Decompiled source of strange thing v1.0.3
shabiMOD.dll
Decompiled 2 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Xml; using BepInEx; using DM; using Landfall.TABS; using Landfall.TABS.AI.Components.Modifiers; using Landfall.TABS.UnitEditor; using ModdingForDummies.AssetManagement; using ModdingForDummies.TABSSimp; using SLMA; using Sirenix.Serialization; using TFBGames; using UnityEngine; using shabiMOD; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ModdingForDummies")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ModdingForDummies")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1619c49c-bc45-486c-bbca-6b52cef4f478")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace shabiMOD { public class 随机伤害 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; public float dame = 2000f; public float mindame = 440f; private void Start() { unit = ((Component)this).GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { float damage = Random.Range(mindame, dame); ((Component)this).gameObject.GetComponentInChildren<CollisionWeapon>().damage = damage; } } public class 激光攻击 : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; public GameObject project1; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 0f; } public void Update() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.distanceToTarget < 20f) { 计时器 += Time.deltaTime; if ((double)计时器 > 0.5) { Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)this).gameObject.transform.position + new Vector3(0f, -5f, 0f)); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(project1, unit.data.mainRig.position + new Vector3(0f, 3.5f, 0f), val2), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 激光baoz : MonoBehaviour { private bool 判断1; private float 计时器; public GameObject project1; public Transform transform2; public void Start() { 判断1 = true; 计时器 = 0f; } public void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)this).gameObject)) { 计时器 += Time.deltaTime; if ((double)计时器 > 0.5) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(project1, transform2.position, Quaternion.identity), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 二阶段 : MonoBehaviour { private Unit unit; public GameObject gameObject1; public UnitBlueprint unitBlueprint1; private float 计时器; private float 计时器2 = 0f; private bool panduan = true; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } public void feixing11() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; Vector3 val2 = val.data.mainRig.position + new Vector3(0f, 16f, 0f) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; 计时器2 += Time.deltaTime; Rigidbody[] allRigs = unit.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { if ((double)计时器2 > 0.01) { ((Component)((Component)this).transform.Find("Particle System")).gameObject.SetActive(true); ((Component)this).transform.Find("Particle System").position = unit.data.mainRig.position; 计时器2 = 0f; unit.data.mainRig.AddForce(normalized * 456f, (ForceMode)5); } } } private void Update() { //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) if (!panduan) { return; } Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && (double)unit.data.health < (double)unit.data.maxHealth * 0.5) { 计时器 += Time.deltaTime; feixing11(); if (计时器 > 4f) { unit.data.mainRig.position = val.data.mainRig.position; TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, val.data.mainRig.position, Quaternion.identity), ((Component)this).gameObject); unit.data.health = unit.data.maxHealth; panduan = false; unitBlueprint1.Spawn(unit.data.mainRig.position, Quaternion.identity, unit.Team, 1f, (UnitPoolInfo?)null); Object.Destroy((Object)(object)((Component)unit).gameObject); } } } } public class 血肉坠落技能 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; private float 计时器2 = 0f; private float 计时器3 = 0f; private bool bolll1 = true; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { 计时器 += Time.deltaTime; } Vector3 val2; if (计时器 > 5f && bolll1) { val2 = val.data.mainRig.position + new Vector3(0f, 23f, 0f) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; 计时器2 += Time.deltaTime; Rigidbody[] allRigs = unit.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { if ((double)计时器2 > 0.01) { 计时器2 = 0f; unit.data.allRigs.AllRigs[i].AddForce(normalized * 756f, (ForceMode)5); } } } if (计时器 > 7f) { val2 = val.data.mainRig.position - unit.data.mainRig.position; Vector3 normalized2 = ((Vector3)(ref val2)).normalized; 计时器3 += Time.deltaTime; Rigidbody[] allRigs2 = unit.data.allRigs.AllRigs; for (int j = 0; j < allRigs2.Length; j++) { if ((double)计时器3 > 0.01) { 计时器3 = 0f; unit.data.allRigs.AllRigs[j].AddForce(Vector3.down * 10756f, (ForceMode)5); } } } if ((double)计时器 > 7.2) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, unit.data.mainRig.position, Quaternion.identity), ((Component)this).gameObject); bolll1 = true; 计时器 = 0f; } } } public class 全图冰冻 : MonoBehaviour { private Unit unit; public GameObject exp1; private float 计时器; public float cd2 = 0.01f; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { 计时器 += Time.deltaTime; if (计时器 > cd2) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(exp1, unit.data.mainRig.position, Quaternion.identity), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 回血iud : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; public float liang = 90f; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_00bb: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.health < unit.data.maxHealth) { 计时器 += Time.deltaTime; if ((double)计时器 > 0.1) { ((Damagable)unit.data.healthHandler).TakeDamage(0f - liang, unit.data.hip.position, (Unit)null, (DamageType)0); 计时器 = 0f; } } } } public class 旋转12 : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; public Vector3 jiaodu = new Vector3(0f, 0f, 20f); public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 0f; } public void Update() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) 计时器 += Time.deltaTime; Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { ((Component)this).gameObject.transform.Rotate(jiaodu); } } } public class 起飞123 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; private float 计时器2 = 0f; public float liliang = 56f; private void Start() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; ((Component)unit).GetComponentInChildren<GravityHandler>().gravityData = new GravityData { gravity = 0f }; } public void feixing() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; Vector3 val2 = val.data.mainRig.position + new Vector3(0f, 36f, 0f) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; 计时器2 += Time.deltaTime; Rigidbody[] allRigs = unit.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { if ((double)计时器2 > 0.01) { 计时器2 = 0f; unit.data.mainRig.AddForce(normalized * liliang, (ForceMode)5); } } } private void Update() { Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { feixing(); } } } public class 释放核弹 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器 = 22f; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } private void Update() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { 计时器 += Time.deltaTime; if (计时器 > 30f) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, unit.data.mainRig.position + new Vector3(0f, -2f, 0f), Quaternion.identity), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 生成核弹爆炸 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; private bool 判断1 = true; public Vector3 旋转 = new Vector3(0f, 0f, 0f); private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) 计时器 += Time.deltaTime; if (Object.op_Implicit((Object)(object)((Component)this).gameObject)) { 计时器 += Time.deltaTime; if (计时器 > 5f && 判断1) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, ((Component)this).gameObject.transform.position, Quaternion.Euler(旋转)), ((Component)this).gameObject); 判断1 = false; } if (!判断1) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } } public class 起飞765 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器 = 12f; private float 计时器2 = 0f; private float 计时器3 = 0f; public float liliang = 56f; private float 随机数x; private float 随机数y; private bool 判断1 = true; private bool 判断2 = true; private bool 判断3 = true; private bool 判断4 = true; private bool 启动判断5 = false; private void Start() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; ((Component)unit).GetComponentInChildren<GravityHandler>().gravityData = new GravityData { gravity = 0f }; } public void feixing() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; Vector3 val2 = val.data.mainRig.position + new Vector3(随机数x, 170f, 随机数y) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; 计时器2 += Time.deltaTime; 计时器3 += Time.deltaTime; Rigidbody[] allRigs = unit.