Decompiled source of UFoxLib v1.3.0
Terren-UFoxLib.dll
Decompiled 11 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using DM; using HarmonyLib; using Landfall.TABS; using Landfall.TABS.GameState; using Landfall.TABS.UnitEditor; using Landfall.TABS.Workshop; using TFBGames; using TMPro; using UFoxLib.Classes; using UFoxLib.Localization; using UFoxLib.SecretManagement; using UnityEditor; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("Terren")] [assembly: AssemblyTitle("Collection of Terren mod's classes")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace UFoxLib.Classes { public class BlendShapeStateAnimator : MonoBehaviour { public SkinnedMeshRenderer mesh; public int shapeID; public AnimationCurve curveIn; public AnimationCurve curveOut; public float multiiplier = 1f; private bool animatingIn; private bool animatingOut; private float counter; private void Update() { if (animatingIn && !animatingOut) { counter += Time.deltaTime; mesh.SetBlendShapeWeight(shapeID, curveIn.Evaluate(counter * multiiplier)); } if (animatingOut && !animatingIn) { counter += Time.deltaTime; mesh.SetBlendShapeWeight(shapeID, curveOut.Evaluate(counter * multiiplier)); } } public void ResetCounter() { if (counter > 0f) { counter = 0f; } } public void SetAnimateIn(int index) { if (!animatingIn) { ResetCounter(); shapeID = index; animatingIn = true; if (animatingOut) { animatingOut = false; } } } public void SetAnimateOut(int index) { if (!animatingIn) { ResetCounter(); shapeID = index; animatingOut = true; if (animatingIn) { animatingIn = false; } } } } public class DissarmByCombatMove : MonoBehaviour { private Unit unit; private WeaponHandler weaponHandler; private HoldingHandler hold; private void Start() { unit = ((Component)((Component)this).transform.root).GetComponent<Unit>(); hold = unit.holdingHandler; weaponHandler = unit.WeaponHandler; } public void DropAll() { if (Object.op_Implicit((Object)(object)hold)) { hold.LetGoOfAll(); } } public void DropRightWeapon() { if (Object.op_Implicit((Object)(object)hold) && Object.op_Implicit((Object)(object)weaponHandler) && Object.op_Implicit((Object)(object)unit.WeaponHandler.rightWeapon)) { hold.LetGoOfWeapon(((Component)unit.WeaponHandler.rightWeapon).gameObject); } } public void DropLeftWeapon() { if (Object.op_Implicit((Object)(object)hold) && Object.op_Implicit((Object)(object)weaponHandler) && Object.op_Implicit((Object)(object)unit.WeaponHandler.leftWeapon)) { hold.LetGoOfWeapon(((Component)unit.WeaponHandler.leftWeapon).gameObject); } } } public class EventByChance : MonoBehaviour { public enum ChanceType { byFloat, byInt } public ChanceType chanceType; [Tooltip("If random number is greater/equal than this > Event happen")] public float numberToHit; public bool onStart; public float maxChance; public float delay; public UnityEvent chanceEvent; private float chanceDigit; private void DecideChance(ChanceType type) { if (type == ChanceType.byInt) { int num = (int)maxChance; int num2 = (int)numberToHit; chanceDigit = Random.Range(0f, (float)num); if (chanceDigit >= (float)num2) { ChanceTrigger(); } } if (type == ChanceType.byFloat) { chanceDigit = Random.Range(0f, maxChance); if (chanceDigit >= numberToHit) { ChanceTrigger(); } } } private void ChanceTrigger() { chanceEvent.Invoke(); } public void Go() { DecideChance(chanceType); } private void Start() { if (onStart) { Go(); } } } public class EventOnHoldable : MonoBehaviour { private Holdable holdable; private HoldingHandler holdingHandler; private GameObject thisWeapon; public UnityEvent eventLeftHand; public UnityEvent eventRightHand; private void Start() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Invalid comparison between Unknown and I4 //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Invalid comparison between Unknown and I4 //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) holdable = ((Component)this).GetComponentInParent<Holdable>(); holdingHandler = holdable.holdingHandler; thisWeapon = ((Component)((Component)((Component)this).transform).GetComponentInParent<Weapon>()).gameObject; if (((int)holdingHandler.leftHandActivity == 2 || (int)holdingHandler.leftHandActivity == 0) && ((int)holdingHandler.rightHandActivity == 1 || (int)holdingHandler.leftHandActivity == 0)) { if (Object.op_Implicit((Object)(object)holdingHandler.leftObject) && (Object)(object)thisWeapon == (Object)(object)((Component)holdingHandler.leftObject).gameObject) { eventLeftHand.Invoke(); } if (Object.op_Implicit((Object)(object)holdingHandler.rightObject) && (Object)(object)thisWeapon == (Object)(object)((Component)holdingHandler.rightObject).gameObject) { eventRightHand.Invoke(); } } } } public class ExplosionUpwardsEdition : MonoBehaviour { [HideInInspector] public List<Rigidbody> protectedRigs = new List<Rigidbody>(); public Color editorGizmosColor; public LayerMask layerMask; public float damage = 60f; public float percentDamage; public float radius = 4f; public float force; public float minMassCap = 25f; public float stopAttacksFor; public bool automatic; public bool deltaTime; public bool randomForce; public bool ignoreTeamMates; public bool onlyTeamMates; public bool ignoreRoot = true; public bool onlyRoot; public bool forceOnlyOncePerRig; public UnityEvent hitEvent; private ExplosionEffect[] effects; private ObjectException[] exceptions; private TeamHolder teamHolder; private bool eventsInvoked; private Team team; private bool inited; private Unit ownUnit; public bool addEffectFromParent; private AddExplosionEffectToChild explosionEffectToAdd; private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = editorGizmosColor; Gizmos.DrawWireSphere(((Component)this).transform.position, radius); } public void Start() { if (inited) { return; } Level componentInParent = ((Component)this).GetComponentInParent<Level>(); if (Object.op_Implicit((Object)(object)componentInParent)) { damage *= componentInParent.levelMultiplier; force *= componentInParent.levelMultiplier; minMassCap *= componentInParent.levelMultiplier; if (componentInParent.ignoreTeam) { ignoreTeamMates = true; } } inited = true; exceptions = ((Component)this).GetComponents<ObjectException>(); effects = ((Component)this).GetComponents<ExplosionEffect>(); teamHolder = ((Component)this).GetComponentInParent<TeamHolder>(); if (addEffectFromParent) { explosionEffectToAdd = ((Component)this).GetComponentInParent<AddExplosionEffectToChild>(); } if (randomForce) { force *= Random.Range(0.8f, 1.2f); } if (automatic) { Explode(); } } public void AddProtectedRig(Rigidbody rigToProtect) { protectedRigs.Add(rigToProtect); } public void Explode() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03cf: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_0459: Unknown result type (might be due to invalid IL or missing references) Start(); float num = (deltaTime ? (Time.deltaTime * 100f) : 1f); if (Object.op_Implicit((Object)(object)teamHolder)) { team = teamHolder.team; } else { Unit component = ((Component)((Component)this).transform.root).GetComponent<Unit>(); if (Object.op_Implicit((Object)(object)component)) { team = component.Team; } } List<Rigidbody> list = new List<Rigidbody>(); List<Damagable> list2 = new List<Damagable>(); Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, radius, LayerMask.op_Implicit(layerMask)); for (int i = 0; i < array.Length; i++) { Rigidbody attachedRigidbody = array[i].attachedRigidbody; if (!((Object)(object)attachedRigidbody != (Object)null) || ((Object)(object)((Component)attachedRigidbody).transform.root == (Object)(object)((Component)this).transform.root && ignoreRoot) || ((Object)(object)((Component)attachedRigidbody).transform.root != (Object)(object)((Component)this).transform.root && onlyRoot)) { continue; } if (forceOnlyOncePerRig) { if (list.Contains(attachedRigidbody)) { continue; } list.Add(attachedRigidbody); } bool flag = true; if (exceptions != null) { for (int j = 0; j < exceptions.Length; j++) { flag = exceptions[j].TestException(((Component)attachedRigidbody).gameObject); } } if (!flag || protectedRigs.Contains(attachedRigidbody)) { continue; } if (ignoreTeamMates || onlyTeamMates) { Unit component2 = ((Component)((Component)attachedRigidbody).transform.root).GetComponent<Unit>(); if (Object.op_Implicit((Object)(object)component2) && ((ignoreTeamMates && component2.Team == team) || (onlyTeamMates && component2.Team != team))) { continue; } } DataHandler componentInChildren = ((Component)((Component)attachedRigidbody).transform.root).GetComponentInChildren<DataHandler>(); if (Object.op_Implicit((Object)(object)componentInChildren) && !componentInChildren.Dead && !eventsInvoked) { hitEvent.Invoke(); eventsInvoked = true; } if (addEffectFromParent) { if ((Object)(object)explosionEffectToAdd != (Object)null) { explosionEffectToAdd.DoExplosionEffect(((Component)attachedRigidbody).gameObject); } } else if (!addEffectFromParent && effects != null) { for (int k = 0; k < effects.Length; k++) { effects[k].DoEffect(((Component)attachedRigidbody).gameObject); } } float num2 = Mathf.Clamp(attachedRigidbody.drag / 3f, 0.1f, 1f); WilhelmPhysicsFunctions.AddForceWithMinWeight(attachedRigidbody, num * force * num2 * ((Component)this).transform.up, (ForceMode)1, minMassCap); attachedRigidbody.velocity *= 0.9f; Damagable componentInParent = ((Component)attachedRigidbody).GetComponentInParent<Damagable>(); if (Object.op_Implicit((Object)(object)componentInParent)) { if (!