using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DM;
using FhpSLib.BundleModCore;
using HarmonyLib;
using Landfall.TABS;
using SLMA;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Custom")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("made in SFT by FhpSlime")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3a45c3cf-230c-4310-952f-0887d4266a22")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace fixmod
{
public static class UManager
{
public static string modname;
public static string modder;
private static string com;
public static SLMABundleMod bundleMod;
public static SLMABundleMod bundleMod1;
static UManager()
{
modname = "SFT";
modder = "FhpSlime";
}
public static void SetRiders(UnitBlueprint me, UnitBlueprint[] riders)
{
s.SetField<UnitBlueprint>(me, "Riders", (object)riders);
}
public static void EditBlueprint(UnitBlueprint unit, LandfallContentDatabase db)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Expected O, but got Unknown
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Expected O, but got Unknown
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Expected O, but got Unknown
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Expected O, but got Unknown
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Expected O, but got Unknown
if (unit.Entity.Name == "UNIT_SECRET_ULLR")
{
SLMATool.UnitCost(unit, 3000);
GameObject obj = UPool.MyPool.AddObject("xiufu", (GameObject)SLMALoader.SDic["weapons"]["Thrown_UllrAxe"], true, (HideFlags)52, (Sprite)null, 0, true);
UPool.MyPool.AddObject("霹雳2", (GameObject)SLMALoader.SDic["projectiles"]["P_AxeUllr"], true, (HideFlags)52, (Sprite)null, 0, true);
ChineseLibrary.设置子弹(obj, UPool.MyPool.GetObject("霹雳2"));
unit.RightWeapon = UPool.MyPool.GetObject("xiufu");
unit.LeftWeapon = UPool.MyPool.GetObject("xiufu");
}
if (unit.Entity.Name == "UNIT_LEGACY_LEG_WIZARD")
{
GameObject obj2 = UPool.MyPool.AddObject("xiufu2", (GameObject)SLMALoader.SDic["weapons"]["Leg_WizardStaff"], true, (HideFlags)52, (Sprite)null, 0, true);
GameObject obj3 = UPool.MyPool.AddObject("霹雳3", (GameObject)SLMALoader.SDic["projectiles"]["E_Leg_WizardThrow_Spell"], true, (HideFlags)52, (Sprite)null, 0, true);
UPool.MyPool.AddObject("newexps", (GameObject)SLMALoader.SDic["effects"]["E_Leg_WizardThrow_Effect"], true, (HideFlags)52, (Sprite)null, 1147116, true);
UnitEffectBase component = UPool.MyPool.GetObject("newexps").GetComponent<UnitEffectBase>();
obj3.GetComponentInChildren<AddTargetableEffect>().EffectPrefab = component;
((Component)component).gameObject.AddComponent<ExplosionFixer>();
ChineseLibrary.设置子弹(obj2, UPool.MyPool.GetObject("霹雳3"));
unit.RightWeapon = UPool.MyPool.GetObject("xiufu2");
}
if (unit.Entity.Name == "UNIT_WESTERN_QUICKDRAW")
{
GameObject obj4 = UPool.MyPool.AddObject("xiufu3", (GameObject)SLMALoader.SDic["weapons"]["Quickdraw_Revolver_AgainstHip"], true, (HideFlags)52, (Sprite)null, 0, true);
obj4.GetComponentInChildren<RangeWeapon>().useSpawnDelayForEveryShot = true;
obj4.AddComponent<RangeWeaponAmmoFixer>();
unit.RightWeapon = UPool.MyPool.GetObject("xiufu3");
}
if (unit.Entity.Name == "UNIT_WESTERN_DEADEYE")
{
HoldableLookAtFixer holdableLookAtFixer = ((Component)UPool.MyPool.AddObject("xiufu6", (GameObject)SLMALoader.SDic["weapons"]["Winchester"], true, (HideFlags)52, (Sprite)null, 0, true).GetComponentInChildren<Holdable>()).gameObject.AddComponent<HoldableLookAtFixer>();
holdableLookAtFixer.enableFix = true;
holdableLookAtFixer.returnSmoothTime = 0.2f;
holdableLookAtFixer.returnThreshold = 0.5f;
unit.RightWeapon = UPool.MyPool.GetObject("xiufu6");
}
}
public static void EditClothes(GameObject cloth, CharacterItem item, PropItemData data, Unit unit, int index, LandfallContentDatabase db)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
Debug.Log((object)"Hey");
if (unit.unitBlueprint.Entity.Name == "unit name")
{
