Paranoid"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Explosions"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_WarfieldRocket", Utility.LoadBundleGameObject("E_Cryocataclysm"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_Cryocataclysm", Utility.LoadBundleGameObject("E_Cryocataclysm"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_MountainThaw", Utility.LoadBundleGameObject("E_MountainThaw"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_FieryDescend", Utility.LoadBundleGameObject("E_FieryDescend"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_BurningTornado", Utility.LoadBundleGameObject("E_BurningTornado"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_SwiftBurningAshes", Utility.LoadBundleGameObject("E_SwiftBurningAshes"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_BountifulHarvest", Utility.LoadBundleGameObject("E_BountifulHarvest"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_Haywire", Utility.LoadBundleGameObject("E_Haywire"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_Vanish", Utility.LoadBundleGameObject("E_Vanish"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_ToTheMoon", Utility.LoadBundleGameObject("E_ToTheMoon"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("E_StarrRapture", Utility.LoadBundleGameObject("E_StarrRapture"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Unit Bases"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FlameApostle_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, val, 62432332, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Skraegore_Base", Utility.LoadBundleGameObject("SkraegoreUnitBase"), true, (HideFlags)52, val, 735344534, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FrigidHuntress_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, val, 56123212, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("DreamerUnit_Base", Utility.LoadBundleGameObject("DreamerUnitBase"), true, (HideFlags)52, val, 623424332, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("AbnormalEnvoy_Base", Utility.LoadBundleGameObject("AbnormalEnvoyUnitBase"), true, (HideFlags)52, val, 62432432, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Miraculus_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, val, 78216192, true), "Winterfest", (TagType)0); Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("Cryobomination_Base", Utility.LoadBundleGameObject("CryobominationUnitBase"), true, (HideFlags)52, val, 6543421, true), "Winterfest", (TagType)0); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Custom Object"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Utility.ItemCategorizer.SetTag(UPool.MyPool.AddObject("FlamingShotgunInfernalShepherdCollisionEffectNameTection", Utility.LoadBundleGameObject("FlamingShotgunInfernalShepherdCollisionEffectNameTection"), true, (HideFlags)52, val, 0, true), "Winterfest", (TagType)0); } public static void SetWeapon(GameObject weapon, MeleeWeapon melee, RangeWeapon range, LandfallContentDatabase db) { //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Expected O, but got Unknown if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("OrderOfBlazesWeapon")) { OrderOfBlazesFunction orderOfBlazesFunction = weapon.AddComponent<OrderOfBlazesFunction>(); orderOfBlazesFunction.burnExplosion = UPool.MyPool.GetObject("E_BurningTornado"); orderOfBlazesFunction.pushProjectile = UPool.MyPool.GetObject("P_FireTsunamiOrder"); orderOfBlazesFunction.crushExplosion = UPool.MyPool.GetObject("E_FieryDescend"); orderOfBlazesFunction.chargeExplosion = UPool.MyPool.GetObject("E_SwiftBurningAshes"); orderOfBlazesFunction.effectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Throw_SleepySand")) { range.ObjectToSpawn = UPool.MyPool.GetObject("P_SleepySand"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("FrigidHuntingLongbow")) { range.ObjectToSpawn = UPool.MyPool.GetObject("P_FrigidBow"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("FireFistWeapon")) { range.ObjectToSpawn = UPool.MyPool.GetObject("P_Firefist"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("UndeadLordGreatsword")) { CryopathicSwordCollision cryopathicSwordCollision = weapon.AddComponent<CryopathicSwordCollision>(); cryopathicSwordCollision.iceMaterial = (Material)SLMALoader.SDic["materials"]["IceArrowIce"]; cryopathicSwordCollision.soundEffect = "Effects/IceArrowEffect"; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("JoyousBlade")) { weapon.AddComponent<SwingStarrFall>().explosion = UPool.MyPool.GetObject("E_ToTheMoon"); } } public static void LoadBundle(string assetBundleName) { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(assetBundleName); bundle = AssetBundle.LoadFromStream(stream); } public static void SetExplosion(GameObject explosion) { if ((Object)(object)explosion == (Object)(object)UPool.MyPool.GetObject("E_SwiftBurningAshes")) { explosion.GetComponentInChildren<AddObjectEffect>().EffectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } if ((Object)(object)explosion == (Object)(object)UPool.MyPool.GetObject("E_FieryDescend")) { explosion.GetComponentInChildren<AddObjectEffect>().EffectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } if ((Object)(object)explosion == (Object)(object)UPool.MyPool.GetObject("E_BurningTornado")) { explosion.GetComponentInChildren<AddObjectEffect>().EffectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } } public static void SetProjectile(GameObject proj, ProjectileHit projhit, LandfallContentDatabase db) { //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown SlowingProjectile slowingProjectile = default(SlowingProjectile); if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("P_FireTsunamiOrder") && !proj.TryGetComponent<SlowingProjectile>(ref slowingProjectile)) { proj.AddComponent<SlowingProjectile>(); proj.GetComponentInChildren<AddObjectEffect>().EffectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("P_SleepySand") && !proj.TryGetComponent<SlowingProjectile>(ref slowingProjectile)) { proj.AddComponent<SlowingProjectile>(); } SpeedingArrow speedingArrow = default(SpeedingArrow); if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("P_FrigidBow") && !proj.TryGetComponent<SpeedingArrow>(ref speedingArrow)) { proj.AddComponent<SpeedingArrow>(); } FireSplatter fireSplatter = default(FireSplatter); if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("P_Firefist") && !proj.TryGetComponent<FireSplatter>(ref fireSplatter)) { proj.AddComponent<FireSplatter>().projectile = (GameObject)SLMALoader.SDic["projectiles"]["P_FireBall"]; } StarrProjFunctionality starrProjFunctionality = default(StarrProjFunctionality); if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("P_UltiStarr") && !proj.TryGetComponent<StarrProjFunctionality>(ref starrProjFunctionality)) { proj.AddComponent<StarrProjFunctionality>().explosion = UPool.MyPool.GetObject("E_StarrRapture"); } } public static void SetAllGameObject(GameObject gameObject) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown AddCryocatalysmCollision addCryocatalysmCollision = default(AddCryocatalysmCollision); if ((Object)(object)gameObject == (Object)(object)UPool.MyPool.GetObject("E_Cryocataclysm") && !gameObject.TryGetComponent<AddCryocatalysmCollision>(ref addCryocatalysmCollision)) { gameObject.AddComponent<AddCryocatalysmCollision>(); } HateMarkIndicator hateMarkIndicator = default(HateMarkIndicator); if ((Object)(object)gameObject == (Object)(object)UPool.MyPool.GetObject("Eff_Hatemark") && !gameObject.TryGetComponent<HateMarkIndicator>(ref hateMarkIndicator)) { gameObject.AddComponent<HateMarkIndicator>(); } BurningExecutionShotgun burningExecutionShotgun = default(BurningExecutionShotgun); if ((Object)(object)gameObject == (Object)(object)UPool.MyPool.GetObject("FlamingShotgunInfernalShepherdCollisionEffectNameTection") && !gameObject.TryGetComponent<BurningExecutionShotgun>(ref burningExecutionShotgun)) { gameObject.AddComponent<BurningExecutionShotgun>().projectile = (GameObject)SLMALoader.SDic["projectiles"]["P_Barrett"]; } if ((Object)(object)gameObject == (Object)(object)UPool.MyPool.GetObject("E_BurningTornado")) { gameObject.GetComponentInChildren<AddObjectEffect>().EffectPrefab = (UnitEffectBase)(object)UPool.MyPool.GetObject("Eff_Hatemark").GetComponentInChildren<DamageOverTimeEffect>(); } } } [BepInPlugin("GeeztJeez.winterfest", "WinterFest", "1.0.5")] internal class Loader : BaseUnityPlugin { private void Awake() { ((MonoBehaviour)this).StartCoroutine("Call"); } private IEnumerator Call() { yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<ServiceLocator>() != (Object)null)); yield return (object)new WaitUntil((Func<bool>)(() => ServiceLocator.GetService<ISaveLoaderService>() != null)); Debug.Log((object)"Loading WinterFest!"); SLMALoader.GetInstance(); LandfallContentDatabase landfallContentDatabase = ContentDatabase.Instance().LandfallContentDatabase; UManager.Init(landfallContentDatabase); new