Decompiled source of Anime Tabs v1.0.3
DomainExpasion.dll
Decompiled 3 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DM; using HarmonyLib; using Landfall.TABS; using Landfall.TABS.UnitEditor; using SLMA; using TFBGames; using TechnicalItems; using UnityEngine; using domainClash; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DomainExpasion")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Me and my army of owls")] [assembly: AssemblyProduct("DomainExpasion")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] namespace TechnicalItems { public static class UManager { public class CustomSprite : MonoBehaviour { public static Sprite Image2Sprite(string name) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name); Texture2D val = new Texture2D(4, 4); byte[] array = new byte[stream.Length]; stream.Read(array, 0, (int)stream.Length); ((Texture)val).filterMode = (FilterMode)0; ImageConversion.LoadImage(val, array); return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)); } } public class Utility : MonoBehaviour { public static class PrimitiveHelper { private static Dictionary<PrimitiveType, Mesh> primitiveMeshes; public static GameObject CreatePrimitive(PrimitiveType type, bool withCollider) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0003: Unknown result type (might be due to invalid IL or missing references) if (withCollider) { return GameObject.CreatePrimitive(type); } GameObject val = new GameObject(((object)(PrimitiveType)(ref type)).ToString()); val.AddComponent<MeshFilter>().sharedMesh = GetPrimitiveMesh(type); val.AddComponent<MeshRenderer>(); return val; } public static Mesh GetPrimitiveMesh(PrimitiveType type) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (!primitiveMeshes.ContainsKey(type)) { CreatePrimitiveMesh(type); } return primitiveMeshes[type]; } private static Mesh CreatePrimitiveMesh(PrimitiveType type) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) GameObject obj = GameObject.CreatePrimitive(type); Mesh sharedMesh = obj.GetComponent<MeshFilter>().sharedMesh; Object.Destroy((Object)(object)obj); primitiveMeshes[type] = sharedMesh; return sharedMesh; } static PrimitiveHelper() { primitiveMeshes = new Dictionary<PrimitiveType, Mesh>(); } } public static Sprite LoadBundleTextureToSprite(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) Texture2D val = (Texture2D)bundle.LoadAsset(name); ((Texture)val).filterMode = (FilterMode)0; return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)); } public static GameObject LoadBundleGameObject(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (GameObject)bundle.LoadAsset(name); } public static AudioClip LoadBundleAudioClip(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (AudioClip)bundle.LoadAsset(name); } public static Material LoadBundleMaterial(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (Material)bundle.LoadAsset(name); } public static RuntimeAnimatorController LoadBundleController(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (RuntimeAnimatorController)bundle.LoadAsset(name); } public static Faction LoadBundleFaction(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (Faction)bundle.LoadAsset(name); } public static Faction SetFactionHidden(Faction faction) { s.SetField<Faction>(faction, "m_isSecret", (object)true); s.SetField<Faction>(faction, "m_lockSecrets", (object)true); return faction; } public static UnitBlueprint LoadBundleUnitBlueprint(string name) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown return (UnitBlueprint)bundle.LoadAsset(name); } } public static string comment; public static AssetBundle bundle; public static void SetMovesItems(GameObject move, LandfallContentDatabase db) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Expected O, but got Unknown //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Expected O, but got Unknown //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Expected O, but got Unknown //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Expected O, but got Unknown //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0937: Unknown result type (might be due to invalid IL or missing references) //IL_093d: Expected O, but got Unknown //IL_0968: Unknown result type (might be due to invalid IL or missing references) //IL_09b4: Unknown result type (might be due to invalid IL or missing references) //IL_0a95: Unknown result type (might be due to invalid IL or missing references) //IL_0ae1: Unknown result type (might be due to invalid IL or missing references) //IL_0c71: Unknown result type (might be due to invalid IL or missing references) //IL_0c77: Expected O, but got Unknown //IL_0c91: Unknown result type (might be due to invalid IL or missing references) //IL_0cc9: Unknown result type (might be due to invalid IL or missing references) //IL_0d17: Unknown result type (might be due to invalid IL or missing references) //IL_0d2b: Unknown result type (might be due to invalid IL or missing references) //IL_0d30: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Domain Expansion: Infinite Void (OLD)")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = Utility.LoadBundleGameObject("E_Infinty"); GameObject gameObject = move.GetComponentInChildren<SpawnObject>().objectToSpawn.gameObject; MeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { Material val = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val.color = Color.black * 0.7f; ((Renderer)componentsInChildren[i]).material = val; ((Renderer)componentsInChildren[i]).sharedMaterial = val; } SkinnedMeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int j = 0; j < componentsInChildren2.Length; j++) { Material val2 = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val2.color = Color.black * 0.7f; ((Renderer)componentsInChildren[j]).material = val2; ((Renderer)componentsInChildren[j]).sharedMaterial = val2; } ((Behaviour)move.GetComponentInChildren<PropItem>()).enabled = false; ((Component)move.GetComponentInChildren<PropItem>()).transform.localScale = new Vector3(0f, 0f, 0f); move.AddComponent<DodgeMove>(); s.DeepCopyOf<DodgeMove>(move.GetComponentInChildren<DodgeMove>(), ((GameObject)SLMALoader.SDic["moves"]["Fencer_Dodge"]).GetComponentInChildren<DodgeMove>()); DodgeMove componentInChildren = move.GetComponentInChildren<DodgeMove>(); componentInChildren.animationSpeed *= 3f; DodgeMove componentInChildren2 = move.GetComponentInChildren<DodgeMove>(); componentInChildren2.forceMultiplier *= 2.5f; ParticleSystemRenderer[] componentsInChildren3 = move.GetComponentsInChildren<ParticleSystemRenderer>(); for (int k = 0; k < componentsInChildren3.Length; k++) { ((Renderer)componentsInChildren3[k]).enabled = false; } componentsInChildren = move.GetComponentsInChildren<MeshRenderer>(); for (int l = 0; l < componentsInChildren.Length; l++) { ((Renderer)componentsInChildren[l]).enabled = false; } componentsInChildren2 = move.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int m = 0; m < componentsInChildren2.Length; m++) { ((Renderer)componentsInChildren2[m]).enabled = false; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Domain Expansion: Malevolent Shrine")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = Utility.LoadBundleGameObject("E_Shrine"); GameObject gameObject2 = move.GetComponentInChildren<SpawnObject>().objectToSpawn.gameObject; MeshRenderer[] componentsInChildren4 = gameObject2.GetComponentsInChildren<MeshRenderer>(); for (int n = 0; n < componentsInChildren4.Length; n++) { Material val3 = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val3.color = Color.black * 0.7f; ((Renderer)componentsInChildren4[n]).material = val3; ((Renderer)componentsInChildren4[n]).sharedMaterial = val3; } SkinnedMeshRenderer[] componentsInChildren5 = gameObject2.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num = 0; num < componentsInChildren5.Length; num++) { Material val4 = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val4.color = Color.black * 0.7f; ((Renderer)componentsInChildren4[num]).material = val4; ((Renderer)componentsInChildren4[num]).sharedMaterial = val4; } ((Behaviour)move.GetComponentInChildren<PropItem>()).enabled = false; ((Component)move.GetComponentInChildren<PropItem>()).transform.localScale = new Vector3(0f, 0f, 0f); move.AddComponent<DodgeMove>(); s.DeepCopyOf<DodgeMove>(move.GetComponentInChildren<DodgeMove>(), ((GameObject)SLMALoader.SDic["moves"]["MinotaurCharge"]).GetComponentInChildren<DodgeMove>()); DodgeMove componentInChildren3 = move.GetComponentInChildren<DodgeMove>(); componentInChildren3.animationSpeed *= 3f; DodgeMove componentInChildren4 = move.GetComponentInChildren<DodgeMove>(); componentInChildren4.forceMultiplier *= 2f; ((Behaviour)move.GetComponentInChildren<UnitDontWalkFor>()).enabled = false; move.GetComponentInChildren<UnitDontWalkFor>().time = 0f; ParticleSystemRenderer[] componentsInChildren6 = move.GetComponentsInChildren<ParticleSystemRenderer>(); for (int num2 = 0; num2 < componentsInChildren6.Length; num2++) { ((Renderer)componentsInChildren6[num2]).enabled = false; } componentsInChildren4 = move.GetComponentsInChildren<MeshRenderer>(); for (int num3 = 0; num3 < componentsInChildren4.Length; num3++) { ((Renderer)componentsInChildren4[num3]).enabled = false; } componentsInChildren5 = move.