Decompiled source of Home Style Wendigo Birthday v0.0.1

WendigoTrench.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using DM;
using HarmonyLib;
using Landfall.TABS;
using Landfall.TABS.UnitEditor;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WendigoTrench")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WendigoTrench")]
[assembly: AssemblyTitle("WendigoTrench")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class AddSpeedToUnit : MonoBehaviour
{
	public float speed;

	public void Start()
	{
		((Component)((Component)this).transform.parent).GetComponentInChildren<MovementHandler>().multiplier = speed;
	}
}
namespace WendigoTrench
{
	[BepInPlugin("org.bepinex.plugins.WendigoTrench", "WendigoTrench", "1.0.0")]
	internal class Loader : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			Harmony val = new Harmony("WendigoTrench");
			val.PatchAll();
			GameObject val2 = new GameObject("WendigoTrench");
			Object.DontDestroyOnLoad((Object)(object)val2);
			val2.AddComponent<LoadStuff>();
			val2.AddComponent<Main>();
		}
	}
	public class LoadStuff : MonoBehaviour
	{
		public static void LoadAssets(bool reload)
		{
			//IL_0439: Unknown result type (might be due to invalid IL or missing references)
			//IL_0454: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0564: Unknown result type (might be due to invalid IL or missing references)
			//IL_057f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0505: Unknown result type (might be due to invalid IL or missing references)
			//IL_0409: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_068f: Unknown result type (might be due to invalid IL or missing references)
			//IL_06aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0630: Unknown result type (might be due to invalid IL or missing references)
			//IL_0534: Unknown result type (might be due to invalid IL or missing references)
			//IL_051f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0423: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_075b: Unknown result type (might be due to invalid IL or missing references)
			//IL_065f: Unknown result type (might be due to invalid IL or missing references)
			//IL_064a: Unknown result type (might be due to invalid IL or missing references)
			//IL_054e: Unknown result type (might be due to invalid IL or missing references)
			//IL_08e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_08fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0886: Unknown result type (might be due to invalid IL or missing references)
			//IL_078a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0775: Unknown result type (might be due to invalid IL or missing references)
			//IL_0679: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a06: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a1c: Unknown result type (might be due to invalid IL or missing references)
			//IL_09a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_09d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_08cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_09f0: Unknown result type (might be due to invalid IL or missing references)
			LandfallContentDatabase landfallContentDatabase = ContentDatabase.Instance().LandfallContentDatabase;
			string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "WendigoTrench");
			if (!Directory.Exists(path))
			{
				Debug.LogError((object)"No WendigoTrench Folder Exists!!!");
				return;
			}
			string[] files = Directory.GetFiles(path);
			if (files.Count() < 1)
			{
				Debug.LogError((object)"No Bundles in WendigoTrench Folder!!!");
				return;
			}
			string[] array = files;
			foreach (string text in array)
			{
				if (reload)
				{
					AssetBundle.UnloadAllAssetBundles(true);
				}
				AssetBundle val = AssetBundle.LoadFromFile(text);
				List<GameObject> list = val.LoadAllAssets<GameObject>().ToList();
				List<WeaponItem> list2 = (from x in list
					where (Object)(object)x.GetComponent<WeaponItem>() != (Object)null
					select x.GetComponent<WeaponItem>()).ToList();
				List<ProjectileEntity> list3 = (from x in list
					where (Object)(object)x.GetComponent<ProjectileEntity>() != (Object)null
					select x.GetComponent<ProjectileEntity>()).ToList();
				List<SpecialAbility> list4 = (from x in list
					where (Object)(object)x.GetComponent<SpecialAbility>() != (Object)null
					select x.GetComponent<SpecialAbility>()).ToList();
				List<PropItem> list5 = (from x in list
					where (Object)(object)x.GetComponent<PropItem>() != (Object)null
					select x.GetComponent<PropItem>()).ToList();
				List<UnitBlueprint> list6 = val.LoadAllAssets<UnitBlueprint>().ToList();
				List<Faction> list7 = val.LoadAllAssets<Faction>().ToList();
				Dictionary<DatabaseID, Object> dictionary = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader);
				if (list.Count > 0)
				{
					Dictionary<DatabaseID, GameObject> dictionary2 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_unitBases", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (GameObject item in list)
					{
						Unit component = item.GetComponent<Unit>();
						if (!((Object)(object)component != (Object)null))
						{
							continue;
						}
						if (reload)
						{
							if (dictionary2.ContainsKey(component.Entity.GUID))
							{
								dictionary2.Remove(component.Entity.GUID);
							}
							if (dictionary.ContainsKey(component.Entity.GUID))
							{
								dictionary.Remove(component.Entity.GUID);
							}
						}
						dictionary2.Add(component.Entity.GUID, item.gameObject);
