Details

Updated a month ago

Details

This page explains some extra details such as items, weapons, appearance and functionality, as well some story that don't connect directly to TABS lore, alongside extra lore of concepts before and after when possible.

Weapons ⚔

Weapon Description
Envoy Extended Claw An extended malformed arm of the envoy with a bloodstain on its claw, dealing damage even on touch due to its abnormal root-like living skins.
Frigid Hunting Longbow Longbow made out of dead frozen roots of Palkewood, its flexible and lightness are perfect for fast and rigid hunting, attacking with a special arrow that stays motionless for a moment, making a temporary areal frost.
Haywire Sickle A dark short-handed sickle which explodes on impact, dealing damages around, fit for harvesting of souls.
Sleepy Sand A widespread lingering sleeping sand attacks that has medium ranged, spreads in cone formation, getting hit with it will inflict Insomnia. The sands emits a glittery pattern of along its dust which linger for long time, this attacks also heals teammates in its area. This attack has 4 seconds cooldown.
Joyous Blade A sharp crystallized star, fusing out a very shining dust. Upon swing, it calls forth 5 small falling stars near the blade! Better watch for your head. Be very careful, due to its volatile nature, it is perilous upon contact, a single touch could entirely burn an organism in a matter of seconds!
Firefist A versatile melee and ranged attack, able to throws a fiery fist that explodes on impact or fiery melee grab that ensures death to its fiery wrath. Ranged attack around 16 seconds and 2 seconds attack on melee attack. Both inflict Hatemark effect.
Order of Blazes A fiery sigil that attacks with dependant commands, with some damage inflicting Hatemark effect. Around 8 seconds cooldown. With the 4 order being:

- HALT!: Creates a tsunami of fires toward target that pushes anything away and burning anything touched every 5 seconds for 5 times.
- OBEY!: Jump into the sky and towards the target, which ends with explosive dive.
- INFILTRATE!: Creates a trails of burning ashes towards the target. Done in 3 rapid succession.
- BURN!: Summons a giant tornado strike with 5 second start delay in enemy position, dealing great damage in huge area.
Undead Lord Greatsword A weapon that seems to be a hybrid of a greatsword, axe, and lance, this amalgamation of brutish weapons is said to be used by a certain Viking Knight, but now it belongs to an exiled and lost ruler of the Winterland's storm, channeling it's new found twisted power, matching only by its terror and apathy. Even the slightest touch of it from weapon could freezes the usurper.

Abilities 🤺

Ability Description
Wild Jump An instantaneous jump to target that dealt small damage.
Envoy Bite A persistent chomp to the head, dealing great damage and disorienting enemy.
Envoy Of Madness Ability to charge up a ranged attack that causes Paranoia, leaving enemies hit to be scared and unable to attack.
Arrow Step Constantly set distance by dashing inward or outward facing target, leaving a trail of glowing blue arrow, this ability cooldown is 1 second.
Gazing Pierces Ability to set a trail of explosion along the target and whatever it is currently targeting.
Bountiful Harvest Ability to utilize the smoky scythe and summon a huge field of wheats that slowly grows, which after 4 seconds, creates a very fast surrounding reaping attack that deals low damage but devastating knockback, it also heals the caster, very slow cooldown ability.
Lifereaping Passive that converts all the damage dealt instantly into a transferable health, but only 50% of damage dealt.
Bedridden Ultimate ability to summon a domain with a singular bed under her, this bed causes a circling storm with closed eye symbols.
For teammates: Heals little but rapid in large area and buffed with Running Darkness.
For enemies: Damages them and Lullabied them. This ability cooldown is 65 seconds, while the bed stays for 22 seconds.
Siren Lullaby Ability to sing a smoothing and baiting song, making enemy unable to attack for 2 seconds, this ability cooldown is 15 seconds.
Nightmarish Persistence All damage taken would reduce the damage by 35%, if lethal (damage can kill her) then it would not be reduced. ANY damage taken would also adds 0.25 second damage immunity to caster, very effective against DPS enemy or effects.
Marching Pressure Ability to disappear into the sky, then reappear by slamming extremely fast into a designated area with several falling stars!
Constellation Aura An aura effect that gives the caster a huge particles indicating a power of the star.
Shining Star Ability to charge a starlight force to bursts out a star directly forward, passing through the environment and units, while dealing damage in its path, sucking enemies inside, which gets larger and larger until it raptures the cosmos!
Masochist Passive ability where the lesser the HP, weapon attack become faster and dealt more damage, capped at 5000% increase of original stats. (Affect only 1 melee weapon.)
Dopamine Overdose Passive ability to heals 10% of lost HP every 1 second.
Flaming Execution Ability to summon a fiery explosion which after a moment becomes a bunch of flying flaming phantom shotguns, with random delays and shoots out devastating arrays of bullets. This ability cooldown is 8 seconds.
Swift Burning Ashes Fast dodging ability that leaves a burning and repulsive ash trails that burns and pushes enemy.
Baptism of Warfield Ability to call a smoke in the sky for a second, which after a few delays, starts to rains lethal amount of missiles. The cooldown is 50 seconds.
Infernal Dictator All things touching him that haves physics will burnt, if it was weapons or projectiles from enemies, they burns slowly depending on its mass, leaving ashes, and healing him. If touches unit, they would get inflicted with the Hatemark burning effect.
Boiling Hatred Activates only when below 50% health, greatly increased weapon attack speed on activation.
Abominable Embrace Once accepted, remain in one's soul. The caster become one with the world of storm, able to reduce the movement of all enemies, while having increasing movement speed. When very far away from enemy, enters a crazed phantom-like state and becoming the face of storm itself, moving with crazy fast speed as if it was sentient. Upon reaching under 50% health, spews a consistent shockwave that turns every living thing freezing.
Cryopathic Complete devoid of one's existence, apathy wrapped in freezing cold. Passive ability to turn anything touched into a frosted version of itself, setting the ground to be slippery. Even the water is getting colder, freezing any unfortunate victim drowning in them. Any unfortunate prey would learn to accept the cold. The user also becomes immune to lower freezing effect.
Cryocataclysm The world of living tends to forgot that not moving does not mean it is not living, from the depth of earth shall arose the root of frozen spirits, aiming the target of unfortunate prey to the caster. This ability cooldown is 15 seconds.
Mountmover Ability to control a huge dominion amount of glacial ice, thus the mountain had moved. Able to spawn a huge glacier structure to the target. First a warning, which after 7 seconds, followed with a summon of a towering ice mountain that even reaches the sky. Even a slight touch would show that this mountain is inhospitable to the living beings crushed under it. This ability cooldown is 30 seconds and required to be charged on start.

