Decompiled source of mythologymod v1.0.0
mythologymod.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using Landfall.TABS; using UModLoader; using UnityEngine; using UnityEngine.Events; using UnityEngine.Rendering; [assembly: AssemblyVersion("0.0.0.0")] namespace UMods; public class UManager { private string comment; private string directory = "mythology"; public AssetBundle assetBundle; public void EditWeapons(GameObject weapon, HandType hand, Team team, Unit unit, MeleeWeapon melee, RangeWeapon range, LandfallUnitDatabase db) { //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0661: Unknown result type (might be due to invalid IL or missing references) //IL_0714: Unknown result type (might be due to invalid IL or missing references) //IL_0716: Invalid comparison between Unknown and I4 //IL_0692: Unknown result type (might be due to invalid IL or missing references) //IL_06ab: Unknown result type (might be due to invalid IL or missing references) //IL_0503: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_07fc: Unknown result type (might be due to invalid IL or missing references) //IL_0806: Unknown result type (might be due to invalid IL or missing references) //IL_0740: Unknown result type (might be due to invalid IL or missing references) //IL_074a: Unknown result type (might be due to invalid IL or missing references) //IL_0834: Unknown result type (might be due to invalid IL or missing references) //IL_0609: Unknown result type (might be due to invalid IL or missing references) //IL_0a91: Unknown result type (might be due to invalid IL or missing references) //IL_0a93: Invalid comparison between Unknown and I4 //IL_084a: Unknown result type (might be due to invalid IL or missing references) //IL_0854: Unknown result type (might be due to invalid IL or missing references) //IL_0859: Unknown result type (might be due to invalid IL or missing references) //IL_0958: Unknown result type (might be due to invalid IL or missing references) //IL_0986: Unknown result type (might be due to invalid IL or missing references) //IL_09b4: Unknown result type (might be due to invalid IL or missing references) //IL_09e2: Unknown result type (might be due to invalid IL or missing references) //IL_0a10: Unknown result type (might be due to invalid IL or missing references) //IL_0cef: Unknown result type (might be due to invalid IL or missing references) //IL_0aa8: Unknown result type (might be due to invalid IL or missing references) //IL_0ab2: Unknown result type (might be due to invalid IL or missing references) //IL_0ab7: Unknown result type (might be due to invalid IL or missing references) //IL_0bb6: Unknown result type (might be due to invalid IL or missing references) //IL_0be4: Unknown result type (might be due to invalid IL or missing references) //IL_0c12: Unknown result type (might be due to invalid IL or missing references) //IL_0c40: Unknown result type (might be due to invalid IL or missing references) //IL_0c6e: Unknown result type (might be due to invalid IL or missing references) //IL_0dfd: Unknown result type (might be due to invalid IL or missing references) //IL_0d87: Unknown result type (might be due to invalid IL or missing references) //IL_0dab: Unknown result type (might be due to invalid IL or missing references) //IL_0dc5: Unknown result type (might be due to invalid IL or missing references) //IL_0dcf: Unknown result type (might be due to invalid IL or missing references) //IL_0dd4: Unknown result type (might be due to invalid IL or missing references) //IL_0f41: Unknown result type (might be due to invalid IL or missing references) //IL_0f43: Invalid comparison between Unknown and I4 //IL_0e58: Unknown result type (might be due to invalid IL or missing references) //IL_0e87: Unknown result type (might be due to invalid IL or missing references) //IL_0e91: Unknown result type (might be due to invalid IL or missing references) //IL_0e96: Unknown result type (might be due to invalid IL or missing references) //IL_0ebf: Unknown result type (might be due to invalid IL or missing references) //IL_0f13: Unknown result type (might be due to invalid IL or missing references) //IL_0f1d: Expected O, but got Unknown //IL_105e: Unknown result type (might be due to invalid IL or missing references) //IL_108c: Unknown result type (might be due to invalid IL or missing references) //IL_10ba: Unknown result type (might be due to invalid IL or missing references) //IL_10e8: Unknown result type (might be due to invalid IL or missing references) //IL_1116: Unknown result type (might be due to invalid IL or missing references) //IL_118c: Unknown result type (might be due to invalid IL or missing references) //IL_1196: Unknown result type (might be due to invalid IL or missing references) //IL_11c6: Unknown result type (might be due to invalid IL or missing references) //IL_11df: Unknown result type (might be due to invalid IL or missing references) //IL_1268: Unknown result type (might be due to invalid IL or missing references) //IL_1279: Unknown result type (might be due to invalid IL or missing references) //IL_0f54: Unknown result type (might be due to invalid IL or missing references) //IL_0f5e: Unknown result type (might be due to invalid IL or missing references) //IL_1317: Unknown result type (might be due to invalid IL or missing references) //IL_1330: Unknown result type (might be due to invalid IL or missing references) //IL_176b: Unknown result type (might be due to invalid IL or missing references) //IL_1784: Unknown result type (might be due to invalid IL or missing references) //IL_23f7: Unknown result type (might be due to invalid IL or missing references) //IL_1bbf: Unknown result type (might be due to invalid IL or missing references) //IL_1bd8: Unknown result type (might be due to invalid IL or missing references) //IL_143f: Unknown result type (might be due to invalid IL or missing references) //IL_1449: Expected O, but got Unknown //IL_24fd: Unknown result type (might be due to invalid IL or missing references) //IL_24ff: Invalid comparison between Unknown and I4 //IL_2469: Unknown result type (might be due to invalid IL or missing references) //IL_24a1: Unknown result type (might be due to invalid IL or missing references) //IL_24cf: Unknown result type (might be due to invalid IL or missing references) //IL_2013: Unknown result type (might be due to invalid IL or missing references) //IL_202c: Unknown result type (might be due to invalid IL or missing references) //IL_269e: Unknown result type (might be due to invalid IL or missing references) //IL_254f: Unknown result type (might be due to invalid IL or missing references) //IL_2582: Unknown result type (might be due to invalid IL or missing references) //IL_25b5: Unknown result type (might be due to invalid IL or missing references) //IL_25e8: Unknown result type (might be due to invalid IL or missing references) //IL_261b: Unknown result type (might be due to invalid IL or missing references) //IL_1475: Unknown result type (might be due to invalid IL or missing references) //IL_151f: Unknown result type (might be due to invalid IL or missing references) //IL_1543: Unknown result type (might be due to invalid IL or missing references) //IL_156c: Unknown result type (might be due to invalid IL or missing references) //IL_1679: Unknown result type (might be due to invalid IL or missing references) //IL_28d1: Unknown result type (might be due to invalid IL or missing references) //IL_26b0: Unknown result type (might be due to invalid IL or missing references) //IL_26ba: Unknown result type (might be due to invalid IL or missing references) //IL_271c: Unknown result type (might be due to invalid IL or missing references) //IL_279b: Unknown result type (might be due to invalid IL or missing references) //IL_27c9: Unknown result type (might be due to invalid IL or missing references) //IL_27f7: Unknown result type (might be due to invalid IL or missing references) //IL_2825: Unknown result type (might be due to invalid IL or missing references) //IL_2853: Unknown result type (might be due to invalid IL or missing references) //IL_189b: Unknown result type (might be due to invalid IL or missing references) //IL_18d2: Unknown result type (might be due to invalid IL or missing references) //IL_18dc: Expected O, but got Unknown //IL_1973: Unknown result type (might be due to invalid IL or missing references) //IL_1997: Unknown result type (might be due to invalid IL or missing references) //IL_19c0: Unknown result type (might be due to invalid IL or missing references) //IL_1acd: Unknown result type (might be due to invalid IL or missing references) //IL_2901: Unknown result type (might be due to invalid IL or missing references) //IL_2903: Invalid comparison between Unknown and I4 //IL_1c77: Unknown result type (might be due to invalid IL or missing references) //IL_1d26: Unknown result type (might be due to invalid IL or missing references) //IL_1d30: Expected O, but got Unknown //IL_1dc7: Unknown result type (might be due to invalid IL or missing references) //IL_1deb: Unknown result type (might be due to invalid IL or missing references) //IL_1e14: Unknown result type (might be due to invalid IL or missing references) //IL_1f21: Unknown result type (might be due to invalid IL or missing references) //IL_29c9: Unknown result type (might be due to invalid IL or missing references) //IL_2914: Unknown result type (might be due to invalid IL or missing references) //IL_291e: Unknown result type (might be due to invalid IL or missing references) //IL_2956: Unknown result type (might be due to invalid IL or missing references) //IL_20af: Unknown result type (might be due to invalid IL or missing references) //IL_215e: Unknown result type (might be due to invalid IL or missing references) //IL_2168: Expected O, but got Unknown //IL_21ff: Unknown result type (might be due to invalid IL or missing references) //IL_2223: Unknown result type (might be due to invalid IL or missing references) //IL_224c: Unknown result type (might be due to invalid IL or missing references) //IL_2359: Unknown result type (might be due to invalid IL or missing references) //IL_2a84: Unknown result type (might be due to invalid IL or missing references) //IL_2a86: Invalid comparison between Unknown and I4 //IL_29e9: Unknown result type (might be due to invalid IL or missing references) //IL_2af1: Unknown result type (might be due to invalid IL or missing references) //IL_2af3: Invalid comparison between Unknown and I4 //IL_2b5f: Unknown result type (might be due to invalid IL or missing references) //IL_2b69: Unknown result type (might be due to invalid IL or missing references) //IL_2b83: Unknown result type (might be due to invalid IL or missing references) //IL_2b8d: Unknown result type (might be due to invalid IL or missing references) //IL_2b92: Unknown result type (might be due to invalid IL or missing references) //IL_2b9c: Unknown result type (might be due to invalid IL or missing references) //IL_2ba1: Unknown result type (might be due to invalid IL or missing references) //IL_2ba6: Unknown result type (might be due to invalid IL or missing references) //IL_2c19: Unknown result type (might be due to invalid IL or missing references) //IL_2c47: Unknown result type (might be due to invalid IL or missing references) //IL_2c75: Unknown result type (might be due to invalid IL or missing references) //IL_2ca3: Unknown result type (might be due to invalid IL or missing references) //IL_2cd1: Unknown result type (might be due to invalid IL or missing references) //IL_2b0f: Unknown result type (might be due to invalid IL or missing references) if (unit.Entity.UModName == UFunctions.ModNamify("Test Plane")) { weapon.GetComponentInChildren<DodgeMove>().minRange = 5f; weapon.GetComponentInChildren<WeaponForceAnimation>().upwardsModifier = 50f; SpellAnimation[] animations = weapon.GetComponentInChildren<WeaponForceAnimation>().animations; for (int i = 0; i < animations.Length; i++) { animations[i].setDirectionContinious = false; animations[i].animationRig = (AnimationRig)2; animations[i].animationDirection = (SpawnRotation)1; animations[i].rigAnimationForce = 50f; } melee.curveForce *= 0f; CombatMoveDataInstance[] moves = weapon.GetComponentInChildren<DodgeMove>().moves; for (int j = 0; j < moves.Length; j++) { moves[j].force = 20f; moves[j].rigidbodyToMove = (RigidBodyToMove)5; } } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon's Water")) { melee.canDealDamageOutSideOfSwing = true; ((Weapon)melee).internalCooldown = 0.25f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 50f; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.AddComponent<MeleeWeaponStickGhost>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Ghostcontrol").GetComponentInChildren<UnitEffectBase>(); weapon.GetComponentInChildren<CollisionWeapon>().onImpactForce = 0f; ((Behaviour)weapon.GetComponentInChildren<CollisionSound>()).enabled = false; weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = UPool.MyPool.GetObject("Poseidon2"); weapon.GetComponentInChildren<CollisionWeapon>().impactMultiplier = 5f; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); MeleeWeaponStick obj = weapon.AddComponent<MeleeWeaponStick>(); obj.breakForce = 20000f; obj.joint = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().joint; obj.stickEvent = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().stickEvent; obj.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj.hardStick = true; obj.onlyOtherTeam = true; obj.time = 10f; obj.walkBackwardsWhenStuck = false; ((Behaviour)obj).enabled = true; StickPosition obj2 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj2).enabled = true; obj2.lockRotation = true; obj2.radius = 20f; MeleeWeaponStick obj3 = weapon.AddComponent<MeleeWeaponStick>(); obj3.breakForce = 20000f; obj3.joint = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().joint; obj3.stickEvent = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().stickEvent; obj3.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj3.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj3.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["Spear_Vlad"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj3.hardStick = true; obj3.onlyOtherTeam = true; obj3.time = 10f; obj3.walkBackwardsWhenStuck = false; ((Behaviour)obj3).enabled = true; StickPosition obj4 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj4).enabled = true; obj4.lockRotation = true; obj4.radius = 20f; } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon's Trident")) { BoxCollider[] componentsInChildren = weapon.GetComponentsInChildren<BoxCollider>(); for (int k = 0; k < componentsInChildren.Length; k++) { Object.Destroy((Object)(object)componentsInChildren[k]); } PinaCollada.SetBundleObject(weapon, directory + "/myth/posiedon's trident", 2f, (Vector3?)new Vector3(90f, 0f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "/guns/ClaymoreAP"); CollisionWeapon componentInChildren = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren.impactMultiplier *= 1000f; melee.canDealDamageOutSideOfSwing = true; melee.isSwinging = true; melee.setDirectionContinious = true; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.GetComponentInChildren<CollisionWeapon>().damage = 500f; CollisionWeapon componentInChildren2 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren2.onImpactForce *= 2f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = 0.25f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 0.01f; ((Weapon)melee).internalCooldown = 0.01f; CombatMoveDataInstance[] moves2 = weapon.GetComponentInChildren<DodgeMove>().moves; for (int l = 0; l < moves2.Length; l++) { moves2[l].force = 40f; moves2[l].rigidbodyToMove = (RigidBodyToMove)5; } unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon") && (int)hand == 0) { PinaCollada.SetBundleObject(range.objectToSpawn, directory + "/myth/posiedon's trident", 2f, (Vector3?)new Vector3(90f, 0f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "/particlesystems/exampleEffect_Fire"); ((Weapon)range).internalCooldown = 10f; ((Weapon)range).maxRange = 20f; ((Weapon)range).randomCooldown = true; range.charge *= 1.15f; } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon") && (int)hand == 1) { Object.Destroy((Object)(object)weapon.GetComponentInParent<WeaponForceAnimation>()); melee.curveForce = 0f; Transform transform = weapon.transform; transform.localScale *= 0f; ((Weapon)melee).internalCooldown = 20f; ((Weapon)melee).maxRange = 10f; weapon.GetComponentInChildren<SpawnObject>().objectToSpawn = UPool.MyPool.GetObject("Poseidonwater"); } if (unit.Entity.UModName == UFunctions.ModNamify("Zeus ++")) { ((Weapon)range).internalCooldown = 5f; ((Weapon)range).randomCooldown = true; ((Weapon)range).maxRange = 300f; range.charge *= 1.5f; range.spread = 7.5f; Transform transform2 = ((Component)weapon.GetComponentInChildren<ShowProjectile>()).transform; transform2.localScale *= 5f; } if (unit.Entity.UModName == UFunctions.ModNamify("Ghost") && (int)hand == 0) { weapon.GetComponentInChildren<Holdable>().holdableData.relativePosition = Vector3.down * 0.25f; melee.canDealDamageOutSideOfSwing = true; ((Weapon)melee).internalCooldown = 0.25f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 1f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = -50f; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.AddComponent<MeleeWeaponStickGhost>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Ghostcontrol").GetComponentInChildren<UnitEffectBase>(); weapon.GetComponentInChildren<CollisionWeapon>().onImpactForce = 0f; weapon.GetComponentInChildren<CollisionWeapon>().impactMultiplier = 5f; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); MeleeWeaponStick obj5 = weapon.AddComponent<MeleeWeaponStick>(); obj5.breakForce = 20000f; obj5.joint = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().joint; obj5.stickEvent = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().stickEvent; obj5.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj5.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj5.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj5.hardStick = true; obj5.onlyOtherTeam = true; obj5.time = 10f; obj5.walkBackwardsWhenStuck = false; ((Behaviour)obj5).enabled = true; StickPosition obj6 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj6).enabled = true; obj6.lockRotation = true; obj6.radius = 20f; } if (unit.Entity.UModName == UFunctions.ModNamify("Ghost") && (int)hand == 1) { weapon.GetComponentInChildren<Holdable>().holdableData.relativePosition = Vector3.down * 0.5f; melee.canDealDamageOutSideOfSwing = true; ((Weapon)melee).internalCooldown = 0.25f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 1f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = -50f; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.AddComponent<MeleeWeaponStickGhost>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Ghostcontrol").GetComponentInChildren<UnitEffectBase>(); weapon.GetComponentInChildren<CollisionWeapon>().onImpactForce = 0f; weapon.GetComponentInChildren<CollisionWeapon>().impactMultiplier = 5f; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); MeleeWeaponStick obj7 = weapon.AddComponent<MeleeWeaponStick>(); obj7.breakForce = 20000f; obj7.joint = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().joint; obj7.stickEvent = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().stickEvent; obj7.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj7.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj7.