Decompiled source of CrampsMayumiMod v0.3.0
LBoLMod.dll
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AddWatermark; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using Cysharp.Threading.Tasks; using HarmonyLib; using LBoL.Base; using LBoL.Base.Extensions; using LBoL.ConfigData; using LBoL.Core; using LBoL.Core.Battle; using LBoL.Core.Battle.BattleActions; using LBoL.Core.Battle.Interactions; using LBoL.Core.Cards; using LBoL.Core.Helpers; using LBoL.Core.Intentions; using LBoL.Core.StatusEffects; using LBoL.Core.Units; using LBoL.EntityLib.Cards; using LBoL.EntityLib.Exhibits; using LBoL.EntityLib.StatusEffects.Basic; using LBoL.EntityLib.StatusEffects.Cirno; using LBoL.EntityLib.StatusEffects.Others; using LBoL.Presentation.UI.Panels; using LBoL.Presentation.UI.Widgets; using LBoLEntitySideloader; using LBoLEntitySideloader.Attributes; using LBoLEntitySideloader.Entities; using LBoLEntitySideloader.Resource; using LBoLMod.BattleActions; using LBoLMod.Cards; using LBoLMod.Exhibits; using LBoLMod.GameEvents; using LBoLMod.PlayerUnits; using LBoLMod.StatusEffects; using LBoLMod.StatusEffects.Abilities; using LBoLMod.StatusEffects.Assign; using LBoLMod.UltimateSkills; using LBoLMod.Utils; using TMPro; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("LBoL.Base")] [assembly: IgnoresAccessChecksTo("LBoL.ConfigData")] [assembly: IgnoresAccessChecksTo("LBoL.Core")] [assembly: IgnoresAccessChecksTo("LBoL.EntityLib")] [assembly: IgnoresAccessChecksTo("LBoL.Presentation")] [assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")] [assembly: AssemblyCompany("LBoLMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6f4cdbacdd104ef7fc9a3723c26b4c5ca8722acf")] [assembly: AssemblyProduct("LBoLMod")] [assembly: AssemblyTitle("LBoLMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace LBoLMod { [BepInPlugin("cramps-firstmod", "Mayumi Mod", "0.3.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInProcess("LBoL.exe")] public class BepinexPlugin : BaseUnityPlugin { private static readonly Harmony harmony = PInfo.harmony; internal static ManualLogSource log; internal static TemplateSequenceTable sequenceTable = new TemplateSequenceTable(0); internal static IResourceSource embeddedSource = (IResourceSource)new EmbeddedSource(Assembly.GetExecutingAssembly()); internal static DirectorySource directorySource = new DirectorySource("cramps-firstmod", ""); internal static BatchLocalization cardBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(CardTemplate), "cards", (Locale)0, false); internal static BatchLocalization playerBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(PlayerUnitTemplate), "playerUnit", (Locale)0, false); internal static BatchLocalization unitModelBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(UnitModelTemplate), "unitModel", (Locale)0, false); internal static BatchLocalization exhibitBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(ExhibitTemplate), "exhibit", (Locale)0, false); internal static BatchLocalization StatusEffectsBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(StatusEffectTemplate), "statusEffect", (Locale)0, false); internal static BatchLocalization ultimateSkillBatchLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(UltimateSkillTemplate), "ultimateSkill", (Locale)0, false); private void Awake() { log = ((BaseUnityPlugin)this).Logger; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; EntityManager.RegisterSelf(); harmony.PatchAll(); if (Chainloader.PluginInfos.ContainsKey("neo.lbol.tools.watermark")) { WatermarkWrapper.ActivateWatermark(); } } private void OnDestroy() { if (harmony != null) { harmony.UnpatchSelf(); } } } public static class PInfo { public const string GUID = "cramps-firstmod"; public const string Name = "Mayumi Mod"; public const string version = "0.3.0"; public static readonly Harmony harmony = new Harmony("cramps-firstmod"); } internal class WatermarkWrapper { [MethodImpl(MethodImplOptions.NoInlining)] internal static void ActivateWatermark() { API.ActivateWatermark(); } } } namespace LBoLMod.Utils { public enum HaniwaActionType { Require, Sacrifice, Assign } public static class HaniwaAssignUtils { public static readonly List<Type> OnColorAssignCardTypes = new List<Type> { typeof(ArcherPrepVolley), typeof(CavalrySupplies), typeof(FencerBuildBarricade), typeof(BuildWatchtower), typeof(CavalryRush), typeof(CavalryScout), typeof(ChargeAttack), typeof(ArcherPrepDebuff), typeof(FencerPrepCounter) }; public static List<Type> GetAssignCardTypes(PlayerUnit player, bool checkOffColor = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) if (checkOffColor) { ManaGroup baseMana = ((GameEntity)player).GameRun.BaseMana; if (((ManaGroup)(ref baseMana)).HasColor((ManaColor)2)) { return CollectionExtensions.AddItem<Type>((IEnumerable<Type>)OnColorAssignCardTypes, typeof(ArcherPrepFrostArrow)).ToList(); } } return OnColorAssignCardTypes; } public static List<Card> CreateAssignOptionCards(PlayerUnit player, bool includePaused = true, bool includePermanent = true) { List<Card> list = new List<Card>(); foreach (ModAssignStatusEffect item in ((Unit)player).StatusEffects.Where((StatusEffect s) => s is ModAssignStatusEffect)) { ModAssignOptionCard modAssignOptionCard = Library.CreateCard<ModAssignOptionCard>(); modAssignOptionCard.CardName = ((GameEntity)item).Name; modAssignOptionCard.CardText = ((GameEntity)item).Description; modAssignOptionCard.StatusEffect = item; bool flag = true; if (!includePaused && item.IsPaused) { flag = false; } if (!includePermanent && item.IsPermanent) { flag = false; } if (flag) { list.Add((Card)(object)modAssignOptionCard); } } return list; } } public static class HaniwaFrontlineUtils { public static readonly List<Type> CommonOptionTypes = new List<Type> { typeof(OptionHaniwaAttacker), typeof(OptionHaniwaBodyguard), typeof(OptionHaniwaSharpshooter), typeof(OptionHaniwaSupport) }; public static readonly List<Type> CommonSummonTypes = new List<Type> { typeof(HaniwaAttacker), typeof(HaniwaBodyguard), typeof(HaniwaSharpshooter), typeof(HaniwaSupport) }; public static readonly List<Type> UncommonOptionTypes = new List<Type> { typeof(OptionHaniwaUpgrader), typeof(OptionHaniwaExploiter), typeof(OptionHaniwaSpy), typeof(OptionHaniwaMonk) }; public static readonly List<Type> UncommonSummonTypes = new List<Type> { typeof(HaniwaUpgrader), typeof(HaniwaExploiter), typeof(HaniwaSpy), typeof(HaniwaMonk) }; public static List<Type> AllOptionTypes => CommonOptionTypes.Concat(UncommonOptionTypes).ToList(); public static List<Type> AllSummonTypes => CommonSummonTypes.Concat(UncommonSummonTypes).ToList(); public static List<Type> FencerTypes { get { List<Type> list = new List<Type>(); list.Add(typeof(HaniwaAttacker)); list.Add(typeof(HaniwaBodyguard)); list.Add(typeof(HaniwaUpgrader)); list.Add(typeof(HaniwaMonk)); return list; } } public static List<Type> ArcherTypes { get { List<Type> list = new List<Type>(); list.Add(typeof(HaniwaSharpshooter)); list.Add(typeof(HaniwaExploiter)); return list; } } public static List<Type> CavalryTypes { get { List<Type> list = new List<Type>(); list.Add(typeof(HaniwaSupport)); list.Add(typeof(HaniwaSpy)); return list; } } public static List<Card> GetAllCards(BattleController battle, int numberToSpawn = 1, bool checkSacrificeRequirement = false) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) ManaGroup baseMana = battle.GameRun.BaseMana; return GetOptionCards(((ManaGroup)(ref baseMana)).HasColor((ManaColor)5) ? AllOptionTypes.Append(typeof(OptionHaniwaHorseArcher)).ToList() : AllOptionTypes, battle, numberToSpawn, checkSacrificeRequirement); } private static List<Card> GetOptionCards(List<Type> types, BattleController battle, int numberToSpawn = 1, bool checkSacrificeRequirement = false) { List<Card> list = new List<Card>(); foreach (Type type in types) { ModFrontlineOptionCard modFrontlineOptionCard = Library.CreateCard(type) as ModFrontlineOptionCard; ((Card)modFrontlineOptionCard).SetBattle(battle); modFrontlineOptionCard.NumberToSpawn = numberToSpawn; if (checkSacrificeRequirement) { if (modFrontlineOptionCard.FulfilsRequirement) { list.Add((Card)(object)modFrontlineOptionCard); } } else { list.Add((Card)(object)modFrontlineOptionCard); } } return list; } public static IEnumerable<BattleAction> CardsSummon(IReadOnlyList<Card> modFrontlineCards, int startingUpgrades = 0) { int totalFencerCost = 0; int totalArcherCost = 0; int totalCavalryCost = 0; List<Card> cardsToSpawn = new List<Card>(); foreach (Card card in modFrontlineCards) { if (!