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { if ((double)计时器2 > 0.01) { 计时器2 = 0f; unit.data.mainRig.AddForce(normalized * liliang, (ForceMode)5); } } } private void Update() { Unit val = unit.data.targetData.unit; if ((Object)(object)val != (Object)null) { 启动判断5 = true; } if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && 启动判断5) { feixing(); 计时器 += Time.deltaTime; if (计时器 > 12f && 判断1) { 随机数x = 300f; 随机数y = 300f; 判断1 = false; } if (计时器 > 38f && 判断2) { 随机数x = -300f; 随机数y = 300f; 判断2 = false; } if (计时器 > 86f && 判断3) { 随机数x = -300f; 随机数y = -300f; 判断3 = false; } if (计时器 > 124f && 判断4) { 随机数x = 300f; 随机数y = -300f; 判断4 = false; } if (计时器 > 162f) { 判断4 = true; 判断1 = true; 判断3 = true; 判断2 = true; 计时器 = 12f; } } } } public class 空中炮艇攻击脚本 : MonoBehaviour { private Unit unit; public GameObject gameObject1; public GameObject gameObject2; public GameObject gameObject3; private bool 判断1 = true; private bool 判断2 = true; private bool 判断3 = true; private bool 判断4 = true; private float 计时器 = 0f; private float 计时器2 = 0f; private float 计时器3 = 0f; private float 计时器4 = 0f; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } public void fashe1() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) 计时器 += Time.deltaTime; if ((double)计时器 > 0.1) { Unit val = unit.data.targetData.unit; Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)unit.data.mainRig).transform.position + new Vector3((float)Random.Range(-9, 9), (float)Random.Range(-9, 9), (float)Random.Range(-9, 9))); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, unit.data.mainRig.position + new Vector3(0f, -1f, 0f), val2), ((Component)this).gameObject); 计时器 = 0f; } } public void fashe2() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) 计时器2 += Time.deltaTime; if ((double)计时器2 > 0.4) { Unit val = unit.data.targetData.unit; Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)unit.data.mainRig).transform.position + new Vector3(0f, -2f, 0f)); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject2, unit.data.mainRig.position + new Vector3(0f, -1f, 0f), val2), ((Component)this).gameObject); 计时器2 = 0f; } } public void fashe3() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) 计时器3 += Time.deltaTime; if ((double)计时器3 > 0.05) { Unit val = unit.data.targetData.unit; Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)unit.data.mainRig).transform.position + new Vector3((float)Random.Range(-9, 9), (float)Random.Range(-18, 9), (float)Random.Range(-9, 9))); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject3, unit.data.mainRig.position + new Vector3(0f, -1f, 0f), val2), ((Component)this).gameObject); 计时器3 = 0f; } } private void Update() { Unit val = unit.data.targetData.unit; if (unit.data.Dead || !Object.op_Implicit((Object)(object)unit) || !((Object)(object)val != (Object)null)) { return; } 计时器4 += Time.deltaTime; if (计时器4 > 14f && 判断1) { fashe1(); if (计时器4 > 15f) { 判断1 = false; } } if (计时器4 > 16f && 判断2) { fashe2(); if (计时器4 > 19f) { 判断2 = false; } } if (计时器4 > 20f && 判断3) { fashe3(); if (计时器4 > 25f) { 判断3 = false; } } if (计时器4 > 26f) { 判断1 = true; 判断2 = true; 判断3 = true; 计时器4 = 14f; } } } public class 起飞365 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器 = 12f; private float 计时器2 = 0f; private float 计时器3 = 0f; public float liliang = 56f; private float 随机数x; private float 随机数y; private bool 判断1 = true; private bool 判断2 = true; private bool 判断3 = true; private bool 判断4 = true; private void Start() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; ((Component)unit).GetComponentInChildren<GravityHandler>().gravityData = new GravityData { gravity = 0f }; } public void feixing() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; Vector3 val2 = val.data.mainRig.position + new Vector3(随机数x, 36f, 随机数y) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; 计时器2 += Time.deltaTime; 计时器3 += Time.deltaTime; Rigidbody[] allRigs = unit.data.allRigs.AllRigs; for (int i = 0; i < allRigs.Length; i++) { if ((double)计时器2 > 0.01) { 计时器2 = 0f; unit.data.mainRig.AddForce(normalized * liliang, (ForceMode)5); } } } private void Update() { Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { feixing(); 计时器 += Time.deltaTime; if (计时器 > 1f && 判断1) { 随机数x = 30f; 随机数y = 30f; 判断1 = false; } if (计时器 > 3f && 判断2) { 随机数x = -30f; 随机数y = 30f; 判断2 = false; } if (计时器 > 5f && 判断3) { 随机数x = -30f; 随机数y = -30f; 判断3 = false; } if (计时器 > 7f && 判断4) { 随机数x = 30f; 随机数y = -30f; 判断4 = false; } if (计时器 > 9f) { 判断4 = true; 判断1 = true; 判断3 = true; 判断2 = true; 计时器 = 1f; } } } } public class 武器跟随546 : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 0f; } public void Update() { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null) { ((Component)this).gameObject.transform.rotation = Quaternion.LookRotation(val.data.mainRig.position - ((Component)this).gameObject.transform.position + new Vector3(0f, 0f, 0f)); } } } public class 直升机机炮攻击脚本 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.distanceToTarget < 50f) { 计时器 += Time.deltaTime; if ((double)计时器 > 0.1) { Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position + new Vector3(Random.Range(0f, 2f), Random.Range(0f, 2f), Random.Range(0f, 2f)) - ((Component)this).gameObject.transform.position); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, ((Component)this).gameObject.transform.position, val2), ((Component)this).gameObject); 计时器 = Random.Range(0f, 0.05f); } } } } public class 直升机炮弹发射脚本 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器 = 0f; private float 计时器2 = 0f; private float 计时器3 = 0f; private bool 判断1 = true; private bool 判断2 = true; private bool 判断3 = true; private bool 判断4 = true; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } public void fashepaodan1() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) 计时器 += Time.deltaTime; if ((double)计时器 > 0.1) { Unit val = unit.data.targetData.unit; Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)unit.data.mainRig).transform.position + new Vector3((float)Random.Range(-9, 9), (float)Random.Range(-9, 9), (float)Random.Range(-9, 9))); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, unit.data.mainRig.position + new Vector3(0f, -1f, 0f), val2), ((Component)this).gameObject); 计时器 = 0f; } } private void Update() { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.distanceToTarget < 50f) { 计时器 += Time.deltaTime; if (计时器 > 12f && 判断1) { Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - ((Component)this).gameObject.transform.position); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, ((Component)this).gameObject.transform.position, val2), ((Component)this).gameObject); ((Component)((Component)this).gameObject.transform.Find("fashepaodanzhishengji")).gameObject.SetActive(false); 判断1 = false; } if (计时器 > 18f) { ((Component)((Component)this).gameObject.transform.Find("fashepaodanzhishengji")).gameObject.SetActive(true); } if (计时器 > Random.Range(22f, 30f)) { 判断1 = true; 计时器 = Random.Range(6f, 11f); } } } } public class 激光zhaohuan : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; public GameObject project1; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 8f; } public void Update() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.distanceToTarget < 20f) { 计时器 += Time.deltaTime; if ((double)计时器 > 8.0) { TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(project1, val.data.mainRig.position + new Vector3(4f, 0f, 0f), Quaternion.identity), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 激光伤害脚本 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; public ParticleSystem 粒子发射器; public List<ParticleCollisionEvent> 所有碰撞事件; private void OnParticleCollision(GameObject other) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) 粒子发射器 = ((Component)this).GetComponentInChildren<ParticleSystem>(); 所有碰撞事件 = new List<ParticleCollisionEvent>(); int collisionEvents = ParticlePhysicsExtensions.GetCollisionEvents(粒子发射器, other, 所有碰撞事件); foreach (ParticleCollisionEvent item in 所有碰撞事件) { ParticleCollisionEvent current = item; TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, ((ParticleCollisionEvent)(ref