((Component)componentInParent).GetComponent<DataHandler>().Dead && !list2.Contains(componentInParent)) { list2.Add(componentInParent); } if (!Object.op_Implicit((Object)(object)ownUnit) && Object.op_Implicit((Object)(object)teamHolder) && Object.op_Implicit((Object)(object)teamHolder.spawner)) { ownUnit = teamHolder.spawner.GetComponentInParent<Unit>(); } if (!Object.op_Implicit((Object)(object)ownUnit)) { ownUnit = ((Component)this).GetComponentInParent<Unit>(); } componentInParent.TakeDamage(num * damage * Mathf.Clamp(1f - Vector3.Distance(((Component)this).transform.position, array[i].ClosestPoint(((Component)this).transform.position)) / radius, 0f, 1f), ((Component)array[i]).transform.position - ((Component)this).transform.position, ownUnit, (DamageType)0); if (percentDamage > 0f) { componentInParent.TakeDamage(num * (componentInChildren.maxHealth * percentDamage) * Mathf.Clamp(1f - Vector3.Distance(((Component)this).transform.position, array[i].ClosestPoint(((Component)this).transform.position)) / radius, 0f, 1f), ((Component)array[i]).transform.position - ((Component)this).transform.position, ownUnit, (DamageType)0); } } if (!(stopAttacksFor > 0f)) { continue; } WeaponHandler componentInChildren2 = ((Component)((Component)attachedRigidbody).transform.root).GetComponentInChildren<WeaponHandler>(); if (Object.op_Implicit((Object)(object)componentInChildren2)) { componentInChildren2.StopAttacksFor(stopAttacksFor); continue; } MultipleWeaponHandler componentInChildren3 = ((Component)((Component)attachedRigidbody).transform.root).GetComponentInChildren<MultipleWeaponHandler>(); if (Object.op_Implicit((Object)(object)componentInChildren3)) { componentInChildren3.StopAttacksFor(stopAttacksFor); } } eventsInvoked = false; } } } namespace UFoxLib { public class TerrenModAssetDatabase : MonoBehaviour { public List<UnitBlueprint> m_units = new List<UnitBlueprint>(); public List<Faction> m_factions = new List<Faction>(); public List<GameObject> m_unitBases = new List<GameObject>(); public List<GameObject> m_weapons = new List<GameObject>(); public List<GameObject> m_projectiles = new List<GameObject>(); public List<GameObject> m_props = new List<GameObject>(); public List<GameObject> m_combatMoves = new List<GameObject>(); public List<VoiceBundle> m_voiceBundles = new List<VoiceBundle>(); public List<FactionIcon> m_factionIcons = new List<FactionIcon>(); public List<MapAsset> m_maps = new List<MapAsset>(); public List<TABSCampaignLevelAsset> m_campaignLevels = new List<TABSCampaignLevelAsset>(); public List<TABSCampaignAsset> m_campaign = new List<TABSCampaignAsset>(); public ModLocalizationCollection m_localizationEntries; public List<string> m_secretDescriptionTriggers = new List<string>(); public string modName = "Rename Me"; public List<string> m_UnitCreatorBlueprints = new List<string>(); public List<SubFactionEntry> m_subFactions = new List<SubFactionEntry>(); } } namespace UFoxLib.Classes { public class HoldingAnimationEvent : MonoBehaviour { public HoldableDataInstance newHoldingData; private HoldableDataInstance defaultHoldingData; private Weapon weapon; private Holdable holdable; public bool animateRotation; public bool animatePosition; public float delay = 0.1f; private Unit unit; private void Start() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) unit = ((Component)((Component)this).transform.root).GetComponent<Unit>(); weapon = ((Component)this).GetComponent<Weapon>(); holdable = ((Component)this).GetComponent<Holdable>(); defaultHoldingData = holdable.holdableData; if (!animateRotation) { newHoldingData.forwardRotation = holdable.holdableData.forwardRotation; newHoldingData.upRotation = holdable.holdableData.upRotation; } if (!animatePosition) { newHoldingData.relativePosition = holdable.holdableData.relativePosition; } newHoldingData.leftHand = holdable.holdableData.leftHand; newHoldingData.rightHand = holdable.holdableData.rightHand; } private IEnumerator AnimateIn() { yield return (object)new WaitForSeconds(delay); holdable.holdableData = newHoldingData; } private IEnumerator AnimateOut() { yield return (object)new WaitForSeconds(delay); holdable.holdableData = defaultHoldingData; } public void AnimIn() { ((MonoBehaviour)this).StartCoroutine(AnimateIn()); } public void AnimOut() { ((MonoBehaviour)this).StartCoroutine(AnimateOut()); } private void Update() { } } public class ImPlacementLeftover : GameStateListener { private bool flag_suitableToClean; public bool SetSuitable { get { return flag_suitableToClean; } set { flag_suitableToClean = value; } } public override void OnEnterBattleState() { } public override void OnEnterPlacementState() { if (flag_suitableToClean) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class LockUpSwitch : MonoBehaviour { public bool lookUp = true; public bool LockUnlockFunc { get { return lookUp; } set { lookUp = value; } } private void Update() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (lookUp) { ((Component)this).transform.up = Vector3.up; } } } public class MeleeEffectForWeight : CollisionWeaponEffect { public UnitEffectBase EffectPrefab; public bool ignoreTeamMates; public float targetMass = 18f; public override void DoEffect(Transform hitTransform, Collision hit) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Unit component = ((Component)((Component)this).transform.root).GetComponent<Unit>(); Unit component2 = ((Component)hitTransform.root).GetComponent<Unit>(); if (component2.unitBlueprint.massMultiplier <= targetMass && (!ignoreTeamMates || !Object.op_Implicit((Object)(object)component) || !Object.op_Implicit((Object)(object)component2) || component.Team != component2.Team)) { Type type = ((object)EffectPrefab).GetType(); UnitEffectBase val = (UnitEffectBase)((Component)hitTransform.root).GetComponentInChildren(type); if ((Object)(object)val == (Object)null) { GameObject obj = Object.Instantiate<GameObject>(((Component)EffectPrefab).gameObject, hitTransform.root); obj.transform.position = hitTransform.root.position; obj.GetComponent<UnitEffectBase>().DoEffect(); } else { val.Ping(); } } } } } namespace UFoxLib.Localization { public class ModLocalizationEntry : MonoBehaviour { public List<string> m_key; public List<string> m_value; } public class ModLocalizationCollection : MonoBehaviour { public ModLocalizationEntry m_english; public ModLocalizationEntry m_russian; public ModLocalizationEntry m_chinese; public ModLocalizationEntry m_deutsch; public ModLocalizationEntry m_french; public ModLocalizationEntry m_japanese; public ModLocalizationEntry m_spanish; public ModLocalizationEntry m_italian; public ModLocalizationEntry m_portuguese; [Tooltip("Joke localization entry, can be enabled by replacing it with one of normal entries through code")] public ModLocalizationEntry m_exsecrabilis_eng; } } namespace UFoxLib.Classes { public class MoveToGroundAlways : MonoBehaviour { private bool canDo; public Transform groundDudes; public LayerMask mask; public bool onAwake; public bool isItReallyCanDo { get { return canDo; } set { canDo = value; } } private void Awake() { if (onAwake) { canDo = true; } } private void GoTo() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); Physics.Raycast(new Ray(((Component)this).transform.position, Vector3.down), ref val, 150f, LayerMask.op_Implicit(mask)); if (Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).transform)) { ((Component)groundDudes).transform.position = ((RaycastHit)(ref val)).point; } } private void Update() { if (canDo && (Object)(object)groundDudes != (Object)null) { GoTo(); } } } public class MoveTransformHomingProjectile : MonoBehaviour { private SpellTarget target; private MoveTransform move; public float dragMultiplier; public float force; public AnimationCurve dragOverTime; public AnimationCurve forceOverTime; public float velocityPreditction; private float counter; public bool retargIfDead; private void Start() { target = ((Component)this).GetComponent<SpellTarget>(); move = ((Component)this).GetComponent<MoveTransform>(); } private void Update() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) counter += Time.deltaTime; if (Object.op_Implicit((Object)(object)target.rig)) { Vector3.Distance(((Component)this).transform.position, target.rig.position); MoveTransform obj = move; Vector3 velocity = obj.velocity; Vector3 val = target.rig.position + target.rig.velocity * velocityPreditction - ((Component)this).transform.position; obj.velocity = velocity + ((Vector3)(ref val)).normalized * force * Time.deltaTime * forceOverTime.Evaluate(counter); MoveTransform obj2 = move; obj2.velocity -= move.velocity * Time.deltaTime * dragMultiplier * dragOverTime.Evaluate(counter); } } } public class PhysicsFollowTransform : MonoBehaviour { public Transform target; public float force; public float angularForce; public float drag = 0.8f; public Vector3 offset; public bool playOnStart; public bool setRotation; public bool useCenterOfMass; private bool done; private Rigidbody rig; private Vector3 startPos; private Vector3 startUp; public bool followRotation; public bool SetFollowRotation { get { return followRotation; } set { followRotation = value; } } public void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) rig = ((Component)this).GetComponent<Rigidbody>(); startPos += offset; if (playOnStart) { GoToPart(); } } public void GoToPart() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (done || !Object.op_Implicit((Object)(object)((Component)((Component)this).transform.root).GetComponent<Unit>())) { return; } done = true; if (Object.op_Implicit((Object)(object)target)) { ((Component)this).transform.position = target.position; if (setRotation) { ((Component)this).transform.rotation = target.rotation; } } } private void FixedUpdate() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)target)) { rig.AddForce((target.TransformPoint(startPos) - ((Component)this).transform.position) * force, (ForceMode)5); Rigidbody obj = rig; obj.velocity *= drag; Rigidbody obj2 = rig; obj2.angularVelocity *= drag; Rigidbody obj3 = rig; Vector3 val = Vector3.Cross(((Component)this).transform.forward, target.forward); obj3.AddTorque(((Vector3)(ref val)).normalized * Vector3.Angle(((Component)this).transform.forward, target.forward) * angularForce, (ForceMode)5); Rigidbody obj4 = rig; val = Vector3.Cross(((Component)this).transform.up, Vector3.up); obj4.AddTorque(((Vector3)(ref val)).normalized * Vector3.Angle(((Component)this).transform.up, Vector3.up) * angularForce * 0.2f, (ForceMode)5); if (followRotation) { ((Component)this).transform.rotation = target.rotation; } } } } public class SphereCastUnitsTarget : MonoBehaviour { public float maxRange; public string maskName; public Unit target; public Color editorGizmosColor; public List<Unit> nearbyTargets = new List<Unit>(); public void SetTarget() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) RaycastHit[] array = Physics.SphereCastAll(((Component)this).transform.position, maxRange, Vector3.up, 0.1f, LayerMask.GetMask(new string[1] { maskName })); List<Unit> list = new List<Unit>(); RaycastHit[] array2 = array; for (int i = 0; i < array2.Length; i++) { RaycastHit val = array2[i]; if (Object.op_Implicit((Object)(object)((Component)((RaycastHit)(ref val)).transform.root).GetComponent<Unit>()) && !list.Contains(((Component)((RaycastHit)(ref val)).transform.root).GetComponent<Unit>())) { list.Add(((Component)((Component)((RaycastHit)(ref val)).rigidbody).transform.root).GetComponent<Unit>()); } } Unit[] array3 = (from Unit unit in list where Object.op_Implicit((Object)(object)((Component)this).GetComponent<TeamHolder>()) && !unit.data.Dead && unit.Team != ((Component)this).GetComponent<TeamHolder>().team select unit).OrderBy(delegate(Unit unit) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = ((Component)unit.data.mainRig).transform.position - ((Component)this).transform.position; return ((Vector3)(ref val2)).magnitude; }).ToArray(); if (array3.Length != 0) { target = array3[0]; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = editorGizmosColor; Gizmos.DrawWireSphere(((Component)this).transform.position, maxRange); } public void SetTargetRandom() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) RaycastHit[] array = Physics.SphereCastAll(((Component)this).transform.position, maxRange, Vector3.up, 0.1f, LayerMask.GetMask(new string[1] { maskName })); List<Unit> list = new List<Unit>(); RaycastHit[] array2 = array; for (int i = 0; i < array2.Length; i++) { RaycastHit val = array2[i]; if (Object.op_Implicit((Object)(object)((Component)((RaycastHit)(ref val)).transform.root).GetComponent<Unit>()) && !list.Contains(((Component)((RaycastHit)(ref val)).transform.root).GetComponent<Unit>())) { list.Add(((Component)((Component)((RaycastHit)(ref val)).rigidbody).transform.root).GetComponent<Unit>()); } } Unit[] array3 = (from Unit unit in list where Object.op_Implicit((Object)(object)((Component)this).GetComponent<TeamHolder>()) && !unit.data.Dead && unit.Team != ((Component)this).GetComponent<TeamHolder>().team select unit).OrderBy(delegate(Unit unit) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = ((Component)unit.data.mainRig).transform.position - ((Component)this).transform.position; return ((Vector3)(ref val2)).magnitude; }).ToArray(); if (array3.Length != 0) { nearbyTargets = array3.ToList(); } int index = Random.Range(0, nearbyTargets.Count); if ((Object)(object)nearbyTargets[index] != (Object)null && (Object)(object)nearbyTargets[index].data != (Object)null && !nearbyTargets[index].data.Dead) { target = nearbyTargets[index]; } } public Unit GetUnitTarget() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Unit[] array = (from x in Physics.SphereCastAll(((Component)this).transform.position, maxRange, Vector3.up, 0.1f, LayerMask.GetMask(new string[1] { "MainRig" })).Select(delegate(RaycastHit hit) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) RaycastHit val2 = hit; return ((Component)((RaycastHit)(ref val2)).transform.root).GetComponent<Unit>(); }) where Object.op_Implicit((Object)(object)x) && !x.data.Dead && x.Team != ((Component)this).GetComponent<TeamHolder>().team select x).OrderBy(delegate(Unit x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)x.data.mainRig).transform.position - ((Component)this).transform.position; return ((Vector3)(ref val)).magnitude; }).Distinct().ToArray(); if (array.Length != 0) { return array[Random.Range(0, array.Length - 1)]; } return null; } } public class ProjectileVolley : MonoBehaviour { public bool onStart; public float spawnHeight = 10f; public float radius = 3f; public float spawnCooldown = 0.05f; public int totalSpawns = 25; public int projectilePerSpawn = 2; private SphereCastUnitsTarget sphereCast; private SpawnObject spawn; public float startSpawnDelay = 0.3f; private List<Unit> m_NearbyUnits = new List<Unit>(); private void Start() { spawn = ((Component)this).GetComponent<SpawnObject>(); sphereCast = ((Component)this).GetComponent<SphereCastUnitsTarget>(); if (onStart) { ((MonoBehaviour)this).StartCoroutine(SpawnArrows()); } } public void Go() { ((MonoBehaviour)this).StartCoroutine(SpawnArrows()); } private IEnumerator SpawnArrows() { yield return (object)new WaitForSeconds(startSpawnDelay); for (int i = 0; i < totalSpawns; i++) { SetTarget(); for (int j = 0; j < projectilePerSpawn; j++) { Vector3 val = ((Component)this).transform.position + Vector3.up * spawnHeight + Random.insideUnitSphere * radius; Vector3 val2 = ((Component)this).transform.position - val + Random.insideUnitSphere * 1f; if (Random.value > 0.1f && m_NearbyUnits.Count > 0) { int index = Random.Range(0, m_NearbyUnits.Count); if ((Object)(object)m_NearbyUnits[index] != (Object)null && (Object)(object)m_NearbyUnits[index].data != (Object)null && (Object)(object)m_NearbyUnits[index].data.mainRig != (Object)null) { val2 = m_NearbyUnits[index].data.mainRig.position + m_NearbyUnits[index].data.mainRig.velocity * 0.25f - val; } } spawn.Spawn(val, val2); } yield return (object)new WaitForSeconds(spawnCooldown); } } public void SetTarget() { if (Object.op_Implicit((Object)(object)sphereCast)) { sphereCast.SetTargetRandom(); m_NearbyUnits = sphereCast.nearbyTargets; } } } public class RandomSelectableRotation : MonoBehaviour { public enum VectorType { X, Y, Z } public VectorType vectorToRotate; public float min; public float max = 360f; private void Start() { RandomizeRotation(vectorToRotate); } public void RandomizeRotation(VectorType vectorType) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(min, max); switch (vectorType) { case VectorType.X: ((Component)this).transform.localEulerAngles = new Vector3(num, ((Component)this).transform.localEulerAngles.y, ((Component)this).transform.localEulerAngles.z); break; case VectorType.Y: ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, num, ((Component)this).transform.localEulerAngles.z); break; case VectorType.Z: ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, ((Component)this).transform.localEulerAngles.y, num); break; } } } public class ParentUnitColor : MonoBehaviour { public enum colorType { gradient, normal } private UnitColorHandler colorHandler; public Gradient gradient; [Tooltip("If gradient is being used, normal color does not matter therefore")] public Color normalColor; public AnimationCurve curve; public UnitColorInstance