
AbilityCreator
Powerful & Easy custom abilites without code and with easy sharing with a simple node system
CHANGELOG
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Minor update (2.5.1):
- Added the node called "Run if unit is alive"
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Major update (2.5.0):
- Added 20+ nodes such as the "Revive unit" node and the "Set Unit's weapon node" allowing for more posibilites than ever!
- Majorly optomized the mod
- Fixed Game-Breaking bugs such as not being able to save
- Reworked how example abilites work while addding more example abilites
- Added functionality of adding custom external icons to abilites
- You can now choose some fields from a list instead of having to go to the dictionary (like the summon explosion node)
- Alot more stuff!
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Major update (2.0.0) (Pre-Alpha):
-Rewriten most of the mod aswell as redisgning it (this sadly means it wont be able to load previous abilites) -Nodes now have connectors to make connecting them more obvious -Abilites are now stored in unit, Meaning there isn't a need to share extra files -Nodes now are run in order, (Instead of: A > B & C its A > B > C) -Nodes can now have dropdowns as fields -Added many many nodes -Nodes are now sorted by tabs when spawned -Added a preview tab on guides -Fixed many bugs such as spawning units removing they're custom abilites -Added a test button in the ability creator -Quality of live update (1.0.5):
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Fixed Last Update not working
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Added a help component to make the unit stealth
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Added a node to Invoke Methods from Components -Quality of live update (1.0.2):
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Fixed a major bug that caused the abilities too break when more then on unit has it at the same time
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Improved the guide -Minor bug fix Update (1.0.1):
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Fixed Compatiblity with Other Mods
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