current)).intersection, Quaternion.identity), ((Component)this).gameObject); } } private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { } } public class 旋转慢速 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 计时器 = 0f; } private void Update() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)this).gameObject)) { 计时器 += Time.deltaTime; if ((double)计时器 > 0.01) { ((Component)this).gameObject.transform.Rotate(new Vector3(0f, 1f, 0f)); 计时器 = 0f; } } } } public class 发射抛射物234 : MonoBehaviour { private Unit unit; public GameObject gameObject1; private float 计时器 = 0f; private void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); } private void Update() { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!unit.data.Dead && Object.op_Implicit((Object)(object)unit) && (Object)(object)val != (Object)null && unit.data.distanceToTarget < 50f) { 计时器 += Time.deltaTime; if (计时器 > 1f) { Quaternion val2 = Quaternion.LookRotation(val.data.mainRig.position - unit.data.mainRig.position); TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(gameObject1, unit.data.mainRig.position + new Vector3(0f, -1f, 0f), val2), ((Component)this).gameObject); 计时器 = 0f; } } } } public class 闪光打击d445 : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; private float 计时器2; private float 计时器3; private float 计时器4; public float 间隔时间 = 2f; public float 冷却时间 = 2f; public Vector3 旋转 = new Vector3(0f, 0f, 0f); public float 随机程度 = 45f; public GameObject explosion1; public GameObject explosion2; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 0f; 计时器2 = 0f; 计时器3 = 0f; 计时器4 = 0f; } public void Update() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) Unit val = unit.data.targetData.unit; if (!((Object)(object)val != (Object)null) || unit.data.Dead || !Object.op_Implicit((Object)(object)unit)) { return; } 计时器 += Time.deltaTime; 计时器2 += Time.deltaTime; 计时器3 += Time.deltaTime; 计时器4 += Time.deltaTime; if (!(计时器2 > 冷却时间)) { return; } Vector3 val2 = val.data.mainRig.position + new Vector3(0f, 26f, 0f) - unit.data.mainRig.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; if (计时器 >= 间隔时间) { 计时器 = 0f; TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion1, 随机数v3(随机程度), Quaternion.Euler(旋转)), ((Component)this).gameObject); if (计时器3 > 0.8f) { 计时器3 = 0f; TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion1, val.data.mainRig.position, Quaternion.Euler(旋转)), ((Component)this).gameObject); } } if (计时器2 > 冷却时间 + 6f) { 计时器2 = 0f; } } private Vector3 随机数v3(float float1) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) float num = unit.data.mainRig.position.x + Random.Range(0f - float1, float1); float num2 = unit.data.mainRig.position.y - unit.data.distanceToTarget - 3f; float num3 = unit.data.mainRig.position.z + Random.Range(0f - float1, float1); return new Vector3(num, num2, num3); } } public class 死亡爆炸123234 : MonoBehaviour { private Unit unit; private bool 判断1; private float 计时器; public GameObject explosion1; public void Start() { unit = ((Component)((Component)this).gameObject.transform.root).gameObject.GetComponentInChildren<Unit>(); 判断1 = true; 计时器 = 0f; unit.data.healthHandler.AddDieAction((Action)delegate { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) TeamHolder.AddTeamHolder(Object.Instantiate<GameObject>(explosion1, ((Component)unit.data.mainRig).transform.position, Quaternion.identity), ((Component)this).gameObject); }); } public void Update() { } } } namespace ModdingForDummies { [BepInPlugin("shabiMOD", "shabiMOD", "1.0.0")] public class Launcher : BaseUnityPlugin { public Launcher() { Debug.Log((object)"shabiMOD"); AssetImporter.Initialize(); new Main(); } } public class Main : Mod { private string comment; public Main() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Expected O, but got Unknown //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Expected O, but got Unknown //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Expected O, but got Unknown //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Expected O, but got Unknown //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Expected O, but got Unknown //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Expected O, but got Unknown //IL_031f: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Expected O, but got Unknown //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Expected O, but got Unknown //IL_0377: Expected O, but got Unknown //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Expected O, but got Unknown //IL_07ed: Unknown result type (might be due to invalid IL or missing references) //IL_0801: Expected O, but got Unknown //IL_0834: Unknown result type (might be due to invalid IL or missing references) //IL_0848: Expected O, but got Unknown //IL_091d: Unknown result type (might be due to invalid IL or missing references) //IL_0923: Expected O, but got Unknown //IL_09f0: Unknown result type (might be due to invalid IL or missing references) //IL_09f6: Expected O, but got Unknown //IL_0a11: Unknown result type (might be due to invalid IL or missing references) //IL_0a17: Expected O, but got Unknown //IL_0a32: Unknown result type (might be due to invalid IL or missing references) //IL_0a38: Expected O, but got Unknown //IL_0a53: Unknown result type (might be due to invalid IL or missing references) //IL_0a59: Expected O, but got Unknown //IL_0a87: Unknown result type (might be due to invalid IL or missing references) //IL_0a8d: Expected O, but got Unknown //IL_0aa8: Unknown result type (might be due to invalid IL or missing references) //IL_0aae: Expected O, but got Unknown //IL_0ac9: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Expected O, but got Unknown //IL_0aea: Unknown result type (might be due to invalid IL or missing references) //IL_0af0: Expected O, but got Unknown //IL_0b0b: Unknown result type (might be due to invalid IL or missing references) //IL_0b11: Expected O, but got Unknown //IL_0b2c: Unknown result type (might be due to invalid IL or missing references) //IL_0b32: Expected O, but got Unknown //IL_0b5b: Unknown result type (might be due to invalid IL or missing references) //IL_0b61: Expected O, but got Unknown //IL_0b7c: Unknown result type (might be due to invalid IL or missing references) //IL_0b82: Expected O, but got Unknown //IL_0b9d: Unknown result type (might be due to invalid IL or missing references) //IL_0ba3: Expected O, but got Unknown //IL_0bbe: Unknown result type (might be due to invalid IL or missing references) //IL_0bc4: Expected O, but got Unknown //IL_0bdf: Unknown result type (might be due to invalid IL or missing references) //IL_0be5: Expected O, but got Unknown //IL_0c06: Unknown result type (might be due to invalid IL or missing references) //IL_0c10: Expected O, but got Unknown //IL_0c34: Unknown result type (might be due to invalid IL or missing references) //IL_0c3a: Expected O, but got Unknown //IL_0ced: Unknown result type (might be due to invalid IL or missing references) //IL_0cf3: Expected O, but got Unknown //IL_0d0e: Unknown result type (might be due to invalid IL or missing references) //IL_0d14: Expected O, but got Unknown //IL_0d2f: Unknown result type (might be due to invalid IL or missing references) //IL_0d35: Expected O, but got Unknown //IL_0d50: Unknown result type (might be due to invalid IL or missing references) //IL_0d56: Expected O, but got Unknown //IL_0d85: Unknown result type (might be due to invalid IL or missing references) //IL_0d91: Expected O, but got Unknown //IL_0da9: Unknown result type (might be due to invalid IL or missing references) //IL_0db5: Expected O, but got Unknown //IL_0dd9: Unknown result type (might be due to invalid IL or missing references) //IL_0de5: Expected O, but got Unknown //IL_0dfd: Unknown result type (might be due to invalid IL or missing references) //IL_0e09: Expected O, but got Unknown //IL_0e21: Unknown result type (might be due to invalid IL or missing references) //IL_0e2d: Expected O, but got Unknown //IL_0e45: Unknown result type (might be due to invalid IL or missing references) //IL_0e51: Expected O, but got Unknown //IL_0e69: Unknown result type (might be due to invalid IL or missing references) //IL_0e75: Expected O, but got Unknown //IL_0e99: Unknown result type (might be due to invalid IL or missing references) //IL_0ea5: Expected O, but got Unknown //IL_0ec9: Unknown result type (might be due to invalid IL or missing references) //IL_0ed5: Expected O, but got Unknown //IL_0fd9: Unknown result type (might be due to invalid IL or missing references) //IL_0fe3: Unknown result type (might be due to invalid IL or missing references) //IL_1268: Unknown result type (might be due to invalid IL or missing references) //IL_1272: Expected O, but got Unknown //IL_1324: Unknown result type (might be due to invalid IL or missing references) //IL_132e: Expected O, but got Unknown //IL_134a: Unknown result type (might be due to invalid IL or missing references) //IL_1354: Expected O, but got Unknown //IL_1370: Unknown result type (might be due to invalid IL or missing references) //IL_137a: Expected O, but got Unknown //IL_17ad: Unknown result type (might be due to invalid IL or missing references) //IL_17b7: Expected O, but got Unknown //IL_189b: Unknown result type (might be due to invalid IL or missing references) //IL_18a0: Unknown result type (might be due to invalid IL or missing references) //IL_193f: Unknown result type (might be due to invalid IL or missing references) //IL_1949: Expected O, but got Unknown //IL_1a0f: Unknown result type (might be due to invalid IL or missing references) //IL_1a19: Expected O, but got Unknown //IL_1a6b: Unknown result type (might be due to invalid IL or missing references) //IL_1a75: Expected O, but got Unknown //IL_1ac7: Unknown result type (might be due to invalid IL or missing references) //IL_1ad1: Expected O, but got Unknown //IL_1b23: Unknown result type (might be due to invalid IL or missing references) //IL_1b2d: Expected O, but got Unknown //IL_1c12: Unknown result type (might be due to invalid IL or missing references) //IL_1c18: Expected O, but got Unknown //IL_1c33: Unknown result type (might be due to invalid IL or missing references) //IL_1c39: Expected O, but got Unknown //IL_1c54: Unknown result type (might be due to invalid IL or missing references) //IL_1c5a: Expected O, but got Unknown //IL_1c75: Unknown result type (might be due to invalid IL or missing references) //IL_1c7b: Expected O, but got Unknown //IL_1c96: Unknown result type (might be due to invalid IL or missing references) //IL_1c9c: Expected O, but got Unknown //IL_1cc5: Unknown result type (might be due to invalid IL or missing references) //IL_1ccb: Expected O, but got Unknown //IL_1ce6: Unknown result type (might be due to invalid IL or missing references) //IL_1cec: Expected O, but got Unknown //IL_1d07: Unknown result type (might be due to invalid IL or missing references) //IL_1d0d: Expected O, but got Unknown //IL_1d28: Unknown result type (might be due to invalid IL or missing references) //IL_1d2e: Expected O, but got Unknown //IL_1d49: Unknown result type (might be due to invalid IL or missing references) //IL_1d4f: Expected O, but got Unknown //IL_1d78: Unknown result type (might be due to invalid IL or missing references) //IL_1d7e: Expected O, but got Unknown //IL_1d99: Unknown result type (might be due to invalid IL or missing references) //IL_1d9f: Expected O, but got Unknown //IL_1dba: Unknown result type (might be due to invalid IL or missing references) //IL_1dc0: Expected O, but got Unknown //IL_1ddb: Unknown result type (might be due to invalid IL or missing references) //IL_1de1: Expected O, but got Unknown //IL_1dfc: Unknown result type (might be due to invalid IL or missing references) //IL_1e02: Expected O, but got Unknown //IL_1e2b: Unknown result type (might be due to invalid IL or missing references) //IL_1e31: Expected O, but got Unknown //IL_1e4c: Unknown result type (might be due to invalid IL or missing references) //IL_1e52: Expected O, but got Unknown //IL_1e6d: Unknown result type (might be due to invalid IL or missing references) //IL_1e73: Expected O, but got Unknown //IL_1e8e: Unknown result type (might be due to invalid IL or missing references) //IL_1e94: Expected O, but got Unknown //IL_1eaf: Unknown result type (might be due to invalid IL or missing references) //IL_1eb5: Expected O, but got Unknown //IL_1ede: Unknown result type (might be due to invalid IL or missing references) //IL_1ee4: Expected O, but got Unknown //IL_1eff: Unknown result type (might be due to invalid IL or missing references) //IL_1f05: Expected O, but got Unknown //IL_1f20: Unknown result type (might be due to invalid IL or missing references) //IL_1f26: Expected O, but got Unknown //IL_1f41: Unknown result type (might be due to invalid IL or missing references) //IL_1f47: Expected O, but got Unknown //IL_1f62: Unknown result type (might be due to invalid IL or missing references) //IL_1f68: Expected O, but got Unknown //IL_1f96: Unknown result type (might be due to invalid IL or missing references) //IL_1f9c: Expected O, but got Unknown //IL_1fb7: Unknown result type (might be due to invalid IL or missing references) //IL_1fbd: Expected O, but got Unknown //IL_1fd8: Unknown result type (might be due to invalid IL or missing references) //IL_1fde: Expected O, but got Unknown //IL_1ff9: Unknown result type (might be due to invalid IL or missing references) //IL_1fff: Expected O, but got Unknown //IL_201a: Unknown result type (might be due to invalid IL or missing references) //IL_2020: Expected O, but got Unknown //IL_2059: Unknown result type (might be due to invalid IL or missing references) //IL_2065: Expected O, but got Unknown //IL_208e: Unknown result type (might be due to invalid IL or missing references) //IL_20a2: Unknown result type (might be due to invalid IL or missing references) //IL_20ae: Expected O, but got Unknown //IL_20ae: Expected O, but got Unknown //IL_20c6: Unknown result type (might be due to invalid IL or missing references) //IL_20d2: Expected O, but got Unknown //IL_20f6: Unknown result type (might be due to invalid IL or missing references) //IL_2102: Expected O, but got Unknown //IL_2126: Unknown result type (might be due to invalid IL or missing references) //IL_2132: Expected O, but got Unknown //IL_2156: Unknown result type (might be due to invalid IL or missing references) //IL_2162: Expected O, but got Unknown //IL_2186: Unknown result type (might be due to invalid IL or missing references) //IL_2192: Expected O, but got Unknown //IL_2574: Unknown result type (might be due to invalid IL or missing references) //IL_2588: Expected O, but got Unknown //IL_25bb: Unknown result type (might be due to invalid IL or missing references) //IL_25cf: Expected O, but got Unknown //IL_2602: Unknown result type (might be due to invalid IL or missing references) //IL_2616: Expected O, but got Unknown //IL_2657: Unknown result type (might be due to invalid IL or missing references) //IL_266b: Expected O, but got Unknown //IL_26d2: Unknown result type (might be due to invalid IL or missing references) //IL_26d8: Expected O, but got Unknown //IL_26f3: Unknown result type (might be due to invalid IL or missing references) //IL_26f9: Expected O, but got Unknown //IL_2714: Unknown result type (might be due to invalid IL or missing references) //IL_271a: Expected O, but got Unknown //IL_278b: Unknown result type (might be due to invalid IL or missing references) //IL_2791: Expected O, but got Unknown //IL_27ac: Unknown result type (might be due to invalid IL or missing references) //IL_27b2: Expected O, but got Unknown //IL_27cd: Unknown result type (might be due to invalid IL or missing references) //IL_27d3: Expected O, but got Unknown //IL_27ee: Unknown result type (might be due to invalid IL or missing references) //IL_27f4: Expected O, but got Unknown //IL_280f: Unknown result type (might be due to invalid IL or missing references) //IL_2815: Expected O, but got Unknown comment = "CHANGE THIS T"; Mod.DEV_MODE = false; Assembly executingAssembly = Assembly.GetExecutingAssembly(); Stream manifestResourceStream = executingAssembly.GetManifestResourceStream("shabiMOD.dddhhh"); AssetBundle val = AssetBundle.LoadFromStream(manifestResourceStream); Texture2D val2 = val.LoadAsset<Texture2D>("taiyangtubiao"); ((Texture)val2).filterMode = (FilterMode)0; Sprite val3 = Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), new Vector2(0.5f, 0.5f)); Texture2D val4 = val.LoadAsset<Texture2D>("feijitubiao"); ((Texture)val4).filterMode = (FilterMode)0; Sprite val5 = Sprite.Create(val4, new Rect(0f, 0f, (float)((Texture)val4).width, (float)((Texture)val4).height), new Vector2(0.5f, 0.5f)); UnitBlueprint val6 = SLMATool.CreateUnit("空单位3456", (UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_SUBUNITS_HORSE_CHARIOT"], (Faction)null, val3); val6.UnitBase = (GameObject)SLMALoader.SDic["bases"]["Humanoid"]; val6.health = 100f; val6.