color; public float multiplier = 3f; private float amount; public colorType type; private void Start() { colorHandler = ((Component)((Component)this).transform.root).GetComponentInChildren<UnitColorHandler>(); } private void Update() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) amount -= Time.deltaTime * multiplier; if (amount >= 0f && Object.op_Implicit((Object)(object)colorHandler)) { if (type == colorType.gradient) { color.color = gradient.Evaluate(1f - amount); } if (type == colorType.normal) { color.color = normalColor; } colorHandler.SetColor(color, curve.Evaluate(1f - amount)); } } public void Do(float amount) { this.amount = amount; } } public class SwapWeaponByEvent : MonoBehaviour { private Unit unit; public Weapon rightWeapon; public Weapon leftWeapon; public float swapDelay = 0.5f; public bool m_isDualWield; private Weapon self; private void Start() { unit = ((Component)((Component)this).transform).GetComponentInParent<Unit>(); self = ((Component)this).GetComponent<Weapon>(); if (unit.unitBlueprint.holdinigWithTwoHands && !m_isDualWield) { m_isDualWield = true; } } public void Do() { if (!unit.dead) { ((MonoBehaviour)this).StartCoroutine(GiveWeapons()); } } private IEnumerator GiveWeapons() { yield return (object)new WaitForSeconds(swapDelay); if (Object.op_Implicit((Object)(object)unit.WeaponHandler)) { unit.WeaponHandler.fistRefernce = null; } if ((int)unit.holdingHandler.rightHandActivity == 0) { unit.unitBlueprint.SetWeapon(unit, unit.Team, ((Component)rightWeapon).gameObject, new PropItemData(), (HandType)0, unit.data.mainRig.rotation, new List<GameObject>(), false); } if ((int)unit.holdingHandler.leftHandActivity == 0 && !m_isDualWield) { unit.unitBlueprint.SetWeapon(unit, unit.Team, ((Component)leftWeapon).gameObject, new PropItemData(), (HandType)1, unit.data.mainRig.rotation, new List<GameObject>(), false); } if ((int)unit.holdingHandler.leftHandActivity == 1 && m_isDualWield) { ConfigurableJoint component = ((Component)self).GetComponent<ConfigurableJoint>(); if (Object.op_Implicit((Object)(object)component)) { Object.Destroy((Object)(object)component); } unit.unitBlueprint.SetWeapon(unit, unit.Team, ((Component)leftWeapon).gameObject, new PropItemData(), (HandType)1, unit.data.mainRig.rotation, new List<GameObject>(), false); unit.holdingHandler.leftHandActivity = (HandActivity)2; if (!Object.op_Implicit((Object)(object)unit.holdingHandler.leftObject.holderData)) { unit.holdingHandler.leftObject.holderData = ((Component)unit).GetComponentInChildren<DataHandler>(); } } } } public class LookEvent : GameStateListener { public string m_progressSavedKey = ""; public float m_distanceToUnlock = 5f; public UnityEvent bigEvent; public UnityEvent hideEvent; public Color glowColor; public Renderer[] glowObjects; public Rigidbody m_shakenRig; private AudioSource loopSource; private RotationShake m_rotationShake; private float m_lookValue; private float m_unlockValue; private Transform m_mainCamTransform; private bool done; protected override void Awake() { ((GameStateListener)this).Awake(); if ((Object)(object)m_mainCamTransform == (Object)null) { ((GameStateListener)this).OnEnterNewScene(); } } private void UnlockProgressFeedback() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)m_rotationShake)) { if (m_unlockValue <= 0f) { m_rotationShake.AddForce(Random.onUnitSphere * 2f); m_unlockValue = 0f; } ((Behaviour)m_rotationShake).enabled = true; m_rotationShake.AddForce(Random.onUnitSphere * m_unlockValue * Time.deltaTime * 50f); } } private void SetColor() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) m_unlockValue = Mathf.Clamp(m_unlockValue, 0f, float.PositiveInfinity); for (int i = 0; i < glowObjects.Length; i++) { Material[] materials = glowObjects[i].materials; for (int j = 0; j < materials.Length; j++) { if (materials[j].HasProperty("_EmissionColor")) { materials[j].EnableKeyword("_EMISSION"); materials[j].SetColor("_EmissionColor", glowColor * m_unlockValue * 2f); } } glowObjects[i].materials = materials; } } private void Update() { //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_mainCamTransform != (Object)null) || !Object.op_Implicit((Object)(object)m_shakenRig) || done) { return; } loopSource.volume = ((m_unlockValue <= 0f) ? 0f : Mathf.Pow(m_unlockValue * 0.25f, 1.3f)); if (float.IsNaN(loopSource.volume)) { loopSource.volume = 0f; } float num = 1f + 1f * m_unlockValue; loopSource.pitch = ((num >= 0f) ? num : 0f); if (m_unlockValue > 0f || m_lookValue > 10f) { SetColor(); } float num2 = Vector3.Distance(m_shakenRig.worldCenterOfMass, m_mainCamTransform.position); if (num2 > m_distanceToUnlock) { m_unlockValue -= Time.unscaledDeltaTime * 0.2f; return; } float num3 = Vector3.Angle(m_mainCamTransform.forward, m_shakenRig.worldCenterOfMass - m_mainCamTransform.position); m_lookValue = 1000f / (num2 * num3); if (m_lookValue > 8f) { float num4 = 0.2f; m_unlockValue += num4 * Time.unscaledDeltaTime; UnlockProgressFeedback(); if (m_unlockValue > 1f) { KeyEvent(); } } else { m_unlockValue -= Time.unscaledDeltaTime * 0.2f; } } private void KeyEvent() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) if (((Behaviour)this).enabled && !string.IsNullOrWhiteSpace(m_progressSavedKey) && !ServiceLocator.GetService<ISaveLoaderService>().HasUnlockedSecret(m_progressSavedKey)) { if (Object.op_Implicit((Object)(object)ScreenShake.Instance)) { ScreenShake.Instance.AddForce(Vector3.up * 8f, ((Component)m_shakenRig).transform.position); } UnityEvent val = bigEvent; if (val != null) { val.Invoke(); } loopSource.Stop(); loopSource.volume = 1f; done = true; if (!string.IsNullOrWhiteSpace(m_progressSavedKey)) { ServiceLocator.GetService<ISaveLoaderService>().UnlockSecret(m_progressSavedKey); } } } public override void OnEnterNewScene() { ((GameStateListener)this).OnEnterNewScene(); loopSource = ((Component)this).GetComponent<AudioSource>(); if (Object.op_Implicit((Object)(object)loopSource)) { loopSource.volume = 0f; } m_rotationShake = ((Component)this).GetComponentInChildren<RotationShake>(); if (!Object.op_Implicit((Object)(object)m_shakenRig)) { m_shakenRig = ((Component)this).GetComponentInChildren<Rigidbody>(); } if (!string.IsNullOrWhiteSpace(m_progressSavedKey) && ServiceLocator.GetService<ISaveLoaderService>().HasUnlockedSecret(m_progressSavedKey)) { if (Object.op_Implicit((Object)(object)m_shakenRig)) { ((Component)m_shakenRig).gameObject.SetActive(false); } ((Behaviour)this).enabled = false; UnityEvent val = hideEvent; if (val != null) { val.Invoke(); } } PlayerCamerasManager service = ServiceLocator.GetService<PlayerCamerasManager>(); MainCam val2 = ((service != null) ? service.GetMainCam((Player)0) : null); m_mainCamTransform = (((Object)(object)val2 != (Object)null) ? ((Component)val2).transform : null); } public override void OnEnterBattleState() { } public override void OnEnterPlacementState() { } } public class UnitEffectWithEvent : UnitEffectBase { public UnityEvent pingEvent; public override void DoEffect() { ((UnitEffectBase)this).Ping(); } public override void Ping() { pingEvent.Invoke(); } } public class UnitHalfHealhtEvent : MonoBehaviour { public UnityEvent halfLifeEvent; public UnityEvent opposingForceEvent; private DataHandler data; private bool onceChecker; private void Start() { data = ((Component)((Component)this).transform.root).GetComponentInChildren<DataHandler>(); } private void Update() { if (Object.op_Implicit((Object)(object)data) && !data.Dead) { float num = data.maxHealth / 2f; if (!onceChecker && data.health <= num) { halfLifeEvent.Invoke(); onceChecker = true; } if (onceChecker && data.health > num) { opposingForceEvent.Invoke(); onceChecker = false; } } } public void ForceResetChecker() { if (onceChecker) { onceChecker = false; } } } } namespace UFoxLib.Utilities.Editor { public class UCiconEditorScene : MonoBehaviour { public enum CameraAngles { Default = 0, Head = 1, Torso = 2, Shoulders = 3, Hip = 5, Legs = 6, Feet = 7, Weapon = 8, Projectile = 9, Bracelets = 4 } public enum SaveDirectory { PropItems, Weapons, Projectiles } [Tooltip("I won't make this as auto-set, because why i'm even need to? Who cares lol lmao I'll manually setup entire scene")] public GameObject photoCamera; public CameraAngles moveCameraTo; [Header("Clothing camera angles")] public Transform angle_Head; public Transform angle_Torso; public Transform angle_Shoulders; public Transform angle_Hip; public Transform angle_Legs; public Transform angle_Feet; [Header("Weaponry camera angles")] public Transform angle_Weapon; public Transform angle_Projectile; private Camera mainCam; [Header("Save information")] public string propDirectory; public string weaponDirectory; public string projectileDirectory; public SaveDirectory currentIconFileDirectory; [HideInInspector] public int iconSize = 256; public string iconName = "Item"; public Transform angle_Bracelets; [Header("Automatization")] public string modPrefix = "Mod_"; public GameObject eyes; public List<GameObject> props = new List<GameObject>(); public List<GameObject> hideDuringGeneration = new List<GameObject>(); private List<GameObject> toFlush = new List<GameObject>(); public Transform root; public Transform b_head; public Transform b_torso; public Transform b_hip; public Transform b_armL; public Transform b_elbowL; public Transform b_armR; public Transform b_elbowR; public Transform b_legL; public Transform b_legR; public Transform b_kneeL; public Transform b_kneeR; private static UCiconEditorScene instance; public Transform b_armature; public Transform b_otherBones; public List<GameObject> weapons = new List<GameObject>(); public List<GameObject> projectiles = new List<GameObject>(); public void CameraVector(CameraAngles values) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) switch (values) { case CameraAngles.Default: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = Vector3.zero; photoCamera.transform.rotation = new Quaternion(0f, 0f, 0f, 0f); break; case CameraAngles.Head: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Head.position; photoCamera.transform.rotation = angle_Head.rotation; break; case CameraAngles.Torso: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Torso.position; photoCamera.transform.rotation = angle_Torso.rotation; break; case CameraAngles.Shoulders: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Shoulders.position; photoCamera.transform.rotation = angle_Shoulders.rotation; break; case CameraAngles.Bracelets: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Bracelets.position; photoCamera.transform.rotation = angle_Bracelets.rotation; break; case CameraAngles.Hip: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Hip.position; photoCamera.transform.rotation = angle_Hip.rotation; break; case CameraAngles.Legs: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Legs.position; photoCamera.transform.rotation = angle_Legs.rotation; break; case CameraAngles.Feet: iconSize = 256; mainCam.fieldOfView = 34f; photoCamera.transform.position = angle_Feet.position; photoCamera.transform.rotation = angle_Feet.rotation; break; case CameraAngles.Weapon: iconSize = 512; mainCam.fieldOfView = 24f; photoCamera.transform.position = angle_Weapon.position; photoCamera.transform.rotation = angle_Weapon.rotation; break; case CameraAngles.Projectile: iconSize = 512; mainCam.fieldOfView = 24f; photoCamera.transform.position = angle_Projectile.position; photoCamera.transform.rotation = angle_Projectile.rotation; break; } } public UCiconEditorScene() { propDirectory = "/like this/folder/finalFolder"; weaponDirectory = "/like this/folder/finalFolder"; projectileDirectory = "/like this/folder/finalFolder"; } private void Start() { mainCam = photoCamera.GetComponent<Camera>(); instance = this; } public void Button_TakeIcon() { string name = iconName; if (iconName == null) { name = Random.Range(100000000, 999999999).ToString(); } TakePhotoFinalSteps(name, currentIconFileDirectory); } protected void TakePhotoFinalSteps(string name, SaveDirectory dir) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown RenderTexture val = new RenderTexture(iconSize, iconSize, 24); val.format = (RenderTextureFormat)0; val.Create(); mainCam.targetTexture = val; mainCam.Render(); SaveIcon(val, name + ".png", dir); mainCam.targetTexture = null; val.Release(); Object.DestroyImmediate((Object)(object)val); } private void EncodeRenderTexture(RenderTexture rt, TextureFormat textureF, string fileName, SaveDirectory dir) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00b7: Expected O, but got Unknown string text = Application.dataPath; switch (dir) { case SaveDirectory.PropItems: text += propDirectory; break; case SaveDirectory.Weapons: text += weaponDirectory; break; case SaveDirectory.Projectiles: text += projectileDirectory; break; } Texture2D val = new Texture2D(((Texture)rt).width, ((Texture)rt).height, textureF, true); RenderTexture.active = rt; val.ReadPixels(new Rect(0f, 0f, (float)((Texture)rt).width, (float)((Texture)rt).height), 0, 0); val.Apply(); byte[] bytes = ImageConversion.EncodeToPNG(val); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } File.WriteAllBytes(text + "/" + fileName, bytes); Object.DestroyImmediate((Object)val); } private void SaveIcon(RenderTexture rt, string name, SaveDirectory dir) { EncodeRenderTexture(rt, (TextureFormat)5, name, dir); } public void Button_UpdateCamAngle() { CameraVector(moveCameraTo); } public void Button_GenerateIcons() { ((MonoBehaviour)this).StartCoroutine(AutoGeneratePropIcons()); } private IEnumerator AutoGeneratePropIcons() { for (int j = 0; j < hideDuringGeneration.Count; j++) { if (hideDuringGeneration[j].activeInHierarchy) { hideDuringGeneration[j].SetActive(false); } } currentIconFileDirectory = SaveDirectory.PropItems; int i = 0; for (int max = props.Count; i < max; i++) { PropItem component = props[i].GetComponent<PropItem>(); if (Object.op_Implicit((Object)(object)component)) { if (component.disableGooglyEyesOfParent && eyes.activeInHierarchy) { eyes.SetActive(false); } SkinnedMeshRenderer componentInChildren = ((Component)component).GetComponentInChildren<SkinnedMeshRenderer>(); InstantiateAtBodypart(props[i], ((CharacterItem)component).GearT, (Object)(object)componentInChildren != (Object)null); yield return (object)new WaitForSeconds(0.1f); TakePhotoFinalSteps(modPrefix.ToString() + ((Object)props[i]).name.ToString(), currentIconFileDirectory); for (int k = 0; k < toFlush.Count; k++) { Object.Destroy((Object)(object)toFlush[k]); } toFlush.Clear(); if (!eyes.activeInHierarchy) { eyes.SetActive(true); } FlushLogEditor(); } else { Debug.LogError((object)"FAILED TO GET PROP ITEM! Be sure that every object in 'props' list does have Prop Item!"); } } for (int l = 0; l < hideDuringGeneration.Count; l++) { if (!hideDuringGeneration[l].activeInHierarchy) { hideDuringGeneration[l].SetActive(true); } } } private void InstantiateAtBodypart(GameObject gobj, GearType gearT, bool isSkinned) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected I4, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_04bf: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03ba: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_0457: Unknown result type (might be due to invalid IL or missing references) //IL_046e: Unknown result type (might be due to invalid IL or missing references) //IL_047f: Unknown result type (might be due to invalid IL or missing references) //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); GameObject val; switch ((int)gearT) { case 0: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_head, false); CameraVector(CameraAngles.Head); val.transform.localPosition = Vector3.zero; break; case 1: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_head, false); CameraVector(CameraAngles.Shoulders); val.transform.localPosition = Vector3.zero; break; case 2: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_armL, false); if (!isSkinned) { GameObject val3 = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_armR); val3.transform.localScale = new Vector3(val3.transform.localScale.x * -1f, val3.transform.localScale.y, val3.transform.localScale.z); toFlush.Add(val3); list.Add(val3); val3.transform.localPosition = Vector3.zero; } val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Shoulders); break; case 3: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_torso, false); val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Torso); break; case 4: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_armL, false); if (!isSkinned) { GameObject val5 = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_armR, false); val5.transform.localScale = new Vector3(val5.transform.localScale.x * -1f, val5.transform.localScale.y, val5.transform.localScale.z); toFlush.Add(val5); list.Add(val5); val5.transform.localPosition = Vector3.zero; } val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Torso); break; case 5: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_elbowL, false); if (!isSkinned) { GameObject val6 = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_elbowR, false); val6.transform.localScale = new Vector3(val6.transform.localScale.x * -1f, val6.transform.localScale.y, val6.transform.localScale.z); toFlush.Add(val6); list.Add(val6); val6.transform.localPosition = Vector3.zero; } val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Bracelets); break; case 7: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_hip, false); val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Hip); break; case 8: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_legL, false); if (!isSkinned) { GameObject val4 = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_legR, false); val4.transform.localScale = new Vector3(val4.transform.localScale.x * -1f, val4.transform.localScale.y, val4.transform.localScale.z); toFlush.Add(val4); list.Add(val4); val4.transform.localPosition = Vector3.zero; } val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Legs); break; case 9: val = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_kneeL, false); if (!isSkinned) { GameObject val2 = Object.Instantiate<GameObject>(gobj, isSkinned ? root : b_kneeR, false); val2.transform.localScale = new Vector3(val2.transform.localScale.x * -1f, val2.transform.localScale.y, val2.transform.localScale.z); toFlush.Add(val2); list.Add(val2); val2.transform.localPosition = Vector3.zero; } val.transform.localPosition = Vector3.zero; CameraVector(CameraAngles.Feet); break; default: val = null; break; } for (int i = 0; i < list.Count; i++) { Object.Destroy((Object)(object)list[i].GetComponent<PropItem>()); TeamColor[] components = list[i].GetComponents<TeamColor>(); for (int j = 0; j < components.Length; j++) { Object.Destroy((Object)(object)components[j]); } components = list[i].GetComponentsInChildren<TeamColor>(); for (int k = 0; k < components.Length; k++) { Object.Destroy((Object)(object)components[k]); } } if ((Object)(object)val != (Object)null) { list.Add(val); } if (isSkinned) { StitchArmature(val); } if ((Object)(object)val != (Object)null) { toFlush.Add(val); } } public void StitchArmature(GameObject mesh) { SkinnedMeshRenderer componentInChildren = mesh.GetComponentInChildren<SkinnedMeshRenderer>(); componentInChildren.rootBone = b_armature; Transform[] array = (Transform[])(object)new Transform[componentInChildren.bones.Length]; for (int i = 0; i < componentInChildren.bones.Length; i++) { Transform[] componentsInChildren = ((Component)b_otherBones).GetComponentsInChildren<Transform>(); foreach (Transform val in componentsInChildren) { if (((Object)val).name == ((Object)componentInChildren.bones[i]).name) { array[i] = val; } } } componentInChildren.bones = array; } public void FlushLogEditor() { if (Application.isEditor) { Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.LogEntries").GetMethod("Clear") .Invoke(new object(), null); } } public void Button_GenerateWeaponIcons() { ((MonoBehaviour)this).StartCoroutine(AutoGenerateWeaponIcons()); } private IEnumerator AutoGenerateWeaponIcons() { for (int k = 0; k < hideDuringGeneration.Count; k++) { if (hideDuringGeneration[k].activeInHierarchy) { hideDuringGeneration[k].SetActive(false); } } if (weapons != null) { currentIconFileDirectory = SaveDirectory.Weapons; CameraVector(CameraAngles.Weapon); int j = 0; int max2 = weapons.Count; while (j < max2) { GameObject currentW2 = weapons[j]; if (Object.op_Implicit((Object)(object)currentW2)) { if (!currentW2.activeInHierarchy) { currentW2.SetActive(true); } yield return (object)new WaitForSeconds(0.1f); TakePhotoFinalSteps(modPrefix.ToString() + ((Object)weapons[j]).name.ToString(), currentIconFileDirectory); if (currentW2.activeInHierarchy) { currentW2.SetActive(false); } j++; } } } if (projectiles != null) { currentIconFileDirectory = SaveDirectory.Projectiles; CameraVector(CameraAngles.Projectile); int j = 0; int max2 = projectiles.Count; while (j < max2) { GameObject currentW2 = projectiles[j]; if (Object.op_Implicit((Object)(object)currentW2)) { if (!currentW2.activeInHierarchy) { currentW2.SetActive(true); } yield return (object)new WaitForSeconds(0.1f); TakePhotoFinalSteps(modPrefix.ToString() + ((Object)projectiles[j]).name.ToString(), currentIconFileDirectory); if (currentW2.activeInHierarchy) { currentW2.SetActive(false); } j++; } } } for (int l = 0; l < hideDuringGeneration.Count; l++) { if (!hideDuringGeneration[l].activeInHierarchy) { hideDuringGeneration[l].SetActive(true); } } } } } namespace UFoxLib.Classes { public class GameStatePlacementEvents : GameStateListener { public UnityEvent placementEvent; public UnityEvent battleEvent; public override void OnEnterBattleState() { battleEvent.Invoke(); } public override void OnEnterPlacementState() { placementEvent.Invoke(); } } public class PlayAnimationByEvent : MonoBehaviour { [Tooltip("For when needed to play animation to single object")] public Animation anim; [Tooltip("For when needed to play same animation to multiple objects")] public List<Animation> anims = new List<Animation>(); private void Start() { if (!Object.op_Implicit((Object)(object)anim)) { anim = ((Component)this).GetComponentInChildren<Animation>(); } } public void PlayThe(string animation) { if (Object.op_Implicit((Object)(object)anim)) { anim.Play(animation); } } public void PlayForAll(string animation) { for (int i = 0; i < anims.Count; i++) { anims[i].Play(animation); } } } public class InvertModelAxis : MonoBehaviour { public enum AxisType { X, Y, Z } public bool onStart; public AxisType vectorToInvert; private void Start() { if (onStart) { Invert(vectorToInvert); } } public void Do() { Invert(vectorToInvert); } private void Invert(AxisType vectorType) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) switch (vectorType) { case AxisType.X: ((Component)this).transform.localScale = new Vector3(((Component)this).transform.localScale.x * -1f, ((Component)this).transform.localScale.y, ((Component)this).transform.localScale.z); break; case AxisType.Y: ((Component)this).transform.localScale = new Vector3(((Component)this).transform.localScale.x, ((Component)this).transform.localScale.y * -1f, ((Component)this).transform.localScale.z); break; case AxisType.Z: ((Component)this).transform.localScale = new Vector3(((Component)this).transform.localScale.x, ((Component)this).transform.localScale.y, ((Component)this).transform.localScale.z * -1f); break; } } } } namespace UFoxLib.SecretManagement { [Serializable] public class SecretPropEntry : MonoBehaviour { public string sceneName; public GameObject[] objectsToSpawnInScene; } public class SecretPropCollection : MonoBehaviour { public string collectionName = "---Name for object in scene---"; public SecretPropEntry[] entries; } } namespace UFoxLib.Classes { public class CooldownEvent : MonoBehaviour { private bool isOnCD; public float cooldown; public float randomMinMax; public bool randomCd; public UnityEvent mainEvent; public UnityEvent endEvent; public void Go() { if (!isOnCD) { ((MonoBehaviour)this).StartCoroutine(InvokeEvents()); } } private IEnumerator InvokeEvents() { if (!isOnCD) { isOnCD = true; } float num = 0f; if (randomCd) { float num2 = Random.Range(0f - randomMinMax, randomMinMax); num = cooldown + num2; } if (!randomCd) { num = cooldown; } mainEvent.Invoke(); yield return (object)new WaitForSeconds(num); if (endEvent != null) { endEvent.Invoke(); } if (!isOnCD) { isOnCD = false; } } } public class ShakeObject : MonoBehaviour { private RotationShake m_shake; public float decayTime; public float multiplier = 50f; [SerializeField] private bool shakeConstant; public bool SetShakeable { get { return shakeConstant; } set { shakeConstant = value; } } private void Start() { m_shake = ((Component)this).GetComponent<RotationShake>(); } private void Update() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (shakeConstant) { m_shake.AddForce(Random.onUnitSphere); } } public void DoOnce(float m) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) m_shake.ShakeOverTime(Vector3.up * m, ((Component)this).transform.position, decayTime, 0f); } } public class DieByEvent : MonoBehaviour { private Unit unit; private void Start() { unit = ((Component)((Component)this).transform.root).GetComponent<Unit>(); } public void Die(float m_delay) { ((MonoBehaviour)this).StartCoroutine(DelayedDie(m_delay)); } private IEnumerator DelayedDie(float delay) { yield return (object)new WaitForSeconds(delay); if (Object.op_Implicit((Object)(object)unit)) { unit.data.healthHandler.Die((Unit)null); } } } } namespace UFoxLib.Localization { public class ModLocalizationReader : MonoBehaviour { public ModLocalizationCollection languanes; public void Start() { Dictionary<Language, Dictionary<string, string>> dictionary = (Dictionary<Language, Dictionary<string, string>>)typeof(Localizer).GetField("m_localization", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); try { for (int i = 0; i < languanes.m_english.m_key.Count; i++) { dictionary[(Language)0].Add(languanes.m_english.m_key[i], languanes.m_english.m_value[i]); } for (int j = 0; j < languanes.m_russian.m_key.Count; j++) { dictionary[(Language)6].Add(languanes.m_russian.m_key[j], languanes.m_russian.m_value[j]); } for (int k = 0; k < languanes.m_chinese.m_key.Count; k++) { dictionary[(Language)7].Add(languanes.m_chinese.m_key[k], languanes.m_chinese.m_value[k]); } for (int l = 0; l < languanes.m_french.m_key.Count; l++) { dictionary[(Language)1].Add(languanes.m_french.m_key[l], languanes.m_french.m_value[l]); } for (int m = 0; m < languanes.m_spanish.m_key.Count; m++) { dictionary[(Language)4].Add(languanes.m_spanish.m_key[m], languanes.m_spanish.m_value[m]); } for (int n = 0; n < languanes.m_japanese.m_key.Count; n++) { dictionary[(Language)8].Add(languanes.m_japanese.m_key[n], languanes.m_japanese.m_value[n]); } for (int num = 0; num < languanes.m_deutsch.m_key.Count; num++) { dictionary[(Language)3].Add(languanes.m_deutsch.m_key[num], languanes.m_deutsch.m_value[num]); } for (int num2 = 0; num2 < languanes.m_italian.m_key.Count; num2++) { dictionary[(Language)2].Add(languanes.m_italian.m_key[num2], languanes.m_italian.m_value[num2]); } for (int num3 = 0; num3 < languanes.m_portuguese.m_key.Count; num3++) { dictionary[(Language)5].Add(languanes.m_portuguese.m_key[num3], languanes.m_portuguese.m_value[num3]); } } catch { } } } } namespace UFoxLib { [BepInPlugin("terren.ufoxlib", "UFoxLib", "1.3.0")] public class UFoxLibInit : BaseUnityPlugin { private static readonly string dependency; public static AssetBundle bundle; public UFoxLibInit() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) new Harmony("UFoxPatcher").PatchAll(); SceneManager.sceneLoaded += ModSceneLoadManagerGlobal.SceneLoaded; } static UFoxLibInit() { dependency = "to use this lib in your mod, above BepInPlugin add this - [BepInDependency(''terren.ufoxlib'', BepInDependency.DependencyFlags.HardDependency)] - your mod won't load if UFoxLib will be missing from mod list"; bundle = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream("ufoxlib")); } private void Awake() { TerrenModUtilities.AddTeamColorPalette(bundle.LoadAsset<UnitEditorColorPalette>("UFoxColorPalette")); } } } namespace UFoxLib.Classes { public class MeleeWeaponOnSwingEnd : MonoBehaviour { public UnityEvent m_event; } } namespace UFoxLib.Patches { [HarmonyPatch(typeof(MeleeWeapon), "StopSwing")] internal class Patch_MeleeWeaponSwingEndEvent { public static bool Prefix(MeleeWeapon __instance) { MeleeWeaponOnSwingEnd component = ((Component)__instance).gameObject.GetComponent<MeleeWeaponOnSwingEnd>(); if ((Object)(object)component != (Object)null) { component.m_event.Invoke(); } return true; } } } namespace UFoxLib.Classes { public class BetterPlayLoopWhenActive : MonoBehaviour { public GameObject target; public float lerpSpeed = 2f; public float fullVolume = 1f; private AudioSource source; private void Start() { source = ((Component)this).GetComponent<AudioSource>(); } private void Update() { if (Object.op_Implicit((Object)(object)target)) { if (target.activeInHierarchy) { source.volume = Mathf.Lerp(source.volume, fullVolume, lerpSpeed * Time.deltaTime); } else { source.volume = Mathf.Lerp(source.volume, 0f, lerpSpeed * Time.deltaTime); } } } } } namespace UFoxLib.Patches { [HarmonyPatch(typeof(TeamColor), "Awake")] internal class Patch_TeamColorIndexFixer { [HarmonyPrefix] public static bool Prefix(TeamColor __instance) { TeamColorPaletteData[] teamColors = ContentDatabase.Instance().GetUnitEditorColorPalette().TeamColors; for (int i = 0; i < teamColors.Length; i++) { if ((Object)(object)__instance.redMaterial != (Object)null && ((Object)teamColors[i].m_materialRed).name == ((Object)__instance.redMaterial).name) { __instance.m_teamColorIndex = i; break; } } return true; } } } namespace UFoxLib.Classes { public class EmptyEffect : UnitEffectBase { private bool m_inited; public UnityEvent onceEvent; public override void DoEffect() { DoTheThing(); } public override void Ping() { ((UnitEffectBase)this).DoEffect(); } private void DoTheThing() { if (!m_inited) { m_inited = true; onceEvent.Invoke(); } } } } namespace UFoxLib { public static class TerrenModUtilities { private const BindingFlags allFlags = (BindingFlags)(-1); public static List<SubFactionEntry> subFactions; public static void AddFactions(ContentDatabase database, TerrenModAssetDatabase modDatabase) { //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) Dictionary<DatabaseID, Object> dictionary = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader); LandfallContentDatabase landfallContentDatabase = database.LandfallContentDatabase; Dictionary<DatabaseID, Faction> factions = (Dictionary<DatabaseID, Faction>)typeof(LandfallContentDatabase).GetField("m_factions", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); List<DatabaseID> list = (List<DatabaseID>)typeof(LandfallContentDatabase).GetField("m_defaultHotbarFactionIds", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (Faction faction in modDatabase.m_factions) { factions.Add(faction.Entity.GUID, faction); dictionary.Add(faction.Entity.GUID, (Object)(object)faction); if (faction.m_displayFaction) { list.Add(faction.Entity.GUID); } } typeof(LandfallContentDatabase).GetField("m_factions", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, factions); typeof(LandfallContentDatabase).GetField("m_defaultHotbarFactionIds", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, list.OrderBy((DatabaseID x) => factions[x].index).ToList()); } public static void AddUnitBlueprints(ContentDatabase database, TerrenModAssetDatabase modDatabase) { //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) Dictionary<DatabaseID, Object> dictionary = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader); LandfallContentDatabase landfallContentDatabase = database.LandfallContentDatabase; Dictionary<DatabaseID, UnitBlueprint> dictionary2 = (Dictionary<DatabaseID, UnitBlueprint>)typeof(LandfallContentDatabase).GetField("m_unitBlueprints", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (UnitBlueprint unit in modDatabase.m_units) { if (((Object)unit.UnitBase).name == "HOLDER_STIFFY") { unit.UnitBase = landfallContentDatabase.GetUnitBases().ToList().Find((GameObject x) => ((Object)x).name == "Stiffy_1 Prefabs_VB"); } if (((Object)unit.UnitBase).name == "HOLDER_HUMANOID") { unit.UnitBase = landfallContentDatabase.GetUnitBases().ToList().Find((GameObject x) => ((Object)x).name == "Humanoid_1 Prefabs_VB"); } if (((Object)unit.UnitBase).name == "HOLDER_HALFLING") { unit.UnitBase = landfallContentDatabase.GetUnitBases().ToList().Find((GameObject x) => ((Object)x).name == "Halfling_1 Prefabs_VB"); } dictionary2.Add(unit.Entity.GUID, unit); dictionary.Add(unit.Entity.GUID, (Object)(object)unit); } typeof(LandfallContentDatabase).GetField("m_unitBlueprints", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary2); } public static void AddUnitCreatorPass(ContentDatabase database, TerrenModAssetDatabase modDatabase) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) Dictionary<DatabaseID, Object> dictionary = (Dictionary<DatabaseID, Object>)typeof(AssetLoader).GetField("m_nonStreamableAssets", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ContentDatabase.Instance().AssetLoader); LandfallContentDatabase landfallContentDatabase = database.LandfallContentDatabase; Dictionary<DatabaseID, GameObject> dictionary2 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_unitBases", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (GameObject unitBasis in modDatabase.m_unitBases) { dictionary2.Add(unitBasis.GetComponent<Unit>().Entity.GUID, unitBasis); dictionary.Add(unitBasis.GetComponent<Unit>().Entity.GUID, (Object)(object)unitBasis); } typeof(LandfallContentDatabase).GetField("m_unitBases", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary2); Dictionary<DatabaseID, GameObject> dictionary3 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_characterProps", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (GameObject prop in modDatabase.m_props) { dictionary3.Add(((CharacterItem)prop.GetComponent<PropItem>()).Entity.GUID, prop); dictionary.Add(((CharacterItem)prop.GetComponent<PropItem>()).Entity.GUID, (Object)(object)prop); } typeof(LandfallContentDatabase).GetField("m_characterProps", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary3); Dictionary<DatabaseID, GameObject> dictionary4 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_combatMoves", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (GameObject combatMove in modDatabase.m_combatMoves) { dictionary4.Add(((CharacterItem)combatMove.GetComponent<SpecialAbility>()).Entity.GUID, combatMove); dictionary.Add(((CharacterItem)combatMove.GetComponent<SpecialAbility>()).Entity.GUID, (Object)(object)combatMove); } typeof(LandfallContentDatabase).GetField("m_combatMoves", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary4); Dictionary<DatabaseID, GameObject> dictionary5 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_weapons", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (GameObject weapon in modDatabase.m_weapons) { dictionary5.Add(((CharacterItem)weapon.GetComponent<WeaponItem>()).Entity.GUID, weapon); dictionary.Add(((CharacterItem)weapon.GetComponent<WeaponItem>()).Entity.GUID, (Object)(object)weapon); } typeof(LandfallContentDatabase).GetField("m_weapons", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary5); Dictionary<DatabaseID, GameObject> dictionary6 = (Dictionary<DatabaseID, GameObject>)typeof(LandfallContentDatabase).GetField("m_projectiles", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (GameObject projectile in