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj7.hardStick = true; obj7.onlyOtherTeam = true; obj7.time = 10f; obj7.walkBackwardsWhenStuck = false; ((Behaviour)obj7).enabled = true; StickPosition obj8 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj8).enabled = true; obj8.lockRotation = true; obj8.radius = 20f; } if (unit.Entity.UModName == UFunctions.ModNamify("Cyclops") && (int)hand == 0) { CollisionWeapon componentInChildren3 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren3.impactMultiplier *= 3f; weapon.GetComponentInChildren<CollisionWeapon>().onImpactForce = 500f; melee.curveForce *= 2.5f; ((Weapon)melee).internalCooldown = ((Weapon)melee).internalCooldown * 0.5f; ((Weapon)melee).maxRange = 3.5f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 300f; weapon.transform.localScale = new Vector3(2.5f, 4f, 2.5f); weapon.GetComponentInChildren<Rigidbody>().inertiaTensor = new Vector3(10f, 10f, 10f); weapon.GetComponentInChildren<Holdable>().holdableData.relativePosition = Vector3.down * 0.5f; } if (unit.Entity.UModName == UFunctions.ModNamify("Anubis") && (int)hand == 0) { range.objectToSpawn = UPool.MyPool.GetObject("Anubisstaff"); ((Weapon)range).internalCooldown = 3f; ((Weapon)range).maxRange = 50f; ((Weapon)melee).internalCooldown = 1f; melee.swingAction = ((GameObject)ULoader.VDic["weapons"]["KingSword"]).GetComponentInChildren<MeleeWeapon>().swingAction; melee.swingDirection = ((GameObject)ULoader.VDic["weapons"]["KingSword"]).GetComponentInChildren<MeleeWeapon>().swingDirection; weapon.GetComponentInChildren<CollisionWeapon>().impactMultiplier = ((GameObject)ULoader.VDic["weapons"]["KingSword"]).GetComponentInChildren<CollisionWeapon>().impactMultiplier; CollisionWeapon componentInChildren4 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren4.onImpactForce *= 5f; weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)ULoader.VDic["explosions"]["E_ExplosionIceGiant"]; } if (unit.Entity.UModName == UFunctions.ModNamify("Anubis") && (int)hand == 1) { Transform transform3 = weapon.transform; transform3.localScale *= 3f; range.numberOfObjects = 1; ((Weapon)range).internalCooldown = 20f; range.randomPosition = 1.5f; ((Weapon)range).maxRange = 50f; range.spread = 100f; range.projectileSpeedSpread = 25f; range.spawnDelay = 0.1f; range.objectToSpawn = UPool.MyPool.GetObject("Anubisfireball"); range.AddShootAction((Action)delegate { //IL_002d: Unknown result type (might be due to invalid IL or missing references) unit.holdingHandler.LetGoOfWeapon(weapon); Object.Destroy((Object)(object)weapon); unit.holdingHandler.leftHandActivity = (HandActivity)1; }); } if (unit.Entity.UModName == UFunctions.ModNamify("Eternal Flame")) { melee.canDealDamageOutSideOfSwing = true; ((Weapon)melee).internalCooldown = 1f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 10f; MeleeWeaponStick obj9 = weapon.AddComponent<MeleeWeaponStick>(); obj9.breakForce = 20000f; obj9.joint = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().joint; obj9.stickEvent = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().stickEvent; obj9.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj9.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj9.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj9.hardStick = true; obj9.onlyOtherTeam = true; obj9.time = 10f; obj9.walkBackwardsWhenStuck = false; ((Behaviour)obj9).enabled = true; StickPosition obj10 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj10).enabled = true; obj10.lockRotation = true; obj10.radius = 20f; GameObject @object = UPool.MyPool.GetObject("EternalFlameexp"); Transform transform4 = @object.transform; transform4.localScale *= 1f; PinaCollada.SetBundleObject(@object, directory + "/particlesmthology/fire boom", 1f, (Vector3?)new Vector3(0f, 0f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "/guns/ClaymoreAP"); CollisionWeapon componentInChildren5 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren5.onImpactForce *= 0.2f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 1f; Object.Destroy((Object)(object)weapon.GetComponentInChildren<CollisionSound>()); weapon.AddComponent<MeleeWeaponSpawn>().cd = 0.1f; weapon.GetComponentInChildren<MeleeWeaponSpawn>().objectToSpawn = @object; weapon.GetComponentInChildren<MeleeWeaponSpawn>().pos = (Pos)1; weapon.GetComponentInChildren<MeleeWeaponSpawn>().rot = (Rot)0; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow1")) { BoxCollider[] componentsInChildren2 = weapon.GetComponentsInChildren<BoxCollider>(); for (int m = 0; m < componentsInChildren2.Length; m++) { Object.Destroy((Object)(object)componentsInChildren2[m]); } PinaCollada.SetBundleObject(weapon, directory + "/arrows/arrow1", 3f, (Vector3?)new Vector3(0f, 90f, 0f), (Vector3?)new Vector3(0f, 0f, -0f), "/guns/ClaymoreAP"); CollisionWeapon componentInChildren6 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren6.impactMultiplier *= 1000f; MeshRenderer[] componentsInChildren3 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int n = 0; n < componentsInChildren3.Length; n++) { Object.Destroy((Object)(object)componentsInChildren3[n]); } melee.canDealDamageOutSideOfSwing = true; melee.isSwinging = true; melee.setDirectionContinious = true; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.GetComponentInChildren<CollisionWeapon>().damage = 200f; CollisionWeapon componentInChildren7 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren7.onImpactForce *= 2f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = 50f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 0.01f; ((Weapon)melee).internalCooldown = 0.01f; weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)ULoader.VDic["explosions"]["E_Angel_Explosion"]; CombatMoveDataInstance[] moves3 = weapon.GetComponentInChildren<DodgeMove>().moves; for (int num = 0; num < moves3.Length; num++) { moves3[num].force = 50f; moves3[num].rigidbodyToMove = (RigidBodyToMove)5; } unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); weapon.AddComponent<TrailRenderer>(); weapon.GetComponentInChildren<TrailRenderer>().autodestruct = false; weapon.GetComponentInChildren<TrailRenderer>().endWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().time = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startColor = new Color(0.9056604f, 0.7261716f, 0.03417584f); weapon.GetComponentInChildren<TrailRenderer>().endColor = new Color(0.9056604f, 0.7261716f, 0.03417584f); ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).material.color = new Color(0.9056604f, 0.7261716f, 0.03417584f); weapon.GetComponentInChildren<TrailRenderer>().emitting = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).enabled = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).receiveShadows = false; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).shadowCastingMode = (ShadowCastingMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).allowOcclusionWhenDynamic = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).motionVectorGenerationMode = (MotionVectorGenerationMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).rendererPriority = 0; weapon.GetComponentInChildren<TrailRenderer>().minVertexDistance = 0.5f; weapon.GetComponentInChildren<TrailRenderer>().alignment = (LineAlignment)0; weapon.GetComponentInChildren<TrailRenderer>().shadowBias = 0.5f; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).lightProbeUsage = (LightProbeUsage)1; weapon.AddComponent<Light>().type = (LightType)2; weapon.GetComponentInChildren<Light>().range = 20f; weapon.GetComponentInChildren<Light>().color = new Color(0.9056604f, 0.7261716f, 0.03417584f); weapon.GetComponentInChildren<Light>().colorTemperature = 100f; weapon.GetComponentInChildren<Light>().useColorTemperature = true; weapon.GetComponentInChildren<Light>().intensity = 20f; weapon.AddComponent<LightCurve>(); weapon.GetComponentInChildren<LightCurve>().curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f); } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow2")) { BoxCollider[] componentsInChildren4 = weapon.GetComponentsInChildren<BoxCollider>(); for (int num2 = 0; num2 < componentsInChildren4.Length; num2++) { Object.Destroy((Object)(object)componentsInChildren4[num2]); } PinaCollada.SetBundleObject(weapon, directory + "/arrows/arrow2", 3f, (Vector3?)new Vector3(0f, 90f, 0f), (Vector3?)new Vector3(0f, 0f, -0f), "/guns/ClaymoreAP"); CollisionWeapon componentInChildren8 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren8.impactMultiplier *= 1000f; MeshRenderer[] componentsInChildren5 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int num3 = 0; num3 < componentsInChildren5.Length; num3++) { Object.Destroy((Object)(object)componentsInChildren5[num3]); } melee.canDealDamageOutSideOfSwing = true; melee.isSwinging = true; melee.setDirectionContinious = true; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.GetComponentInChildren<CollisionWeapon>().damage = 200f; CollisionWeapon componentInChildren9 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren9.onImpactForce *= 2f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = 50f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 0.01f; ((Weapon)melee).internalCooldown = 0.01f; CombatMoveDataInstance[] moves4 = weapon.GetComponentInChildren<DodgeMove>().moves; for (int num4 = 0; num4 < moves4.Length; num4++) { moves4[num4].force = 50f; moves4[num4].rigidbodyToMove = (RigidBodyToMove)5; } weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)ULoader.VDic["explosions"]["12_DragonFire"]; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); weapon.AddComponent<TrailRenderer>(); weapon.GetComponentInChildren<TrailRenderer>().autodestruct = false; weapon.GetComponentInChildren<TrailRenderer>().endWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().time = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startColor = new Color(0.6037736f, 0f, 0f); weapon.GetComponentInChildren<TrailRenderer>().endColor = new Color(0.6037736f, 0f, 0f); ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).material.color = new Color(0.6037736f, 0f, 0f); weapon.GetComponentInChildren<TrailRenderer>().emitting = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).enabled = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).receiveShadows = false; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).shadowCastingMode = (ShadowCastingMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).allowOcclusionWhenDynamic = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).motionVectorGenerationMode = (MotionVectorGenerationMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).rendererPriority = 0; weapon.GetComponentInChildren<TrailRenderer>().minVertexDistance = 0.5f; weapon.GetComponentInChildren<TrailRenderer>().alignment = (LineAlignment)0; weapon.GetComponentInChildren<TrailRenderer>().shadowBias = 0.5f; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).lightProbeUsage = (LightProbeUsage)1; weapon.AddComponent<Light>().type = (LightType)2; weapon.GetComponentInChildren<Light>().range = 20f; weapon.GetComponentInChildren<Light>().color = new Color(0.6037736f, 0f, 0f); weapon.GetComponentInChildren<Light>().colorTemperature = 100f; weapon.GetComponentInChildren<Light>().useColorTemperature = true; weapon.GetComponentInChildren<Light>().intensity = 20f; weapon.AddComponent<LightCurve>(); weapon.GetComponentInChildren<LightCurve>().curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f); } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow3")) { BoxCollider[] componentsInChildren6 = weapon.GetComponentsInChildren<BoxCollider>(); for (int num5 = 0; num5 < componentsInChildren6.Length; num5++) { Object.Destroy((Object)(object)componentsInChildren6[num5]); } PinaCollada.SetBundleObject(weapon, directory + "/arrows/arrow3", 3f, (Vector3?)new Vector3(0f, 90f, 0f), (Vector3?)new Vector3(0f, 0f, -0f), "/guns/ClaymoreAP"); CollisionWeapon componentInChildren10 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren10.impactMultiplier *= 1000f; MeshRenderer[] componentsInChildren7 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int num6 = 0; num6 < componentsInChildren7.Length; num6++) { Object.Destroy((Object)(object)componentsInChildren7[num6]); } melee.canDealDamageOutSideOfSwing = true; melee.isSwinging = true; melee.setDirectionContinious = true; CombatMoveDataInstance[] moves5 = weapon.GetComponentInChildren<DodgeMove>().moves; for (int num7 = 0; num7 < moves5.Length; num7++) { moves5[num7].force = 50f; moves5[num7].rigidbodyToMove = (RigidBodyToMove)5; } weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.GetComponentInChildren<CollisionWeapon>().damage = 200f; CollisionWeapon componentInChildren11 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren11.onImpactForce *= 2f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = 50f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 0.01f; ((Weapon)melee).internalCooldown = 0.01f; weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)ULoader.VDic["explosions"]["E_CrescentExplosion"]; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); weapon.AddComponent<TrailRenderer>(); weapon.GetComponentInChildren<TrailRenderer>().autodestruct = false; weapon.GetComponentInChildren<TrailRenderer>().endWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().time = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startColor = new Color(0f, 0.2088695f, 0.735849f); weapon.GetComponentInChildren<TrailRenderer>().endColor = new Color(0f, 0.2088695f, 0.735849f); ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).material.color = new Color(0f, 0.2088695f, 0.735849f); weapon.GetComponentInChildren<TrailRenderer>().emitting = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).enabled = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).receiveShadows = false; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).shadowCastingMode = (ShadowCastingMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).allowOcclusionWhenDynamic = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).motionVectorGenerationMode = (MotionVectorGenerationMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).rendererPriority = 0; weapon.GetComponentInChildren<TrailRenderer>().minVertexDistance = 0.5f; weapon.GetComponentInChildren<TrailRenderer>().alignment = (LineAlignment)0; weapon.GetComponentInChildren<TrailRenderer>().shadowBias = 0.5f; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).lightProbeUsage = (LightProbeUsage)1; weapon.AddComponent<Light>().type = (LightType)2; weapon.GetComponentInChildren<Light>().range = 20f; weapon.GetComponentInChildren<Light>().color = new Color(0f, 0.2088695f, 0.735849f); weapon.GetComponentInChildren<Light>().colorTemperature = 100f; weapon.GetComponentInChildren<Light>().useColorTemperature = true; weapon.GetComponentInChildren<Light>().intensity = 20f; weapon.AddComponent<LightCurve>(); weapon.GetComponentInChildren<LightCurve>().curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f); } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow4")) { BoxCollider[] componentsInChildren8 = weapon.GetComponentsInChildren<BoxCollider>(); for (int num8 = 0; num8 < componentsInChildren8.Length; num8++) { Object.Destroy((Object)(object)componentsInChildren8[num8]); } PinaCollada.SetBundleObject(weapon, directory + "/arrows/arrow4", 3f, (Vector3?)new Vector3(0f, 90f, 0f), (Vector3?)new Vector3(0f, 0f, -0f), "/guns/ClaymoreAP"); MeshRenderer[] componentsInChildren9 = weapon.GetComponentsInChildren<MeshRenderer>(); for (int num9 = 0; num9 < componentsInChildren9.Length; num9++) { Object.Destroy((Object)(object)componentsInChildren9[num9]); } melee.canDealDamageOutSideOfSwing = true; melee.isSwinging = true; melee.setDirectionContinious = true; CombatMoveDataInstance[] moves6 = weapon.GetComponentInChildren<DodgeMove>().moves; for (int num10 = 0; num10 < moves6.Length; num10++) { moves6[num10].force = 50f; moves6[num10].rigidbodyToMove = (RigidBodyToMove)5; } weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; weapon.GetComponentInChildren<CollisionWeapon>().damage = 200f; CollisionWeapon componentInChildren12 = weapon.GetComponentInChildren<CollisionWeapon>(); componentInChildren12.onImpactForce *= 2f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = 50f; weapon.GetComponentInChildren<CollisionWeapon>().cooldown = 0.01f; ((Weapon)melee).internalCooldown = 0.01f; weapon.AddComponent<MeleeWeaponSpawn>().objectToSpawn = (GameObject)ULoader.VDic["explosions"]["E_WitchPoof"]; unit.data.healthHandler.AddDieAction((Action)delegate { weapon.GetComponentInChildren<CollisionWeapon>().damage = 0f; weapon.AddComponent<RemoveAfterSeconds>().seconds = 1f; ((Component)unit).gameObject.AddComponent<RemoveAfterSeconds>().seconds = 2f; }); weapon.AddComponent<TrailRenderer>(); weapon.GetComponentInChildren<TrailRenderer>().autodestruct = false; weapon.GetComponentInChildren<TrailRenderer>().endWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().time = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startWidth = 0.05f; weapon.GetComponentInChildren<TrailRenderer>().startColor = new Color(0.3170757f, 0f, 0.5f); weapon.GetComponentInChildren<TrailRenderer>().endColor = new Color(0.3170757f, 0f, 0.5f); ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).material.color = new Color(0.3170757f, 0f, 0.5f); weapon.GetComponentInChildren<TrailRenderer>().emitting = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).enabled = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).receiveShadows = false; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).shadowCastingMode = (ShadowCastingMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).allowOcclusionWhenDynamic = true; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).motionVectorGenerationMode = (MotionVectorGenerationMode)1; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).rendererPriority = 0; weapon.GetComponentInChildren<TrailRenderer>().minVertexDistance = 0.5f; weapon.GetComponentInChildren<TrailRenderer>().alignment = (LineAlignment)0; weapon.GetComponentInChildren<TrailRenderer>().shadowBias = 0.5f; ((Renderer)weapon.GetComponentInChildren<TrailRenderer>()).lightProbeUsage = (LightProbeUsage)1; weapon.AddComponent<Light>().type = (LightType)2; weapon.GetComponentInChildren<Light>().range = 20f; weapon.GetComponentInChildren<Light>().color = new Color(0.3170757f, 0f, 0.5f); weapon.GetComponentInChildren<Light>().colorTemperature = 100f; weapon.GetComponentInChildren<Light>().useColorTemperature = true; weapon.GetComponentInChildren<Light>().intensity = 20f; weapon.AddComponent<LightCurve>(); weapon.GetComponentInChildren<LightCurve>().curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f); } if (unit.Entity.UModName == UFunctions.ModNamify("Apollo") && (int)hand == 0) { range.numberOfObjects = 10; ((Weapon)range).internalCooldown = 5f; range.randomPosition = 1.5f; ((Weapon)range).maxRange = 100f; range.spread = 100f; range.projectileSpeedSpread = 25f; range.spawnDelay = 0.1f; range.objectToSpawn = ((GameObject)ULoader.VDic["weapons"]["Bow"]).GetComponentInChildren<RangeWeapon>().objectToSpawn; weapon.GetComponentInChildren<HoldingAnimation>().animationHoldingData = ((GameObject)ULoader.VDic["weapons"]["Musket"]).GetComponentInChildren<HoldingAnimation>().animationHoldingData; weapon.GetComponentInChildren<Rigidbody>().inertiaTensor = new Vector3(20f, 20f, 20f); } if (unit.Entity.UModName == UFunctions.ModNamify("Succubus") && (int)hand == 1) { ((Weapon)melee).internalCooldown = 0.5f; melee.curveForce *= 2f; melee.canDealDamageOutSideOfSwing = true; weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((GameObject)ULoader.VDic["effects"]["E_Necromancer_SoulSiphon_Damage"]).GetComponentInChildren<UnitEffectBase>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((GameObject)ULoader.VDic["effects"]["E_Necromancer_SoulSiphon_Damage"]).GetComponentInChildren<UnitEffectBase>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((GameObject)ULoader.VDic["effects"]["E_Necromancer_SoulSiphon_Damage"]).GetComponentInChildren<UnitEffectBase>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((GameObject)ULoader.VDic["effects"]["E_Necromancer_SoulSiphon_Damage"]).GetComponentInChildren<UnitEffectBase>(); weapon.AddComponent<MeleeWeaponAddEffect>().EffectPrefab = ((GameObject)ULoader.VDic["effects"]["E_Necromancer_SoulSiphon_Damage"]).GetComponentInChildren<UnitEffectBase>(); weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = -2f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 25f; weapon.GetComponentInChildren<MeleeWeaponStick>().time = 10f; weapon.GetComponentInChildren<CollisionWeapon>().ignoreTeamMates = true; } if (unit.Entity.UModName == UFunctions.ModNamify("Succubus") && (int)hand == 0) { Transform transform5 = weapon.transform; transform5.localScale *= 0f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 25f; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = -2f; weapon.GetComponentInChildren<Explosion>().ignoreTeamMates = true; weapon.GetComponentInChildren<Explosion>().onlyTeamMates = false; weapon.GetComponentInChildren<Explosion>().forceDirection = (ForceDirection)1; weapon.GetComponentInChildren<Explosion>().radius = 5f; ((Behaviour)weapon.GetComponentInChildren<DodgeMove>()).enabled = false; weapon.GetComponentInChildren<ExplosionAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Succubus seduce").GetComponentInChildren<UnitEffectBase>(); MeleeWeaponStick obj11 = weapon.AddComponent<MeleeWeaponStick>(); obj11.breakForce = 20000f; obj11.joint = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().joint; obj11.stickEvent = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().stickEvent; obj11.