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[0]; val6.m_props = (GameObject[])(object)new GameObject[0]; val6.movementSpeedMuiltiplier = 1f; val6.MovementComponents = new List<IMovementComponent> { (IMovementComponent)(object)default(KeepRangedDistance) }; val6.animationMultiplier = 1f; val6.stepMultiplier = 1f; SLMATool.CreateFaction("极地之星", (UnitBlueprint[])null, val3, 5469745); UnitBlueprint val7 = SLMATool.CreateUnit("3号病毒", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val7.forceCost = 500u; s.SetField<UnitBlueprint>(val7, "VocalRef", (object)""); s.SetField<UnitBlueprint>(val7, "DeathRef", (object)""); s.SetField<UnitBlueprint>(val7, "footRef", (object)""); UnitBlueprint val8 = SLMATool.CreateUnit("毁灭者", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val8.health = 900f; val8.forceCost = 900u; UnitBlueprint val9 = SLMATool.CreateUnit("绝地武士", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val9.health = 500f; val9.forceCost = 1000u; UnitBlueprint val10 = SLMATool.CreateUnit("电磁炮", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val10.forceCost = 2000u; UnitBlueprint val11 = SLMATool.CreateUnit("磁暴步兵", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val11.forceCost = 2500u; UnitBlueprint val12 = SLMATool.CreateUnit("神秘木乃伊", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val12.forceCost = 9000u; UnitBlueprint val13 = SLMATool.CreateUnit("上玄1", val6, (Faction)SLMATool.SLMADic["极地之星"], val3); val13.forceCost = 14000u; UnitBlueprint val14 = SLMATool.CreateUnit("冰霜巨人之祖", (UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_SECRET_ICEGIANT"], (Faction)SLMATool.SLMADic["极地之星"], val3); val14.forceCost = 9999999u; GameObject val15 = UPool.MyPool.AddObject("danzhijian1", val.LoadAsset<GameObject>("danzhijian"), true, (HideFlags)52, (Sprite)null, 23452190, true); GameObject rightWeapon = UPool.MyPool.AddObject("hu8zhijian1", val.LoadAsset<GameObject>("huimiezhijian"), true, (HideFlags)52, (Sprite)null, 23452192, true); GameObject rightWeapon2 = UPool.MyPool.AddObject("guangjian", val.LoadAsset<GameObject>("guangjian1"), true, (HideFlags)52, (Sprite)null, 23452193, true); GameObject val16 = UPool.MyPool.AddObject("电磁炮弹", val.LoadAsset<GameObject>("diancipao234"), true, (HideFlags)52, (Sprite)null, 23452194, true); GameObject val17 = UPool.MyPool.AddObject("骨剑", val.LoadAsset<GameObject>("gujian3456"), true, (HideFlags)52, (Sprite)null, 23452195, true); GameObject rightWeapon3 = UPool.MyPool.AddObject("超级电磁炮12", val.LoadAsset<GameObject>("chaojidianzcipaoq"), true, (HideFlags)52, (Sprite)null, 23452196, true); GameObject rightWeapon4 = UPool.MyPool.AddObject("黑死牟123", val.LoadAsset<GameObject>("heisimoudejian"), true, (HideFlags)52, (Sprite)null, 23452197, true); GameObject val18 = UPool.MyPool.AddObject("超级电磁炮子弹", val.LoadAsset<GameObject>("dianpaozidan12"), true, (HideFlags)52, (Sprite)null, 23452198, true); GameObject val19 = UPool.MyPool.AddObject("电磁背包", val.LoadAsset<GameObject>("diancibeibao"), true, (HideFlags)52, (Sprite)null, 23452199, true); GameObject val20 = UPool.MyPool.AddObject("炎头队长1", val.LoadAsset<GameObject>("yantouduizhang1"), true, (HideFlags)52, (Sprite)null, 23452200, true); GameObject val21 = UPool.MyPool.AddObject("上弦眼睛1", val.LoadAsset<GameObject>("siangxuan7438"), true, (HideFlags)52, (Sprite)null, 23452201, true); GameObject val22 = UPool.MyPool.AddObject("上弦发型1", val.LoadAsset<GameObject>("heisimoutoufa1"), true, (HideFlags)52, (Sprite)null, 23452202, true); GameObject val23 = UPool.MyPool.AddObject("上弦3", val.LoadAsset<GameObject>("yifu3467"), true, (HideFlags)52, (Sprite)null, 23452203, true); GameObject val24 = UPool.MyPool.AddObject("上弦4", val.LoadAsset<GameObject>("kuzi45698"), true, (HideFlags)52, (Sprite)null, 23452204, true); GameObject val25 = UPool.MyPool.AddObject("上弦5", val.LoadAsset<GameObject>("shangyi58496"), true, (HideFlags)52, (Sprite)null, 23452205, true); GameObject val26 = UPool.MyPool.AddObject("格挡加强版", val.LoadAsset<GameObject>("BlockSlowplas233"), true, (HideFlags)52, (Sprite)null, 23452206, true); GameObject unitBase = UPool.MyPool.AddObject("电磁炮兵种模型", val.LoadAsset<GameObject>("dianpaomoxingbas"), true, (HideFlags)52, (Sprite)null, 23452207, true); GameObject unitBase2 = UPool.MyPool.AddObject("极地巨人模型", val.LoadAsset<GameObject>("xxueshanzhishen489"), true, (HideFlags)52, (Sprite)null, 23452208, true); GameObject exp = UPool.MyPool.AddObject("冰霜爆炸123", val.LoadAsset<GameObject>("bingbaoz768"), true, (HideFlags)52, (Sprite)null, 23452209, true); GameObject rightWeapon5 = UPool.MyPool.AddObject("电磁炮兵种模型武器", val.LoadAsset<GameObject>("diancipaodasweapon"), true, (HideFlags)52, (Sprite)null, 23452210, true); val17.GetComponentInChildren<CollisionWeapon>().damage = 400f; MeleeWeapon componentInChildren = val17.GetComponentInChildren<MeleeWeapon>(); ((Weapon)componentInChildren).maxRange = ((Weapon)componentInChildren).maxRange * 2f; val7.RightWeapon = val15; val15.AddComponent<随机伤害>(); val8.RightWeapon = rightWeapon; val9.RightWeapon = rightWeapon2; GameObject val27 = UPool.MyPool.AddObject("泰坦陨落123爆炸", val.LoadAsset<GameObject>("zhuiluodazhao"), true, (HideFlags)52, (Sprite)null, 23452211, true); val27.AddComponent<AddScreensShake>().amount = 990f; GameObject val28 = UPool.MyPool.AddObject("绿币", val.LoadAsset<GameObject>("kongjiangtexiao"), true, (HideFlags)52, (Sprite)null, 23452212, true); GameObject val29 = UPool.MyPool.AddObject("泰坦陨落xrr", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452213, true); val29.AddComponent<血肉坠落技能>().gameObject1 = val27; GameObject val30 = UPool.MyPool.AddObject("血肉之剑", val.LoadAsset<GameObject>("xuerouzhijianking12"), true, (HideFlags)52, (Sprite)null, 23452214, true); val28.AddComponent<二阶段>().gameObject1 = val27; GameObject val31 = UPool.MyPool.AddObject("电磁炮1", val.LoadAsset<GameObject>("diancipao12321"), true, (HideFlags)52, (Sprite)null, 23452215, true); GameObject val32 = UPool.MyPool.AddObject("全图冰冻234", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452216, true); val32.AddComponent<全图冰冻>().exp1 = exp; GameObject val33 = UPool.MyPool.AddObject("回血28", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452217, true); val33.AddComponent<回血iud>().liang = 50f; GameObject unitBase3 = UPool.MyPool.AddObject("红雾宿主模型", val.LoadAsset<GameObject>("xuerousuzhumoxing1233"), true, (HideFlags)52, (Sprite)null, 23452218, true); UnitBlueprint val34 = SLMATool.CreateUnit("红雾宿主", (UnitBlueprint)null, (Faction)null, (Sprite)null); val34.health = 5000f; val34.RightWeapon = val30; val34.LeftWeapon = val30; val34.sizeMultiplier *= 1.4f; val34.massMultiplier *= 10f; val34.UnitBase = unitBase3; val28.GetComponentInChildren<二阶段>().unitBlueprint1 = val34; val12.health = 4000f; val12.m_props = (GameObject[])(object)new GameObject[1] { (GameObject)SLMALoader.SDic["clothes"]["MummySuit001"] }; val12.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val28 }; val34.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val29 }; val12.RightWeapon = val17; val12.sizeMultiplier *= 1.4f; val12.massMultiplier *= 10f; val12.holdinigWithTwoHands = false; val10.UnitBase = unitBase; val10.RightWeapon = rightWeapon5; val11.RightWeapon = rightWeapon3; val13.RightWeapon = rightWeapon4; val13.holdinigWithTwoHands = false; val13.massMultiplier *= 20f; val8.m_props = (GameObject[])(object)new GameObject[5] { val20, (GameObject)SLMALoader.SDic["clothes"]["evil_assassin_shoes001"], (GameObject)SLMALoader.SDic["clothes"]["evil_assassin_pants001"], (GameObject)SLMALoader.SDic["clothes"]["Evil_DarkKingTransformedBracer001"], (GameObject)SLMALoader.SDic["clothes"]["KarateGiShirt002"] }; val11.m_props = (GameObject[])(object)new GameObject[7] { val19, (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest002"], (GameObject)SLMALoader.SDic["clothes"]["neon_choker001"], (GameObject)SLMALoader.SDic["clothes"]["VigilanteShirt001"], (GameObject)SLMALoader.SDic["clothes"]["Pants004"], (GameObject)SLMALoader.SDic["clothes"]["holiday_shoes001"], (GameObject)SLMALoader.SDic["clothes"]["KevlarHelmet001Goggles"] }; val9.