(card is ModFrontlineOptionCard optionCard)) { continue; } totalFencerCost += optionCard.SelectRequireFencer; totalArcherCost += optionCard.SelectRequireArcher; totalCavalryCost += optionCard.SelectRequireCavalry; if (startingUpgrades > 0) { List<Card> cards = optionCard.GetCardsToSpawn(); cards.ForEach(delegate(Card c) { c.UpgradeCounter = startingUpgrades; }); cardsToSpawn.AddRange(cards); } else { cardsToSpawn.AddRange(optionCard.GetCardsToSpawn()); } } yield return (BattleAction)(object)new LoseHaniwaAction(HaniwaActionType.Sacrifice, totalFencerCost, totalArcherCost, totalCavalryCost); yield return (BattleAction)new AddCardsToHandAction((IEnumerable<Card>)cardsToSpawn, (AddCardsType)0); } public static UnitSelector GetTargetForOnPlayAction(BattleController battle) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown EnemyUnit val = battle.AllAliveEnemies.Where((EnemyUnit e) => ((Unit)e).HasStatusEffect<CommandersMarkSe>()).FirstOrDefault(); if (val != null) { return new UnitSelector(val); } return new UnitSelector(battle.RandomAliveEnemy); } public static IEnumerable<BattleAction> ExecuteOnPlayActions(List<Card> frontlineCards, BattleController battle, UnitSelector selector = null, bool consumeRemainingValue = false) { foreach (ModFrontlineCard card in frontlineCards) { ((Card)card).NotifyActivating(); card.ShouldConsumeRemainingValue = consumeRemainingValue; foreach (BattleAction action in ((Card)card).GetActions((selector != null) ? selector : GetTargetForOnPlayAction(battle), ManaGroup.Empty, (Interaction)null, (IList<DamageAction>)new List<DamageAction>(), false)) { if (!battle.BattleShouldEnd) { yield return action; continue; } yield break; } } } } public static class HaniwaUtils { public static List<ModHaniwaStatusEffect> GetAllHaniwa(PlayerUnit player) { List<ModHaniwaStatusEffect> list = new List<ModHaniwaStatusEffect>(); if (((Unit)player).HasStatusEffect<ArcherHaniwa>()) { list.Add(((Unit)player).GetStatusEffect<ArcherHaniwa>()); } if (((Unit)player).HasStatusEffect<CavalryHaniwa>()) { list.Add(((Unit)player).GetStatusEffect<CavalryHaniwa>()); } if (((Unit)player).HasStatusEffect<FencerHaniwa>()) { list.Add(((Unit)player).GetStatusEffect<FencerHaniwa>()); } return list; } public static int TotalHaniwaLevel(PlayerUnit player) { int total = 0; List<ModHaniwaStatusEffect> allHaniwa = GetAllHaniwa(player); allHaniwa.ForEach(delegate(ModHaniwaStatusEffect st) { total += ((StatusEffect)st).Level; }); return total; } public static bool IsLevelFulfilled(PlayerUnit player, HaniwaActionType actionType, int fencerRequired = 0, int archerRequired = 0, int cavalryRequired = 0) { return IsLevelFulfilled<FencerHaniwa>(player, fencerRequired, actionType) && IsLevelFulfilled<ArcherHaniwa>(player, archerRequired, actionType) && IsLevelFulfilled<CavalryHaniwa>(player, cavalryRequired, actionType); } public static bool IsLevelFulfilled<T>(PlayerUnit player, int requiredLevel, HaniwaActionType actionType) where T : ModHaniwaStatusEffect { return IsLevelFulfilled(player, typeof(T), requiredLevel, actionType); } public static bool IsLevelFulfilled(PlayerUnit player, Type haniwaType, int requiredLevel, HaniwaActionType actionType) { if (requiredLevel == 0) { return true; } if (!((Unit)player).HasStatusEffect(haniwaType)) { return false; } StatusEffect statusEffect = ((Unit)player).GetStatusEffect(haniwaType); return statusEffect.Level >= requiredLevel; } public static int GetHaniwaLevel<T>(PlayerUnit player) where T : ModHaniwaStatusEffect { if (!((Unit)player).HasStatusEffect<T>()) { return 0; } return ((StatusEffect)((Unit)player).GetStatusEffect<T>()).Level; } public static bool HasAnyHaniwa(PlayerUnit player) { return GetHaniwaLevel<FencerHaniwa>(player) > 0 || GetHaniwaLevel<ArcherHaniwa>(player) > 0 || GetHaniwaLevel<CavalryHaniwa>(player) > 0; } } } namespace LBoLMod.UnitModel { public sealed class UnitModel : UnitModelTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return ((EntityDefinition)new PlayerDef()).UniqueId; } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.unitModelBatchLoc.AddEntity((EntityDefinition)(object)this); } public override ModelOption LoadModelOptions() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown return new ModelOption(ResourceLoader.LoadSpriteAsync("MayumiModel.png", BepinexPlugin.directorySource, 565, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://")); } public override UniTask<Sprite> LoadSpellSprite() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) return ResourceLoader.LoadSpriteAsync("MayumiStand.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); } public override UnitModelConfig MakeConfig() { UnitModelConfig val = ((UnitModelTemplate)this).DefaultConfig(); val.Flip = true; val.HasSpellPortrait = true; return val; } } } namespace LBoLMod.UltimateSkills { public sealed class UltimateSkillADef : UltimateSkillTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("UltimateSkillA"); } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.ultimateSkillBatchLoc.AddEntity((EntityDefinition)(object)this); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("dummyicon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); } public override UltimateSkillConfig MakeConfig() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown return new UltimateSkillConfig("", 10, 100, 100, 2, (UsRepeatableType)1, 25, 0, 0, (Keyword)256, (IReadOnlyList<string>)new List<string> { "Haniwa", "Assign" }, (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(UltimateSkillADef))] public sealed class UltimateSkillA : UltimateSkill { public UltimateSkillA() { ((UltimateSkill)this).TargetType = (TargetType)2; } protected override IEnumerable<BattleAction> Actions(UnitSelector selector) { PlayerUnit player = ((UltimateSkill)this).Battle.Player; yield return (BattleAction)new DamageAction((Unit)(object)player, (IEnumerable<Unit>)(object)selector.GetEnemies(((UltimateSkill)this).Battle), ((UltimateSkill)this).Damage, "Instant", (GunType)0); } } public sealed class UltimateSkillBDef : UltimateSkillTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("UltimateSkillB"); } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.ultimateSkillBatchLoc.AddEntity((EntityDefinition)(object)this); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("dummyicon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); } public override UltimateSkillConfig MakeConfig() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown return new UltimateSkillConfig("", 10, 100, 100, 2, (UsRepeatableType)1, 40, 5, 0, (Keyword)256, (IReadOnlyList<string>)new List<string> { "Haniwa" }, (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(UltimateSkillBDef))] public sealed class UltimateSkillB : UltimateSkill { public UltimateSkillB() { ((UltimateSkill)this).TargetType = (TargetType)1; } protected override IEnumerable<BattleAction> Actions(UnitSelector selector) { _ = ((UltimateSkill)this).Battle.Player; yield return (BattleAction)(object)new GainHaniwaAction(((UltimateSkill)this).Value1, ((UltimateSkill)this).Value1, ((UltimateSkill)this).Value1); yield return (BattleAction)new DamageAction((Unit)(object)((UltimateSkill)this).Owner, (Unit)(object)selector.GetEnemy(((UltimateSkill)this).Battle), ((UltimateSkill)this).Damage, "Instant", (GunType)0); } } } namespace LBoLMod.StatusEffects { public sealed class ArcherHaniwaDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ArcherHaniwa"); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("archerhaniwa.