Renderer[] componentsInChildren = cloth.GetComponentsInChildren<Renderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].materials = (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["Glow_Neon_Green_143734"] };
}
}
}
public static void EditProjectiles(GameObject proj, ProjectileHit projhit, Unit unit, LandfallContentDatabase db)
{
}
public static void EditCombatMoves(GameObject move, int index, Unit unit, LandfallContentDatabase db)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Expected O, but got Unknown
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Expected O, but got Unknown
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Expected O, but got Unknown
if (unit.unitBlueprint.Entity.Name == "666" && Object.op_Implicit((Object)(object)move.GetComponentInChildren<DodgeMove>()) && index == 2)
{
move.GetComponentInChildren<DodgeMove>().moves[0].forceCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[5]
{
new Keyframe(0f, 0f),
new Keyframe(1f, 1f),
new Keyframe(2f, 1f),
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
move.GetComponentInChildren<DodgeMove>().forceMultiplier = -1f;
}
if (unit.unitBlueprint.Entity.Name == "666" && Object.op_Implicit((Object)(object)move.GetComponentInChildren<DodgeMove>()) && index == 3)
{
move.GetComponentInChildren<DodgeMove>().moves[0].forceCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[5]
{
new Keyframe(-1f, 1f),
new Keyframe(1f, 1f),
new Keyframe(5f, 4f),
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
move.GetComponentInChildren<DodgeMove>().forceMultiplier = -2f;
}
if (unit.unitBlueprint.Entity.Name == "666" && Object.op_Implicit((Object)(object)move.GetComponentInChildren<DodgeMove>()) && index == 4)
{
move.GetComponentInChildren<DodgeMove>().moves[0].forceCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[5]
{
new Keyframe(-1f, 1f),
new Keyframe(1f, 1f),
new Keyframe(5f, 4f),
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
}
}
public static void CodeAfterSpawn(Unit unit, LandfallContentDatabase db)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
if (unit.unitBlueprint.Entity.Name == "unit name")
{
Transform head = unit.data.head;
head.localScale *= 2f;
}
}
public static void Init(LandfallContentDatabase db)
{
com = "Bundle Mod Init";
com = "Bundle Mod Init";
MyModItems.GetInstance();
com = "——————————Fations and Units——————————";
com = "——————————Clothes——————————";
com = "——————————Weapons——————————";
com = "——————————Effects——————————";
com = "——————————Explosions——————————";
com = "——————————UnitBases——————————";
com = "——————————Projectiles——————————";
com = "——————————Moves——————————";
}
public static void EditWeapons(GameObject weapon, Team team, Unit unit, MeleeWeapon melee, RangeWeapon range, LandfallContentDatabase db)
{
}
public static void SetMoveConditionalValue(this ConditionalEventInstance gameObject, ConditionType type, ValueType valuet, float value)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
bool flag = false;
EventCondition[] conditions = gameObject.conditions;
foreach (EventCondition val in conditions)
{
if (val.conditionType == type)
{
val.valueType = valuet;
val.value = value;
flag = true;
}
}
if (!flag)
{
List<EventCondition> list = gameObject.conditions.ToList();
list.Add(new EventCondition
{
conditionType = type,
valueType = valuet,
value = value
});
gameObject.conditions = list.ToArray();
}
}
}
[BepInPlugin("fixmod", "fixmod", "1.0.0")]
internal class Loader : BaseUnityPlugin
{
public static bool BundleMode;
private void Awake()
{
((MonoBehaviour)this).StartCoroutine("call");
}
private IEnumerator call()
{
yield return (object)new WaitUntil((Func<bool>)(() => (Object)(object)Object.FindObjectOfType<ServiceLocator>() != (Object)null));
yield return (object)new WaitUntil((Func<bool>)(() => ServiceLocator.GetService<ISaveLoaderService>() != null));
yield return (object)new WaitForSecondsRealtime(0.3f);
SLMALoader.GetInstance();
LandfallContentDatabase landfallContentDatabase = ContentDatabase.Instance().LandfallContentDatabase;