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["Ancient_Shirt_Zeus"], (GameObject)SLMALoader.SDic["clothes"]["Ancient_WristGuard002"], (GameObject)SLMALoader.SDic["clothes"]["Asia_Pants005"], (GameObject)SLMALoader.SDic["clothes"]["Ancient_Hair001"], (GameObject)SLMALoader.SDic["clothes"]["holiday_shoes001"] }; val8.UnitBase = (GameObject)SLMALoader.SDic["bases"]["Stiffy"]; val13.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["asia_hwacha_shoes001"], val22, val21, val24, val23 }; val13.health = 8000f; val13.sizeMultiplier = 1.4f; val13.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[2] { val26, val33 }; val14.UnitBase = unitBase2; val14.sizeMultiplier *= 5f; val14.health = 1E+10f; val14.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val32 }; val14.massMultiplier = 99f; val7.m_props = (GameObject[])(object)new GameObject[4] { (GameObject)SLMALoader.SDic["clothes"]["misc_nightgownshirt_001"], (GameObject)SLMALoader.SDic["clothes"]["misc_nightgownpants_001"], (GameObject)SLMALoader.SDic["clothes"]["misc_nightgownhat_001"], (GameObject)SLMALoader.SDic["clothes"]["legacy_peasant_shoes001"] }; SLMATool.CreateFaction("精锐部队", (UnitBlueprint[])null, val3, 5469746); UnitBlueprint val35 = SLMATool.CreateUnit("普通士兵-盾兵", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); UnitBlueprint val36 = SLMATool.CreateUnit("普通士兵-ak", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); val36.forceCost = 900u; UnitBlueprint val37 = SLMATool.CreateUnit("普通士兵-m16", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); UnitBlueprint val38 = SLMATool.CreateUnit("普通士兵-霰弹枪", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); UnitBlueprint val39 = SLMATool.CreateUnit("普通士兵-喷火器", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); UnitBlueprint val40 = SLMATool.CreateUnit("普通士兵-重机枪", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); UnitBlueprint val41 = SLMATool.CreateUnit("攻击直升机", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); val41.forceCost = 8500u; UnitBlueprint val42 = SLMATool.CreateUnit("投弹无人机", val6, (Faction)SLMATool.SLMADic["精锐部队"], val3); val42.forceCost = 12000u; UnitBlueprint val43 = SLMATool.CreateUnit("空中炮艇", val6, (Faction)SLMATool.SLMADic["精锐部队"], val5); val43.forceCost = 30000u; val43.health = 3000f; val37.forceCost = 900u; val38.forceCost = 900u; val39.forceCost = 1900u; val40.forceCost = 6000u; val35.forceCost = 300u; GameObject val44 = UPool.MyPool.AddObject("核弹", val.LoadAsset<GameObject>("hedanceshicxiaOGUO"), true, (HideFlags)52, (Sprite)null, 23452219, true); GameObject val45 = UPool.MyPool.AddObject("无人机模型", val.LoadAsset<GameObject>("wurenji123"), true, (HideFlags)52, (Sprite)null, 23452220, true); GameObject val46 = UPool.MyPool.AddObject("核弹mmmmedr", val.LoadAsset<GameObject>("hedanxiaozi"), true, (HideFlags)52, (Sprite)null, 23452221, true); GameObject gameObject = UPool.MyPool.AddObject("核弹mmmm爆炸", val.LoadAsset<GameObject>("hedanceshicxiaOGUO"), true, (HideFlags)52, (Sprite)null, 23452222, true); val46.AddComponent<生成核弹爆炸>().gameObject1 = gameObject; Transform transform = val46.transform; transform.localScale *= 0.7f; ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("wuernjiaa") .Find("luosxuanjiang1")).gameObject.AddComponent<旋转12>(); ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("wuernjiaa") .Find("luoxuanjiang2")).gameObject.AddComponent<旋转12>(); ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("wuernjiaa") .Find("luoxuajiang3")).gameObject.AddComponent<旋转12>(); ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("wuernjiaa") .Find("luoxuanjiang4")).gameObject.AddComponent<旋转12>(); ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.AddComponent<起飞123>(); Rigidbody componentInChildren2 = ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren2.mass *= 108f; ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Wheels")).gameObject.GetComponentInChildren<Rigidbody>().angularDrag = 0f; Rigidbody componentInChildren3 = ((Component)val45.transform.Find("Rigidbodies").Find("Scale").Find("Wheels")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren3.mass *= 1f; val45.AddComponent<释放核弹>().gameObject1 = val46; val45.AddComponent<死亡爆炸123234>().explosion1 = (GameObject)SLMALoader.SDic["explosions"]["E_Leg_TankExplo"]; GameObject rightWeapon6 = UPool.MyPool.AddObject("迷你转轮机枪", val.LoadAsset<GameObject>("minijiqiang544"), true, (HideFlags)52, (Sprite)null, 23452223, true); val40.RightWeapon = rightWeapon6; GameObject rightWeapon7 = UPool.MyPool.AddObject("长方形盾牌", val.LoadAsset<GameObject>("dadunpai87523"), true, (HideFlags)52, (Sprite)null, 23452224, true); val35.RightWeapon = rightWeapon7; GameObject val47 = UPool.MyPool.AddObject("喷火器", val.LoadAsset<GameObject>("penjhuoqi1832"), true, (HideFlags)52, (Sprite)null, 23452225, true); ((Weapon)val47.GetComponentInChildren<RangeWeapon>()).maxRange = 21f; val36.RightWeapon = (GameObject)SLMALoader.SDic["weapons"]["AK-47"]; val37.RightWeapon = (GameObject)SLMALoader.SDic["weapons"]["M16 - Automatic"]; val38.RightWeapon = (GameObject)SLMALoader.SDic["weapons"]["AA-12"]; val39.RightWeapon = val47; GameObject val48 = UPool.MyPool.AddObject("轰炸机模型", val.LoadAsset<GameObject>("hongzhaji"), true, (HideFlags)52, (Sprite)null, 23452226, true); ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("jkdhsfgew") .Find("luoxuanjiangzhijia1") .Find("luoxuanjaing1")).gameObject.AddComponent<旋转12>(); ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("jkdhsfgew") .Find("luoxuanjiangzhijia2") .Find("luoxuanjaing2")).gameObject.AddComponent<旋转12>(); ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("jkdhsfgew") .Find("luoxuanjiangzhijia3") .Find("luoxuanjaing3")).gameObject.AddComponent<旋转12>(); ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("jkdhsfgew") .Find("luoxuanjiangzhijia4") .Find("luoxuanjaing4")).gameObject.AddComponent<旋转12>(); ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.AddComponent<起飞765>().liliang = 100f; Rigidbody componentInChildren4 = ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren4.mass *= 78f; ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("houzuli") .Find("WheelFR")).gameObject.GetComponentInChildren<Rigidbody>().drag = 40f; Rigidbody componentInChildren5 = ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("houzuli") .Find("WheelFR")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren5.mass *= 0.5f; ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("houzuli") .Find("WheelFL")).gameObject.GetComponentInChildren<Rigidbody>().drag = 40f; Rigidbody componentInChildren6 = ((Component)val48.transform.Find("Rigidbodies").Find("Scale").Find("houzuli") .Find("WheelFL")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren6.mass *= 0.5f; GameObject gameObject2 = UPool.MyPool.AddObject("小型飞弹", val.LoadAsset<GameObject>("kongzhongpaoiting1"), true, (HideFlags)52, (Sprite)null, 23452227, true); GameObject gameObject3 = UPool.MyPool.AddObject("中型飞弹", val.LoadAsset<GameObject>("kongzhongpaoting2"), true, (HideFlags)52, (Sprite)null, 23452228, true); GameObject gameObject4 = UPool.MyPool.AddObject("重型飞弹", val.LoadAsset<GameObject>("kongzhongpaotinh3"), true, (HideFlags)52, (Sprite)null, 23452229, true); GameObject val49 = UPool.MyPool.AddObject("喷火器子弹3314", val.LoadAsset<GameObject>("penshehuoyan"), true, (HideFlags)52, (Sprite)null, 23452230, true); val48.AddComponent<空中炮艇攻击脚本>().gameObject1 = gameObject4; val48.GetComponentInChildren<空中炮艇攻击脚本>().gameObject2 = gameObject3; val48.GetComponentInChildren<空中炮艇攻击脚本>().gameObject3 = gameObject2; val48.AddComponent<死亡爆炸123234>().explosion1 = (GameObject)SLMALoader.SDic["explosions"]["E_Leg_TankExplo"]; GameObject val50 = UPool.MyPool.AddObject("攻击直升机模型", val.LoadAsset<GameObject>("gongjizhiafouhaso"), true, (HideFlags)52, (Sprite)null, 23452231, true); ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("zhishengjifjhd") .Find("daluoxuanjiang")).gameObject.AddComponent<旋转12>(); ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("CP_Pirate_Cannon001") .Find("CP_Pirate_Cannon_Pipe") .Find("zhishengjifjhd") .Find("xiaoluoxuanjiang")).gameObject.AddComponent<旋转12>().jiaodu = new Vector3(20f, 0f, 0f); ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.AddComponent<起飞365>().liliang = 60f; Rigidbody componentInChildren7 = ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base")).gameObject.GetComponentInChildren<Rigidbody>(); componentInChildren7.mass *= 78f; val50.AddComponent<死亡爆炸123234>().explosion1 = (GameObject)SLMALoader.SDic["explosions"]["E_Leg_TankExplo"]; ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("sdsdfgg")).gameObject.AddComponent<武器跟随546>(); ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("sdsdfgg2")).gameObject.AddComponent<武器跟随546>(); ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("sdsdfgg2")).gameObject.AddComponent<直升机机炮攻击脚本>().gameObject1 = (GameObject)SLMALoader.SDic["projectiles"]["P_Explosive_Bullet"]; ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("sdsdfgg")).gameObject.AddComponent<直升机机炮攻击脚本>().gameObject1 = (GameObject)SLMALoader.SDic["projectiles"]["P_Explosive_Bullet"]; ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("fashexiaoz2")).gameObject.AddComponent<直升机炮弹发射脚本>().gameObject1 = (GameObject)SLMALoader.SDic["projectiles"]["P_Rocket"]; ((Component)val50.transform.Find("Rigidbodies").Find("Scale").Find("Base") .Find("fashexiaoz")).gameObject.AddComponent<直升机炮弹发射脚本>().gameObject1 = (GameObject)SLMALoader.SDic["projectiles"]["P_Rocket"]; val41.UnitBase = val50; val42.UnitBase = val45; val40.health = 3000f; val40.sizeMultiplier *= 1.6f; val40.massMultiplier *= 50f; val43.UnitBase = val48; GameObject val51 = UPool.MyPool.AddObject("雨林猎手", val.LoadAsset<GameObject>("yunlinlieshoubeibao"), true, (HideFlags)52, (Sprite)null, 23452232, true); GameObject val52 = UPool.MyPool.AddObject("黄色头盔io", val.LoadAsset<GameObject>("penhuobimng12"), true, (HideFlags)52, (Sprite)null, 23452233, true); GameObject val53 = UPool.MyPool.AddObject("罐子背包", val.LoadAsset<GameObject>("penhoubeibao67"), true, (HideFlags)52, (Sprite)null, 23452234, true); val36.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["WW_GermanHelmet001"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"] }; val37.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["WW_GermanHelmet001"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"] }; val38.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["KevlarHelmet001Goggles"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"] }; val35.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["WW_GermanHelmet001"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"] }; val40.m_props = (GameObject[])(object)new GameObject[6] { (GameObject)SLMALoader.SDic["clothes"]["HeavyHelmet001"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest004"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"], val51 }; val39.m_props = (GameObject[])(object)new GameObject[7] { (GameObject)SLMALoader.SDic["clothes"]["KevlarHelmet001Goggles"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"], val52, val53 }; SLMATool.CreateFaction("神圣", (UnitBlueprint[])null, val3, 5469181); UnitBlueprint val54 = SLMATool.CreateUnit("混沌", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val54.forceCost = 10u; UnitBlueprint val55 = SLMATool.CreateUnit("独角兽", (UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_SUBUNITS_HORSE_CHARIOT"], (Faction)SLMATool.SLMADic["神圣"], val3); UnitBlueprint val56 = SLMATool.CreateUnit("混沌法师-月曜", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val56.forceCost = 5000u; UnitBlueprint val57 = SLMATool.CreateUnit("混沌法师-荆棘", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val57.forceCost = 10000u; UnitBlueprint val58 = SLMATool.CreateUnit("邪恶净化者", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val58.forceCost = 10000u; UnitBlueprint val59 = SLMATool.CreateUnit("光神", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val59.forceCost = 13000u; UnitBlueprint val60 = SLMATool.CreateUnit("暗神", val6, (Faction)SLMATool.SLMADic["神圣"], val3); val60.forceCost = 13000u; GameObject unitBase4 = UPool.MyPool.AddObject("独角兽模型", val.LoadAsset<GameObject>("dujiaoshoumoxing"), true, (HideFlags)52, (Sprite)null, 23452235, true); GameObject unitBase5 = UPool.MyPool.AddObject("荧光人模型", val.LoadAsset<GameObject>("faguangxiaoru"), true, (HideFlags)52, (Sprite)null, 23452236, true); GameObject unitBase6 = UPool.MyPool.AddObject("福光模型", val.LoadAsset<GameObject>("wushangfufguang23"), true, (HideFlags)52, (Sprite)null, 23452237, true); GameObject val61 = UPool.MyPool.AddObject("激光特效", val.LoadAsset<GameObject>("changtiaojiguang"), true, (HideFlags)52, (Sprite)null, 23452238, true); GameObject unitBase7 = UPool.MyPool.AddObject("暗神模型", val.LoadAsset<GameObject>("LADAGANGSDF"), true, (HideFlags)52, (Sprite)null, 23452239, true); val60.UnitBase = unitBase7; GameObject val62 = UPool.MyPool.AddObject("射箭345", val.LoadAsset<GameObject>("fuguangwuqi4361"), true, (HideFlags)52, (Sprite)null, 23452240, true); val62.GetComponentInChildren<RangeWeapon>().spread = 999f; val62.GetComponentInChildren<RangeWeapon>().randomPosition = 50f; GameObject val63 = UPool.MyPool.AddObject("激光步枪", val.LoadAsset<GameObject>("shjdfgeydsd"), true, (HideFlags)52, (Sprite)null, 23452241, true); val63.GetComponentInChildren<RangeWeapon>().spread = 0f; ((Weapon)val63.GetComponentInChildren<RangeWeapon>()).internalCooldown = 7f; ((Weapon)val63.GetComponentInChildren<RangeWeapon>()).maxRange = 30f; GameObject val64 = UPool.MyPool.AddObject("月曜", val.LoadAsset<GameObject>("yueyao3454"), true, (HideFlags)52, (Sprite)null, 23452242, true); val64.GetComponentInChildren<RangeWeapon>().spread = 0f; ((Weapon)val64.GetComponentInChildren<RangeWeapon>()).internalCooldown = 0.6f; ((Weapon)val64.GetComponentInChildren<RangeWeapon>()).maxRange = 30f; val64.GetComponentInChildren<RangeWeapon>().randomPosition = 10f; GameObject val65 = UPool.MyPool.AddObject("荆棘法术", val.LoadAsset<GameObject>("xuejingjisdfg"), true, (HideFlags)52, (Sprite)null, 23452243, true); GameObject gameObject5 = UPool.MyPool.AddObject("大白剑467", val.LoadAsset<GameObject>("fuguangjian3456"), true, (HideFlags)52, (Sprite)null, 23452244, true); GameObject val66 = UPool.MyPool.AddObject("红色激光231", val.LoadAsset<GameObject>("jiguangzidan"), true, (HideFlags)52, (Sprite)null, 23452245, true); GameObject val67 = UPool.MyPool.AddObject("月曜发射我", val.LoadAsset<GameObject>("yueyaozidan"), true, (HideFlags)52, (Sprite)null, 23452246, true); GameObject objectToSpawn = UPool.MyPool.AddObject("血荆棘", val.LoadAsset<GameObject>("xuejingjisdfouhso"), true, (HideFlags)52, (Sprite)null, 23452247, true); val65.GetComponentInChildren<RangeWeapon>().ObjectToSpawn = objectToSpawn; GameObject val68 = UPool.MyPool.AddObject("闪光爆炸3466", val.LoadAsset<GameObject>("guangshen2344"), true, (HideFlags)52, (Sprite)null, 23452248, true); GameObject val69 = UPool.MyPool.AddObject("rgggsdsdg请输入文字", val.LoadAsset<GameObject>("zhobaoz12456"), true, (HideFlags)52, (Sprite)null, 23452249, true); GameObject gameObject6 = UPool.MyPool.AddObject("及hi收到激光保证", val.LoadAsset<GameObject>("jiguangbaozha3245"), true, (HideFlags)52, (Sprite)null, 23452250, true); GameObject val70 = UPool.MyPool.AddObject("穿刺爆炸234", val.LoadAsset<GameObject>("chuanqijiancibaozjha"), true, (HideFlags)52, (Sprite)null, 23452251, true); val69.GetComponentInChildren<Explosion>().ignoreTeamMates = true; val70.GetComponentInChildren<Explosion>().damage = 2000f; ((Component)val61.transform.Find("zhuti")).gameObject.AddComponent<激光伤害脚本>().gameObject1 = val69; val61.AddComponent<旋转慢速>(); ((Component)val66.transform.Find("Tentacles (3)")).gameObject.AddComponent<激光伤害脚本>().gameObject1 = gameObject6; val63.GetComponentInChildren<RangeWeapon>().ObjectToSpawn = val66; GameObject val71 = UPool.MyPool.AddObject("射激光", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452252, true); val71.AddComponent<激光zhaohuan>().project1 = val61; GameObject val72 = UPool.MyPool.AddObject("不断发射投射物", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452253, true); val71.AddComponent<发射抛射物234>().gameObject1 = gameObject5; GameObject val73 = UPool.MyPool.AddObject("闪光打击4586", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452254, true); val71.AddComponent<闪光打击d445>().explosion1 = val68; val71.AddComponent<闪光打击d445>().explosion2 = val68; GameObject val74 = UPool.MyPool.AddObject("生成穿刺", (GameObject)SLMALoader.SDic["moves"]["Head_up"], true, (HideFlags)52, (Sprite)null, 23452255, true); val74.AddComponent<全图冰冻>().exp1 = val70; val74.GetComponentInChildren<全图冰冻>().cd2 = 0.5f; val55.UnitBase = unitBase4; val54.UnitBase = unitBase5; val59.UnitBase = unitBase6; val59.