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.Order = 12; val.RelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(ArcherHaniwaDef))] public sealed class ArcherHaniwa : ModHaniwaStatusEffect { protected override void OnAdding(Unit unit) { base.OnAdding(unit); } } public sealed class CavalryHaniwaDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CavalryHaniwa"); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("cavalryhaniwa.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.Order = 13; val.RelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(CavalryHaniwaDef))] public sealed class CavalryHaniwa : ModHaniwaStatusEffect { protected override void OnAdding(Unit unit) { base.OnAdding(unit); } } public sealed class FencerHaniwaDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("FencerHaniwa"); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("fencerhaniwa.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.Order = 11; val.RelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(FencerHaniwaDef))] public sealed class FencerHaniwa : ModHaniwaStatusEffect { protected override void OnAdding(Unit unit) { base.OnAdding(unit); } } public abstract class ModAssignStatusEffect : StatusEffect { private bool JustApplied { get; set; } = true; protected ModAssignCard AssignSourceCard { get; set; } public int CardFencerAssigned => AssignSourceCard.FencerAssigned; public int CardArcherAssigned => AssignSourceCard.ArcherAssigned; public int CardCavalryAssigned => AssignSourceCard.CavalryAssigned; protected int StartingCardCounter => AssignSourceCard.StartingCardCounter; protected DamageInfo CardDamage => ((Card)AssignSourceCard).Damage; protected int CardBlock => ((Card)AssignSourceCard).RawBlock; protected int CardShield => ((Card)AssignSourceCard).RawShield; protected ManaGroup CardMana => ((Card)AssignSourceCard).Mana; protected int CardValue1 => ((Card)AssignSourceCard).Value1; protected int CardValue2 => ((Card)AssignSourceCard).Value2; protected ScryInfo CardScry => ((Card)AssignSourceCard).Scry; public bool IsPaused { get; set; } = false; public bool IsPermanent { get; set; } = false; protected override void OnAdded(Unit unit) { if (((StatusEffect)this).SourceCard is ModAssignCard assignSourceCard) { AssignSourceCard = assignSourceCard; } ((StatusEffect)this).ReactOwnerEvent<CardUsingEventArgs>(((StatusEffect)this).Battle.CardUsed, (EventSequencedReactor<CardUsingEventArgs>)OnCardUsed); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)onPlayerTurnStarted); ((StatusEffect)this).HandleOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnded, (GameEventHandler<UnitEventArgs>)onPlayerTurnEnded); ((StatusEffect)this).ReactOwnerEvent<UsUsingEventArgs>(((StatusEffect)this).Battle.UsUsed, (EventSequencedReactor<UsUsingEventArgs>)OnUltimateSkillUsed); } public override bool Stack(StatusEffect other) { if (((Unit)((StatusEffect)this).Battle.Player).HasStatusEffect<AssignReverseTickdownSe>()) { ((StatusEffect)this).Config.CountStackType = (StackType)1; } ((StatusEffect)this).Stack(other); if (((Unit)((StatusEffect)this).Battle.Player).HasStatusEffect<AssignReverseTickdownSe>()) { ((StatusEffect)this).Config.CountStackType = (StackType)2; } if (!((StatusEffect)this).SourceCard.IsUpgraded && other.SourceCard.IsUpgraded && other.SourceCard is ModAssignCard assignSourceCard) { AssignSourceCard = assignSourceCard; } if (IsPermanent) { ((StatusEffect)this).Level = 1; Tickdown(3); } return true; } public void MakePermanent() { IsPermanent = true; ((StatusEffect)this).Level = 1; } public void IncreaseExtraTrigger(int amount) { if (IsPermanent) { Tickdown(3); } else { ((StatusEffect)this).Level = ((StatusEffect)this).Level + amount; } } public void Tickdown(int amount) { if (!IsPaused) { if (((Unit)((StatusEffect)this).Battle.Player).HasStatusEffect<AssignReverseTickdownSe>()) { ((StatusEffect)this).Count = ((StatusEffect)this).Count + amount; } else if (((StatusEffect)this).Count - amount >= 0) { ((StatusEffect)this).Count = ((StatusEffect)this).Count - amount; } else { ((StatusEffect)this).Count = 0; } } } public IEnumerable<BattleAction> ImmidiatelyTrigger() { ((StatusEffect)this).Count = 0; return AssignTriggering(onTurnStart: false); } public IEnumerable<BattleAction> DuplicateTrigger(int triggerCount = 1) { yield return (BattleAction)(object)new AssignTriggerAction(OnAssignmentDone(onTurnStart: false), BeforeAssignmentDone(onTurnStart: false, triggerCount), AfterAssignmentDone(onTurnStart: false, triggerCount), triggerCount, onTurnStart: false); } private IEnumerable<BattleAction> OnUltimateSkillUsed(UsUsingEventArgs args) { if (args.Us is UltimateSkillA) { return AssignTriggering(onTurnStart: false); } return null; } private void onPlayerTurnEnded(UnitEventArgs args) { Tickdown(3); IsPaused = false; } private IEnumerable<BattleAction> onPlayerTurnStarted(UnitEventArgs args) { if (((StatusEffect)this).Count == 0) { return AssignTriggering(onTurnStart: true); } return null; } private IEnumerable<BattleAction> OnCardUsed(CardUsingEventArgs args) { if (!JustApplied) { Tickdown(1); } JustApplied = false; if (((StatusEffect)this).Count == 0) { return AssignTriggering(onTurnStart: false); } return null; } private IEnumerable<BattleAction> AssignTriggering(bool onTurnStart, bool shouldRemove = true) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } ((StatusEffect)this).NotifyActivating(); if (IsPermanent) { ((StatusEffect)this).Level = 1; } yield return (BattleAction)(object)new AssignTriggerAction(OnAssignmentDone(onTurnStart), BeforeAssignmentDone(onTurnStart, ((StatusEffect)this).Level), AfterAssignmentDone(onTurnStart, ((StatusEffect)this).Level), ((StatusEffect)this).Level, onTurnStart); if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } if (IsPermanent) { ((StatusEffect)this).Count = StartingCardCounter; if (HaniwaUtils.IsLevelFulfilled(((StatusEffect)this).Battle.Player, HaniwaActionType.Require, CardFencerAssigned, CardArcherAssigned, CardCavalryAssigned)) { yield return (BattleAction)(object)new LoseHaniwaAction(HaniwaActionType.Require, CardFencerAssigned, CardArcherAssigned, CardCavalryAssigned); yield break; } int hpLoss = CardFencerAssigned + CardArcherAssigned + CardCavalryAssigned; yield return (BattleAction)new DamageAction((Unit)(object)((StatusEffect)this).Battle.Player, (Unit)(object)((StatusEffect)this).Battle.Player, DamageInfo.HpLose((float)hpLoss, false), "Instant", (GunType)0); } else if (shouldRemove) { yield return (BattleAction)(object)new GainHaniwaAction(CardFencerAssigned, CardArcherAssigned, CardCavalryAssigned, isFromAssign: true); yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } protected abstract IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart); protected virtual IEnumerable<BattleAction> BeforeAssignmentDone(bool onTurnStart, int triggerCount) { return new List<BattleAction>(); } protected virtual IEnumerable<BattleAction> AfterAssignmentDone(bool onTurnStart, int triggerCount) { return new List<BattleAction>(); } } public abstract class ModAssignStatusEffectTemplate : ModStatusEffectTemplate { public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("assignicon.