UManager.Init(landfallContentDatabase);
new Harmony(UManager.modname).PatchAll();
GOSLMA.EditWeapons = ((GOSLMA.EditWeapons == null) ? new Action<GameObject, Team, Unit, MeleeWeapon, RangeWeapon, LandfallContentDatabase>(UManager.EditWeapons) : ((Action<GameObject, Team, Unit, MeleeWeapon, RangeWeapon, LandfallContentDatabase>)Delegate.Combine(new Action<GameObject, Team, Unit, MeleeWeapon, RangeWeapon, LandfallContentDatabase>(UManager.EditWeapons), GOSLMA.EditWeapons)));
GOSLMA.EditClothes = ((GOSLMA.EditClothes == null) ? new Action<GameObject, CharacterItem, PropItemData, Unit, int, LandfallContentDatabase>(UManager.EditClothes) : ((Action<GameObject, CharacterItem, PropItemData, Unit, int, LandfallContentDatabase>)Delegate.Combine(new Action<GameObject, CharacterItem, PropItemData, Unit, int, LandfallContentDatabase>(UManager.EditClothes), GOSLMA.EditClothes)));
GOSLMA.EditCombatMoves = ((GOSLMA.EditCombatMoves == null) ? new Action<GameObject, int, Unit, LandfallContentDatabase>(UManager.EditCombatMoves) : ((Action<GameObject, int, Unit, LandfallContentDatabase>)Delegate.Combine(new Action<GameObject, int, Unit, LandfallContentDatabase>(UManager.EditCombatMoves), GOSLMA.EditCombatMoves)));
GOSLMA.CodeAfterSpawn = ((GOSLMA.CodeAfterSpawn == null) ? new Action<Unit, LandfallContentDatabase>(UManager.CodeAfterSpawn) : ((Action<Unit, LandfallContentDatabase>)Delegate.Combine(new Action<Unit, LandfallContentDatabase>(UManager.CodeAfterSpawn), GOSLMA.CodeAfterSpawn)));
GOSLMA.EditProjectiles = ((GOSLMA.EditProjectiles == null) ? new Action<GameObject, ProjectileHit, Unit, LandfallContentDatabase>(UManager.EditProjectiles) : ((Action<GameObject, ProjectileHit, Unit, LandfallContentDatabase>)Delegate.Combine(new Action<GameObject, ProjectileHit, Unit, LandfallContentDatabase>(UManager.EditProjectiles), GOSLMA.EditProjectiles)));
UnitBlueprint[] array = Resources.FindObjectsOfTypeAll<UnitBlueprint>();
for (int i = 0; i < array.Length; i++)
{
UManager.EditBlueprint(array[i], landfallContentDatabase);
}
Debug.Log((object)("Loaded " + UManager.modname + " Successfully"));
Debug.Log((object)(UManager.modname + "is made in SFT by FhpSlime"));
Debug.Log((object)(UManager.modder + "wished you a pleasant trip"));
}
static Loader()
{
BundleMode = true;
}
}
}
public class Item : MonoBehaviour
{
public enum kind
{
Weapon,
Cloth,
Skill,
Unit,
Projectile,
Other
}
public string name;
public kind Kind;
}
namespace fixmod
{
public class MyModItems : MonoBehaviour
{
private static Dictionary<string, Item> items;
private static MyModItems instance { get; set; }
public static MyModItems GetInstance()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)instance == (Object)null)
{
instance = new GameObject("MyModItems").AddComponent<MyModItems>();
Object.DontDestroyOnLoad((Object)(object)instance);
}
return instance;
}
public void AddItem(Item item)
{
items.Add(item.name, item);
}
public Item GetItem(string name)
{
Item value = new Item
{
name = null,
Kind = Item.kind.Other
};
items.TryGetValue(name, out value);
return value;
}
}
public class ExplosionFixer : MonoBehaviour
{
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
Team team = ((Component)this).GetComponentInParent<Unit>().data.team;
if ((int)team == 0)
{
Explosion[] componentsInChildren = ((Component)this).GetComponentsInChildren<Explosion>();
foreach (Explosion obj in componentsInChildren)
{
s.SetField<Explosion>(obj, "team", (object)team);
obj.ignoreTeamMates = false;
obj.onlyTeamMates = true;
}
componentsInChildren = ((Component)((Component)this).transform.GetChild(0)).GetComponentsInChildren<Explosion>();
foreach (Explosion obj2 in componentsInChildren)
{
s.SetField<Explosion>(obj2, "team", (object)team);
obj2.ignoreTeamMates = false;
obj2.onlyTeamMates = true;
}
}
else
{
Explosion[] componentsInChildren = ((Component)this).GetComponentsInChildren<Explosion>();
foreach (Explosion obj3 in componentsInChildren)
{