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num4 = 0; num4 < componentsInChildren5.Length; num4++) { ((Renderer)componentsInChildren5[num4]).enabled = false; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Toji Kick")) { DodgeMove[] componentsInChildren7 = move.GetComponentsInChildren<DodgeMove>(); for (int num5 = 0; num5 < componentsInChildren7.Length; num5++) { DodgeMove obj = componentsInChildren7[num5]; obj.animationSpeed *= 2f; DodgeMove obj2 = componentsInChildren7[num5]; obj2.forceMultiplier *= 6f; } CollisionWeapon[] componentsInChildren8 = move.GetComponentsInChildren<CollisionWeapon>(); for (int num6 = 0; num6 < componentsInChildren8.Length; num6++) { CollisionWeapon obj3 = componentsInChildren8[num6]; obj3.damage *= 0.3f; CollisionWeapon obj4 = componentsInChildren8[num6]; obj4.cooldown *= 1.5f; componentsInChildren8[num6].ignoreTeamMates = true; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Toji Quick Dash")) { ((Behaviour)move.GetComponentInChildren<Explosion>()).enabled = false; DodgeMove[] componentsInChildren9 = move.GetComponentsInChildren<DodgeMove>(); for (int num7 = 0; num7 < componentsInChildren9.Length; num7++) { DodgeMove obj5 = componentsInChildren9[num7]; obj5.animationSpeed *= 7f; DodgeMove obj6 = componentsInChildren9[num7]; obj6.forceMultiplier *= 6f; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Toji Weapon Pool")) { move.AddComponent<WeaponPool>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Maki's Block")) { move.GetComponentInChildren<Parry>().parryPower = 70f; Parry componentInChildren5 = move.GetComponentInChildren<Parry>(); componentInChildren5.force *= 8f; DodgeMove componentInChildren6 = move.GetComponentInChildren<DodgeMove>(); componentInChildren6.animationSpeed *= 2f; DodgeMove componentInChildren7 = move.GetComponentInChildren<DodgeMove>(); componentInChildren7.forceMultiplier *= 3f; } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Minato Kick")) { DodgeMove[] componentsInChildren10 = move.GetComponentsInChildren<DodgeMove>(); for (int num8 = 0; num8 < componentsInChildren10.Length; num8++) { DodgeMove obj7 = componentsInChildren10[num8]; obj7.animationSpeed *= 3f; DodgeMove obj8 = componentsInChildren10[num8]; obj8.forceMultiplier *= 8f; } CollisionWeapon[] componentsInChildren11 = move.GetComponentsInChildren<CollisionWeapon>(); for (int num9 = 0; num9 < componentsInChildren11.Length; num9++) { CollisionWeapon obj9 = componentsInChildren11[num9]; obj9.damage *= 0.2f; CollisionWeapon obj10 = componentsInChildren11[num9]; obj10.cooldown *= 0.4f; componentsInChildren11[num9].ignoreTeamMates = true; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Ino Mind Switch")) { move.GetComponentInChildren<AddObjectEffect>().EffectPrefab = UPool.MyPool.GetObject("Eff_Mind").GetComponentInChildren<UnitEffectBase>(); } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Ino Kick")) { DodgeMove[] componentsInChildren12 = move.GetComponentsInChildren<DodgeMove>(); for (int num10 = 0; num10 < componentsInChildren12.Length; num10++) { DodgeMove obj11 = componentsInChildren12[num10]; obj11.animationSpeed *= 2f; DodgeMove obj12 = componentsInChildren12[num10]; obj12.forceMultiplier *= 5f; } CollisionWeapon[] componentsInChildren13 = move.GetComponentsInChildren<CollisionWeapon>(); for (int num11 = 0; num11 < componentsInChildren13.Length; num11++) { CollisionWeapon obj13 = componentsInChildren13[num11]; obj13.damage *= 0.2f; CollisionWeapon obj14 = componentsInChildren13[num11]; obj14.cooldown *= 0.6f; CollisionWeapon obj15 = componentsInChildren13[num11]; obj15.onImpactForce *= 1.5f; componentsInChildren13[num11].ignoreTeamMates = true; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Todo Kick")) { DodgeMove[] componentsInChildren14 = move.GetComponentsInChildren<DodgeMove>(); for (int num12 = 0; num12 < componentsInChildren14.Length; num12++) { DodgeMove obj16 = componentsInChildren14[num12]; obj16.animationSpeed *= 0.8f; DodgeMove obj17 = componentsInChildren14[num12]; obj17.forceMultiplier *= 3f; } CollisionWeapon[] componentsInChildren15 = move.GetComponentsInChildren<CollisionWeapon>(); for (int num13 = 0; num13 < componentsInChildren15.Length; num13++) { CollisionWeapon obj18 = componentsInChildren15[num13]; obj18.damage *= 0.1f; CollisionWeapon obj19 = componentsInChildren15[num13]; obj19.cooldown *= 1.7f; CollisionWeapon obj20 = componentsInChildren15[num13]; obj20.onImpactForce *= 2f; componentsInChildren15[num13].ignoreTeamMates = true; } } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Flight")) { Object.Destroy((Object)(object)move.GetComponentInChildren<SpawnObject>()); move.GetComponentInChildren<DodgeMove>().animationSpeed = 1f; move.GetComponentInChildren<DodgeMove>().animationSpeedWhenPositiveCurve = 1f; move.GetComponentInChildren<DodgeMove>().forceMultiplier = 1f; move.GetComponentInChildren<DodgeMove>().usedAsMovement = true; move.GetComponentInChildren<DodgeMove>().cancelSelf = false; move.GetComponentInChildren<DodgeMove>().randomForceMultiplier = false; move.GetComponentInChildren<DodgeMove>().divideForceByMass = false; move.GetComponentInChildren<DodgeMove>().minRange = 0f; move.GetComponentInChildren<DodgeMove>().maxRange = 0f; move.GetComponentInChildren<DodgeMove>().moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[2] { move.GetComponentInChildren<DodgeMove>().moves[0], new CombatMoveDataInstance() }; move.GetComponentInChildren<DodgeMove>().moves[0].force = 10f; move.GetComponentInChildren<DodgeMove>().moves[0].forceDirection = (ForceDirection)12; move.GetComponentInChildren<DodgeMove>().moves[0].forceCurve = AnimationCurve.Constant(0f, 6f, 1f); move.GetComponentInChildren<DodgeMove>().moves[0].ignoreY = true; move.GetComponentInChildren<DodgeMove>().moves[0].rigidbodyToMove = (RigidBodyToMove)5; move.GetComponentInChildren<DodgeMove>().moves[0].predictionAmount = 0f; move.GetComponentInChildren<DodgeMove>().moves[0].randomMultiplier = 1f; move.GetComponentInChildren<DodgeMove>().moves[0].randomizeDirection = false; move.GetComponentInChildren<DodgeMove>().moves[0].setDirectionContiniouiouss = true; move.GetComponentInChildren<DodgeMove>().moves[0].randomCurve = AnimationCurve.Constant(0f, 1f, 1f); move.GetComponentInChildren<DodgeMove>().moves[0].normalize = true; move.GetComponentInChildren<DodgeMove>().moves[0].useAlternateForceProjectMarsClient = false; move.GetComponentInChildren<DodgeMove>().moves[0].alternateClientForce = 0f; move.GetComponentInChildren<DodgeMove>().moves[1].force = 20f; move.GetComponentInChildren<DodgeMove>().moves[1].forceDirection = (ForceDirection)0; move.GetComponentInChildren<DodgeMove>().moves[1].forceCurve = AnimationCurve.Constant(0f, 6f, 1f); move.GetComponentInChildren<DodgeMove>().moves[1].ignoreY = false; move.GetComponentInChildren<DodgeMove>().moves[1].rigidbodyToMove = (RigidBodyToMove)0; move.GetComponentInChildren<DodgeMove>().moves[1].predictionAmount = 0f; move.GetComponentInChildren<DodgeMove>().moves[1].randomMultiplier = 1f; move.GetComponentInChildren<DodgeMove>().moves[1].randomizeDirection = false; move.GetComponentInChildren<DodgeMove>().moves[1].setDirectionContiniouiouss = true; move.GetComponentInChildren<DodgeMove>().moves[1].randomCurve = AnimationCurve.Constant(0f, 1f, 1f); move.GetComponentInChildren<DodgeMove>().moves[1].normalize = true; move.GetComponentInChildren<DodgeMove>().moves[1].useAlternateForceProjectMarsClient = false; move.GetComponentInChildren<DodgeMove>().moves[1].alternateClientForce = 0f; ParticleSystem[] componentsInChildren16 = move.GetComponentsInChildren<ParticleSystem>(); for (int num14 = 0; num14 < componentsInChildren16.Length; num14++) { Object.Destroy((Object)(object)componentsInChildren16[num14]); } ParticleSystemRenderer[] componentsInChildren17 = move.GetComponentsInChildren<ParticleSystemRenderer>(); for (int num15 = 0; num15 < componentsInChildren17.Length; num15++) { Object.Destroy((Object)(object)componentsInChildren17[num15]); } move.GetComponentInChildren<ConditionalEvent>().ignorePossession = false; move.GetComponentInChildren<ConditionalEvent>().controllableByPlayer = true; move.GetComponentInChildren<ConditionalEvent>().isStunnable = false; move.GetComponentInChildren<ConditionalEvent>().failChancePer100Hp = 0f; move.GetComponentInChildren<ConditionalEvent>().events[0].checkAutomatically = true; move.GetComponentInChildren<ConditionalEvent>().events[0].stopWeaponAttacksFor = 0f; move.GetComponentInChildren<ConditionalEvent>().events[0].delay = 0f; move.GetComponentInChildren<ConditionalEvent>().events[0].conditions = (EventCondition[])(object)new EventCondition[1] { new EventCondition() }; move.GetComponentInChildren<ConditionalEvent>().events[0].conditions[0].conditionType = (ConditionType)0; move.GetComponentInChildren<ConditionalEvent>().events[0].conditions[0].value = 12f; move.GetComponentInChildren<ConditionalEvent>().events[0].conditions[0].valueType = (ValueType)1; DelayEvent[] componentsInChildren18 = move.GetComponentsInChildren<DelayEvent>(); foreach (DelayEvent obj21 in componentsInChildren18) { obj21.delay = 0f; obj21.randomDelay = 0f; } GoToBodyPart[] componentsInChildren19 = move.GetComponentsInChildren<GoToBodyPart>(); foreach (GoToBodyPart obj22 in componentsInChildren19) { obj22.targetPart = (TargetPart)2; obj22.customUnitOffset = new Vector3(0f, -3f, 0f); } move.GetComponentInChildren<UnitDontFallForSeconds>().seconds = 8f; } if ((Object)(object)move == (Object)(object)UPool.MyPool.GetObject("Domain Expansion: Self Embodiment Of Perfection")) { move.