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 15, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, true, (StackType?)(StackType)2, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } public abstract class ModHaniwaStatusEffect : StatusEffect { private int AdditionalMaxLevel { get { if (((StatusEffect)this).Battle == null) { return 0; } MaxHaniwaUpSe maxHaniwaUpSe = default(MaxHaniwaUpSe); if (((Unit)((StatusEffect)this).Battle.Player).TryGetStatusEffect<MaxHaniwaUpSe>(ref maxHaniwaUpSe)) { return ((StatusEffect)maxHaniwaUpSe).Level; } return 0; } } private int MaxLevel => 10 + AdditionalMaxLevel; protected override void OnAdding(Unit unit) { if (((StatusEffect)this).Level > MaxLevel) { ((StatusEffect)this).Level = MaxLevel; } } public override bool Stack(StatusEffect other) { ((StatusEffect)this).Stack(other); if (((StatusEffect)this).Level > MaxLevel) { ((StatusEffect)this).Level = MaxLevel; } return true; } } public abstract class ModStatusEffectTemplate : StatusEffectTemplate { public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.StatusEffectsBatchLoc.AddEntity((EntityDefinition)(object)this); } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("dummyicon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 17, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } } namespace LBoLMod.StatusEffects.Keywords { public sealed class AssignDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Assign"); } } [EntityLogic(typeof(AssignDef))] public sealed class Assign : StatusEffect { } public sealed class FrontlineDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Frontline"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.Keywords = (Keyword)65536; val.RelativeEffects = new List<string> { "Loyalty", "Haniwa" }; return val; } } [EntityLogic(typeof(FrontlineDef))] public sealed class Frontline : StatusEffect { } public sealed class HaniwaDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Haniwa"); } } [EntityLogic(typeof(HaniwaDef))] public sealed class Haniwa : StatusEffect { } public sealed class LoyaltyDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Loyalty"); } } [EntityLogic(typeof(LoyaltyDef))] public sealed class Loyalty : StatusEffect { } public sealed class PauseDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Pause"); } } [EntityLogic(typeof(PauseDef))] public sealed class Pause : StatusEffect { } public sealed class PermanentDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Permanent"); } } [EntityLogic(typeof(PermanentDef))] public sealed class Permanent : StatusEffect { } public sealed class RequireDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Require"); } } [EntityLogic(typeof(RequireDef))] public sealed class Require : StatusEffect { } public sealed class SacrificeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Sacrifice"); } } [EntityLogic(typeof(SacrificeDef))] public sealed class Sacrifice : StatusEffect { } } namespace LBoLMod.StatusEffects.Assign { public sealed class AssignArcherPrepDebuffDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignArcherPrepDebuff"); } } [EntityLogic(typeof(AssignArcherPrepDebuffDef))] public sealed class AssignArcherPrepDebuff : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { DamageInfo cardDamage = base.CardDamage; DamageInfo accurateDmg = DamageInfo.Attack(((DamageInfo)(ref cardDamage)).Damage, true); yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, (IEnumerable<Unit>)((StatusEffect)this).Battle.AllAliveEnemies, accurateDmg, "Instant", (GunType)0); foreach (BattleAction item in ((StatusEffect)this).DebuffAction<Vulnerable>((IEnumerable<Unit>)((StatusEffect)this).Battle.AllAliveEnemies, 0, base.CardValue1, 0, 0, true, 0.2f)) { yield return item; } } } public sealed class AssignArcherPrepFrostArrowDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignArcherPrepFrostArrow"); } } [EntityLogic(typeof(AssignArcherPrepFrostArrowDef))] public sealed class AssignArcherPrepFrostArrow : ModAssignStatusEffect { protected override void OnAdded(Unit unit) { base.OnAdded(unit); ((StatusEffect)this).ReactOwnerEvent<DamageEventArgs>(((Unit)((StatusEffect)this).Battle.Player).DamageDealt, (EventSequencedReactor<DamageEventArgs>)OnDamageDealt); } private IEnumerable<BattleAction> OnDamageDealt(DamageEventArgs args) { if (((GameEventArgs)args).ActionSource == this && args.Target.HasStatusEffect<Cold>()) { PlayerUnit player = ((StatusEffect)this).Battle.Player; yield return (BattleAction)new CastBlockShieldAction((Unit)(object)player, (Unit)(object)player, ((Card)base.AssignSourceCard).Block, true); } } protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { EnemyUnit target = ((StatusEffect)this).Battle.RandomAliveEnemy; yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, (Unit)(object)target, ((Card)base.AssignSourceCard).Damage, "Instant", (GunType)0); yield return ((StatusEffect)this).DebuffAction<Cold>((Unit)(object)target, 0, 0, 0, 0, true, 0.2f); } } public sealed class AssignArcherPrepVolleyDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignArcherPrepVolley"); } } [EntityLogic(typeof(AssignArcherPrepVolleyDef))] public sealed class AssignArcherPrepVolley : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { for (int i = 0; i < ((Card)base.AssignSourceCard).Value1; i++) { yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, (Unit)(object)((StatusEffect)this).Battle.RandomAliveEnemy, ((Card)base.AssignSourceCard).Damage, "Instant", (GunType)0); } } } public sealed class AssignBuildWatchtowerDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignBuildWatchtower"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.RelativeEffects = new List<string> { "Watchtower" }; return val; } } [EntityLogic(typeof(AssignBuildWatchtowerDef))] public sealed class AssignBuildWatchtower : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield break; } protected override IEnumerable<BattleAction> AfterAssignmentDone(bool onTurnStart, int triggerCount) { yield return (BattleAction)(object)new ApplyStatusEffectAction<Watchtower>(((StatusEffect)this).Owner, (int?)