Cramps-CrampsMayumiMod icon

CrampsMayumiMod

By Cramps
Last updated 2 weeks ago
Total downloads 515
Total rating 0 
Categories Cards Characters
Dependency string Cramps-CrampsMayumiMod-0.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamNeo-Sideloader-0.9.7405 icon
TeamNeo-Sideloader

Modding framework for working with LBoL entities

Preferred version: 0.9.7405

README

This mod is still a work in progress

  • there is only a single default card image
  • there are no attack animations
  • most buff icons have no image or just have a default
  • spell cards have no icon
  • most card and status effect names are placeholder

In spite of this, the mod is fully playable with 65 cards not including basics/tokens Current version beta 0.3.0

Char overview

Mayumi's playstyle involves managing and creating multiple things at once. Whether you choose to command Frontline units (represented as cards) or Assign tasks (represented as buffs), you will need to manage your resources carefully.
Both sides require Haniwa resource to use effectively. There are 3 types of Haniwa (Fencer, Archer and Cavalry) all of which can reach up to level 10. They are used for various card effects.

Yellow side - Assign

Assign cards are cheap 0 cost cards with various effects, but require Haniwa to play. Their effects are also delayed, which require a certain number of cards to be played before their effect triggers. After an Assign buff triggers, the Haniwa spent on them are returned to your pool.
You can have multiple Assign buffs active at once, but if you don't have the required Haniwa, you won't be able to play more Assign cards until your current ones trigger.
There are various ways to affect Assign buffs such as giving them extra triggers which increases the number of times the effect occurs.
A playstyle that can play lots of cards and have various effects going off, but you will need to manage your Assign buffs and their current card counts to ensure you make optimal plays to be able to continue the turn.

Red side - Frontline

Frontline cards are retainable cards that have passive effects while in the hand but require Haniwa resource to create. They can also be played for 0 for a separate effect. There are currently 8 different types of Common/Uncommon Frontline cards available, each with their own abilities and Haniwa requirements.
They are upgradable any number of times, so you can choose to create more powerful cards or create a mass amount.
There are also ways to activate their effects with other cards, so the effects will depend on which Frontline cards you choose.
A playstyle that is versatile and can have lots of passive effects going on, but handclog and drawing too many cards will be a thing to manage.

Side theme - 0 cost cards

Both sides have cards that are 0 cost, thus there are some cards which make use of those.
Effects such as gaining temp firepower for the number of 0 cost cards, moving 0 cost cards to the hand, playing 0 cost cards lowers costs of other cards etc.

Credits

https://www.pixiv.net/en/artworks/121757746 - dairi bunch of player images
https://www.pixiv.net/en/artworks/121673550 - default card image
https://github.com/Neoshrimp/LBoL-ModdingTools - NeoShrimp for creating the SideLoader and other various modding tools
Thanks to various members of the modding community for helping with issues and answering questions