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("Eff_SEOP"); } } public static void Init(LandfallContentDatabase db) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Expected O, but got Unknown //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Expected O, but got Unknown //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Expected O, but got Unknown //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Expected O, but got Unknown //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Expected O, but got Unknown //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Expected O, but got Unknown //IL_056d: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Expected O, but got Unknown //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Expected O, but got Unknown //IL_0676: Unknown result type (might be due to invalid IL or missing references) //IL_0693: Expected O, but got Unknown //IL_06b7: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Expected O, but got Unknown //IL_06f8: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Expected O, but got Unknown //IL_0739: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Expected O, but got Unknown //IL_07d4: Unknown result type (might be due to invalid IL or missing references) //IL_07f1: Expected O, but got Unknown //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_085f: Expected O, but got Unknown //IL_0991: Unknown result type (might be due to invalid IL or missing references) //IL_09ae: Expected O, but got Unknown //IL_09ff: Unknown result type (might be due to invalid IL or missing references) //IL_0a1c: Expected O, but got Unknown //IL_0d88: Unknown result type (might be due to invalid IL or missing references) //IL_0da5: Expected O, but got Unknown //IL_0f22: Unknown result type (might be due to invalid IL or missing references) //IL_0f3f: Expected O, but got Unknown //IL_101c: Unknown result type (might be due to invalid IL or missing references) //IL_1035: Expected O, but got Unknown //IL_1040: Unknown result type (might be due to invalid IL or missing references) //IL_105d: Expected O, but got Unknown //IL_1068: Unknown result type (might be due to invalid IL or missing references) //IL_1085: Expected O, but got Unknown //IL_10f4: Unknown result type (might be due to invalid IL or missing references) //IL_1111: Expected O, but got Unknown //IL_1135: Unknown result type (might be due to invalid IL or missing references) //IL_1152: Expected O, but got Unknown //IL_1176: Unknown result type (might be due to invalid IL or missing references) //IL_1193: Expected O, but got Unknown //IL_11b7: Unknown result type (might be due to invalid IL or missing references) //IL_11d4: Expected O, but got Unknown //IL_11f8: Unknown result type (might be due to invalid IL or missing references) //IL_1215: Expected O, but got Unknown //IL_1239: Unknown result type (might be due to invalid IL or missing references) //IL_1256: Expected O, but got Unknown LoadBundle("domainbundle"); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Weapons"; comment = "----------------------------------------------------------------------------------------------------------------------------"; Faction val = SLMATool.CreateFaction("JJk Units", (UnitBlueprint[])null, CustomSprite.Image2Sprite("icon_jjk.png"), 1); val.m_FactionColor = new Color(0.26f, 0.66f, 0.7f); val.index = 15; SLMATool.CreateUnit("Mahoraga", Utility.LoadBundleUnitBlueprint("MahoragaUnit"), val, CustomSprite.Image2Sprite("icon_jjk.png")); UPool.MyPool.AddObject("BIG CLUB TEST", Utility.LoadBundleGameObject("CrusaderSword"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 12131010, true); UPool.MyPool.AddObject("Black Flash", (GameObject)SLMALoader.SDic["weapons"]["ThorsHammer"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131015, true); UPool.MyPool.AddObject("Reversal Red", (GameObject)SLMALoader.SDic["weapons"]["Throw_Thunderbolt"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131016, true); UPool.MyPool.AddObject("Toji's punch", (GameObject)SLMALoader.SDic["weapons"]["Leg_Boxer"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131017, true); UPool.MyPool.AddObject("Maki's Polearm", (GameObject)SLMALoader.SDic["weapons"]["MonkStaff"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131018, true); UPool.MyPool.AddObject("Fan", Utility.LoadBundleGameObject("Fan"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 12131035, true); UPool.MyPool.AddObject("Rock Lee's punch", (GameObject)SLMALoader.SDic["weapons"]["Leg_Boxer"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 12131019, true); UPool.MyPool.AddObject("Hikari's punch", Utility.LoadBundleGameObject("HikariPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131121, true); UPool.MyPool.AddObject("Lapse Blue", (GameObject)SLMALoader.SDic["weapons"]["Throw_Thunderbolt"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131041, true); UPool.MyPool.AddObject("OFA Punch", Utility.LoadBundleGameObject("OFAPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_mha.png"), 12131042, true); UPool.MyPool.AddObject("Explosive Punch", Utility.LoadBundleGameObject("BakugoPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_mha.png"), 12131043, true); UPool.MyPool.AddObject("Mahito Punch", Utility.LoadBundleGameObject("MahitoPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131044, true); UPool.MyPool.AddObject("Inverted Spear", Utility.LoadBundleGameObject("InvertedSpear"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131045, true); UPool.MyPool.AddObject("Divergent Fist", Utility.LoadBundleGameObject("YujiPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131046, true); UPool.MyPool.AddObject("Nobara Throw", (GameObject)SLMALoader.SDic["weapons"]["Throw_Knife"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131047, true); UPool.MyPool.AddObject("Piccolo Throw", (GameObject)SLMALoader.SDic["weapons"]["Throw_Knife"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 12131049, true); UPool.MyPool.AddObject("Playful Cloud", Utility.LoadBundleGameObject("TEST"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131050, true); UPool.MyPool.AddObject("Mahito Mallet Left", Utility.LoadBundleGameObject("MahitoHammerleft"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131051, true); UPool.MyPool.AddObject("Mahito Mallet Right", Utility.LoadBundleGameObject("MahitoHammeright"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131052, true); UPool.MyPool.AddObject("The Well's Unknown Abyss", Utility.LoadBundleGameObject("Toads"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131053, true); UPool.MyPool.AddObject("Nanami's Sword", Utility.LoadBundleGameObject("NanamiBlade"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131054, true); UPool.MyPool.AddObject("Jogo Punch", Utility.LoadBundleGameObject("JogoPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131055, true); UPool.MyPool.AddObject("Kefla Punch", Utility.LoadBundleGameObject("KeflaPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 12131056, true); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Abilities"; comment = "----------------------------------------------------------------------------------------------------------------------------"; UPool.MyPool.AddObject("Domain Expansion: Infinite Void (OLD)", (GameObject)SLMALoader.SDic["moves"]["Move_AntiGravityField_Neon"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 52860498, true); UPool.MyPool.AddObject("Domain Expansion: Infinite Void", Utility.LoadBundleGameObject("Move_UnlimitedVoid"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 52303020, true); UPool.MyPool.AddObject("Domain Expansion: Malevolent Shrine", (GameObject)SLMALoader.SDic["moves"]["Move_AntiGravityField_Neon"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303521, true); UPool.MyPool.AddObject("Domain Expansion: Idle Death Gamble", Utility.LoadBundleGameObject("Move_Gamble"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303585, true); UPool.MyPool.AddObject("Domain Expansion: Self Embodiment Of Perfection", Utility.LoadBundleGameObject("Move_SEOP"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22403586, true); UPool.MyPool.AddObject("Toji Kick", (GameObject)SLMALoader.SDic["moves"]["JumpKick_RedJade_L"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303021, true); UPool.MyPool.AddObject("Toji Quick Dash", (GameObject)SLMALoader.SDic["moves"]["KnightCharge"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303022, true); UPool.MyPool.AddObject("Toji Weapon Pool (BROKEN)", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303023, false); UPool.MyPool.AddObject("Maki's Block", (GameObject)SLMALoader.SDic["moves"]["SwordArtParry"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303024, true); UPool.MyPool.AddObject("Sand Strike", Utility.LoadBundleGameObject("Move_Sand_Strike"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 22303025, true); UPool.MyPool.AddObject("Shadow Clone Dodge", Utility.LoadBundleGameObject("Move_ShadowClone"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 