(base.CardValue1 + (triggerCount - 1) * (base.CardValue1 / 2)), (int?)null, (int?)null, (int?)null, 0f, true); } } public sealed class AssignCavalryRushDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignCavalryRush"); } } [EntityLogic(typeof(AssignCavalryRushDef))] public sealed class AssignCavalryRush : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, (Unit)(object)((StatusEffect)this).Battle.LowestHpEnemy, ((Card)base.AssignSourceCard).Damage, "Instant", (GunType)0); } protected override IEnumerable<BattleAction> AfterAssignmentDone(bool onTurnStart, int triggerCount) { if (!onTurnStart) { yield return (BattleAction)new GainManaAction(base.CardMana); } } } public sealed class AssignCavalryScoutDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignCavalryScout"); } } [EntityLogic(typeof(AssignCavalryScoutDef))] public sealed class AssignCavalryScout : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield return (BattleAction)new DrawManyCardAction(base.CardValue1); } protected override IEnumerable<BattleAction> BeforeAssignmentDone(bool onTurnStart, int triggerCount) { ScryInfo cardScry = base.CardScry; int num = triggerCount - 1; ScryInfo cardScry2 = base.CardScry; yield return (BattleAction)new ScryAction(((ScryInfo)(ref cardScry)).IncreasedBy(num * ((ScryInfo)(ref cardScry2)).Count)); } } public sealed class AssignCavalrySuppliesDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignCavalrySupplies"); } } [EntityLogic(typeof(AssignCavalrySuppliesDef))] public sealed class AssignCavalrySupplies : ModAssignStatusEffect { public ManaGroup RedMana => ManaGroup.Reds(base.CardValue2); protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield return (BattleAction)new GainManaAction(RedMana); } protected override IEnumerable<BattleAction> AfterAssignmentDone(bool onTurnStart, int triggerCount) { yield return (BattleAction)new GainManaAction(base.CardMana); } } public sealed class AssignChargeAttackDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignChargeAttack"); } } [EntityLogic(typeof(AssignChargeAttackDef))] public sealed class AssignChargeAttack : ModAssignStatusEffect { public DamageInfo TotalDamage { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) DamageInfo cardDamage = base.CardDamage; return ((DamageInfo)(ref cardDamage)).IncreaseBy(ChargeDamage); } } public int ChargeDamage { get; set; } = 0; protected override void OnAdded(Unit unit) { base.OnAdded(unit); ((StatusEffect)this).HandleOwnerEvent<AssignTriggerEventArgs>(ModGameEvents.AssignEffectTriggered, (GameEventHandler<AssignTriggerEventArgs>)OnAssignTriggered); } private void OnAssignTriggered(AssignTriggerEventArgs args) { ChargeDamage += base.CardValue1; int level = ((StatusEffect)this).Level; ((StatusEffect)this).Level = level + 1; } protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { Unit owner = ((StatusEffect)this).Owner; EnemyUnit highestHpEnemy = ((StatusEffect)this).Battle.HighestHpEnemy; DamageInfo cardDamage = base.CardDamage; yield return (BattleAction)new DamageAction(owner, (Unit)(object)highestHpEnemy, ((DamageInfo)(ref cardDamage)).IncreaseBy(ChargeDamage), "Instant", (GunType)0); } } public sealed class AssignFencerBuildBarricadeDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignFencerBuildBarricade"); } } [EntityLogic(typeof(AssignFencerBuildBarricadeDef))] public sealed class AssignFencerBuildBarricade : ModAssignStatusEffect { protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield return (BattleAction)new CastBlockShieldAction((Unit)(object)((StatusEffect)this).Battle.Player, (Unit)(object)((StatusEffect)this).Battle.Player, ((Card)base.AssignSourceCard).Shield, true); } } public sealed class AssignFencerPrepCounterDef : ModAssignStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignFencerPrepCounter"); } } [EntityLogic(typeof(AssignFencerPrepCounterDef))] public sealed class AssignFencerPrepCounter : ModAssignStatusEffect { private List<Unit> enemiesThatAttackedPlayer = new List<Unit>(); public int enemiesThatAttackedPlayerCount => enemiesThatAttackedPlayer.Count; public DamageInfo totalDamage { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) DamageInfo cardDamage = base.CardDamage; return ((DamageInfo)(ref cardDamage)).MultiplyBy(((StatusEffect)this).Level); } } public int totalBlock => base.CardBlock * ((StatusEffect)this).Battle.AllAliveEnemies.Sum((EnemyUnit e) => e.Intentions.Where((Intention i) => i is AttackIntention).Cast<AttackIntention>().Sum((AttackIntention ai) => (!ai.Times.HasValue) ? 1 : ai.Times.GetValueOrDefault())); protected override void OnAdded(Unit unit) { base.OnAdded(unit); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnTurnEnded); ((StatusEffect)this).HandleOwnerEvent<DamageEventArgs>(((StatusEffect)this).Owner.DamageReceived, (GameEventHandler<DamageEventArgs>)OnDamageReceived); } private IEnumerable<BattleAction> OnTurnEnded(UnitEventArgs args) { yield return (BattleAction)new CastBlockShieldAction(((StatusEffect)this).Owner, new BlockInfo(totalBlock, (BlockShieldType)1), true); } private void OnDamageReceived(DamageEventArgs args) { Unit source = args.Source; EnemyUnit val = (EnemyUnit)(object)((source is EnemyUnit) ? source : null); if (val != null && !enemiesThatAttackedPlayer.Contains((Unit)(object)val)) { enemiesThatAttackedPlayer.Add((Unit)(object)val); } int level = ((StatusEffect)this).Level; ((StatusEffect)this).Level = level + 1; } protected override IEnumerable<BattleAction> OnAssignmentDone(bool onTurnStart) { yield break; } protected override IEnumerable<BattleAction> AfterAssignmentDone(bool onTurnStart, int triggerCount) { yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, enemiesThatAttackedPlayer.Where((Unit e) => e.IsAlive), totalDamage, "Instant", (GunType)0); } } } namespace LBoLMod.StatusEffects.Abilities { public sealed class AssignCostTriggerSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignCostTriggerSe"); } } [EntityLogic(typeof(AssignCostTriggerSeDef))] public sealed class AssignCostTriggerSe : StatusEffect { public ManaGroup IncreasedCost => ManaGroup.Anys(((StatusEffect)this).Level); protected override void OnAdded(Unit unit) { ((StatusEffect)this).HandleOwnerEvent<StatusEffectApplyEventArgs>(((Unit)((StatusEffect)this).Battle.Player).StatusEffectAdding, (GameEventHandler<StatusEffectApplyEventArgs>)OnStatusEffectAdding); } private void OnStatusEffectAdding(StatusEffectApplyEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd && args.Effect is ModAssignStatusEffect modAssignStatusEffect) { ((StatusEffect)modAssignStatusEffect).Level = ((StatusEffect)modAssignStatusEffect).Level + ((StatusEffect)this).Level; } } } public sealed class AssignPlayDrawSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignPlayDrawSe"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.HasLevel = false; return val; } } [EntityLogic(typeof(AssignPlayDrawSeDef))] public sealed class AssignPlayDrawSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<CardUsingEventArgs>(((StatusEffect)this).Battle.CardUsed, (EventSequencedReactor<CardUsingEventArgs>)OnCardUsed); } private IEnumerable<BattleAction> OnCardUsed(CardUsingEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd && args.Card is ModAssignCard) { <>n__0(); yield return (BattleAction)new DrawCardAction(); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class AssignPlayGainBlockSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignPlayGainBlockSe"); } } [EntityLogic(typeof(AssignPlayGainBlockSeDef))] public sealed class AssignPlayGainBlockSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<CardUsingEventArgs>(((StatusEffect)this).Battle.CardUsed, (EventSequencedReactor<CardUsingEventArgs>)OnCardUsed); } private IEnumerable<BattleAction> OnCardUsed(CardUsingEventArgs args) { if (args.Card is ModAssignCard) { yield return (BattleAction)new CastBlockShieldAction((Unit)(object)((StatusEffect)this).Battle.Player, ((StatusEffect)this).Level, 0, (BlockShieldType)1, true); } } } public sealed class AssignTriggerSummonSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignTriggerSummonSe"); } } [EntityLogic(typeof(AssignTriggerSummonSeDef))] public sealed class AssignTriggerSummonSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<AssignTriggerEventArgs>(ModGameEvents.AssignEffectTriggered, (EventSequencedReactor<AssignTriggerEventArgs>)OnAssignTriggered); } private IEnumerable<BattleAction> OnAssignTriggered(AssignTriggerEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { IEnumerable<Type> possibleSummons = HaniwaFrontlineUtils.AllSummonTypes; List<Card> cards = new List<Card>(); for (int i = 0; i < ((StatusEffect)this).Level; i++) { Card randomCard = Library.CreateCard(CollectionsExtensions.Sample<Type>(possibleSummons, ((GameEntity)this).GameRun.BattleRng)); cards.Add(randomCard); } if (cards.Count > 0) { <>n__0(); yield return (BattleAction)new AddCardsToHandAction((IEnumerable<Card>)cards, (AddCardsType)0); } } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class AssignTriggerUpgradeSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignTriggerUpgradeSe"); } } [EntityLogic(typeof(AssignTriggerUpgradeSeDef))] public sealed class AssignTriggerUpgradeSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<AssignTriggerEventArgs>(ModGameEvents.AssignEffectTriggered, (EventSequencedReactor<AssignTriggerEventArgs>)OnAssignTriggered); } private IEnumerable<BattleAction> OnAssignTriggered(AssignTriggerEventArgs args) { <>n__0(); yield return (BattleAction)new UpgradeCardsAction((IEnumerable<Card>)CollectionsExtensions.SampleManyOrAll<Card>(((StatusEffect)this).Battle.HandZone.Where((Card c) => c.CanUpgradeAndPositive), ((StatusEffect)this).Level, ((GameEntity)this).GameRun.BattleRng)); } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class AutoCreateReservesSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AutoCreateReservesSe"); } } [EntityLogic(typeof(AutoCreateReservesSeDef))] public sealed class AutoCreateReservesSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnTurnStarted); } private IEnumerable<BattleAction> OnTurnStarted(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { int count = ((StatusEffect)this).Battle.HandZone.OfType<CreateHaniwa>().Count(); if (count < ((StatusEffect)this).Level) { <>n__0(); yield return (BattleAction)new AddCardsToHandAction((IEnumerable<Card>)Library.CreateCards<CreateHaniwa>(((StatusEffect)this).Level - count, false), (AddCardsType)0); } } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class ClayToAshesSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ClayToAshesSe"); } } [EntityLogic(typeof(ClayToAshesSeDef))] public sealed class ClayToAshesSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<LoseHaniwaEventArgs>(ModGameEvents.SacrificedHaniwa, (EventSequencedReactor<LoseHaniwaEventArgs>)OnHaniwaSacrificed); ((StatusEffect)this).ReactOwnerEvent<CardEventArgs>(((StatusEffect)this).Battle.CardExiled, (EventSequencedReactor<CardEventArgs>)OnCardExiled); } private IEnumerable<BattleAction> OnCardExiled(CardEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd && args.Card is ModFrontlineCard) { <>n__0(); yield return ((StatusEffect)this).BuffAction<TempFirepower>(((StatusEffect)this).Level, 0, 0, 0, 0.2f); } } private IEnumerable<BattleAction> OnHaniwaSacrificed(LoseHaniwaEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { <>n__0(); yield return ((StatusEffect)this).BuffAction<TempFirepower>(((StatusEffect)this).Level, 0, 0, 0, 0.2f); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class ExileFrontlineBlitzSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ExileFrontlineBlitzSe"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.HasLevel = false; return val; } } [EntityLogic(typeof(ExileFrontlineBlitzSeDef))] public sealed class ExileFrontlineBlitzSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<CardEventArgs>(((StatusEffect)this).Battle.CardExiled, (EventSequencedReactor<CardEventArgs>)OnCardExiled); } private IEnumerable<BattleAction> OnCardExiled(CardEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } Card card = args.Card; ModFrontlineCard frontlineCard = card as ModFrontlineCard; if (frontlineCard == null || args.Card is HaniwaCommander) { yield break; } <>n__0(); foreach (BattleAction item in HaniwaFrontlineUtils.ExecuteOnPlayActions(new List<Card> { (Card)(object)frontlineCard }, ((StatusEffect)this).Battle)) { yield return item; } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class MaxHaniwaUpSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("MaxHaniwaUpSe"); } } [EntityLogic(typeof(MaxHaniwaUpSeDef))] public sealed class MaxHaniwaUpSe : StatusEffect { } public sealed class WatchtowerDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Watchtower"); } } [EntityLogic(typeof(WatchtowerDef))] public sealed class Watchtower : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<CardUsingEventArgs>(((StatusEffect)this).Battle.CardUsed, (EventSequencedReactor<CardUsingEventArgs>)OnCardUsed); } private IEnumerable<BattleAction> OnCardUsed(CardUsingEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd && (int)args.Card.CardType == 1) { <>n__0(); yield return (BattleAction)new DamageAction(((StatusEffect)this).Owner, (Unit)(object)((StatusEffect)this).Battle.RandomAliveEnemy, DamageInfo.Reaction((float)((StatusEffect)this).Level, false), "Instant", (GunType)0); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class ZeroCostReductionSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ZeroCostReductionSe"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.HasCount = true; return val; } } [EntityLogic(typeof(ZeroCostReductionSeDef))] public sealed class ZeroCostReductionSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).HandleOwnerEvent<CardUsingEventArgs>(((StatusEffect)this).Battle.CardUsed, (GameEventHandler<CardUsingEventArgs>)OnCardUsed); ((StatusEffect)this).HandleOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (GameEventHandler<UnitEventArgs>)OnTurnStarted); } public override bool Stack(StatusEffect other) { ((StatusEffect)this).Stack(other); ((StatusEffect)this).Count = ((StatusEffect)this).Count + other.Level; return true; } private void OnTurnStarted(UnitEventArgs args) { ((StatusEffect)this).Count = ((StatusEffect)this).Level; } private void OnCardUsed(CardUsingEventArgs args) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (((StatusEffect)this).Battle.BattleShouldEnd || ((StatusEffect)this).Count <= 0) { return; } ManaGroup consumingMana = args.ConsumingMana; if (((ManaGroup)(ref consumingMana)).IsEmpty) { Card val = CollectionsExtensions.SampleOrDefault<Card>(((StatusEffect)this).Battle.HandZone.Where(delegate(Card c) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) ManaGroup cost = c.Cost; return ((ManaGroup)(ref cost)).Any > 0 && !c.IsForbidden; }), ((GameEntity)this).GameRun.BattleRng); if (val != null) { ((StatusEffect)this).NotifyActivating(); val.DecreaseTurnCost(ManaGroup.Anys(1)); int count = ((StatusEffect)this).Count; ((StatusEffect)this).Count = count - 1; } } } } public sealed class CommandersMarkSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CommandersMarkSe"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.Type = (StatusEffectType)1; val.HasLevel = false; val.IsStackable = false; return val; } } [EntityLogic(typeof(CommandersMarkSeDef))] public sealed class CommandersMarkSe : StatusEffect { protected override void OnAdded(Unit unit) { foreach (EnemyUnit allAliveEnemy in ((StatusEffect)this).Battle.AllAliveEnemies) { ((StatusEffect)this).ReactOwnerEvent<StatusEffectApplyEventArgs>(((Unit)allAliveEnemy).StatusEffectAdded, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnEnemyStatusAdded); } ((StatusEffect)this).HandleOwnerEvent<UnitEventArgs>(((StatusEffect)this).Battle.EnemySpawned, (GameEventHandler<UnitEventArgs>)OnEnemySpawned); } private void OnEnemySpawned(UnitEventArgs args) { ((StatusEffect)this).ReactOwnerEvent<StatusEffectApplyEventArgs>(args.Unit.StatusEffectAdded, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnEnemyStatusAdded); } private IEnumerable<BattleAction> OnEnemyStatusAdded(StatusEffectApplyEventArgs