Effects 🧊

Effect Description
Paranoid An intense fear effect that causes unit to stop attacking momentarily. Last for 5 seconds.
Frigid Ice A powerful ice effect that doesn't slow unit much but has higher freezing rate.
Insomnia Effect that causes victim to be momentarily disoriented and stunned.
Running Darkness Buff effect that causes units to run much faster.
Lullabied Debuff effect that causes victim to be mildly confused.
Starrfire A bright and deep burning effect that causes unit to burn inside out.
Hatemark A fiery effect that causes units to takes doubled damage, the doubled damage dealt True damage that ignores any defense or healing.
Cryopathy "An ancient and sharp cold pierces your heart, affecting not only on one's physical body, but also mental sanity and complete soul apathy. One cannot fight it, as it is as primal as one's instinct."

Winterland Lore ❄

Area Name Description
Winterland 🏔 A disaster of a long winter storm struck the northern lands during the era of the Vikings and Nomads, causing some anomalies events, like a few existences of highly dangerous cryptids that are beyond natural perception. This phenomenon also affects geographic significance, oddly freezing the deep ocean, moisture flames, deep frost caverns, many sudden appearances of high-freezing mountains (recorded to even surpass the earth's atmosphere), and other bizarre appearances. Only a few notes record some of these explored effects come from an adventurer.
Boreal Birch Forest 🌲 A region veiled in cold mystery, shimmering trees twist, and those who wander into its heart rarely return. Those who do, speaks of flickering shadows, unseen eyes watching from between the trunks, and the chilling feeling of being hunted by something ancient and unseen. Unlike areas transformed into Winterland, the forest remains eerily unchanged. While other regions seen an increase in beasts and cryptic sightings, the birch forest felt like a realm of silence and stillness. Hunters who once braved its depths have long abandoned it, the forest itself now feels hostile to human presence, and many avoid its an unnatural invitation to death.
Mt. Yavhlix 🗻 "Hence, thou that drawest nigh. Within this mount abideth the kingdom, wherein perisheth each heart that beareth hope..."

Units Lore 👥

Unit Lore
Abnormal Envoy Once a wandering bard named Enoch, roamed the Tundra forest searching for lost ruins or kindred spirits, violin in hand. His journey ended abruptly upon encountering Pale Owl cult at one of the remote temple. The cult had been desperately seeking a musician in their sacred ritual, and finding him seemed like fate. However, he refused, unwilling to perform for anyone at the time. Furious, the cult kidnap him as sacrifice in a separate dark ritual.

The ritual succeeded in its twisted way, healing the cult’s ailing elders, but unknowingly warped their offerings, Enoch was no longer. Transformed into a creature of wood that screech in haunting tones, it sinks its starved teeth upon the cult. In an enclosed, remain of shaded chamber, all thats remain is brutally dismantled and butchered corpses, escaping into the wild, the creature left only evidence of its massacre.
Frigid Huntress The lady of the Boreal Birch Forest, threat of frozen depths. She is a ghostly figure, seen but unreachable, her pale form glimpsed through trees. Her bow, gleaming with icy enchantments, strikes with swift precision. No traces of arrows or traces of passage ever found, as if the forest swallows all evidence of her existence. She has never been seen in villages or local gatherings, this isolation has sparked rumors that she may not be entirely human. Some believe she is a cryptic herself.