Harmony("WinterFest").PatchAll(); GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); for (int i = 0; i < array.Length; i++) { if (Object.op_Implicit((Object)(object)array[i].GetComponent<Unit>())) { UManager.SetUnits(array[i].GetComponent<Unit>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<Explosion>())) { UManager.SetExplosion(array[i]); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<ProjectileHit>())) { UManager.SetProjectile(array[i], array[i].GetComponent<ProjectileHit>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<WeaponItem>())) { UManager.SetWeapon(array[i], array[i].GetComponent<MeleeWeapon>(), array[i].GetComponent<RangeWeapon>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<SpecialAbility>())) { UManager.SetMoves(array[i], landfallContentDatabase); } UManager.SetAllGameObject(array[i]); } UnitBlueprint[] array2 = Resources.FindObjectsOfTypeAll<UnitBlueprint>(); for (int j = 0; j < array2.Length; j++) { UManager.SetBlueprint(array2[j], landfallContentDatabase); array2[j].Validate(); } SceneManager.sceneLoaded += SceneLoaded; Debug.Log((object)"Loaded WinterFest Successfully!"); } public void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { if (((Scene)(ref scene)).name == "04_Sandbox_Viking_VC") { Object.Instantiate<GameObject>(UManager.Utility.LoadBundleGameObject("CryobominationSecretProp")); } if (((Scene)(ref scene)).name == "09_Lvl1_Western_VC") { Object.Instantiate<GameObject>(UManager.Utility.LoadBundleGameObject("FlameApostleSecretProp")); } } } } namespace WinterfestFunctions { public class SwingStarrFall : MonoBehaviour { private MeleeWeapon weapon; private Unit unit; private float counter; public Vector3 position; public GameObject explosion; public void Start() { weapon = ((Component)this).GetComponentInChildren<MeleeWeapon>(); unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); } public void Update() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) counter += Time.deltaTime; if (weapon.isSwinging && counter >= 0.3f) { counter = 0f; TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, RandomVector3Strike(), Quaternion.identity), ((Component)this).gameObject); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, RandomVector3Strike(), Quaternion.identity), ((Component)this).gameObject); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, RandomVector3Strike(), Quaternion.identity), ((Component)this).gameObject); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, RandomVector3Strike(), Quaternion.identity), ((Component)this).gameObject); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, RandomVector3Strike(), Quaternion.identity), ((Component)this).gameObject); } } private Vector3 RandomVector3Strike() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) float num = unit.data.mainRig.position.x + Random.Range(-40f, 40f); float num2 = unit.data.mainRig.position.y + Random.Range(15f, 20f); float num3 = unit.data.mainRig.position.z + Random.Range(-40f, 40f); return new Vector3(num, num2, num3); } } public class StormLineEditor : MonoBehaviour { public float highestY = 6000000f; public float lowestY = -6000000f; private void Update() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) ((Component)((Component)((Component)((Component)this).transform.FindChild("Storm")).gameObject.transform.FindChild("LineEffect")).gameObject.transform.FindChild("T1")).gameObject.transform.localPosition = new Vector3(0f, 0f, highestY); ((Component)((Component)((Component)((Component)this).transform.FindChild("Storm")).gameObject.transform.FindChild("LineEffect")).gameObject.transform.FindChild("T2")).gameObject.transform.localPosition = new Vector3(0f, 0f, lowestY); } } public class StarrProjFunctionality : MonoBehaviour { public GameObject explosion; private float delay = 1f; public void Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) Enlarge(); ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect("Effects/VoidMonarchTransformation", 1f, ((Component)this).transform.position, (MaterialType)0, ((Component)this).gameObject.transform, 1f); } private void Enlarge() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)this).gameObject.transform; transform.localScale += Vector3.one * 0.1f * Time.deltaTime; } public IEnumerator<WaitForSeconds> StarrShatterExplosion(float delay, GameObject explosion) { yield return new