Last updated | 2 years ago |
Total downloads | 9778 |
Total rating | 4 |
Categories | Mods Utils |
Dependency string | fern-NavCheck-2.2.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
NavCheck
This mod allows you to visualize pathfinding components on any map.
It will show navigation nodes and their connections.
You can also control an agent that will try to pathfind to a desired location.
The blue line indicates the predicted path, the orange line indicates the path taken.
It is useful when you are looking for a pathfinding issue while making a custom map.
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
How To Use | Keybinds
N [Play Mode] :
- Toggles visibility
Right Click [Play Mode + Free Look] :
- If no agent
- Creates agent
- If agent exists
- Navigate agent to point
Left Click [Play Mode + Free Look] :
- If looking at agent
- Destroys agent
- If looking at ground
- Teleports agent to point
Changelog
- (2.2.1)
- Fixed a bug where you could control the agent while in play mode.
- (2.2.0)
- Added more sound effects.
- Added an orange line indicating the path the agent took.
- (2.1.1)
- Requesting an invalid path now stops the agent.
- (2.1.0)
- Added a new blue line indicating the predicted path the agent will take.
- Added a teleport sound.
- (2.0.0)
- Added a new agent to help you find holes in the navmesh. Check keybindings in section above.
- (1.0.1)
- Changed the keybind from P to N.
- (1.0.0)
- NavCheck Release.
Credits
Fern
- Creator
- Coder