args) { if (args.Effect != this && args.Effect is CommandersMarkSe) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } } public sealed class AssignmentBonusSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignmentBonusSe"); } } [EntityLogic(typeof(AssignmentBonusSeDef))] public sealed class AssignmentBonusSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<AssignTriggerEventArgs>(ModGameEvents.AssignEffectTriggered, (EventSequencedReactor<AssignTriggerEventArgs>)OnAssignTriggered); } private IEnumerable<BattleAction> OnAssignTriggered(AssignTriggerEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd && !args.OnTurnStart) { <>n__0(); yield return (BattleAction)new DrawCardAction(); if (((StatusEffect)this).Level <= 1) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); yield break; } int level = ((StatusEffect)this).Level; ((StatusEffect)this).Level = level - 1; } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class AssignReverseTickdownSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignReverseTickdownSe"); } public override StatusEffectConfig MakeConfig() { StatusEffectConfig val = base.MakeConfig(); val.HasLevel = false; return val; } } [EntityLogic(typeof(AssignReverseTickdownSeDef))] public sealed class AssignReverseTickdownSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnEnded); } private IEnumerable<BattleAction> OnPlayerTurnEnded(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { int totalCounts = ((Unit)((StatusEffect)this).Battle.Player).StatusEffects.Where((StatusEffect s) => s is ModAssignStatusEffect).Sum((StatusEffect s) => s.Count); yield return (BattleAction)new CastBlockShieldAction((Unit)(object)((StatusEffect)this).Battle.Player, totalCounts, 0, (BlockShieldType)1, true); yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } } public sealed class GainBuffTickdownSeDef : ModStatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("GainBuffTickdownSe"); } } [EntityLogic(typeof(GainBuffTickdownSeDef))] public sealed class GainBuffTickdownSe : StatusEffect { protected override void OnAdded(Unit unit) { ((StatusEffect)this).HandleOwnerEvent<StatusEffectApplyEventArgs>(((Unit)((StatusEffect)this).Battle.Player).StatusEffectAdded, (GameEventHandler<StatusEffectApplyEventArgs>)OnStatusEffectAdded); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnEnded); } private IEnumerable<BattleAction> OnPlayerTurnEnded(UnitEventArgs args) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } private void OnStatusEffectAdded(StatusEffectApplyEventArgs args) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Invalid comparison between Unknown and I4 if (((StatusEffect)this).Battle.BattleShouldEnd || (int)args.Effect.Type > 0) { return; } IEnumerable<StatusEffect> enumerable = ((Unit)((StatusEffect)this).Battle.Player).StatusEffects.Where((StatusEffect s) => s is ModAssignStatusEffect); foreach (ModAssignStatusEffect item in enumerable) { item.Tickdown(((StatusEffect)this).Level); } } } } namespace LBoLMod.PlayerUnits { public sealed class PlayerDef : PlayerUnitTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ThePlayer"); } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.playerBatchLoc.AddEntity((EntityDefinition)(object)this); } public override PlayerImages LoadPlayerImages() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown PlayerImages val = new PlayerImages(); val.AutoLoad("Mayumi", (Func<string, Sprite>)((string str) => ResourceLoader.LoadSprite(str, BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null)), (Func<string, UniTask<Sprite>>)((string str) => ResourceLoader.LoadSpriteAsync(str, BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://")), (UseSame)2, ".png", ""); return val; } public override PlayerUnitConfig MakeConfig() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown int? num = 0; ManaGroup val = default(ManaGroup); ((ManaGroup)(ref val)).Red = 2; ((ManaGroup)(ref val)).White = 2; return new PlayerUnitConfig("ThePlayer", 6, 0, num, "", "#f4cd39", true, 85, val, 50, 0, "UltimateSkillA", "UltimateSkillB", IdContainer.op_Implicit(((EntityDefinition)new AssignExhibitDef()).UniqueId), IdContainer.op_Implicit(((EntityDefinition)new FrontlineExhibitDef()).UniqueId), (IReadOnlyList<string>)GetDeckA(), (IReadOnlyList<string>)GetDeckB(), 3, 3); } private static List<string> GetDeckA() { return new List<string> { "Shoot", "Shoot", "Boundary", "Boundary", "BasicAttackR", "BasicAttackR", "BasicBlockW", "BasicBlockW", "BasicBlockW", "ArcherPrepVolley", "AssignHaniwaCreate" }; } private static List<string> GetDeckB() { return new List<string> { "Shoot", "Shoot", "Boundary", "Boundary", "BasicAttackW", "BasicAttackW", "BasicBlockR", "BasicBlockR", "BasicBlockR", "SummonHaniwa", "FrontlineHaniwaCreate" }; } } [EntityLogic(typeof(PlayerDef))] public sealed class ThePlayer : PlayerUnit { public int StartingHaniwa => 3; protected override void OnEnterBattle(BattleController battle) { ((Unit)this).ReactBattleEvent<UnitEventArgs>(((Unit)this).TurnStarted, (Func<UnitEventArgs, IEnumerable<BattleAction>>)OnTurnStarted); } private IEnumerable<BattleAction> OnTurnStarted(UnitEventArgs args) { bool assign = ((PlayerUnit)this).HasExhibit<AssignExhibit>(); bool frontline = ((PlayerUnit)this).HasExhibit<FrontlineExhibit>(); bool hasHaniwa = HaniwaUtils.HasAnyHaniwa((PlayerUnit)(object)this); if (!(assign || frontline || hasHaniwa) && ((Unit)this).TurnCounter == 1) { yield return (BattleAction)(object)new GainHaniwaAction(StartingHaniwa, StartingHaniwa, StartingHaniwa); } } } } namespace LBoLMod.Patches { [HarmonyPatch] internal class AddingGameEventsPatch { [HarmonyPatch(typeof(GameRunController), "EnterBattle")] private static void Prefix(Unit __instance) { ModGameEvents.Init(); } } [HarmonyPatch(typeof(CardWidget), "OnActivating")] internal class HaniwaBodyguardCardWidgetPatch { private static void Postfix(CardWidget __instance) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (((GameEntity)__instance._card).Id == "HaniwaBodyguard") { HaniwaBodyguard haniwaBodyguard = (HaniwaBodyguard)(object)__instance._card; if (haniwaBodyguard.DamageTaken > 0) { PopupHud.Instance.PopupFromScene(haniwaBodyguard.DamageTaken, PopupHud.PlayerHitColor, ((Component)__instance).transform.position + new Vector3(0f, 13f)); } } } } [HarmonyPatch(typeof(CardWidget), "SetProperties")] internal class ModFrontlineCardWidgetPatch { private static void Postfix(CardWidget __instance) { if (__instance._card is ModFrontlineCard modFrontlineCard) { __instance.baseLoyaltyObj.SetActive(true); ((TMP_Text)__instance.baseLoyalty).text = modFrontlineCard.RemainingValue.ToString(); } } } [HarmonyPatch] internal class StatusEffectWidgetPatch { [HarmonyPatch(typeof(StatusEffectWidget), "TextRefresh")] private static void Postfix(StatusEffectWidget __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 centerWorldPosition = __instance.CenterWorldPosition; ModHaniwaStatusEffect modHaniwaStatusEffect = __instance._statusEffect as ModHaniwaStatusEffect; if (modHaniwaStatusEffect == null && __instance._statusEffect is ModAssignStatusEffect modAssignStatusEffect) { if (modAssignStatusEffect.IsPaused) { ((TMP_Text)__instance.downText).text = "P"; ((Graphic)__instance.downText).color = new Color(102f, 255f, 102f); } else if (modAssignStatusEffect.IsPermanent) { ((TMP_Text)__instance.downText).text = "∞"; } else if (((StatusEffect)modAssignStatusEffect).Level <= 1) { ((TMP_Text)__instance.downText).text = ""; } } } } } namespace LBoLMod.GameEvents { public sealed class ModGameEvents { public