WaitForSeconds(delay); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, ((Component)this).transform.position, Quaternion.identity), ((Component)this).gameObject); Object.Destroy((Object)(object)((Component)this).gameObject); } public void Start() { ((MonoBehaviour)this).StartCoroutine((IEnumerator)StarrShatterExplosion(delay, explosion)); } } public class DopamineOverdose : MonoBehaviour { private Unit unit; private float counter; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); } public void Update() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) counter += Time.deltaTime; if (counter >= 1f) { counter = 0f; ((Damagable)unit.data.healthHandler).TakeDamage(0f - (unit.data.maxHealth - unit.data.health) * 0.1f, Vector3.zero, (Unit)null, (DamageType)0); } } } public class Masochist : MonoBehaviour { private Unit unit; private MeleeWeapon[] meleeWeapons; private float minSpeed = 1f; public float extraOffset = 2500f; public float maxDamage = 5000f; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponent<Unit>(); meleeWeapons = ((Component)unit).gameObject.GetComponentsInChildren<MeleeWeapon>(); } public void Update() { float num = (unit.data.maxHealth - unit.data.health) / extraOffset; if (num < minSpeed) { num = minSpeed; } MeleeWeapon[] array = meleeWeapons; foreach (MeleeWeapon obj in array) { ((Weapon)obj).attackSpeedM = num; CollisionWeapon componentInChildren = ((Component)obj).GetComponentInChildren<CollisionWeapon>(); if (componentInChildren.damage <= maxDamage) { componentInChildren.damage += num; } } } } public class RandomEyeSizes : MonoBehaviour { private void Start() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.localScale = Vector3.one * Random.Range(0.8f, 1.2f); } } public class MarchingPressureMovement : GameStateListener { private Unit unit; private float counter; private bool onBattle; public GameObject tracker; public float cooldown = 20f; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } protected override void Awake() { ((GameStateListener)this).Awake(); } public override void OnEnterBattleState() { onBattle = true; } public override void OnEnterPlacementState() { } public MarchingPressureMovement() { counter = 20f; } public void Update() { if (onBattle && !unit.data.Dead) { counter += Time.deltaTime; if (counter > cooldown && unit.data.groundedThisFrame && Object.op_Implicit((Object)(object)unit.data.targetData) && Object.op_Implicit((Object)(object)tracker)) { counter = 0f; ((MonoBehaviour)this).StartCoroutine((IEnumerator)DoMove(unit.data.targetData.unit)); } } } private Vector3 RandomVector3Strike(Unit unit) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) float num = unit.data.mainRig.position.x + Random.Range(-40f, 40f); float num2 = unit.data.mainRig.position.y + Random.Range(15f, 20f); float num3 = unit.data.mainRig.position.z + Random.Range(-40f, 40f); return new Vector3(num, num2, num3); } public void TeleportUnit(Unit unit, Vector3 position, bool useGravity, string soundEffect, float volume = 1f, float pitch = 1f) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect(soundEffect, volume, unit.data.mainRig.position, (MaterialType)0, (Transform)null, pitch); for (int i = 0; i < unit.data.allRigs.AllRigs.Length; i++) { unit.data.allRigs.AllRigs[i].position = position; } for (int j = 0; j < unit.data.allRigs.AllRigs.Length; j++) { unit.data.allRigs.AllRigs[j].useGravity = useGravity; } ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect(soundEffect, volume, unit.data.mainRig.position, (MaterialType)0, (Transform)null, pitch); } public IEnumerator<WaitForSeconds> DoMove(Unit target) { TeamHolder teamHolder = new TeamHolder(); teamHolder.team = unit.Team; SpawnExplosion(UPool.MyPool.GetObject("E_ToTheMoon"), unit.data.mainRig.position, 1, teamHolder); SpawnExplosion(UPool.MyPool.GetObject("E_Vanish"), unit.data.mainRig.position, 1, teamHolder); GameObject tracker = Object.Instantiate<GameObject>(this.tracker, unit.data.mainRig.position, Quaternion.identity, (Transform)null); MarkerTracker markerTracker = tracker.AddComponent<MarkerTracker>(); markerTracker.target = target; markerTracker.unit = unit; TeleportUnit(unit, unit.data.mainRig.position + Vector3.up * 500f, useGravity: false, "Effects/HammerUp", 2f, 0.8f); yield return new WaitForSeconds(5f); TeleportUnit(unit, tracker.transform.position, useGravity: true, "Effects/HammerExplosion", 2f, 0.6f); Object.Destroy((Object)(object)tracker); SpawnExplosion(UPool.MyPool.GetObject("E_StarrRapture"), unit.data.mainRig.position, 