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj11.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj11.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj11.hardStick = true; obj11.onlyOtherTeam = true; obj11.time = 10f; obj11.walkBackwardsWhenStuck = false; ((Behaviour)obj11).enabled = true; StickPosition obj12 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj12).enabled = true; obj12.lockRotation = true; obj12.radius = 20f; } if (unit.Entity.UModName == UFunctions.ModNamify("Medusa") && (int)hand == 0) { range.numberOfObjects = 10; } if (unit.Entity.UModName == UFunctions.ModNamify("Medusa") && (int)hand == 1) { Transform transform6 = weapon.transform; transform6.localScale *= 0f; weapon.GetComponentInChildren<Explosion>().ignoreTeamMates = true; weapon.GetComponentInChildren<Explosion>().onlyTeamMates = false; weapon.GetComponentInChildren<Explosion>().forceDirection = (ForceDirection)1; weapon.GetComponentInChildren<Explosion>().radius = 5f; ((Behaviour)weapon.GetComponentInChildren<DodgeMove>()).enabled = false; weapon.GetComponentInChildren<ExplosionAddEffect>().EffectPrefab = UPool.MyPool.GetObject("Medusaeffect").GetComponentInChildren<UnitEffectBase>(); } if (unit.Entity.UModName == UFunctions.ModNamify("Dark Necromancer") && (int)hand == 0) { weapon.transform.localScale = new Vector3(2f, 2f, 3f); melee.curveForce *= 1.5f; Whip componentInChildren13 = weapon.GetComponentInChildren<Whip>(); componentInChildren13.force *= 1.5f; weapon.GetComponentInChildren<Explosion>().ignoreTeamMates = true; weapon.GetComponentInChildren<AddObjectEffect>().EffectPrefab = UPool.MyPool.GetObject("Darknecropower").GetComponentInChildren<UnitEffectBase>(); ((Weapon)melee).internalCooldown = 2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Darkprojpower") && (int)hand == 1) { range.spread = 1f; range.charge = 1f; ((Weapon)range).internalCooldown = 30f; range.maxProjectilesPerFrane = 1; range.numberOfObjects = 10; ((Weapon)range).maxRange = ((Weapon)range).maxRange * 1.5f; } if (unit.Entity.UModName == UFunctions.ModNamify("Valkyrie Champion") && (int)hand == 1) { weapon.transform.localScale = new Vector3(1f, 1.25f, 1f); weapon.GetComponentInChildren<Holdable>().rig.isKinematic = true; } if (unit.Entity.UModName == UFunctions.ModNamify("Harpy")) { Transform transform7 = weapon.transform; transform7.localScale *= 0.25f; weapon.GetComponentInChildren<Holdable>().holdableData.relativePosition = Vector3.forward * 1f + Vector3.down * 0.5f; ((Weapon)melee).internalCooldown = 1f; melee.canDealDamageOutSideOfSwing = true; weapon.GetComponentInChildren<CollisionWeapon>().selfDamageMultiplier = -5f; weapon.GetComponentInChildren<CollisionWeapon>().damage = 5f; MeleeWeaponStick obj13 = weapon.AddComponent<MeleeWeaponStick>(); obj13.breakForce = 20000f; obj13.joint = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().joint; obj13.stickEvent = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().stickEvent; obj13.otherRigidbody = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().otherRigidbody; obj13.downwardsForceOnStuckRig = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().downwardsForceOnStuckRig; obj13.fixPositionAmount = ((GameObject)ULoader.VDic["weapons"]["MinoTaurGrab"]).GetComponent<MeleeWeaponStick>().fixPositionAmount; obj13.hardStick = true; obj13.onlyOtherTeam = true; obj13.time = 10f; obj13.walkBackwardsWhenStuck = false; ((Behaviour)obj13).enabled = true; StickPosition obj14 = weapon.AddComponent<StickPosition>(); ((Behaviour)obj14).enabled = true; obj14.lockRotation = true; obj14.radius = 20f; } } public void CodeOnSpawn(Unit unit, LandfallUnitDatabase db) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Expected O, but got Unknown //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_0576: Expected O, but got Unknown //IL_058d: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Unknown result type (might be due to invalid IL or missing references) //IL_05b7: Unknown result type (might be due to invalid IL or missing references) //IL_05c1: Unknown result type (might be due to invalid IL or missing references) //IL_05e2: Unknown result type (might be due to invalid IL or missing references) //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0695: Unknown result type (might be due to invalid IL or missing references) //IL_0700: Unknown result type (might be due to invalid IL or missing references) //IL_070a: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_0736: Unknown result type (might be due to invalid IL or missing references) //IL_074b: Unknown result type (might be due to invalid IL or missing references) //IL_0755: Unknown result type (might be due to invalid IL or missing references) //IL_079e: Unknown result type (might be due to invalid IL or missing references) //IL_07b5: Unknown result type (might be due to invalid IL or missing references) //IL_07bf: Unknown result type (might be due to invalid IL or missing references) //IL_0810: Unknown result type (might be due to invalid IL or missing references) //IL_0829: Unknown result type (might be due to invalid IL or missing references) //IL_0844: Unknown result type (might be due to invalid IL or missing references) //IL_084e: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Expected O, but got Unknown //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_0405: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04b3: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) if (unit.Entity.UModName == UFunctions.ModNamify("Medusa")) { GameObject val = new GameObject(); Transform transform = val.transform; transform.localScale *= 1f; val.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform; val.transform.rotation = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform.rotation; val.transform.position = new Vector3(((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform.position.x + 0f, ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform.position.y + 0f, ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform.position.z + 0f); PinaCollada.SetBundleObject(val, directory + "/heads/Medusa Head", 100f, (Vector3?)new Vector3(0f, 0f, 0f), (Vector3?)new Vector3(0f, -1.7f, 0f), "Medusa head"); } if (unit.Entity.UModName == UFunctions.ModNamify("German Plane")) { ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.GetComponentInChildren<Unit>().neverStopRunning = true; SphereCollider[] componentsInChildren = ((Component)unit).GetComponentsInChildren<SphereCollider>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Collider)componentsInChildren[i]).enabled = false; } CapsuleCollider[] componentsInChildren2 = ((Component)unit).GetComponentsInChildren<CapsuleCollider>(); for (int j = 0; j < componentsInChildren2.Length; j++) { ((Collider)componentsInChildren2[j]).enabled = false; } SkinnedMeshRenderer[] componentsInChildren3 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int k = 0; k < componentsInChildren3.Length; k++) { ((Renderer)componentsInChildren3[k]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<MountPos>().neverLetGo = true; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().removeArmColliders = true; MountPos componentInChildren = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren.angularJointStrength *= 5f; MountPos componentInChildren2 = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren2.jointStrength *= 5f; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().setGrounded = true; ((Component)unit).gameObject.GetComponentInChildren<MovementHandler>().lerpSpeed = 0.1f; ((Component)unit).gameObject.GetComponentInChildren<MovementHandler>().stopForTurns = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountAnimation.animateHip = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountAnimation.animateLeftLeg = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountAnimation.animateLeftKnee = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountAnimation.animateRightKnee = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountAnimation.animateRightLeg = false; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountType = (MountType)0; GameObject val2 = new GameObject(); val2.transform.position = new Vector3(((Component)unit).gameObject.transform.localPosition.x, ((Component)unit).gameObject.transform.localPosition.y, ((Component)unit).gameObject.transform.localPosition.z); val2.transform.rotation = ((Component)unit).gameObject.transform.rotation; val2.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; Transform transform2 = val2.transform; transform2.localScale *= 1f; UExtensions.SetHideFlags<GameObject>(val2, (HideFlags)61); val2.SetActive(true); PinaCollada.SetBundleObject(val2, directory + "/misc/german plane", 1f, (Vector3?)new Vector3(0f, 0f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "hereliesdorito"); ((Renderer)((Component)TransformExtensions.FindChildRecursive(val2.transform, "fire before crash")).GetComponentInChildren<ParticleSystemRenderer>()).enabled = false; ((Renderer)((Component)TransformExtensions.FindChildRecursive(val2.transform, "FX_Fire_Embers_01")).GetComponentInChildren<ParticleSystemRenderer>()).enabled = false; _ = ((Component)TransformExtensions.FindChildRecursive(val2.transform, "posforMount")).gameObject; ((Component)((Component)unit).gameObject.GetComponentInChildren<MountPos>()).gameObject.transform.position = val2.transform.position + new Vector3(-0.7f, 5.5f, 0f); ((Component)((Component)unit).gameObject.GetComponentInChildren<MountPos>()).gameObject.transform.parent = val2.transform; ((Component)((Component)unit).gameObject.GetComponentInChildren<MountPos>()).gameObject.transform.rotation = val2.transform.rotation; } if (unit.Entity.UModName == UFunctions.ModNamify("German Pilot")) { Collider[] componentsInChildren4 = ((Component)unit).GetComponentsInChildren<Collider>(); for (int l = 0; l < componentsInChildren4.Length; l++) { componentsInChildren4[l].enabled = false; } } if (unit.Entity.UModName == UFunctions.ModNamify("Zeus ++")) { GameObject gameObject = new GameObject(); gameObject.transform.position = new Vector3(((Component)unit).gameObject.transform.localPosition.x, ((Component)unit).gameObject.transform.localPosition.y, ((Component)unit).gameObject.transform.localPosition.z); gameObject.transform.rotation = ((Component)unit).gameObject.transform.rotation; gameObject.