22303026, true); UPool.MyPool.AddObject("Minato Kick", (GameObject)SLMALoader.SDic["moves"]["JumpKick_RedJade_L"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 22303098, true); UPool.MyPool.AddObject("Ino Mind Switch", Utility.LoadBundleGameObject("Move_Mind_Switch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 22303099, true); UPool.MyPool.AddObject("Ino Kick", (GameObject)SLMALoader.SDic["moves"]["Jester_Kick"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 22303191, true); UPool.MyPool.AddObject("Shutter Doors", Utility.LoadBundleGameObject("Move_HikariWall"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303193, true); UPool.MyPool.AddObject("Explosive Dash", Utility.LoadBundleGameObject("M_BakugoCharge"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_mha.png"), 22303194, true); UPool.MyPool.AddObject("Hollow Purple", Utility.LoadBundleGameObject("Move_HollowPurple"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303195, true); UPool.MyPool.AddObject("Adaption", Utility.LoadBundleGameObject("Move_wheels"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303196, true); UPool.MyPool.AddObject("Dismantle", Utility.LoadBundleGameObject("Move_Dismantle"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303197, true); UPool.MyPool.AddObject("Boogie Woogie", Utility.LoadBundleGameObject("Move_Clap"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303198, true); UPool.MyPool.AddObject("Todo Kick", (GameObject)SLMALoader.SDic["moves"]["Jester_Kick"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303199, true); UPool.MyPool.AddObject("Super Sayian", Utility.LoadBundleGameObject("Move_Powerup"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303201, true); UPool.MyPool.AddObject("Flight", (GameObject)SLMALoader.SDic["moves"]["Move_Jarl_IceArena"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303202, true); UPool.MyPool.AddObject("Ki Blast", Utility.LoadBundleGameObject("Move_Kiblast"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303203, true); UPool.MyPool.AddObject("Ki Punch", Utility.LoadBundleGameObject("M_GokuPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303204, true); UPool.MyPool.AddObject("Legendary Super Sayian", Utility.LoadBundleGameObject("Move_Legend"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303205, true); UPool.MyPool.AddObject("Eraser Cannon", Utility.LoadBundleGameObject("Move_EraserCannon"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303206, true); UPool.MyPool.AddObject("Ki Punch (Broly)", Utility.LoadBundleGameObject("M_BrolyPunch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303207, true); UPool.MyPool.AddObject("Hellzone Grenade", Utility.LoadBundleGameObject("Move_Hellzone"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303208, true); UPool.MyPool.AddObject("MAX OUTPUT RED", Utility.LoadBundleGameObject("Move_MAXRED"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303209, true); UPool.MyPool.AddObject("Rabbit Escape", Utility.LoadBundleGameObject("M_RabbitEscape"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303210, true); UPool.MyPool.AddObject("Max Elephant", Utility.LoadBundleGameObject("Move_MaxElephant"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303211, true); UPool.MyPool.AddObject("Overtime", Utility.LoadBundleGameObject("M_Overtime"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303212, true); UPool.MyPool.AddObject("Fire Barrage", Utility.LoadBundleGameObject("Move_Emberinsects"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303213, true); UPool.MyPool.AddObject("Jogo Head", Utility.LoadBundleGameObject("Move_Volcano"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303214, true); UPool.MyPool.AddObject("Legendary Super Sayian (Kefla)", Utility.LoadBundleGameObject("Move_KeflaHair"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303215, true); UPool.MyPool.AddObject("Legendary Ki Charge", Utility.LoadBundleGameObject("Move_KeflaCharge"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 22303216, true); UPool.MyPool.AddObject("Ground Pitch", Utility.LoadBundleGameObject("Move_GroundPitch"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303217, true); UPool.MyPool.AddObject("Dismantle Block", Utility.LoadBundleGameObject("BlockSukuna"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303218, true); UPool.MyPool.AddObject("Yuji Parry", Utility.LoadBundleGameObject("Move_YujiParry"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303219, true); UPool.MyPool.AddObject("Mahoraga Summon", Utility.LoadBundleGameObject("Move_SummonMaho"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 22303220, true); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Projectiles"; comment = "----------------------------------------------------------------------------------------------------------------------------"; UPool.MyPool.AddObject("ROCK TEST", (GameObject)SLMALoader.SDic["projectiles"]["B_Boulder"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 72101010, true); UPool.MyPool.AddObject("Red", Utility.LoadBundleGameObject("P_GojoRed"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 72101011, true); UPool.MyPool.AddObject("Sand", Utility.LoadBundleGameObject("P_Sand"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 72101012, true); UPool.MyPool.AddObject("Blue", Utility.LoadBundleGameObject("P_GojoPurp"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 72101013, true); UPool.MyPool.AddObject("Nail", Utility.LoadBundleGameObject("P_Nail"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 72101014, true); UPool.MyPool.AddObject("Hellzone Shot", Utility.LoadBundleGameObject("P_SmallHellzoneShot"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 72101015, true); UPool.MyPool.AddObject("Tounge WIP", Utility.LoadBundleGameObject("P_ToadTounge"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 72101016, true); UPool.MyPool.AddObject("Acid", Utility.LoadBundleGameObject("P_Acid"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_mha.png"), 72101017, true); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Clothes"; comment = "----------------------------------------------------------------------------------------------------------------------------"; UPool.MyPool.AddObject("Toji's Snake", (GameObject)SLMALoader.SDic["clothes"]["Ancient_Quiver_Snake"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 62101011, false); UPool.MyPool.AddObject("Inventory Curse", Utility.LoadBundleGameObject("CP_TojiWorm"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 62101049, false); UPool.MyPool.AddObject("Sand Gourd", Utility.LoadBundleGameObject("CP_Sand_Gourd"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 62101012, false); UPool.MyPool.AddObject("Mahoraga Parts", Utility.LoadBundleGameObject("CP_MahoragaHead"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 62101013, false); UPool.MyPool.AddObject("Jogo Eye", Utility.LoadBundleGameObject("CP_JogoEye"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 62101014, false); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Effects"; comment = "----------------------------------------------------------------------------------------------------------------------------"; UPool.MyPool.AddObject("Eff_Mind", new GameObject(), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_naruto.png"), 0, false); UPool.MyPool.AddObject("Eff_TFig", new GameObject(), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 3542323, false); UPool.MyPool.AddObject("Eff_Toji", new GameObject(), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 3542324, false); UPool.MyPool.AddObject("Eff_SEOP", Utility.LoadBundleGameObject("E_Perfection"), true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 3542325, false); comment = "----------------------------------------------------------------------------------------------------------------------------"; comment = "Base"; comment = "----------------------------------------------------------------------------------------------------------------------------"; UPool.MyPool.AddObject("Mahito_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 85101001, false); UPool.MyPool.AddObject("Mahito2_Base_Transform", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 85101002, false); UPool.MyPool.AddObject("Mahoraga", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 85101003, false); UPool.MyPool.AddObject("Piccolo_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_dbz.png"), 85101004, false); UPool.MyPool.AddObject("Jogo_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_jjk.png"), 85101005, false); UPool.MyPool.AddObject("Mina_Base", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, CustomSprite.Image2Sprite("icon_mha.png"), 85101006, false); } public static void SetWeapon(GameObject weapon, HandType hand, Team team, Unit unit, MeleeWeapon melee, RangeWeapon range, LandfallContentDatabase db) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_047f: Unknown result type (might be due to invalid IL or missing references) //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_04e5: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Expected O, but got Unknown //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_0572: Unknown result type (might be due to invalid IL or missing references) //IL_057c: Unknown result type (might be due to invalid IL or missing references) //IL_05e2: Unknown result type (might be due to invalid IL or missing references) //IL_05ec: Expected O, but got Unknown //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Expected O, but got Unknown //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Expected O, but got Unknown //IL_02e7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Black Flash")) { GameObject val = UPool.MyPool.AddObject("BFExplosion", (GameObject)SLMALoader.SDic["explosions"]["E_CrescentExplosion"], true, (HideFlags)52, (Sprite)null, 0, false); ParticleSystem[] componentsInChildren = val.GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem obj in componentsInChildren) { obj.useAutoRandomSeed = true; obj.simulationSpace = (ParticleSystemSimulationSpace)1; obj.startColor = Color.red; obj.playbackSpeed = 2.4f; obj.startSize *= 1.1f; obj.maxParticles *= 4; ((Component)obj).transform.localPosition = new Vector3(0f, 0f, 0f); } ParticleSystemRenderer[] componentsInChildren2 = val.GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer obj2 in componentsInChildren2) { Material val2 = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val2.color = Color.red; ((Renderer)obj2).material = val2; ((Renderer)obj2).sharedMaterial = val2; obj2.lengthScale *= 2f; ((Renderer)obj2).useLightProbes = false; } weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = val; ((Weapon)melee).possessionAimingMode = (PossessionAimingMode)1; ((Weapon)melee).maxRange = ((Weapon)melee).maxRange * 0.3f; melee.swingDirection = Vector3.forward * 7f; s.DeepCopyOf<WeaponForceAnimation>(weapon.GetComponentInChildren<WeaponForceAnimation>(), ((GameObject)SLMALoader.SDic["weapons"]["Leg_Boxer"]).GetComponentInChildren<WeaponForceAnimation>()); weapon.GetComponentInChildren<Holdable>().ignoreDissarm = true; Transform transform = ((Component)weapon.GetComponentInChildren<BoxCollider>()).transform; transform.localScale *= 3.7f; ((Component)weapon.GetComponentInChildren<BoxCollider>()).transform.localPosition = new Vector3(0f, 0f, 0f); Transform transform2 = weapon.transform; transform2.localScale *= 0.4f; MeshRenderer[] componentsInChildren3 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int j = 0; j < componentsInChildren3.Length; j++) { ((Renderer)componentsInChildren3[j]).enabled = false; } componentsInChildren = weapon.GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem obj3 in componentsInChildren) { obj3.useAutoRandomSeed = true; obj3.simulationSpace = (ParticleSystemSimulationSpace)1; obj3.startColor = Color.red; obj3.playbackSpeed = 2.4f; obj3.startSize *= 1.1f; obj3.maxParticles *= 4; ((Component)obj3).transform.localPosition = new Vector3(0f, 0f, 0f); } componentsInChildren2 = weapon.GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer obj4 in componentsInChildren2) { Material val3 = new Material((Material)SLMALoader.SDic["materials"]["AddativeParticleBox"]); val3.color = Color.red; ((Renderer)obj4).material = val3; ((Renderer)obj4).sharedMaterial = val3; obj4.lengthScale *= 2f; ((Renderer)obj4).useLightProbes = false; } } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Reversal Red")) { ((Behaviour)weapon.GetComponentInChildren<ShowProjectile>()).enabled = false; weapon.AddComponent<ForcePoint>(); s.DeepCopyOf<ForcePoint>(weapon.GetComponentInChildren<ForcePoint>(), ((GameObject)SLMALoader.SDic["weapons"]["Neon_ArmCannon"]).GetComponentInChildren<ForcePoint>()); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Lapse Blue")) { ((Behaviour)weapon.GetComponentInChildren<ShowProjectile>()).enabled = false; weapon.AddComponent<ForcePoint>(); ((Weapon)range).internalCooldown = ((Weapon)range).internalCooldown * 4f; ((Weapon)range).maxRange = ((Weapon)range).maxRange * 1.5f; s.DeepCopyOf<ForcePoint>(weapon.GetComponentInChildren<ForcePoint>(), ((GameObject)SLMALoader.SDic["weapons"]["Neon_ArmCannon"]).GetComponentInChildren<ForcePoint>()); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Toji's punch")) { s.DeepCopyOf<Holdable>(weapon.GetComponentInChildren<Holdable>(), ((GameObject)SLMALoader.SDic["weapons"]["HalflingGrab"]).GetComponentInChildren<Holdable>()); DodgeMove componentInChildren = weapon.GetComponentInChildren<DodgeMove>(); componentInChildren.animationSpeed *= 3f; DodgeMove componentInChildren2 = weapon.GetComponentInChildren<DodgeMove>(); componentInChildren2.forceMultiplier *= 2f; Transform transform3 = ((Component)weapon.GetComponentInChildren<BoxCollider>()).transform; transform3.localScale *= 1.2f; MeshRenderer[] componentsInChildren4 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int k = 0; k < componentsInChildren4.Length; k++) { ((Renderer)componentsInChildren4[k]).enabled = false; } } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Maki's Polearm")) { melee.curveForce *= 2f; melee.swingDirection = Vector3.forward; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Rock Lee's punch")) { s.DeepCopyOf<Holdable>(weapon.GetComponentInChildren<Holdable>(), ((GameObject)SLMALoader.SDic["weapons"]["HalflingGrab"]).GetComponentInChildren<Holdable>()); DodgeMove componentInChildren3 = weapon.GetComponentInChildren<DodgeMove>(); componentInChildren3.animationSpeed *= 3f; DodgeMove componentInChildren4 = weapon.GetComponentInChildren<DodgeMove>(); componentInChildren4.forceMultiplier *= 4f; Transform transform4 = ((Component)weapon.GetComponentInChildren<BoxCollider>()).transform; transform4.localScale *= 1.3f; MeshRenderer[] componentsInChildren5 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int l = 0; l < componentsInChildren5.Length; l++) { ((Renderer)componentsInChildren5[l]).enabled = false; } } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Fan")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)SLMALoader.SDic["explosions"]["E_FanSpearBlow"]; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Hikari's punch")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_Hikari"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("OFA Punch")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_OFA"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Explosive Punch")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_BakugoExplo"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Mahito Punch")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_Mahito"); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Eff_TFig").GetComponentInChildren<UnitEffectBase>(); weapon.GetComponent<MeleeWeaponAddEffect>().ignoreTeamMates = true; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Inverted Spear")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_Toji"); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Eff_Toji").GetComponentInChildren<UnitEffectBase>(); weapon.GetComponent<MeleeWeaponAddEffect>().ignoreTeamMates = true; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Divergent Fist2")) { weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = Utility.LoadBundleGameObject("E_YujiAttack"); } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Nobara Throw")) { ((Behaviour)weapon.GetComponentInChildren<ShowProjectile>()).enabled = false; range.spread = 15f; range.numberOfObjects = 5; ((Weapon)range).internalCooldown = ((Weapon)range).internalCooldown * 1.3f; } if ((Object)(object)weapon == (Object)(object)UPool.MyPool.GetObject("Piccolo Throw")) { ((Behaviour)weapon.GetComponentInChildren<ShowProjectile>()).enabled = false; range.spread = 10f; range.numberOfObjects = 1; ((Weapon)range).internalCooldown = ((Weapon)range).internalCooldown * 1.5f; } } public static void SetClothItems(GameObject cloth, CharacterItem item, PropItemData data, LandfallContentDatabase db) { //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Expected O, but got Unknown //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown if ((Object)(object)cloth == (Object)(object)UPool.MyPool.GetObject("Toji's Snake")) { Object.Destroy((Object)(object)cloth.GetComponentInChildren<SkinnedMeshRenderer>()); ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.AddComponent<MeshFilter>().mesh = ((Component)((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.FindChild("Snake_Without_Armature")).GetComponentInChildren<MeshFilter>().mesh; ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.AddComponent<MeshRenderer>(); Renderer[] componentsInChildren = cloth.