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[4] { val71, (GameObject)SLMALoader.SDic["moves"]["Hover"], (GameObject)SLMALoader.SDic["moves"]["Hover"], (GameObject)SLMALoader.SDic["moves"]["Hover"] }; val59.health = 2000f; val59.sizeMultiplier *= 2f; val59.RightWeapon = val62; val59.LeftWeapon = val62; val58.RightWeapon = val63; val54.health = 1f; val58.m_props = (GameObject[])(object)new GameObject[5] { (GameObject)SLMALoader.SDic["clothes"]["KevlarHelmet001Goggles"], (GameObject)SLMALoader.SDic["clothes"]["Hoodie002"], (GameObject)SLMALoader.SDic["clothes"]["BulletProofVest006"], (GameObject)SLMALoader.SDic["clothes"]["Pants001 1"], (GameObject)SLMALoader.SDic["clothes"]["WW_BritishBoots001"] }; val56.RightWeapon = val64; val56.UnitBase = unitBase5; val57.UnitBase = unitBase5; val57.RightWeapon = val65; val60.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val74 }; val60.health = 5000f; val60.massMultiplier *= 60f; } } public static class Utilities { private static readonly string[] sanitizationFilter; private static readonly Dictionary<GearType, string[]> boneDictionary; public static readonly Quaternion blenderToUnity; public static readonly string rootPath; public static Dictionary<string, string> language; public static readonly ContentDatabase fullDatabase; public static readonly LandfallContentDatabase database; public static Explosion[] explosions; public static UnitEffectBase[] effects; public static Sprite[] sprites; public static readonly ModExplosion unitSpawner; public static readonly ModFaction baseFaction; static Utilities() { //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Expected O, but got Unknown //IL_046e: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) sanitizationFilter = new string[33] { "Icon_Legacy_", "Icons_128x128_", "Icons_", "Icon_", "CP_", "P_", "E_", " Prefabs_VB", " Effects_VB", "_1", "_2", "_3", " (1)", " (2)", " (3)", " (4)", " (5)", " (6)", "B_", "Move_", "Leg_", "1_", "12_", "15_", "6__", "7_", "14_", "2_", "8_", "10_", "16_", "5_", "3_" }; boneDictionary = new Dictionary<GearType, string[]> { { (GearType)0, new string[1] { "M_Head" } }, { (GearType)1, new string[1] { "M_Neck" } }, { (GearType)2, new string[2] { "M_Shoulder_Right", "M_Shoulder_Left" } }, { (GearType)3, new string[1] { "M_Torso" } }, { (GearType)4, new string[2] { "M_Arm_Right", "M_Arm_Left" } }, { (GearType)5, new string[2] { "M_Wrist_Right", "M_Wrist_Left" } }, { (GearType)7, new string[1] { "M_Waist" } }, { (GearType)8, new string[2] { "M_Leg_Right", "M_Leg_Left" } }, { (GearType)9, new string[2] { "M_Foot_Right", "M_Foot_Left" } } }; blenderToUnity = Quaternion.Euler(-90f, 0f, 0f); rootPath = Directory.GetParent(Assembly.GetExecutingAssembly().Location)?.ToString(); language = Localizer.GetLanguage((Language)0); fullDatabase = ContentDatabase.Instance(); database = ContentDatabase.Instance().LandfallContentDatabase; explosions = Resources.FindObjectsOfTypeAll<Explosion>(); effects = Resources.FindObjectsOfTypeAll<UnitEffectBase>(); sprites = Resources.FindObjectsOfTypeAll<Sprite>(); unitSpawner = new ModExplosion(Mod.PoolObject(new GameObject("UnitSpawner", new Type[1] { typeof(UnitSpawner) }))); List<string> source = (from z in (from z in language group z by z.Value into z where z.Count() > 1 select z).SelectMany((IGrouping<string, KeyValuePair<string, string>> z) => z) select z.Key).ToList(); Dictionary<string, int> dictionary = new Dictionary<string, int>(); foreach (string item in source.Where((string v) => language[v] != null && language[v] != string.Empty)) { if (!dictionary.ContainsKey(language[item])) { dictionary.Add(language[item], 1); continue; } dictionary[language[item]]++; language[item] = language[item] + " " + dictionary[language[item]]; } Faction val = Object.Instantiate<Faction>(GetFaction("Medieval")); val.Entity.GenerateNewID(); val.Entity.Name = "Base Faction"; val.Units = Array.Empty<UnitBlueprint>(); val.index = database.GetFactions().ToList().Count; val.m_FactionColor = HexColor("#888888"); val.m_displayFaction = false; AddFactionToDatabase(val); baseFaction = new ModFaction(val); if (Mod.DEV_MODE) { string text = Path.Combine(rootPath, "MFDPrints"); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } string contents = string.Join(Environment.NewLine, from GameObject weapon in database.GetWeapons() where (Object)(object)weapon != (Object)null select GetProperName(((CharacterItem)weapon.GetComponentInChildren<WeaponItem>()).Entity.Name)); File.WriteAllText(Path.Combine(text, "weapons.txt"), contents); string contents2 = string.Join(Environment.NewLine, from GameObject unitBase in database.GetUnitBases() where (Object)(object)unitBase != (Object)null select GetProperName(unitBase.GetComponentInChildren<Unit>().Entity.Name)); File.WriteAllText(Path.Combine(text, "bases.txt"), contents2); string contents3 = string.Join(Environment.NewLine, from GameObject clothing in database.GetCharacterProps() where (Object)(object)clothing != (Object)null select GetProperName(((CharacterItem)clothing.GetComponentInChildren<PropItem>()).Entity.Name)); File.WriteAllText(Path.Combine(text, "clothing.txt"), contents3); string contents4 = string.Join(Environment.NewLine, from IDatabaseEntity unit in database.GetUnitBlueprints() select GetProperName(unit.Entity.Name)); File.WriteAllText(Path.Combine(text, "unit.txt"), contents4); string contents5 = string.Join(Environment.NewLine, from IDatabaseEntity faction in database.GetFactions() select GetProperName(faction.Entity.Name)); File.WriteAllText(Path.Combine(text, "factions.txt"), contents5); string contents6 = string.Join(Environment.NewLine, from Explosion explosion in explosions where (Object)(object)explosion != (Object)null select GetProperName(((Object)((Component)explosion).gameObject).name)); File.WriteAllText(Path.Combine(text, "explosions.txt"), contents6); string contents7 = string.Join(Environment.NewLine, from UnitEffectBase effect in effects where (Object)(object)effect != (Object)null select GetProperName(((Object)((Component)effect).gameObject).name)); File.WriteAllText(Path.Combine(text, "effects.txt"), contents7); string contents8 = string.Join(Environment.NewLine, from GameObject projectile in database.GetProjectiles() select GetProperName(projectile.GetComponentInChildren<ProjectileEntity>().Entity.Name)); File.WriteAllText(Path.Combine(text, "projectiles.txt"), contents8); string contents9 = string.Join(Environment.NewLine, from GameObject move in database.GetCombatMoves() select GetProperName(((CharacterItem)move.GetComponentInChildren<SpecialAbility>()).Entity.Name)); File.WriteAllText(Path.Combine(text, "moves.txt"), contents9); string contents10 = string.Join(Environment.NewLine, from FactionIcon icon in fullDatabase.GetFactionIcons() select GetProperName(icon.Entity.Name)); File.WriteAllText(Path.Combine(text, "icons.txt"), contents10); string contents11 = string.Join(Environment.NewLine, from Sprite icon in Resources.FindObjectsOfTypeAll<Sprite>() select GetProperName(((Object)icon).name)); File.WriteAllText(Path.Combine(text, "iconsExtra.txt"), contents11); } } public static object CallMethod(this object o, string methodName, params object[] args) { MethodInfo method = o.GetType().GetMethod(methodName, (BindingFlags)(-1)); if (method != null) { return method.Invoke(o, args); } Debug.Log((object)("Call Method " + methodName + " nulled")); return null; } public static object GetField<T>(this T instance, string fieldName, BindingFlags flags = (BindingFlags)(-1)) { FieldInfo field = typeof(T).GetField(fieldName, flags); try { field.GetValue(instance); } catch { Debug.Log((object)$"(GetField) Failed to get field '{fieldName}' for object '{typeof(T)}'. Try using manual BindingFlags."); } return field.GetValue(instance); } public static void SetField<T>(this T instance, string fieldName, object newValue, BindingFlags flags = (BindingFlags)(-1)) { FieldInfo field = typeof(T).GetField(fieldName, flags); Debug.Log((object)field); try { field.SetValue(instance, newValue); } catch { Debug.Log((object)$"(SetField) Failed to set field '{fieldName}' for object '{typeof(T)}'. Try using manual BindingFlags."); } } public static Transform SetHideFlagsChildren(this Transform t, HideFlags hf = 52) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)t).gameObject)) { ((Object)((Component)t).gameObject).hideFlags = hf; } if (t.childCount > 0) { for (int i = 0; i < t.childCount; i++) { t.GetChild(i).SetHideFlagsChildren(hf); } } return t; } public static Sprite CreateSprite(string path) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_005c: Unknown result type (might be