1, teamHolder); SpawnExplosion(UPool.MyPool.GetObject("E_Vanish"), unit.data.mainRig.position, 1, teamHolder); SpawnExplosion(UPool.MyPool.GetObject("E_ToTheMoon"), unit.data.mainRig.position, 1, teamHolder); for (int i = 0; i < 25; i++) { SpawnExplosion(UPool.MyPool.GetObject("E_ToTheMoon"), RandomVector3Strike(unit), 1, teamHolder); } } public void SpawnExplosion(GameObject explosion, Vector3 position, int amount, TeamHolder teamHolder) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < amount; i++) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion, position, Quaternion.identity, (Transform)null), unit, teamHolder); } } } public class CryopathicCollision : MonoBehaviour { private Unit unit; public Material iceMaterial; public string soundEffect; public string nameDetection = "CryopathicCarnageEffectNameTection"; public Material frozenWaterMaterial; public void OnCollisionEnter(Collision collision) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)collision.gameObject.transform.root).gameObject; if (!Object.op_Implicit((Object)(object)collision.gameObject) || !Object.op_Implicit((Object)(object)gameObject) || ((Object)gameObject).name.Contains(nameDetection) || !Object.op_Implicit((Object)(object)unit)) { return; } Unit componentInChildren = gameObject.gameObject.GetComponentInChildren<Unit>(); if (Object.op_Implicit((Object)(object)componentInChildren)) { if (componentInChildren.Team != unit.Team && (Object)(object)componentInChildren != (Object)(object)unit && !componentInChildren.data.Dead) { ((Damagable)componentInChildren.data.healthHandler).TakeDamage(Random.Range(150f, 230f), Vector3.zero, unit, (DamageType)3); FrostCarnage(((Component)componentInChildren).gameObject); Rigidbody[] allRigs = componentInChildren.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { allRigs[i].isKinematic = true; } } } else { FrostCarnage(gameObject); } } public void FrostCarnage(GameObject targetObject) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Expected O, but got Unknown //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Expected O, but got Unknown //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Expected O, but got Unknown Color[] array = (Color[])(object)new Color[3] { Color.white, new Color(0.75f, 0.75f, 0.9f), new Color(0.65f, 0.65f, 0.8f) }; Water[] componentsInChildren = targetObject.GetComponentsInChildren<Water>(); for (int i = 0; i < componentsInChildren.Length; i++) { CarnageColdWaterModifier carnageColdWaterModifier = ((Component)componentsInChildren[i]).gameObject.AddComponent<CarnageColdWaterModifier>(); carnageColdWaterModifier.force = componentsInChildren[i].force; carnageColdWaterModifier.waterSinkOffset = componentsInChildren[i].waterSinkOffset; carnageColdWaterModifier.streamForce = componentsInChildren[i].streamForce; carnageColdWaterModifier.m_killMask = (LayerMask)s.GetField<Water>(componentsInChildren[i], "m_killMask"); carnageColdWaterModifier.effectBase = (UnitEffectBase)(object)((GameObject)SLMALoader.SDic["effects"]["E_IceUllrEffect"]).GetComponentInChildren<Effect_IceArrow>(); } Collider[] componentsInChildren2 = targetObject.GetComponentsInChildren<Collider>(); for (int j = 0; j < componentsInChildren2.Length; j++) { componentsInChildren2[j].material = new PhysicMaterial { dynamicFriction = 0.1f, staticFriction = 0.1f, frictionCombine = (PhysicMaterialCombine)2 }; } Renderer[] componentsInChildren3 = targetObject.GetComponentsInChildren<Renderer>(); for (int k = 0; k < componentsInChildren3.Length; k++) { if (componentsInChildren3[k] is ParticleSystemRenderer) { continue; } List<Material> list = new List<Material>(); Material[] materials = componentsInChildren3[k].materials; for (int l = 0; l < materials.Length; l++) { if (materials[l].renderQueue == 2450) { ((Component)componentsInChildren3[k]).gameObject.SetActive(false); } else if (Object.op_Implicit((Object)(object)((Component)componentsInChildren3[k]).gameObject.GetComponent<Water>())) { list.Add(new Material(frozenWaterMaterial)); } else if (Random.value < 0.5f) { int num = Random.Range(0, array.Length); list.Add(new Material(iceMaterial) { color = array[num] }); } else { list.Add(new Material(iceMaterial)); } } componentsInChildren3[k].materials = list.ToArray(); } ((Object)targetObject).name = ((Object)targetObject).name + "_" + nameDetection; ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect(soundEffect, 1.2f, ((Component)unit.data.mainRig).transform.position, (MaterialType)0, (Transform)null, 