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; Transform transform3 = gameObject.transform; transform3.localScale *= 1f; UExtensions.SetHideFlags<GameObject>(gameObject, (HideFlags)61); gameObject.SetActive(true); PinaCollada.SetBundleObject(gameObject, directory + "/particlesmthology/cloud", 1f, (Vector3?)new Vector3(0f, 180f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "/weapons/dori"); unit.data.healthHandler.AddDieAction((Action)delegate { Object.Destroy((Object)(object)gameObject); }); ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon")) { GameObject gameObject2 = new GameObject(); gameObject2.transform.position = new Vector3(((Component)unit).gameObject.transform.localPosition.x, ((Component)unit).gameObject.transform.localPosition.y, ((Component)unit).gameObject.transform.localPosition.z); gameObject2.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; gameObject2.transform.rotation = ((Component)unit).gameObject.transform.rotation; Transform transform4 = gameObject2.transform; transform4.localScale *= 1f; UExtensions.SetHideFlags<GameObject>(gameObject2, (HideFlags)61); gameObject2.SetActive(true); GameObject obj = PinaCollada.SetBundleObject(gameObject2, directory + "/particlesmthology/watercloudfinal", 1f, (Vector3?)new Vector3(0f, 180f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "/weapons/dori"); Transform transform5 = obj.transform; transform5.localScale *= 1f; ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (1)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (2)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (3)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (4)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (5)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (6)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (7)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); ((Component)TransformExtensions.FindChildRecursive(obj.transform, "GameObject (8)")).gameObject.AddComponent<SpawnWaterExplosion>().water = UPool.MyPool.GetObject("Poseidon1"); unit.data.healthHandler.AddDieAction((Action)delegate { Object.Destroy((Object)(object)gameObject2); }); ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; } } public void CodeAfterSpawn(Unit unit, LandfallUnitDatabase db) { //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Expected O, but got Unknown //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_0481: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Unknown result type (might be due to invalid IL or missing references) //IL_04b2: Unknown result type (might be due to invalid IL or missing references) //IL_04bc: Unknown result type (might be due to invalid IL or missing references) //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_0526: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_0590: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_066e: Unknown result type (might be due to invalid IL or missing references) //IL_0678: Expected O, but got Unknown //IL_0685: Unknown result type (might be due to invalid IL or missing references) //IL_068f: Unknown result type (might be due to invalid IL or missing references) //IL_06fa: Unknown result type (might be due to invalid IL or missing references) //IL_0732: Unknown result type (might be due to invalid IL or missing references) //IL_0764: Unknown result type (might be due to invalid IL or missing references) //IL_0796: Unknown result type (might be due to invalid IL or missing references) //IL_07a6: Unknown result type (might be due to invalid IL or missing references) //IL_07db: Unknown result type (might be due to invalid IL or missing references) //IL_07f4: Unknown result type (might be due to invalid IL or missing references) //IL_0b5f: Unknown result type (might be due to invalid IL or missing references) //IL_0b69: Unknown result type (might be due to invalid IL or missing references) //IL_0b90: Unknown result type (might be due to invalid IL or missing references) //IL_0b9a: Unknown result type (might be due to invalid IL or missing references) //IL_0c7c: Unknown result type (might be due to invalid IL or missing references) //IL_0d85: Unknown result type (might be due to invalid IL or missing references) if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon's Trident")) { SkinnedMeshRenderer[] componentsInChildren = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Renderer)componentsInChildren[i]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 15f; } if (unit.Entity.UModName == UFunctions.ModNamify("Poseidon's Water")) { SkinnedMeshRenderer[] componentsInChildren2 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int j = 0; j < componentsInChildren2.Length; j++) { ((Renderer)componentsInChildren2[j]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 15f; GameObject gameObject = new GameObject(); gameObject.transform.position = new Vector3(((Component)unit).gameObject.transform.localPosition.x, ((Component)unit).gameObject.transform.localPosition.y, ((Component)unit).gameObject.transform.localPosition.z); gameObject.transform.rotation = ((Component)unit).gameObject.transform.rotation; gameObject.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; Transform transform = gameObject.transform; transform.localScale *= 1f; UExtensions.SetHideFlags<GameObject>(gameObject, (HideFlags)61); gameObject.SetActive(true); PinaCollada.SetBundleObject(gameObject, directory + "/particlesmthology/watercloudsmall", 1f, (Vector3?)new Vector3(0f, 180f, 0f), (Vector3?)new Vector3(0f, 0.2f, 0f), "/weapons/dori"); unit.data.healthHandler.AddDieAction((Action)delegate { Object.Destroy((Object)(object)gameObject); }); ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; } if (unit.Entity.UModName == UFunctions.ModNamify("Ghost")) { Material val = new Material(Shader.Find("Standard")); val.SetColor("_Color", new Color(1f, 1f, 1f, 0.6f)); val.SetFloat("_Mode", 3f); val.SetInt("_SrcBlend", 5); val.SetInt("_DstBlend", 10); val.EnableKeyword("_ALPHABLEND_ON"); val.renderQueue = 3000; Renderer[] componentsInChildren3 = ((Component)unit).gameObject.GetComponentsInChildren<Renderer>(); for (int k = 0; k < componentsInChildren3.Length; k++) { componentsInChildren3[k].material = val; } Collider[] componentsInChildren4 = ((Component)unit).gameObject.GetComponentsInChildren<Collider>(); for (int l = 0; l < componentsInChildren4.Length; l++) { ((Component)componentsInChildren4[l]).gameObject.AddComponent<GhostProjPass>(); } ((Component)unit).gameObject.AddComponent<ToggleGhostcolor>(); ((Component)unit).gameObject.GetComponentInChildren<Unit>().targetingPriorityMultiplier = 1f; } if (unit.Entity.UModName == UFunctions.ModNamify("Cyclops")) { Transform transform2 = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[0]).transform; transform2.localScale *= 1.2f; Transform transform3 = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; transform3.localScale *= 1.15f; Transform transform4 = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[2]).transform; transform4.localScale *= 1.35f; ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[3]).transform.localScale = new Vector3(1.5f, 1.5f, 1f); ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[4]).transform.localScale = new Vector3(1.5f, 1.5f, 1f); ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[5]).transform.localScale = new Vector3(1.5f, 1.5f, 1f); ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[6]).transform.localScale = new Vector3(1.5f, 1.5f, 1f); ((Component)unit).gameObject.GetComponentInChildren<Unit>().data.canFall = false; } if (unit.Entity.UModName == UFunctions.ModNamify("Eternal Flame")) { ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); unit.targetingPriorityMultiplier = 0f; SkinnedMeshRenderer[] componentsInChildren5 = ((Component)((Component)unit).GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int m = 0; m < componentsInChildren5.Length; m++) { ((Renderer)componentsInChildren5[m]).enabled = false; } GameObject gameObject2 = new GameObject(); Transform transform5 = gameObject2.transform; transform5.localScale *= 1f; gameObject2.transform.parent = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; gameObject2.transform.rotation = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform.rotation; gameObject2.transform.position = new Vector3(((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform.position.x - 0f, ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform.position.y + 0f, ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform.position.z + 0f); PinaCollada.SetBundleObject(gameObject2, directory + "/particlesmthology/eternalflame", 1f, (Vector3?)new Vector3(0f, 0f, 0f), (Vector3?)new Vector3(0f, 0f, 0f), "Athenhelmet"); unit.data.healthHandler.AddDieAction((Action)delegate { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) Object.Destroy((Object)(object)gameObject2); Transform transform8 = ((Component)unit).transform; transform8.localScale *= 0f; }); Rigidbody[] componentsInChildren6 = ((Component)((Component)unit).GetComponent<Unit>()).GetComponentsInChildren<Rigidbody>(); for (int n = 0; n < componentsInChildren6.Length; n++) { componentsInChildren6[n].mass = 0.69f; } } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow1")) { SkinnedMeshRenderer[] componentsInChildren7 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num = 0; num < componentsInChildren7.Length; num++) { ((Renderer)componentsInChildren7[num]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow2")) { SkinnedMeshRenderer[] componentsInChildren8 