With every sighting, the whispers grow stories of a spectral huntress soundlessly plowing through dangerous snow, hunting for a purpose only she knows. Some say she is protecting a hidden secret deep within the birch forest, something not meant for mortal eyes. Her existence deepens the enigma of the forest, adding to the terror that keeps others from setting foot in frozen wilderness.
Skrægore Was named Gorran, an abandoned child fostered by a poor orphanage. Although many didn't manage to survive, he survived to grow as farmer in that damp and cursed village, he lived in horror and dread looms his bondless life. The winters felt like ages, crops barely growing, and hunger grew harsher.

One tragic night, in desperation, he wandered into a haunted forest, seeking any means to delay the starvation, which eventually led him getting lost. Lying helplessly, dying with hunger, one of the trees whispered his name, and in that deep darkness, he met a figure, an unnatural face made of mold, offering a daunting deal. In exchange for his soul, an eternal harvest and reaping. A trade was struck.

Awaken with satiated self, he returns, the fields around him flourished, the village is saved. Crops grew fast, and the price for harvest began to reveal itself. With each harvest, some would die, their souls swallowed, a fertilizer.

Wracked with guilt and terror, Gorran tried to end it at a faraway hill, but the curse had taken its root. His body, slowly twisted into scarecrow, haunted by spirits of hopeless wails of reaped soul that drove him to helplessness. His face forms inward, now holes, distorted, reeks of famine and rancid odor, his clothing dampened and tattered, stacked leathers of former residents. Now, Skrægore stays at the hill of cursed wheat fields, silent and forever mournful. His scythe remains in side, a tool in defense of the people he failed to protect. Orphans was seen wander to his domain, somehow drawn to the haunting figure. Some rumored he watches over them in silence, for all of them returns safely, but anyone else will be gone.
Dreamful Oracle In a distant time, before world faced relentless grip of Winterland, there was once a succubus, thriving in allure of pleasures, driven by lust for fleeting company. However, as Winterland swept lands with its harsh awakening, something within her moved. She arose from her base desires, ascending her to confront the eternal night and its comprehension.

Now, a sleepless overseer of dreams, an entity formed of collective belief from those who wander the dreamscapes. She watched over dreamers yet never able to rest herself. Her presence, ethereal, striding through dreams as easily as one walks across a path, capable of bending dreams, guiding those lost in the labyrinth of their own mind.

Yet, despite her evolution, it will not erase her past, and rumors surrounding former life as sinful succubus follow her. Those who praised her gifts also spread rumors of false seductive history, fueled by her naturally perfect body, friendly demeanor and beauty that seeds envy to its witness. All of taint of bygone past denies her chance of settling, forcing her to wander the vast landscape. Though some said that she did not travel alone, as they see a figure that accompanied her all the time, they did not know who it is but it's always there behind her.
Miraculus A pre-Nordic blacksmith once had a miraculous encounter, a star crashed on him. While others got instantly obliterated in similar events, he alone survived to retell the tale. Despite this cosmic stars power, the intoxicating rush of power didn't corrupt him. The phenomenon, possibly influenced by the Winterland event, manifested not in usual cold but in the burning joy and brilliance hope of stars.

As a blacksmith, he reforged his favorite and most handy weapon, a greatsword, gradually attuning it to his power of the stars, enhancing his abilities, it even suggests further mastery. Dissatisfied with toiling immortal existence simply as blacksmith, he embraced the life of a jolly wandering adventurer. He found his true home in Winterland, where he could freely explore its wonders to his heart's content, facing beasts and monsters, saving some folks on the way and looking at the beautiful terrain views.
Flame Apostle Gerhardt Brennherd, a soldier, apathetic, expendable to endless battle, born to violence, justifying killings, driven only by faith to orders under higher peers. Supposedly destined to fall into abyssal chasm of war, awaiting yet another senseless tragedy.

Yet, The embers of this dying world now have plans that correlates with him, for darkness has lurked too long, and the fire is starting to wither. Now, revived, not a soldier, but as a dictator of a burning determination, with an army of serving flame. Commanded to cleanse the world once more to its furthest end. A man with martyrdom, purposed for the very destruction of all that world ignored too long. Mountains shall be burned, ocean boiled, lands dried, and hell will be naught, but an empty ash.
Cryobomination Found mutilated and frozen in a hidden corner of this realm, surprisingly still alive, but sleeping in a state of cryostasis. Not many known origins are other than it was a being of the past called Undead King, which will ends in demise in the hands of a certain hero across time and space.

The beast that now is called Cryobomination is an unnatural anomalies of possible reincarnation, a walking calamity, a monster beyond logic, it's now a representation of Winterland's storm itself. Should you dare to accept its allure, mere contact would be equal to accepting the cold embrace of death. Although no records of its current existence, one can feel its presence whenever going near the tallest mountain in this cold dead land, Mt. Yavhlix.
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