s.SetField<Explosion>(obj3, "team", (object)team);
obj3.ignoreTeamMates = true;
obj3.onlyTeamMates = false;
}
componentsInChildren = ((Component)((Component)this).transform.GetChild(0)).GetComponentsInChildren<Explosion>();
foreach (Explosion obj4 in componentsInChildren)
{
s.SetField<Explosion>(obj4, "team", (object)team);
obj4.ignoreTeamMates = true;
obj4.onlyTeamMates = false;
}
}
}
}
}
public class Example : MonoBehaviour
{
public GameObject prefab;
private void Start()
{
if ((Object)(object)prefab != (Object)null)
{
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>();
if (componentsInChildren.Length > 1)
{
_ = componentsInChildren[1];
}
}
}
}
namespace fixmod
{
public class RangeWeaponAmmoFixer : MonoBehaviour
{
[Header("修复设置")]
[Tooltip("是否启用循环修复")]
public bool enableFix = true;
private RangeWeapon rangeWeapon;
private int lastAmmo;
private float originalSpawnDelay;
[Tooltip("弹药耗尽后的等待时间(秒)")]
public float waitTimeAfterEmpty;
private bool isWaiting;
private float waitTimer;
private bool isRecovering;
private int originalMagSize;
public bool IsWaiting => isWaiting;
public float RemainingWaitTime => Mathf.Max(0f, waitTimeAfterEmpty - waitTimer);
private void Start()
{
rangeWeapon = ((Component)this).GetComponent<RangeWeapon>();
if ((Object)(object)rangeWeapon != (Object)null)
{
originalSpawnDelay = rangeWeapon.spawnDelay;
originalMagSize = rangeWeapon.magSize;
lastAmmo = rangeWeapon.GetAmmo();
}
else
{
Debug.LogWarning((object)"RangeWeaponAmmoFixer: 未找到RangeWeapon组件,组件将被禁用");
((Behaviour)this).enabled = false;
}
}
private void Update()
{
if (!enableFix || (Object)(object)rangeWeapon == (Object)null)
{
return;
}
int ammo = rangeWeapon.GetAmmo();
if (ammo <= 0 && lastAmmo > 0 && !isWaiting)
{
StartWaiting();
}
if (isWaiting && !isRecovering)
{
waitTimer += Time.deltaTime;
if (waitTimer >= waitTimeAfterEmpty)
{
StartRecovery();
}
}
lastAmmo = ammo;
}
public void ResetFix()
{
if ((Object)(object)rangeWeapon != (Object)null)
{
RestoreWeaponToOriginalState();
ResetWeaponData();
rangeWeapon.allowedToFire = true;
isWaiting = false;
isRecovering = false;
waitTimer = 0f;
}
}
public RangeWeaponAmmoFixer()
{
lastAmmo = -1;
}
private void StartWaiting()
{
if ((Object)(object)rangeWeapon == (Object)null)
{
return;
}
try
{
isWaiting = true;
waitTimer = 0f;
rangeWeapon.allowedToFire = false;
rangeWeapon.spawnDelay = 999999f;
((MonoBehaviour)rangeWeapon).StopAllCoroutines();
Debug.Log((object)$"RangeWeaponAmmoFixer: 弹药耗尽,开始等待 {waitTimeAfterEmpty} 秒,已清除多余发射逻辑");
}
catch (Exception ex)
{
Debug.LogError((object)("RangeWeaponAmmoFixer: 开始等待时出现错误: " + ex.Message));
}
}
private void StartRecovery()
{
isRecovering = true;
((MonoBehaviour)this).StartCoroutine(RecoverShooting());
}
private IEnumerator RecoverShooting()
{
yield return null;
if ((Object)(object)rangeWeapon == (Object)null)
{
yield break;
}
((MonoBehaviour)rangeWeapon).StopAllCoroutines();
yield return null;
try
{
RestoreWeaponToOriginalState();
ResetWeaponData();
rangeWeapon.allowedToFire = true;
isWaiting = false;
isRecovering = false;
waitTimer = 0f;
Debug.Log((object)"RangeWeaponAmmoFixer: 等待完成,武器已完全恢复原始状态,可以继续射击");
}
catch (Exception ex)
{
Debug.LogError((object)("RangeWeaponAmmoFixer: 恢复射击时出现错误: " + ex.Message));
}
}
private void ResetWeaponData()
{
if ((Object)(object)rangeWeapon == (Object)null)
{
return;
}
try
{
FieldInfo field = ((object)rangeWeapon).GetType().GetField("spawnDelayCounter", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(rangeWeapon, 0f);
Debug.Log((object)"RangeWeaponAmmoFixer: 已重置spawnDelayCounter");
}
FieldInfo field2 = ((object)rangeWeapon).GetType().GetField("internalCounter", BindingFlags.Instance | BindingFlags.NonPublic);
if (field2 != null)
{
field2.SetValue(rangeWeapon, 10000f);
Debug.Log((object)"RangeWeaponAmmoFixer: 已重置internalCounter");
}
FieldInfo field3 = ((object)rangeWeapon).GetType().GetField("reloading", BindingFlags.Instance | BindingFlags.NonPublic);
if (field3 != null)
{
field3.SetValue(rangeWeapon, false);