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num2 = 0; num2 < componentsInChildren8.Length; num2++) { ((Renderer)componentsInChildren8[num2]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow3")) { SkinnedMeshRenderer[] componentsInChildren9 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num3 = 0; num3 < componentsInChildren9.Length; num3++) { ((Renderer)componentsInChildren9[num3]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Arrow4")) { SkinnedMeshRenderer[] componentsInChildren10 = ((Component)((Component)unit).gameObject.GetComponent<Unit>()).GetComponentsInChildren<SkinnedMeshRenderer>(); for (int num4 = 0; num4 < componentsInChildren10.Length; num4++) { ((Renderer)componentsInChildren10[num4]).enabled = false; } ((Component)unit).gameObject.GetComponentInChildren<GravityHandler>().gravityData.gravity = 100f; ((Component)unit).gameObject.GetComponentInChildren<EyeSpawner>().SetEyesVisable(false); ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Succubus")) { ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; Transform transform6 = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[2]).transform; transform6.localScale *= 1.2f; Transform transform7 = ((Component)((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().AllRigs[1]).transform; transform7.localScale *= 1.2f; } if (unit.Entity.UModName == UFunctions.ModNamify("Pegasus")) { ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; ((Component)unit).gameObject.GetComponentInChildren<Unit>().data.canFall = true; ((Component)unit).gameObject.GetComponentInChildren<Balance>().forceMultiplier = 1f; MountPos componentInChildren = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren.angularJointStrength *= 2f; MountPos componentInChildren2 = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren2.jointStrength *= 2f; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().LockedLegs = true; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountType = (MountType)0; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().neverLetGo = true; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().removeArmColliders = true; } if (unit.Entity.UModName == UFunctions.ModNamify("Apollo's Pegasus")) { ((Component)unit).gameObject.GetComponentInChildren<RigidbodyHolder>().randomizeRigidbodySizes = false; ((Component)unit).gameObject.GetComponentInChildren<Unit>().data.canFall = true; ((Component)unit).gameObject.GetComponentInChildren<Balance>().forceMultiplier = 1f; MountPos componentInChildren3 = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren3.angularJointStrength *= 2f; MountPos componentInChildren4 = ((Component)unit).gameObject.GetComponentInChildren<MountPos>(); componentInChildren4.jointStrength *= 2f; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().LockedLegs = true; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().mountType = (MountType)0; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().neverLetGo = true; ((Component)unit).gameObject.GetComponentInChildren<MountPos>().removeArmColliders = true; } if (unit.Entity.UModName == UFunctions.ModNamify("Valkyrie Champion")) { List<int> list = new List<int> { 2, 7, 40, 47, 48, 79, 80, 82, 86, 100, 99, 102, 131, 141, 160, 161, 162, 166, 167, 174, 196, 198, 203, 261, 259, 268, 269, 275 }; unit.unitBlueprint.RightWeapon = LandfallUnitDatabase.GetDatabase().Weapons[list[Random.Range(0, list.Count)]]; } if (unit.Entity.UModName == UFunctions.ModNamify("Lich summons")) { ((Component)unit).gameObject.AddComponent<KillAfterSeconds>().seconds = 20f; ((Component)unit).gameObject.GetComponentInChildren<KillAfterSeconds>().destroyRoot = true; List<int> list2 = new List<int> { 4, 21, 22, 24, 25, 26, 27, 30, 31, 56, 57, 59, 60, 61, 62, 63, 64, 71, 79, 80, 122, 127, 131, 132, 138, 139 }; unit.unitBlueprint.sizeMultiplier = Random.Range(1f, 2f); unit.unitBlueprint.RightWeapon = LandfallUnitDatabase.GetDatabase().Weapons[list2[Random.Range(0, list2.Count)]]; unit.unitBlueprint.LeftWeapon = LandfallUnitDatabase.GetDatabase().Weapons[list2[Random.Range(0, list2.Count)]]; unit.unitBlueprint.scaleWeapons = true; } } public void EditBlueprint(UnitBlueprint unit, Dictionary<string, Dictionary<string, object>> dict, LandfallUnitDatabase db) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Expected O, but got Unknown //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Expected O, but got Unknown //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Expected O, but got Unknown //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Expected O, but got Unknown //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Expected O, but got Unknown //IL_0512: Unknown result type (might be due to invalid IL or missing references) //IL_053b: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_05ac: Unknown result type (might be due to invalid IL or missing references) //IL_05b6: Expected O, but got Unknown //IL_05df: Unknown result type (might be due to invalid IL or missing references) //IL_05e5: Expected O, but got Unknown //IL_0600: Unknown result type (might be due to invalid IL or missing references) //IL_0606: Expected O, but got Unknown //IL_0667: Unknown result type (might be due to invalid IL or missing references) //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_06ef: Unknown result type (might be due to invalid IL or missing references) //IL_0722: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_076a: Expected O, but got Unknown //IL_0784: Unknown result type (might be due to invalid IL or missing references) //IL_078e: Expected O, but got Unknown //IL_07b0: Unknown result type (might be due to invalid IL or missing references) //IL_07b6: Expected O, but got Unknown //IL_07d1: Unknown result type (might be due to invalid IL or missing references) //IL_07d7: Expected O, but got Unknown //IL_07f2: Unknown result type (might be due to invalid IL or missing references) //IL_07f8: Expected O, but got Unknown //IL_0868: Unknown result type (might be due to invalid IL or missing references) //IL_08c7: Unknown result type (might be due to invalid IL or missing references) //IL_08f0: Unknown result type (might be due to invalid IL or missing references) //IL_0923: Unknown result type (might be due to invalid IL or missing references) //IL_0961: Unknown result type (might be due to invalid IL or missing references) //IL_096b: Expected O, but got Unknown //IL_0994: Unknown result type (might be due to invalid IL or missing references) //IL_099a: Expected O, but got Unknown //IL_0a0a: Unknown result type (might be due to invalid IL or missing references) //IL_0a62: Unknown result type (might be due to invalid IL or missing references) //IL_0a6c: Expected O, but got Unknown //IL_0a86: Unknown result type (might be due to invalid IL or missing references) //IL_0aaf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae2: Unknown result type (might be due to invalid IL or missing references) //IL_0b1d: Unknown result type (might be due to invalid IL or missing references) //IL_0b23: Expected O, but got Unknown //IL_0b3e: Unknown result type (might be due to invalid IL or missing references) //IL_0b44: Expected O, but got Unknown //IL_0b5f: Unknown result type (might be due to invalid IL or missing references) //IL_0b65: Expected O, but got Unknown //IL_0b80: Unknown result type (might be due to invalid IL or missing references) //IL_0b86: Expected O, but got Unknown //IL_0ba1: Unknown result type (might be due to invalid IL or missing references) //IL_0ba7: Expected O, but got Unknown //IL_0bc2: Unknown result type (might be due to invalid IL or missing references) //IL_0bc8: Expected O, but got Unknown //IL_0bfc: Unknown result type (might be due to invalid IL or missing references) //IL_0c06: Expected O, but got Unknown //IL_0c45: Unknown result type (might be due to invalid IL or missing references) //IL_0c4b: Expected O, but got Unknown //IL_0c93: Unknown result type (might be due to invalid IL or missing references) //IL_0ceb: Unknown result type (might be due to invalid IL or missing references) //IL_0d14: Unknown result type (might be due to invalid IL or missing references) //IL_0d3d: Unknown result type (might be due to invalid IL or missing references) //IL_0d66: Unknown result type (might be due to invalid IL or missing references) //IL_0d70: Expected O, but got Unknown //IL_0dab: Unknown result type (might be due to invalid IL or missing references) //IL_0db1: Expected O, but got Unknown //IL_0df9: Unknown result type (might be due to invalid IL or missing references) //IL_0e59: Unknown result type (might be due to invalid IL or missing references) //IL_0e5f: Expected O, but got Unknown //IL_0e7a: Unknown result type (might be due to invalid IL or missing references) //IL_0e80: Expected O, but got Unknown //IL_0e9b: Unknown result type (might be due to invalid IL or missing references) //IL_0ea1: Expected O, but got Unknown //IL_0ebc: Unknown result type (might be due to invalid IL or missing references) //IL_0ec2: Expected O, but got Unknown //IL_0ee1: Unknown result type (might be due to invalid IL or missing references) //IL_0f0a: Unknown result type (might be due to invalid IL or missing references) //IL_0f3d: Unknown result type (might be due to invalid IL or missing references) //IL_0f70: Unknown result type (might be due to invalid IL or missing references) //IL_0f7a: Expected O, but got Unknown //IL_0f94: Unknown result type (might be due to invalid IL or missing references) //IL_0f9e: Expected O, but got Unknown //IL_0fd6: Unknown result type (might be due to invalid IL or missing references) //IL_0fdc: Expected O, but got Unknown //IL_0ff7: Unknown result type (might be due to invalid IL or missing references) //IL_0ffd: Expected O, but got Unknown //IL_1018: Unknown result type (might be due to invalid IL or missing references) //IL_101e: Expected O, but got Unknown //IL_1039: Unknown result type (might be due to invalid IL or missing references) //IL_103f: Expected O, but got Unknown //IL_105a: Unknown result type (might be due to invalid IL or missing references) //IL_1060: Expected O, but got Unknown //IL_10a8: Unknown result type (might be due to invalid IL or missing