						dictionary.Add(component.Entity.GUID, (Object)(object)item.gameObject);
					}
					typeof(LandfallContentDatabase).GetField("m_unitBases", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary2);
				}
				if (list2.Count > 0)
				{
					Dictionary<DatabaseID, GameObject> dictionary3 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_weapons", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (WeaponItem item2 in list2)
					{
						if (reload)
						{
							if (dictionary3.ContainsKey(((CharacterItem)item2).Entity.GUID))
							{
								dictionary3.Remove(((CharacterItem)item2).Entity.GUID);
							}
							if (dictionary.ContainsKey(((CharacterItem)item2).Entity.GUID))
							{
								dictionary.Remove(((CharacterItem)item2).Entity.GUID);
							}
						}
						dictionary3.Add(((CharacterItem)item2).Entity.GUID, ((Component)item2).gameObject);
						dictionary.Add(((CharacterItem)item2).Entity.GUID, (Object)(object)((Component)item2).gameObject);
					}
					typeof(LandfallContentDatabase).GetField("m_weapons", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary3);
				}
				if (list3.Count > 0)
				{
					Dictionary<DatabaseID, GameObject> dictionary4 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_projectiles", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (ProjectileEntity item3 in list3)
					{
						if (reload)
						{
							if (dictionary4.ContainsKey(item3.Entity.GUID))
							{
								dictionary4.Remove(item3.Entity.GUID);
							}
							if (dictionary.ContainsKey(item3.Entity.GUID))
							{
								dictionary.Remove(item3.Entity.GUID);
							}
						}
						dictionary4.Add(item3.Entity.GUID, ((Component)item3).gameObject);
						dictionary.Add(item3.Entity.GUID, (Object)(object)((Component)item3).gameObject);
					}
					typeof(LandfallContentDatabase).GetField("m_projectiles", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary4);
				}
				if (list4.Count > 0)
				{
					Dictionary<DatabaseID, GameObject> dictionary5 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_combatMoves", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (SpecialAbility item4 in list4)
					{
						if (reload)
						{
							if (dictionary5.ContainsKey(((CharacterItem)item4).Entity.GUID))
							{
								dictionary5.Remove(((CharacterItem)item4).Entity.GUID);
							}
							if (dictionary.ContainsKey(((CharacterItem)item4).Entity.GUID))
							{
								dictionary.Remove(((CharacterItem)item4).Entity.GUID);
							}
						}
						dictionary5.Add(((CharacterItem)item4).Entity.GUID, ((Component)item4).gameObject);
						dictionary.Add(((CharacterItem)item4).Entity.GUID, (Object)(object)((Component)item4).gameObject);
					}
					typeof(LandfallContentDatabase).GetField("m_combatMoves", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary5);
				}
				if (list5.Count > 0)
				{
					Dictionary<DatabaseID, GameObject> dictionary6 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_characterProps", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (PropItem item5 in list5)
					{
						if (reload)
						{
							if (dictionary6.ContainsKey(((CharacterItem)item5).Entity.GUID))
							{
								dictionary6.Remove(((CharacterItem)item5).Entity.GUID);
							}
							if (dictionary.ContainsKey(((CharacterItem)item5).Entity.GUID))
							{
								dictionary.Remove(((CharacterItem)item5).Entity.GUID);
							}
						}
						dictionary6.Add(((CharacterItem)item5).Entity.GUID, ((Component)item5).gameObject);
						dictionary.Add(((CharacterItem)item5).Entity.GUID, (Object)(object)((Component)item5).gameObject);
					}
					typeof(LandfallContentDatabase).GetField("m_characterProps", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary6);
				}
				if (list6.Count > 0)
				{
					Dictionary<DatabaseID, UnitBlueprint> dictionary7 = (Dictionary<DatabaseID, UnitBlueprint>)typeof(LandfallContentDatabase).GetField("m_unitBlueprints", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
					foreach (UnitBlueprint item6 in list6)
					{
						if (reload)
						{
							if (dictionary7.ContainsKey(item6.Entity.GUID))
							{
								dictionary7.Remove(item6.Entity.GUID);
							}
							if (dictionary.ContainsKey(item6.Entity.GUID))
							{
								dictionary.Remove(item6.Entity.GUID);
							}
						}
						dictionary7.Add(item6.Entity.GUID, item6);
						dictionary.Add(item6.Entity.GUID, (Object)(object)item6);
					}
					typeof(LandfallContentDatabase).GetField("m_unitBlueprints", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary7);
				}
				if (list7.Count <= 0)
				{
					continue;
				}
				Dictionary<DatabaseID, Faction> dictionary8 = (Dictionary<DatabaseID, Faction>)typeof(LandfallContentDatabase).GetField("m_factions", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase);
				foreach (Faction item7 in list7)
				{
					if (reload)
					{
						if (dictionary8.ContainsKey(item7.Entity.GUID))
						{
							dictionary8.Remove(item7.Entity.GUID);
						}
						if (dictionary.ContainsKey(item7.Entity.GUID))
						{
							dictionary.Remove(item7.Entity.GUID);
						}
					}
					dictionary8.Add(item7.Entity.GUID, item7);
					dictionary.Add(item7.Entity.GUID, (Object)(object)item7);
				}
				typeof(LandfallContentDatabase).GetField("m_factions", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary8);
			}
		}
	}
	public class Main : MonoBehaviour
	{
		public void Awake()
		{
			Debug.Log((object)"Loaded WendigoTrench Successfully!");
			LoadStuff.LoadAssets(reload: false);
		}
	}
	public class WeaponSwap : MonoBehaviour
	{
		private DataHandler Data;