1f); } public void Start() { if (Object.op_Implicit((Object)(object)MapSettings.Instance)) { MapSettings.Instance.mapGroundMaterial = iceMaterial; } unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } } public class OnDeathFreeze : MonoBehaviour { private Unit unit; public Material material; public UnitColorInstance color; private UnitColorHandler colorHandler; public string soundEffect; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); colorHandler = ((Component)unit).gameObject.GetComponentInChildren<UnitColorHandler>(); unit.data.healthHandler.AddDieAction((Action)delegate { //IL_009b: Unknown result type (might be due to invalid IL or missing references) ((Component)unit).gameObject.AddComponent<SinkOnDeath>().Sink(); colorHandler.SetColor(color, 100f); colorHandler.SetMaterial(material); for (int i = 0; i < unit.data.allRigs.AllRigs.Length; i++) { unit.data.allRigs.AllRigs[i].isKinematic = true; } ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect(soundEffect, 1.2f, unit.data.mainRig.position, (MaterialType)0, (Transform)null, 1f); }); } } public class ProjToIce : ProjectileSurfaceEffect { public Material iceMaterial; public override bool DoEffect(HitData hit, GameObject projectile) { projectile.GetComponentInChildren<Renderer>(); Renderer[] componentsInChildren = projectile.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { List<Material> list = new List<Material>(); Material[] materials = val.materials; for (int j = 0; j < materials.Length; j++) { _ = materials[j]; list.Add(iceMaterial); } val.materials = list.ToArray(); } RemoveAfterSeconds val2 = default(RemoveAfterSeconds); if (((Component)this).TryGetComponent<RemoveAfterSeconds>(ref val2)) { RemoveAfterSeconds componentInChildren = projectile.GetComponentInChildren<RemoveAfterSeconds>(); componentInChildren.seconds *= 5f; } return false; } } public class CarnageColdWaterModifier : GameStateListener { public float force = 1000f; public float streamForce; public float damage = 10f; public float waterSinkOffset; public LayerMask m_killMask; public UnitEffectBase effectBase; private bool onBattle; private void Start() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) m_killMask = LayerMask.op_Implicit(LayerMask.NameToLayer("MainRig")); Collider component = ((Component)this).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)WaterPost.instance) && Object.op_Implicit((Object)(object)component)) { WaterPost.instance.AddWaterCollider(component); } } private void OnDisable() { Collider component = ((Component)this).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)WaterPost.instance) && Object.op_Implicit((Object)(object)component)) { WaterPost.instance.AddWaterCollider(component); } } private void OnTriggerStay(Collider other) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Expected O, but got Unknown //IL_01f4: Unknown result type (might be due to invalid IL or missing references) if (!onBattle) { return; } _ = ((Component)((Component)other).transform.root).gameObject; Unit componentInChildren = ((Component)((Component)other).transform.root).GetComponentInChildren<Unit>(); HealthHandler componentInChildren2 = ((Component)((Component)other).transform.root).GetComponentInChildren<HealthHandler>(); DataHandler componentInChildren3 = ((Component)((Component)other).transform.root).GetComponentInChildren<DataHandler>(); if (!Object.op_Implicit((Object)(object)componentInChildren) || !Object.op_Implicit((Object)(object)componentInChildren2) || !Object.op_Implicit((Object)(object)componentInChildren3)) { return; } float num = Mathf.Clamp((((Component)this).transform.position.y + waterSinkOffset - ((Component)other).transform.position.y) * 10f, 0f, 10f) * Time.deltaTime; if (!componentInChildren3.Dead && ((Component)other).gameObject.layer == LayerMask.op_Implicit(m_killMask)) { ((Damagable)componentInChildren.data.healthHandler).TakeDamage(damage, Vector3.zero, (Unit)null, (DamageType)0); } componentInChildren3.sinceGrounded = Mathf.Clamp(componentInChildren3.sinceGrounded, float.NegativeInfinity, 1f); Rigidbody[] componentsInChildren = ((Component)componentInChildren).GetComponentsInChildren<Rigidbody>(); foreach (Rigidbody obj in componentsInChildren) { obj.AddForce(force * num * Vector3.up, (ForceMode)5); obj.AddForce(streamForce * num * ((Component)this).transform.forward, (ForceMode)5); obj.angularVelocity *= 0.1f; obj.velocity *= 0.1f; } if (!Object.op_Implicit((Object)(object)effectBase)) { return; } Type type = ((object)effectBase).GetType(); UnitEffectBase val = (UnitEffectBase)((Component)((Component)componentInChildren).transform).GetComponentInChildren(type); if ((Object)(object)val == (Object)null) { GameObject val2 = Object.Instantiate<GameObject>(((Component)effectBase).gameObject, ((Component)componentInChildren).transform); val2.transform.position = ((Component)componentInChildren).gameObject.transform.position; if (Object.op_Implicit((Object)(object)val2.GetComponentInChildren<UnitEffectBase>())) { val2.GetComponentInChildren<UnitEffectBase>().Ping(); val2.GetComponentInChildren<UnitEffectBase>().DoEffect(); } } else { val.Ping(); } } protected override void Awake() { ((GameStateListener)this).Awake(); } public override void OnEnterBattleState() { onBattle = true; } public override void OnEnterPlacementState() { } public override void OnExitBattleState() { onBattle = false; } } public class AddCryopathic : MonoBehaviour { private Unit unit; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); } public void Update() { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Expected O, but got Unknown //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)unit)) { return; } if (Object.op_Implicit((Object)(object)((Component)unit).gameObject.GetComponentInChildren<Effect_IceArrow>())) { Effect_IceArrow[] componentsInChildren = ((Component)unit).gameObject.GetComponentsInChildren<Effect_IceArrow>(); for (int i = 0; i < componentsInChildren.Length; i++) { Object.Destroy((Object)(object)componentsInChildren[i]); } } Collider[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<Collider>(); ProjToIce projToIce = default(ProjToIce); CryopathicCollision cryopathicCollision = default(CryopathicCollision); for (int j = 0; j < componentsInChildren2.Length; j++) { if (!((Component)componentsInChildren2[j]).gameObject.TryGetComponent<ProjToIce>(ref projToIce)) { ((Component)componentsInChildren2[j]).gameObject.AddComponent<ProjToIce>().iceMaterial = (Material)SLMALoader.SDic["materials"]["IceArrowIce"]; } if (Object.op_Implicit((Object)(object)((Component)componentsInChildren2[j]).transform.parent) && !((Component)((Component)componentsInChildren2[j]).transform.parent).gameObject.TryGetComponent<CryopathicCollision>(ref cryopathicCollision)) { CryopathicCollision cryopathicCollision2 = ((Component)((Component)componentsInChildren2[j]).transform.parent).gameObject.AddComponent<CryopathicCollision>(); cryopathicCollision2.frozenWaterMaterial = (Material)SLMALoader.SDic["materials"]["M_viking_ice_Transparent"]; cryopathicCollision2.iceMaterial = (Material)SLMALoader.SDic["materials"]["IceArrowIce"]; cryopathicCollision2.soundEffect = "Effects/IceArrowEffect"; } } } } public class FireSplatter : ProjectileHitEffect { public int amount = 20; public TeamHolder team; public GameObject projectile; public ProjectilesSpawnManager spawnManager; public override bool DoEffect(HitData hit) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < amount; i++) { Shoot(hit.point); } return false; } public void Start() { team = ((Component)this).GetComponentInChildren<TeamHolder>(); if (!Object.op_Implicit((Object)(object)spawnManager)) { spawnManager = ServiceLocator.GetService<ProjectilesSpawnManager>(); } } public Vector3 RandomProjRot() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(0f, 359f); float num2 = Random.Range(0f, 359f); float num3 = Random.Range(0f, 359f); return new Vector3(num, num2, num3); } public GameObject Shoot(Vector3 position) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) GameObject obj = spawnManager.SpawnProjectile(projectile, position, Quaternion.Euler(RandomProjRot())); obj.AddComponent<TeamHolder>().team = team.team; return obj; } } public class MarkerTracker : MonoBehaviour { public Unit unit; public float speed = 50f; private float size; public Unit target; public float chaseSpeed = 50f; public void Start() { ((Component)this).gameObject.transform.Rotate(-90f, 0f, 0f, (Space)1); } public void Update() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)unit) && Object.op_Implicit((Object)(object)target) && !unit.data.Dead) { size += size * Time.deltaTime; speed += speed / 1.5f * Time.deltaTime; chaseSpeed -= chaseSpeed * Time.deltaTime; ((Component)this).gameObject.transform.localScale = new Vector3(size, size, 0.01f); ((Component)this).gameObject.transform.Rotate(0f, 0f, speed * Time.deltaTime,