modDatabase.m_projectiles) { dictionary6.Add(projectile.GetComponent<ProjectileEntity>().Entity.GUID, projectile); dictionary.Add(projectile.GetComponent<ProjectileEntity>().Entity.GUID, (Object)(object)projectile); } typeof(LandfallContentDatabase).GetField("m_projectiles", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary6); Dictionary<DatabaseID, VoiceBundle> dictionary7 = (Dictionary<DatabaseID, VoiceBundle>)typeof(LandfallContentDatabase).GetField("m_voiceBundles", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (VoiceBundle voiceBundle in modDatabase.m_voiceBundles) { dictionary7.Add(voiceBundle.Entity.GUID, voiceBundle); dictionary.Add(voiceBundle.Entity.GUID, (Object)(object)voiceBundle); } typeof(LandfallContentDatabase).GetField("m_voiceBundles", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, dictionary7); List<DatabaseID> list = (List<DatabaseID>)typeof(LandfallContentDatabase).GetField("m_factionIconIds", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(landfallContentDatabase); foreach (FactionIcon factionIcon in modDatabase.m_factionIcons) { list.Add(factionIcon.Entity.GUID); dictionary.Add(factionIcon.Entity.GUID, (Object)(object)factionIcon); } typeof(LandfallContentDatabase).GetField("m_factionIconIds", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(landfallContentDatabase, list); } public static void DeactivateBonusUnit(AssetBundle bundle, TerrenModAssetDatabase db, string unitName, string faction) { UnitBlueprint val = db.m_units.ToList().Find((UnitBlueprint x) => x.Entity.Name == unitName); bundle.LoadAsset<Faction>(faction).RemoveUnit(val); GameObject[] props = val.m_props; for (int i = 0; i < props.Length; i++) { CharacterItem component = props[i].GetComponent<CharacterItem>(); if (Object.op_Implicit((Object)(object)component) && component.ShowInEditor) { component.SetVariable("m_showInEditor", value: false); } } List<WeaponItem> list = new List<WeaponItem>(); list.Add(val.RightWeapon.GetComponent<WeaponItem>()); list.Add(val.LeftWeapon.GetComponent<WeaponItem>()); if (list != null) { foreach (WeaponItem item in list) { if (((CharacterItem)item).ShowInEditor) { item.SetVariable("m_showInEditor", value: false); } } } List<SpecialAbility> list2 = new List<SpecialAbility>(); GameObject[] objectsToSpawnAsChildren = val.objectsToSpawnAsChildren; for (int j = 0; j < objectsToSpawnAsChildren.Length; j++) { SpecialAbility component2 = objectsToSpawnAsChildren[j].GetComponent<SpecialAbility>(); if (Object.op_Implicit((Object)(object)component2)) { list2.Add(component2); } } foreach (SpecialAbility item2 in list2) { if (((CharacterItem)item2).ShowInEditor) { item2.SetVariable("m_showInEditor", value: false); } } } public static T GetVariable<T>(this object me, string name) { Type type = me.GetType(); FieldInfo field; while ((field = type.GetField(name, (BindingFlags)(-1))) == null && (type = type.BaseType) != null) { } object obj = ((field != null) ? field.GetValue(me) : null); if (obj is T) { return (T)obj; } Debug.LogError((object)("Couldn't find the variable '" + name + "' in '" + typeof(T).Name + "'")); return default(T); } public static T SetVariable<T>(this object me, string name, T value) { Type type = me.GetType(); FieldInfo field; while ((field = type.GetField(name, (BindingFlags)(-1))) == null && (type = type.BaseType) != null) { } if (field == null) { Debug.LogError((object)("Couldn't find the variable '" + name + "' in '" + me.GetType().Name + "'")); return value; } try { field.SetValue(me, value); } catch (Exception arg) { Debug.LogError((object)$"Couldn't set the value of '{name}' in '{me.GetType().Name}: {arg}'"); } return value; } public static SettingsInstance CreateSetting(bool useLocalization, SettingsType type, string key, string name, string tooltip, string category, float defaultValue, float currentValue, string[] options = null, float min = 0f, float max = 1f) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown SettingsInstance val = new SettingsInstance { localizeOptions = useLocalization, settingsType = type, m_settingsKey = key, settingName = name, toolTip = tooltip, options = options, defaultValue = (int)defaultValue, currentValue = (int)currentValue, defaultSliderValue = defaultValue, currentSliderValue = currentValue, min = min, max = max }; GlobalSettingsHandler service = ServiceLocator.GetService<GlobalSettingsHandler>(); SettingsInstance[] source = (SettingsInstance[])(object)new SettingsInstance[0]; switch (category) { case "BUG": source = service.BugsSettings; break; case "VIDEO": source = service.VideoSettings; break; case "AUDIO": source = service.AudioSettings; break; case "CONTROLS": source = service.ControlSettings; break; case "GAMEPLAY": source = service.GameplaySettings; break; } List<SettingsInstance> list = source.ToList(); list.Add(val); if (category == "BUG") { typeof(GlobalSettingsHandler).GetField("m_bugsSettings", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(service, list.ToArray()); } if (category == "VIDEO") { typeof(GlobalSettingsHandler).GetField("m_videoSettings", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(service, list.ToArray()); } if (category == "AUDIO") { typeof(GlobalSettingsHandler).GetField("m_audioSettings", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(service, list.ToArray()); } if (category == "CONTROLS") { typeof(GlobalSettingsHandler).GetField("m_controlSettings", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(service, list.ToArray()); } if (category == "GAMEPLAY") { typeof(GlobalSettingsHandler).GetField("m_gameplaySettings", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(service, list.ToArray()); } return val; } static TerrenModUtilities() { subFactions = new List<SubFactionEntry>(); } public static void AddSubFactions(TerrenModAssetDatabase db) { subFactions.AddRange(db.m_subFactions); } public static void AddLocalization(ModLocalizationCollection languanes) { Dictionary<Language, Dictionary<string, string>> dictionary = (Dictionary<Language, Dictionary<string, string>>)typeof(Localizer).GetField("m_localization", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); try { for (int i = 0; i < languanes.m_english.m_key.Count; i++) { dictionary[(Language)0].Add(languanes.m_english.m_key[i], languanes.m_english.m_value[i]); } for (int j = 0; j < languanes.m_russian.m_key.Count; j++) { dictionary[(Language)6].Add(languanes.m_russian.m_key[j], languanes.m_russian.m_value[j]); } for (int k = 0; k < languanes.m_chinese.m_key.Count; k++) { dictionary[(Language)7].Add(languanes.m_chinese.m_key[k], languanes.m_chinese.m_value[k]); } for (int l = 0; l < languanes.m_french.m_key.Count; l++) { dictionary[(Language)1].Add(languanes.m_french.m_key[l], languanes.m_french.m_value[l]); } for (int m = 0; m < languanes.m_spanish.m_key.Count; m++) { dictionary[(Language)4].Add(languanes.m_spanish.m_key[m], languanes.m_spanish.m_value[m]); } for (int n = 0; n < languanes.m_japanese.m_key.Count; n++) { dictionary[(Language)8].Add(languanes.m_japanese.m_key[n], languanes.m_japanese.m_value[n]); } for (int num = 0; num < languanes.m_deutsch.m_key.Count; num++) { dictionary[(Language)3].Add(languanes.m_deutsch.m_key[num], languanes.m_deutsch.m_value[num]); } for (int num2 = 0; num2 < languanes.m_italian.m_key.Count; num2++) { dictionary[(Language)2].Add(languanes.m_italian.m_key[num2], languanes.m_italian.m_value[num2]); } for (int num3 = 0; num3 < languanes.m_portuguese.m_key.Count; num3++) { dictionary[(Language)5].Add(languanes.m_portuguese.m_key[num3], languanes.m_portuguese.m_value[num3]); } } catch { } } public static T SetField<T>(this T self, string name, object value) where T : class { FieldInfo field = typeof(T).GetField(name, (BindingFlags)(-1)); if (field != null) { field.SetValue(self, value); } return self; } public static void AddTeamColorPalette(UnitEditorColorPalette newdata) { UnitEditorColorPalette unitEditorColorPalette = ContentDatabase.Instance().LandfallContentDatabase.GetUnitEditorColorPalette(); List<TeamColorPaletteData> list = unitEditorColorPalette.m_ColorPalleteParentCatagories[1].colorPaletteCatagories[0].TeamColors.ToList(); list.AddRange(newdata.m_teamColors.ToList()); unitEditorColorPalette.m_ColorPalleteParentCatagories[1].colorPaletteCatagories[0].TeamColors = Enumerable.ToArray(list); unitEditorColorPalette.Initialize(); } } } namespace UFoxLib.Classes { public class PreciseCodeAnimation : MonoBehaviour { public bool useDeltaTime; public float speedM = 1f; [Header("In")] public AnimationCurve curveIn; public float delayIn; public Quaternion goalRotation; public UnityEvent eventIn; public UnityEvent eventInEnd; [Header("Out")] public AnimationCurve curveOut; public float delayOut; public UnityEvent eventOut; public UnityEvent eventOutEnd; private Quaternion originalRotation; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) originalRotation = ((Component)this).transform.localRotation; } private IEnumerator PlayInCoro() { yield retu