references) //IL_1108: Unknown result type (might be due to invalid IL or missing references) //IL_110e: Expected O, but got Unknown //IL_1129: Unknown result type (might be due to invalid IL or missing references) //IL_112f: Expected O, but got Unknown //IL_114a: Unknown result type (might be due to invalid IL or missing references) //IL_1150: Expected O, but got Unknown //IL_116b: Unknown result type (might be due to invalid IL or missing references) //IL_1171: Expected O, but got Unknown //IL_1190: Unknown result type (might be due to invalid IL or missing references) //IL_11b9: Unknown result type (might be due to invalid IL or missing references) //IL_11ec: Unknown result type (might be due to invalid IL or missing references) //IL_121f: Unknown result type (might be due to invalid IL or missing references) //IL_1229: Expected O, but got Unknown //IL_1272: Unknown result type (might be due to invalid IL or missing references) //IL_1278: Expected O, but got Unknown //IL_1293: Unknown result type (might be due to invalid IL or missing references) //IL_1299: Expected O, but got Unknown //IL_12b4: Unknown result type (might be due to invalid IL or missing references) //IL_12ba: Expected O, but got Unknown //IL_12d5: Unknown result type (might be due to invalid IL or missing references) //IL_12db: Expected O, but got Unknown //IL_1323: Unknown result type (might be due to invalid IL or missing references) //IL_1384: Unknown result type (might be due to invalid IL or missing references) //IL_138a: Expected O, but got Unknown //IL_13a5: Unknown result type (might be due to invalid IL or missing references) //IL_13ab: Expected O, but got Unknown //IL_13c6: Unknown result type (might be due to invalid IL or missing references) //IL_13cc: Expected O, but got Unknown //IL_13e7: Unknown result type (might be due to invalid IL or missing references) //IL_13ed: Expected O, but got Unknown //IL_1408: Unknown result type (might be due to invalid IL or missing references) //IL_140e: Expected O, but got Unknown //IL_1429: Unknown result type (might be due to invalid IL or missing references) //IL_142f: Expected O, but got Unknown //IL_144a: Unknown result type (might be due to invalid IL or missing references) //IL_1450: Expected O, but got Unknown //IL_146b: Unknown result type (might be due to invalid IL or missing references) //IL_1471: Expected O, but got Unknown //IL_148c: Unknown result type (might be due to invalid IL or missing references) //IL_1492: Expected O, but got Unknown //IL_14ae: Unknown result type (might be due to invalid IL or missing references) //IL_14b4: Expected O, but got Unknown //IL_14d0: Unknown result type (might be due to invalid IL or missing references) //IL_14d6: Expected O, but got Unknown //IL_14f2: Unknown result type (might be due to invalid IL or missing references) //IL_14f8: Expected O, but got Unknown //IL_1517: Unknown result type (might be due to invalid IL or missing references) //IL_1540: Unknown result type (might be due to invalid IL or missing references) //IL_1573: Unknown result type (might be due to invalid IL or missing references) //IL_15b1: Unknown result type (might be due to invalid IL or missing references) //IL_15bb: Expected O, but got Unknown //IL_15d5: Unknown result type (might be due to invalid IL or missing references) //IL_15df: Expected O, but got Unknown //IL_1601: Unknown result type (might be due to invalid IL or missing references) //IL_1607: Expected O, but got Unknown //IL_1665: Unknown result type (might be due to invalid IL or missing references) //IL_16c4: Unknown result type (might be due to invalid IL or missing references) //IL_16ed: Unknown result type (might be due to invalid IL or missing references) //IL_1720: Unknown result type (might be due to invalid IL or missing references) //IL_175e: Unknown result type (might be due to invalid IL or missing references) //IL_1768: Expected O, but got Unknown //IL_1782: Unknown result type (might be due to invalid IL or missing references) //IL_178c: Expected O, but got Unknown //IL_17ae: Unknown result type (might be due to invalid IL or missing references) //IL_17b4: Expected O, but got Unknown //IL_1824: Unknown result type (might be due to invalid IL or missing references) //IL_1884: Unknown result type (might be due to invalid IL or missing references) //IL_188a: Expected O, but got Unknown //IL_18a5: Unknown result type (might be due to invalid IL or missing references) //IL_18ab: Expected O, but got Unknown //IL_18c6: Unknown result type (might be due to invalid IL or missing references) //IL_18cc: Expected O, but got Unknown //IL_18e7: Unknown result type (might be due to invalid IL or missing references) //IL_18ed: Expected O, but got Unknown //IL_1908: Unknown result type (might be due to invalid IL or missing references) //IL_190e: Expected O, but got Unknown //IL_1935: Unknown result type (might be due to invalid IL or missing references) //IL_193b: Expected O, but got Unknown //IL_1956: Unknown result type (might be due to invalid IL or missing references) //IL_195c: Expected O, but got Unknown //IL_1977: Unknown result type (might be due to invalid IL or missing references) //IL_197d: Expected O, but got Unknown //IL_1998: Unknown result type (might be due to invalid IL or missing references) //IL_199e: Expected O, but got Unknown //IL_19bd: Unknown result type (might be due to invalid IL or missing references) //IL_19e6: Unknown result type (might be due to invalid IL or missing references) //IL_1a0f: Unknown result type (might be due to invalid IL or missing references) //IL_1a4e: Unknown result type (might be due to invalid IL or missing references) //IL_1a9f: Unknown result type (might be due to invalid IL or missing references) //IL_1aa5: Expected O, but got Unknown //IL_1aea: Unknown result type (might be due to invalid IL or missing references) //IL_1b4b: Unknown result type (might be due to invalid IL or missing references) //IL_1b51: Expected O, but got Unknown //IL_1b6c: Unknown result type (might be due to invalid IL or missing references) //IL_1b72: Expected O, but got Unknown //IL_1b8d: Unknown result type (might be due to invalid IL or missing references) //IL_1b93: Expected O, but got Unknown //IL_1bae: Unknown result type (might be due to invalid IL or missing references) //IL_1bb4: Expected O, but got Unknown //IL_1bcf: Unknown result type (might be due to invalid IL or missing references) //IL_1bd5: Expected O, but got Unknown //IL_1bf0: Unknown result type (might be due to invalid IL or missing references) //IL_1bf6: Expected O, but got Unknown //IL_1c11: Unknown result type (might be due to invalid IL or missing references) //IL_1c17: Expected O, but got Unknown //IL_1c32: Unknown result type (might be due to invalid IL or missing references) //IL_1c38: Expected O, but got Unknown //IL_1c53: Unknown result type (might be due to invalid IL or missing references) //IL_1c59: Expected O, but got Unknown //IL_1c78: Unknown result type (might be due to invalid IL or missing references) //IL_1ca1: Unknown result type (might be due to invalid IL or missing references) //IL_1cd4: Unknown result type (might be due to invalid IL or missing references) //IL_1d12: Unknown result type (might be due to invalid IL or missing references) //IL_1d1c: Expected O, but got Unknown //IL_1d45: Unknown result type (might be due to invalid IL or missing references) //IL_1d4b: Expected O, but got Unknown //IL_1d66: Unknown result type (might be due to invalid IL or missing references) //IL_1d6c: Expected O, but got Unknown //IL_1dca: Unknown result type (might be due to invalid IL or missing references) //IL_1e29: Unknown result type (might be due to invalid IL or missing references) //IL_1e52: Unknown result type (might be due to invalid IL or missing references) //IL_1e85: Unknown result type (might be due to invalid IL or missing references) //IL_1ec3: Unknown result type (might be due to invalid IL or missing references) //IL_1ecd: Expected O, but got Unknown //IL_1ef6: Unknown result type (might be due to invalid IL or missing references) //IL_1efc: Expected O, but got Unknown //IL_1f17: Unknown result type (might be due to invalid IL or missing references) //IL_1f1d: Expected O, but got Unknown //IL_1f8d: Unknown result type (might be due to invalid IL or missing references) //IL_1fec: Unknown result type (might be due to invalid IL or missing references) //IL_2015: Unknown result type (might be due to invalid IL or missing references) //IL_2048: Unknown result type (might be due to invalid IL or missing references) //IL_2086: Unknown result type (might be due to invalid IL or missing references) //IL_2090: Expected O, but got Unknown //IL_20b9: Unknown result type (might be due to invalid IL or missing references) //IL_20bf: Expected O, but got Unknown //IL_20da: Unknown result type (might be due to invalid IL or missing references) //IL_20e0: Expected O, but got Unknown //IL_2150: Unknown result type (might be due to invalid IL or missing references) //IL_21af: Unknown result type (might be due to invalid IL or missing references) //IL_21d8: Unknown result type (might be due to invalid IL or missing references) //IL_220b: Unknown result type (might be due to invalid IL or missing references) //IL_2249: Unknown result type (might be due to invalid IL or missing references) //IL_2253: Expected O, but got Unknown //IL_227c: Unknown result type (might be due to invalid IL or missing references) //IL_2282: Expected O, but got Unknown //IL_229d: Unknown result type (might be due to invalid IL or missing references) //IL_22a3: Expected O, but got Unknown //IL_2313: Unknown result type (might be due to invalid IL or missing references) //IL_2372: Unknown result type (might be due to invalid IL or missing references) //IL_239b: Unknown result type (might be due to invalid IL or missing references) //IL_23ce: Unknown result type (might be due to invalid IL or missing references) //IL_240c: Unknown result type (might be due to invalid IL or missing references) //IL_2416: Expected O, but got Unknown //IL_243f: Unknown result type (might be due to invalid IL or missing references) //IL_2445: Expected O, but g