Debug.Log((object)"RangeWeaponAmmoFixer: 已重置reloading状态");
}
}
catch (Exception ex)
{
Debug.LogWarning((object)("RangeWeaponAmmoFixer: 刷新武器数据时出现警告: " + ex.Message));
}
}
private void RestoreWeaponToOriginalState()
{
if ((Object)(object)rangeWeapon == (Object)null)
{
return;
}
try
{
rangeWeapon.spawnDelay = originalSpawnDelay;
rangeWeapon.magSize = originalMagSize;
rangeWeapon.Reload();
Debug.Log((object)$"RangeWeaponAmmoFixer: 已恢复原始spawnDelay: {originalSpawnDelay}, magSize: {originalMagSize}");
}
catch (Exception ex)
{
Debug.LogWarning((object)("RangeWeaponAmmoFixer: 恢复原始状态时出现警告: " + ex.Message));
}
}
}
public class HoldableLookAtFixer : MonoBehaviour
{
public bool enableFix = true;
public float returnSmoothTime = 0.3f;
public float returnThreshold = 1f;
private Holdable holdable;
private DataHandler holderData;
private Vector3 originalForwardRotation;
private Vector3 originalUpRotation;
private bool isLookingAtTarget;
private bool isReturning;
private float returnTimer;
private Vector3 currentForwardVelocity;
private Vector3 currentUpVelocity;
public bool IsLookingAtTarget => isLookingAtTarget;
public bool IsReturning => isReturning;
public float ReturnProgress
{
get
{
if (!isReturning)
{
return 1f;
}
return Mathf.Clamp01(returnTimer / returnSmoothTime);
}
}
private void Start()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
holdable = ((Component)this).GetComponent<Holdable>();
if ((Object)(object)holdable == (Object)null)
{
((Behaviour)this).enabled = false;
return;
}
originalForwardRotation = holdable.holdableData.forwardRotation;
originalUpRotation = holdable.holdableData.upRotation;
}
private void Update()
{
if (!enableFix || (Object)(object)holdable == (Object)null)
{
return;
}
if ((Object)(object)holderData == (Object)null && (Object)(object)holdable.holderData != (Object)null)
{
holderData = holdable.holderData;
}
if (!((Object)(object)holderData == (Object)null))
{
bool flag = ShouldLookAtTarget();
if (flag && !isLookingAtTarget)
{
StartLookingAtTarget();
}
else if (!flag && isLookingAtTarget && !isReturning)
{
StartReturning();
}
if (isReturning)
{
ProcessReturning();
}
}
}
private bool ShouldLookAtTarget()
{
if (holdable.holdableData.lookAtTargetWhenWithin > 0f && !((Object)(object)holderData.targetMainRig == (Object)null))
{
return holderData.distanceToTarget < holdable.holdableData.lookAtTargetWhenWithin;
}
return false;
}
private void StartLookingAtTarget()
{
isLookingAtTarget = true;
isReturning = false;
returnTimer = 0f;
}
private void StartReturning()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
isReturning = true;
returnTimer = 0f;
currentForwardVelocity = Vector3.zero;
currentUpVelocity = Vector3.zero;
}
private void ProcessReturning()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
returnTimer += Time.deltaTime;
holdable.holdableData.forwardRotation = Vector3.SmoothDamp(holdable.holdableData.forwardRotation, originalForwardRotation, ref currentForwardVelocity, returnSmoothTime);
holdable.holdableData.upRotation = Vector3.SmoothDamp(holdable.holdableData.upRotation, originalUpRotation, ref currentUpVelocity, returnSmoothTime);
float num = Vector3.Angle(holdable.holdableData.forwardRotation, originalForwardRotation);
float num2 = Vector3.Angle(holdable.holdableData.upRotation, originalUpRotation);
if (num < returnThreshold && num2 < returnThreshold)
{
CompleteReturning();
}
}
private void CompleteReturning()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
holdable.holdableData.forwardRotation = originalForwardRotation;
holdable.holdableData.upRotation = originalUpRotation;
isLookingAtTarget = false;
isReturning = false;
returnTimer = 0f;
}
public void ResetOrientation()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)holdable != (Object)null)
{
holdable.holdableData.forwardRotation = originalForwardRotation;
holdable.holdableData.upRotation = originalUpRotation;
isLookingAtTarget = false;
isReturning = false;
returnTimer = 0f;
}
}
}
}