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { List<Material> list = new List<Material>(); Material[] materials = val.materials; for (int j = 0; j < materials.Length; j++) { _ = materials[j]; list.Add((Material)SLMALoader.SDic["materials"]["M_SnakeHat_Tongue"]); list.Add((Material)SLMALoader.SDic["materials"]["Wilnyl_sandals_brown"]); } val.materials = list.ToArray(); } } if ((Object)(object)cloth == (Object)(object)UPool.MyPool.GetObject("Toji's Snake")) { ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.localScale = ((Component)((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.FindChild("Snake_Without_Armature")).gameObject.transform.localScale; ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.rotation = ((Component)((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.FindChild("Snake_Without_Armature")).gameObject.transform.rotation; ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.position = ((Component)((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.FindChild("Snake_Without_Armature")).gameObject.transform.position; ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.localPosition = ((Component)((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.FindChild("Snake_Without_Armature")).gameObject.transform.localPosition; ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.localPosition = new Vector3(((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.localPosition.x, 0.2f, ((Component)cloth.transform.FindChild("CP_Ancient_Arrowtube001")).gameObject.transform.localPosition.z); } } public static void SetProjectile(GameObject proj, ProjectileHit projhit, LandfallContentDatabase db) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Expected O, but got Unknown if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("ROCK TEST")) { projhit.force = 80f; projhit.damage = 150f; projhit.canHitOrgUnit = false; projhit.destroyOnRefect = false; projhit.blockPoweredNeeded = 20f; projhit.ignoreTeamMates = true; Material val = new Material((Material)SLMALoader.SDic["materials"]["Default-ParticleSystem"]); val.color = Color.blue; ((Renderer)proj.AddComponent<ParticleSystemRenderer>()).material = val; ((Renderer)proj.GetComponentInChildren<ParticleSystemRenderer>()).enabled = true; proj.GetComponentInChildren<ParticleSystemRenderer>().maxParticleSize = 6f; proj.AddComponent<ParticleSystem>().loop = true; proj.GetComponentInChildren<ParticleSystem>().useAutoRandomSeed = true; proj.GetComponentInChildren<ParticleSystem>().simulationSpace = (ParticleSystemSimulationSpace)0; proj.GetComponentInChildren<ParticleSystem>().emissionRate = 6f; proj.GetComponentInChildren<ParticleSystem>().enableEmission = true; proj.GetComponentInChildren<ParticleSystem>().maxParticles = 30; proj.GetComponentInChildren<ParticleSystem>().startLifetime = 5f; } if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("Red")) { proj.AddComponent<ProjectileHitSpawn>(); GameObject val2 = UPool.MyPool.AddObject("Red_ex", (GameObject)SLMALoader.SDic["explosions"]["E_MiniMissileExplosion"], true, (HideFlags)52, (Sprite)null, 0, false); ObjectToSpawn val3 = new ObjectToSpawn(); val3.objectToSpawn = val2; Explosion componentInChildren = val2.GetComponentInChildren<Explosion>(); componentInChildren.damage *= 0.6f; Explosion componentInChildren2 = val2.GetComponentInChildren<Explosion>(); componentInChildren2.force *= 0.5f; proj.GetComponent<ProjectileHitSpawn>().objectToSpawn = val3; } if ((Object)(object)proj == (Object)(object)UPool.MyPool.GetObject("Nail")) { proj.AddComponent<ProjectileHitAddEffect>(); proj.GetComponent<ProjectileHitAddEffect>().EffectPrefab = Utility.LoadBundleGameObject("E_NobaraDelay").GetComponentInChildren<UnitEffectBase>(); proj.AddComponent<ProjectileHitSpawn>(); GameObject objectToSpawn = Utility.LoadBundleGameObject("E_Nobara"); ObjectToSpawn val4 = new ObjectToSpawn(); val4.objectToSpawn = objectToSpawn; proj.GetComponent<ProjectileHitSpawn>().objectToSpawn = val4; } } public static void LoadBundle(string assetBundleName) { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(assetBundleName); bundle = AssetBundle.LoadFromStream(stream); } public static void SetEffects(GameObject effect) { MindTransfer mindTransfer = default(MindTransfer); if (Object.op_Implicit((Object)(object)(effect = UPool.MyPool.GetObject("Eff_Mind"))) && !effect.TryGetComponent<MindTransfer>(ref mindTransfer)) { effect.AddComponent<MindTransfer>(); } IdleTransfiguration idleTransfiguration = default(IdleTransfiguration); if (Object.op_Implicit((Object)(object)(effect = UPool.MyPool.GetObject("Eff_TFig"))) && !effect.TryGetComponent<IdleTransfiguration>(ref idleTransfiguration)) { effect.AddComponent<IdleTransfiguration>(); effect.GetComponent<IdleTransfiguration>().unitbase = UPool.MyPool.GetObject("Mahito2_Base_Transform"); } TojiKnife tojiKnife = default(TojiKnife); if (Object.op_Implicit((Object)(object)(effect = UPool.MyPool.GetObject("Eff_Toji"))) && !effect.TryGetComponent<TojiKnife>(ref tojiKnife)) { effect.AddComponent<TojiKnife>(); } if (Object.op_Implicit((Object)(object)(effect = UPool.MyPool.GetObject("Eff_SEOP")))) { effect.GetComponentInChildren<AddObjectEffect>().EffectPrefab = UPool.MyPool.GetObject("Eff_TFig").GetComponent<UnitEffectBase>(); } } public static void SetBase(Unit unit, LandfallContentDatabase db) { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Mahito_Base")).name) { TeamColor[] componentsInChildren = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].redMaterial = Utility.LoadBundleMaterial("Mahito_Red"); componentsInChildren[i].blueMaterial = Utility.LoadBundleMaterial("Mahito_Blue"); } s.DeepCopyOf<PoseHandler>(((Component)unit).GetComponentInChildren<PoseHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Minotaur"]).GetComponentInChildren<PoseHandler>()); s.DeepCopyOf<StepHandler>(((Component)unit).GetComponentInChildren<StepHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Blackbeard"]).GetComponentInChildren<StepHandler>()); } if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Mahito2_Base_Transform")).name) { TeamColor[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int j = 0; j < componentsInChildren2.Length; j++) { componentsInChildren2[j].redMaterial = Utility.LoadBundleMaterial("Mahito_Blue"); componentsInChildren2[j].blueMaterial = Utility.LoadBundleMaterial("Mahito_Red"); } Balance componentInChildren = ((Component)unit).GetComponentInChildren<Balance>(); componentInChildren.forceMultiplier *= 2f; DataHandler componentInChildren2 = ((Component)unit).GetComponentInChildren<DataHandler>(); componentInChildren2.muscleControl *= 0.8f; DataHandler componentInChildren3 = ((Component)unit).GetComponentInChildren<DataHandler>(); componentInChildren3.ragdollControl *= 0.3f; } if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Mahoraga")).name) { TeamColor[] componentsInChildren3 = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int k = 0; k < componentsInChildren3.Length; k++) { componentsInChildren3[k].redMaterial = Utility.LoadBundleMaterial("MahoragaRed"); componentsInChildren3[k].blueMaterial = Utility.LoadBundleMaterial("MahoragaBlue"); } s.DeepCopyOf<PoseHandler>(((Component)unit).GetComponentInChildren<PoseHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Minotaur"]).GetComponentInChildren<PoseHandler>()); s.DeepCopyOf<StepHandler>(((Component)unit).GetComponentInChildren<StepHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Blackbeard"]).GetComponentInChildren<StepHandler>()); } if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Piccolo_Base")).name) { TeamColor[] componentsInChildren4 = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int l = 0; l < componentsInChildren4.Length; l++) { componentsInChildren4[l].redMaterial = Utility.LoadBundleMaterial("Piccolo_Red"); componentsInChildren4[l].blueMaterial = Utility.LoadBundleMaterial("Piccolo_Blue"); } s.DeepCopyOf<PoseHandler>(((Component)unit).GetComponentInChildren<PoseHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Minotaur"]).GetComponentInChildren<PoseHandler>()); s.DeepCopyOf<StepHandler>(((Component)unit).GetComponentInChildren<StepHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Blackbeard"]).GetComponentInChildren<StepHandler>()); } if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Jogo_Base")).name) { TeamColor[] componentsInChildren5 = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int m = 0; m < componentsInChildren5.Length; m++) { componentsInChildren5[m].redMaterial = Utility.LoadBundleMaterial("JogoRed"); componentsInChildren5[m].blueMaterial = Utility.LoadBundleMaterial("JogoBlue"); } s.DeepCopyOf<PoseHandler>(((Component)unit).GetComponentInChildren<PoseHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Minotaur"]).GetComponentInChildren<PoseHandler>()); s.DeepCopyOf<StepHandler>(((Component)unit).GetComponentInChildren<StepHandler>(), ((GameObject)SLMALoader.SDic["bases"]["Blackbeard"]).GetComponentInChildren<StepHandler>()); } if (((Object)((Component)unit).gameObject).name == ((Object)UPool.MyPool.GetObject("Mina_Base")).name) { TeamColor[] componentsInChildren6 = ((Component)unit).GetComponentsInChildren<TeamColor>(); for (int n = 0; n < componentsInChildren6.Length; n++) { componentsInChildren6[n].redMaterial = Utility.LoadBundleMaterial("Mina_Red"); componentsInChildren6[n].blueMaterial = Utility.LoadBundleMaterial("Mina_Blue"); } } } } [BepInPlugin("Miyuukitzune.AnimeTabs", "AnimeTabs", "1.0.5")] internal class Loader : BaseUnityPlugin { private void Awake() { ((MonoBehaviour)this).StartCoroutine("Call"); } private IEnumerator Call() { yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<ServiceLocator>() != (Object)null)); yield return (object)new WaitUntil((Func<bool>)(() => ServiceLocator.GetService<ISaveLoaderService>() != null)); Debug.Log((object)"Loading my Domain..."); SLMALoader.GetInstance(); LandfallContentDatabase landfallContentDatabase = ContentDatabase.Instance().LandfallContentDatabase; UManager.Init(landfallContentDatabase); new Harmony("TechnicalItems").PatchAll(); GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); for (int i = 0; i < array.Length; i++) { UManager.SetEffects(array[i]); if (Object.op_Implicit((Object)(object)array[i].GetComponent<ProjectileHit>())) { UManager.SetProjectile(array[i], array[i].GetComponent<ProjectileHit>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<SpecialAbility>())) { UManager.SetMovesItems(array[i], landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<WeaponItem>())) { Debug.Log((object)"UManager.SetWeapon(array[i], array[i].GetComponent<MeleeWeapon>(), array[i].GetComponent<RangeWeapon>(), LandfallUnitDatabase);"); UManager.SetWeapon(array[i], array[i].GetComponent<HandType>(), array[i].GetComponent<Team>(), array[i].GetComponent<Unit>(), array[i].GetComponent<MeleeWeapon>(), array[i].GetComponent<RangeWeapon>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<PropItem>())) { UManager.SetClothItems(array[i], array[i].GetComponent<CharacterItem>(), array[i].GetComponent<PropItemData>(), landfallContentDatabase); } if (Object.op_Implicit((Object)(object)array[i].GetComponent<Unit>())) { UManager.SetBase(array[i].GetComponent<Unit>(), landfallContentDatabase); } } Debug.Log((object)"Loaded my Domain"); } } } public class RemoveSkinnedMeshes : MonoBehaviour { private void Start() { SkinnedMeshRenderer[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (((Object)((Component)componentsInChildren[i]).gameObject).name.Contains("LOD")) { Object.Destroy((Object)(object)((Component)componentsInChildren[i]).gameObject); } } } } public class AddVanillaCompatibility : MonoBehaviour { private void Start() { UManager.comment = "I tried, it was worth trying but didn't worth as much as having blood and extremely painful headache :("; } private void Update() { if (((Component)this).gameObject.tag.EndsWith("(TI)")) { Debug.Log((object)("Verified Tag is " + ((Component)this).gameObject.tag)); Debug.Log((object)"Adding Permanent Script to unit!"); } else { Debug.Log((object)("Undetected Tag is " + ((Component)this).gameObject.tag)); } } } public class FlipWeapon : MonoBehaviour { private Unit unit; public bool right; private void Start() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { Transform transform = ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform; transform.localScale *= -1f; } if (!right) { Transform transform2 = ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform; transform2.localScale *= -1f; } } } public class ScaleWeapon : MonoBehaviour { private Unit unit; public bool right; public float scaleMultiplier; private void Start() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { Transform transform = ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform; transform.localScale *= scaleMultiplier; } if (!right) { Transform transform2 = ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform; transform2.localScale *= scaleMultiplier; } } } public class RemoveWeaponParticles : MonoBehaviour { private Unit unit; private Weapon weapon; public bool right; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { weapon = unit.data.weaponHandler.rightWeapon; } if (!right) { weapon = unit.data.weaponHandler.leftWeapon; } ParticleSystem[] componentsInChildren = ((Component)weapon).gameObject.GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem obj in componentsInChildren) { Object.Destroy((Object)(object)((Component)obj).gameObject.GetComponentInChildren<ParticleSystemRenderer>()); Object.Destroy((Object)(object)obj); } } } public class RemoveWeaponProjectiles : MonoBehaviour { private Unit unit; private Weapon weapon; public bool right; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { weapon = unit.data.weaponHandler.rightWeapon; } if (!right) { weapon = unit.data.weaponHandler.leftWeapon; } if (Object.op_Implicit((Object)(object)((Component)weapon).gameObject.GetComponentInChildren<RangeWeapon>())) { ((Component)weapon).gameObject.GetComponentInChildren<RangeWeapon>().ObjectToSpawn = null; ((Component)weapon).gameObject.GetComponentInChildren<RangeWeapon>().unitToSpawn = null; } } } public class GetAndDeleteRider : MonoBehaviour { private UnitSpawner unitSpawner; private void Start() { GameObject obj = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<RiderHolder>().riders[0]; UnitBlueprint unitBlueprint = obj.GetComponentInChildren<Unit>().unitBlueprint; unitSpawner = ((Component)this).gameObject.GetComponentInChildren<UnitSpawner>(); unitSpawner.unitBlueprint = unitBlueprint; unitSpawner.rangedUnitBlueprint = unitBlueprint; Object.Destroy((Object)(object)obj.gameObject); } } public class AdaptiveBurst : MonoBehaviour { private Color color; private Unit unit; private RangeWeapon[] rangeWeapons; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } private void Update() { //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Expected O, but got Unknown //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown rangeWeapons = ((Component)unit).gameObject.GetComponentsInChildren<RangeWeapon>(); if (rangeWeapons.Length != 0) { int num = Random.Range(0, rangeWeapons.Length); SpawnObject[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<SpawnObject>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].objectToSpawn = rangeWeapons[num].ObjectToSpawn; } Renderer[] componentsInChildren2 = rangeWeapons[num].ObjectToSpawn.GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren2) { color = val.material.color; } ParticleSystem[] componentsInChildren3 = ((Component)this).GetComponentsInChildren<ParticleSystem>(); for (int k = 0; k < componentsInChildren3.Length; k++) { componentsInChildren3[k].startColor = color; } ParticleSystemRenderer[] componentsInChildren4 = ((Component)this).GetComponentsInChildren<ParticleSystemRenderer>(); foreach (ParticleSystemRenderer obj in componentsInChildren4) { ((Renderer)obj).material = new Material(((Renderer)obj).material) { color = color }; obj.trailMaterial = new Material(obj.trailMaterial) { color = color }; } } } } public class AdaptiveThrow : MonoBehaviour { private Unit unit; private RangeWeapon[] rangeWeapons; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } private void Update() { rangeWeapons = ((Component)unit).gameObject.GetComponentsInChildren<RangeWeapon>(); if (rangeWeapons.Length != 0) { int num = Random.Range(0, rangeWeapons.Length); SpawnObject[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<SpawnObject>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].objectToSpawn = rangeWeapons[num].ObjectToSpawn; } } } } public class NeverShowHealthBar : MonoBehaviour { private Unit unit; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); } public void Update() { unit.SetHealthBarActive(false); } } public class EyeKeepOpened : MonoBehaviour { public void Update() { ((Component)this).gameObject.GetComponentInChildren<GooglyEye>().SetState((EyeState)0); } } public class TransferHPEnable : MonoBehaviour { private Unit unit; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); } public void Update() { UnitSpawner[] componentsInChildren = ((Component)unit).gameObject.GetComponentsInChildren<UnitSpawner>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].transferHp = true; } } } public class ScaleWeaponY : MonoBehaviour { private Unit unit; public bool right; public float scaleMultiplier; private void Start() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { Vector3 localScale = ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale = new Vector3(localScale.x, localScale.y * scaleMultiplier, localScale.z); } if (!right) { Vector3 localScale2 = ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale = new Vector3(localScale2.x, localScale2.y * scaleMultiplier, localScale2.z); } } } public class ScaleWeaponZ : MonoBehaviour { private Unit unit; public bool right; public float scaleMultiplier; private void Start() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { Vector3 localScale = ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale = new Vector3(localScale.x, localScale.y, localScale.z * scaleMultiplier); } if (!right) { Vector3 localScale2 = ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale = new Vector3(localScale2.x, localScale2.y, localScale2.z * scaleMultiplier); } } } public class ScaleWeaponX : MonoBehaviour { private Unit unit; public bool right; public float scaleMultiplier; private void Start() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); if (right) { Vector3 localScale = ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.rightWeapon).gameObject.transform.localScale = new Vector3(localScale.x * scaleMultiplier, localScale.y, localScale.z); } if (!right) { Vector3 localScale2 = ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale; ((Component)unit.data.weaponHandler.leftWeapon).gameObject.transform.localScale = new Vector3(localScale2.x * scaleMultiplier, localScale2.y, localScale2.z); } } } public class SwapDistanceBase : MonoBehaviour { private HoldingHandler holdingHandler; private Unit unit; private bool swapped; private GameObject leftObject; private Holdable leftObjectHoldable; private GameObject rightObject; private Holdable rightObjectHoldable; private WeaponHandler WeaponHandler; public void Start() { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); if (!Object.op_Implicit((Object)(object)unit)) { return; } WeaponHandler = unit.WeaponHandler; holdingHandler = unit.holdingHandler; if (!Object.op_Implicit((Object)(object)holdingHandler)) { return; } if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { rightObject = ((Component)holdingHandler.rightObject).gameObject; rightObjectHoldable = holdingHandler.rightObject; } if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { leftObject = ((Component)holdingHandler.leftObject).gameObject; leftObjectHoldable = holdingHandler.leftObject; holdingHandler.LetGoOfWeapon(leftObject); if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { holdingHandler.leftObject = holdingHandler.rightObject; holdingHandler.leftHandActivity = (HandActivity)1; } Scaler(leftObject, Vector3.zero); } } public void Update() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) float num = 5f; if (Object.op_Implicit((Object)(object)unit)) { if (!Object.op_Implicit((Object)(object)rightObject)) { rightObject = ((Component)holdingHandler.rightObject).gameObject; rightObjectHoldable = holdingHandler.rightObject; } if (!Object.op_Implicit((Object)(object)leftObject)) { leftObject = ((Component)holdingHandler.leftObject).gameObject; leftObjectHoldable = holdingHandler.leftObject; holdingHandler.LetGoOfWeapon(leftObject); if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { holdingHandler.leftObject = holdingHandler.rightObject; holdingHandler.leftHandActivity = (HandActivity)1; } Scaler(leftObject, Vector3.zero); } } if (Object.op_Implicit((Object)(object)unit.data.targetData) && !unit.data.Dead) { if (Vector3.Distance(unit.data.mainRig.position, unit.data.targetData.mainRig.position) <= num && !swapped) { WeaponSwap(SwapToLeft: true); swapped = true; } else if (Vector3.Distance(unit.data.mainRig.position, unit.data.targetData.mainRig.position) > num && swapped) { WeaponSwap(SwapToLeft: false); swapped = false; } } } public void WeaponSwap(bool SwapToLeft) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect("UI/EquipWeapon", 1f, unit.data.mainRig.position, (MaterialType)0, (Transform)null, 0f); if (!((Object)(object)leftObject != (Object)null) || !((Object)(object)rightObject != (Object)null)) { return; } if (SwapToLeft) { holdingHandler.LetGoOfWeapon(rightObject); holdingHandler.GrabObject(leftObjectHoldable, true, true, (Action)delegate { }); if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { holdingHandler.rightObject = holdingHandler.leftObject; } Scaler(rightObject, Vector3.zero); Scaler(leftObject, Vector3.one); holdingHandler.leftHandActivity = (HandActivity)1; holdingHandler.rightHandActivity = (HandActivity)1; WeaponHandler.SetWeapon(leftObject.GetComponentInChildren<Weapon>(), (HandType)0); } else if (!SwapToLeft) { holdingHandler.LetGoOfWeapon(leftObject); holdingHandler.GrabObject(rightObjectHoldable, true, true, (Action)delegate { }); if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { holdingHandler.leftObject = holdingHandler.rightObject; } Scaler(rightObject, Vector3.one); Scaler(leftObject, Vector3.zero); holdingHandler.leftHandActivity = (HandActivity)1; holdingHandler.rightHandActivity = (HandActivity)1; WeaponHandler.SetWeapon(rightObject.GetComponentInChildren<Weapon>(), (HandType)0); } } public void Scaler(GameObject basedGameObject, Vector3 scale) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) basedGameObject.transform.localScale = scale; } } public class SwapDistanceHalf : MonoBehaviour { private HoldingHandler holdingHandler; private Unit unit; private bool swapped; private GameObject leftObject; private Holdable leftObjectHoldable; private GameObject rightObject; private Holdable rightObjectHoldable; private WeaponHandler WeaponHandler; public void Start() { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).GetComponentInChildren<Unit>(); if (!Object.op_Implicit((Object)(object)unit)) { return; } WeaponHandler = unit.WeaponHandler; holdingHandler = unit.holdingHandler; if (!Object.op_Implicit((Object)(object)holdingHandler)) { return; } if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { rightObject = ((Component)holdingHandler.rightObject).gameObject; rightObjectHoldable = holdingHandler.rightObject; } if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { leftObject = ((Component)holdingHandler.leftObject).gameObject; leftObjectHoldable = holdingHandler.leftObject; holdingHandler.LetGoOfWeapon(leftObject); if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { holdingHandler.leftObject = holdingHandler.rightObject; holdingHandler.leftHandActivity = (HandActivity)1; } Scaler(leftObject, Vector3.zero); } } public void Update() { //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) float num = unit.data.maxHealth * 0.5f; if (Object.op_Implicit((Object)(object)unit)) { if (!Object.op_Implicit((Object)(object)rightObject)) { rightObject = ((Component)holdingHandler.rightObject).gameObject; rightObjectHoldable = holdingHandler.rightObject; } if (!Object.op_Implicit((Object)(object)leftObject)) { leftObject = ((Component)holdingHandler.leftObject).gameObject; leftObjectHoldable = holdingHandler.leftObject; holdingHandler.LetGoOfWeapon(leftObject); if (Object.op_Implicit((Object)(object)holdingHandler.rightObject)) { holdingHandler.leftObject = holdingHandler.rightObject; holdingHandler.leftHandActivity = (HandActivity)1; } Scaler(leftObject, Vector3.zero); } } if (Object.op_Implicit((Object)(object)unit.data.targetData) && !unit.data.Dead) { if (unit.data.health <= num && !swapped) { WeaponSwap(SwapToLeft: true); swapped = true; } else if (Vector3.Distance(unit.data.mainRig.position, unit.data.targetData.mainRig.position) > num && swapped) { WeaponSwap(SwapToLeft: false); swapped = false; } } } public void WeaponSwap(bool SwapToLeft) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) ServiceLocator.GetService<SoundPlayer>().PlaySoundEffect("UI/EquipWeapon", 1f, unit.data.mainRig.position, (MaterialType)0, (Transform)null, 0f); if (!((Object)(object)leftObject != (Object)null) || !((Object)(object)rightObject != (Object)null)) { return; } if (SwapToLeft) { holdingHandler.LetGoOfWeapon(rightObject); holdingHandler.GrabObject(leftObjectHoldable, true, true, (Action)delegate { }); if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { holdingHandler.rightObject = holdingHandler.leftObject; } Scaler(rightObject, Vector3.zero); Scaler(leftObject, Vector3.one); holdingHandler.leftHandActivity = (HandActivity)1; holdingHandler.rightHandActivity = (HandActivity)1; WeaponHandler.SetWeapon(leftObject.GetComponentInChildren<Weapon>(), (HandType)0); } else if (!SwapToLeft) { holdingHandler.LetGoOfWeapon(leftObject); holdingHandler.GrabObject(rightObjectHoldable, true, true, (Action)delegate { }); if (Object.op_Implicit((Object)(object)holdingHandler.leftObject)) { holdingHandler.leftObject = holdingHandler.rightObject; } Scaler(rightObject, Vector3.one); Scaler(leftObject, Vector3.zero); holdingHandler.leftHandActivity = (HandActivity)1; holdingHandler.rightHandActivity = (HandActivity)1; WeaponHandler.SetWeapon(rightObject.GetComponentInChildren<Weapon>(), (HandType)0); } } public void Scaler(GameObject basedGameObject, Vector3 scale) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) basedGameObject.transform.localScale = scale; } } public class AddMeleeBlinks : MonoBehaviour { private Unit unit; private MeleeWeapon[] meleeWeapons; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); meleeWeapons = ((Component)unit).GetComponentsInChildren<MeleeWeapon>(); MeleeWeapon[] array = meleeWeapons; for (int i = 0; i < array.Length; i++) { List<AttackEffect> list = new List<AttackEffect>(((Weapon)array[i]).attackEffects); list.Add((AttackEffect)(object)((Component)array[i]).gameObject.AddComponent<BlinkDagger>()); ((Weapon)array[i]).attackEffects = list.ToArray(); } } } public class AddMeleeDissarm : MonoBehaviour { private Unit unit; private MeleeWeapon[] meleeWeapons; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); meleeWeapons = ((Component)unit).GetComponentsInChildren<MeleeWeapon>(); MeleeWeapon[] array = meleeWeapons; for (int i = 0; i < array.Length; i++) { ((Component)array[i]).gameObject.AddComponent<MeleeWeaponDissarm>(); } } } public class AddMeleeDash : MonoBehaviour { private Unit unit; private MeleeWeapon[] meleeWeapons; private void Start() { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); meleeWeapons = ((Component)unit).GetComponentsInChildren<MeleeWeapon>(); MeleeWeapon[] array = meleeWeapons; for (int i = 0; i < array.Length; i++) { WeaponForceAnimation componentInChildren = ((Component)array[i]).gameObject.GetComponentInChildren<WeaponForceAnimation>(); if (!Object.op_Implicit((Object)(object)componentInChildren)) { List<AttackEffect> list = new List<AttackEffect>(((Weapon)array[i]).attackEffects); list.Add((AttackEffect)(object)s.DeepCopyOf<WeaponForceAnimation>(((Component)array[i]).gameObject.AddComponent<WeaponForceAnimation>(), ((GameObject)SLMALoader.SDic["weapons"]["shogunSword"]).GetComponentInChildren<WeaponForceAnimation>())); ((Weapon)array[i]).attackEffects = list.ToArray(); } else { s.DeepCopyOf<WeaponForceAnimation>(componentInChildren, ((GameObject)SLMALoader.SDic["weapons"]["shogunSword"]).GetComponentInChildren<WeaponForceAnimation>()); } } } } public class WeaponRangeDoubler : MonoBehaviour { private Unit unit; private Weapon[] weapons; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); weapons = ((Component)unit).GetComponentsInChildren<Weapon>(); Weapon[] array = weapons; float n