		public float DistanceTillSwap = 5f;

		public GameObject rangedWeapon;

		public GameObject meleeWeapon;

		public GameObject meleeOffhand;

		public bool swapToAxe = false;

		private void Start()
		{
			Data = ((Component)((Component)this).transform.parent).GetComponentInChildren<DataHandler>();
		}

		private void Update()
		{
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Expected O, but got Unknown
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Expected O, but got Unknown
			if ((Object)(object)Data == (Object)null)
			{
				Debug.LogError((object)"DATA IS NULL!!!!");
			}
			else
			{
				if (!((Object)(object)Data.targetData != (Object)null))
				{
					return;
				}
				if (Data.distanceToTarget < DistanceTillSwap)
				{
					if (!swapToAxe)
					{
						GameObject gameObject = ((Component)Data.unit.holdingHandler.rightObject).gameObject;
						Data.unit.holdingHandler.LetGoOfWeapon(gameObject);
						gameObject.AddComponent<RemoveAfterSeconds>().seconds = 0f;
						Data.unit.unitBlueprint.holdinigWithTwoHands = false;
						Data.unit.unitBlueprint.SetWeapon(Data.unit, Data.unit.Team, meleeWeapon, new PropItemData(), (HandType)1, Data.mainRig.rotation, new List<GameObject>(), false);
						swapToAxe = true;
					}
				}
				else if (swapToAxe)
				{
					GameObject gameObject2 = ((Component)Data.unit.holdingHandler.leftObject).gameObject;
					Data.unit.holdingHandler.LetGoOfWeapon(gameObject2);
					gameObject2.AddComponent<RemoveAfterSeconds>().seconds = 0f;
					Data.unit.unitBlueprint.holdinigWithTwoHands = true;
					Data.unit.unitBlueprint.SetWeapon(Data.unit, Data.unit.Team, rangedWeapon, new PropItemData(), (HandType)0, Data.mainRig.rotation, new List<GameObject>(), false);
					swapToAxe = false;
				}
			}
		}
	}
}