static GameEvent<AssignTriggerEventArgs> AssignEffectTriggering { get; set; } = new GameEvent<AssignTriggerEventArgs>(); public static GameEvent<AssignTriggerEventArgs> AssignEffectTriggered { get; set; } = new GameEvent<AssignTriggerEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> LosingHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> LostHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> SacrificingHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> SacrificedHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> AssigningHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<LoseHaniwaEventArgs> AssignedHaniwa { get; set; } = new GameEvent<LoseHaniwaEventArgs>(); public static GameEvent<GainHaniwaEventArgs> GainingHaniwa { get; set; } = new GameEvent<GainHaniwaEventArgs>(); public static GameEvent<GainHaniwaEventArgs> GainedHaniwa { get; set; } = new GameEvent<GainHaniwaEventArgs>(); public static GameEvent<GainHaniwaEventArgs> GainingHaniwaFromAssign { get; set; } = new GameEvent<GainHaniwaEventArgs>(); public static GameEvent<GainHaniwaEventArgs> GainedHaniwaFromAssign { get; set; } = new GameEvent<GainHaniwaEventArgs>(); public static GameEvent<AssignPauseEventArgs> AssignStatusPausing { get; set; } = new GameEvent<AssignPauseEventArgs>(); public static GameEvent<AssignPauseEventArgs> AssignStatusPaused { get; set; } = new GameEvent<AssignPauseEventArgs>(); public static void Init() { AssignEffectTriggering = new GameEvent<AssignTriggerEventArgs>(); AssignEffectTriggered = new GameEvent<AssignTriggerEventArgs>(); LosingHaniwa = new GameEvent<LoseHaniwaEventArgs>(); LostHaniwa = new GameEvent<LoseHaniwaEventArgs>(); SacrificingHaniwa = new GameEvent<LoseHaniwaEventArgs>(); SacrificedHaniwa = new GameEvent<LoseHaniwaEventArgs>(); AssigningHaniwa = new GameEvent<LoseHaniwaEventArgs>(); AssignedHaniwa = new GameEvent<LoseHaniwaEventArgs>(); GainingHaniwa = new GameEvent<GainHaniwaEventArgs>(); GainedHaniwa = new GameEvent<GainHaniwaEventArgs>(); GainingHaniwaFromAssign = new GameEvent<GainHaniwaEventArgs>(); GainedHaniwaFromAssign = new GameEvent<GainHaniwaEventArgs>(); AssignStatusPausing = new GameEvent<AssignPauseEventArgs>(); AssignStatusPaused = new GameEvent<AssignPauseEventArgs>(); } } } namespace LBoLMod.Exhibits { public sealed class AssignExhibitDef : ExhibitTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("AssignExhibit"); } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.exhibitBatchLoc.AddEntity((EntityDefinition)(object)this); } public override ExhibitSprites LoadSprite() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown return new ExhibitSprites(ResourceLoader.LoadSprite("assignexhibit.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null)); } public override ExhibitConfig MakeConfig() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown string text = IdContainer.op_Implicit(((EntityDefinition)new PlayerDef()).UniqueId); int? num = 3; int? num2 = 1; int? num3 = 1; ManaGroup value = default(ManaGroup); ((ManaGroup)(ref value)).Red = 1; return new ExhibitConfig(0, "", 10, false, false, false, false, (AppearanceType)3, text, (ExhibitLosableType)1, (Rarity)3, num, num2, num3, (ManaGroup?)value, (ManaColor?)null, (ManaColor?)(ManaColor)4, 1, true, (int?)0, (Keyword)0, (IReadOnlyList<string>)new List<string> { "Haniwa", "Assign", "AssignmentBonusSe" }, (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(AssignExhibitDef))] public sealed class AssignExhibit : ShiningExhibit { protected override void OnEnterBattle() { ((Exhibit)this).Counter = 0; ((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Battle.Player).TurnStarting, (EventSequencedReactor<UnitEventArgs>)onPlayerTurnStarting); ((Exhibit)this).ReactBattleEvent<StatusEffectApplyEventArgs>(((Unit)((Exhibit)this).Battle.Player).StatusEffectAdded, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnStatusEffectAdded); } private IEnumerable<BattleAction> OnStatusEffectAdded(StatusEffectApplyEventArgs args) { if (!((Exhibit)this).Battle.BattleShouldEnd && (int)args.Effect.Type == 0 && !(args.Effect is AssignmentBonusSe)) { int counter = ((Exhibit)this).Counter; ((Exhibit)this).Counter = counter + 1; if (((Exhibit)this).Counter >= 5) { <>n__0(); yield return (BattleAction)(object)new ApplyStatusEffectAction<AssignmentBonusSe>((Unit)(object)((Exhibit)this).Battle.Player, (int?)1, (int?)null, (int?)null, (int?)null, 0f, true); ((Exhibit)this).Counter = 0; } } } private IEnumerable<BattleAction> onPlayerTurnStarting(UnitEventArgs args) { PlayerUnit player = ((Exhibit)this).Battle.Player; if (((Unit)player).TurnCounter == 1 && !HaniwaUtils.HasAnyHaniwa(player)) { <>n__0(); yield return (BattleAction)(object)new GainHaniwaAction(((Exhibit)this).Value1, ((Exhibit)this).Value1, ((Exhibit)this).Value1); yield return (BattleAction)(object)new ApplyStatusEffectAction<AssignmentBonusSe>((Unit)(object)((Exhibit)this).Battle.Player, (int?)((Exhibit)this).Value3, (int?)null, (int?)null, (int?)null, 0f, true); } } protected override void OnLeaveBattle() { ((Exhibit)this).Counter = 0; } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((Exhibit)this).NotifyActivating(); } } public sealed class FrontlineExhibitDef : ExhibitTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("FrontlineExhibit"); } public override LocalizationOption LoadLocalization() { return (LocalizationOption)(object)BepinexPlugin.exhibitBatchLoc.AddEntity((EntityDefinition)(object)this); } public override ExhibitSprites LoadSprite() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown return new ExhibitSprites(ResourceLoader.LoadSprite("frontlineexhibit.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null)); } public override ExhibitConfig MakeConfig() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown string text = IdContainer.op_Implicit(((EntityDefinition)new PlayerDef()).UniqueId); int? num = 3; int? num2 = 12; ManaGroup value = default(ManaGroup); ((ManaGroup)(ref value)).White = 1; return new ExhibitConfig(0, "", 10, false, false, false, false, (AppearanceType)3, text, (ExhibitLosableType)1, (Rarity)3, num, (int?)null, num2, (ManaGroup?)value, (ManaColor?)null, (ManaColor?)(ManaColor)1, 1, false, (int?)null, (Keyword)0, (IReadOnlyList<string>)new List<string> { "Haniwa" }, (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(FrontlineExhibitDef))] public sealed class FrontlineExhibit : ShiningExhibit { protected override void OnEnterBattle() { ((Exhibit)this).Battle.MaxHand = ((Exhibit)this).Value3; ((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Battle.Player).TurnStarting, (EventSequencedReactor<UnitEventArgs>)onPlayerTurnStarting); } private IEnumerable<BattleAction> onPlayerTurnStarting(UnitEventArgs args) { PlayerUnit player = ((Exhibit)this).Battle.Player; if (((Unit)player).TurnCounter == 1 && !HaniwaUtils.HasAnyHaniwa(player)) { <>n__0(); yield return (BattleAction)(object)new GainHaniwaAction(((Exhibit)this).Value1, ((Exhibit)this).Value1, ((Exhibit)this).Value1); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((Exhibit)this).NotifyActivating(); } } } namespace LBoLMod.Cards { public sealed class BasicAttackRDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("BasicAttackR"); } public override CardConfig MakeConfig() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.IsPooled = false; val.FindInBattle = false; val.Type = (CardType)1; val.TargetType = (TargetType)1; val.Colors = new List<ManaColor> { (ManaColor)4 }; val.Damage = 10; val.UpgradedDamage = 14; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; ((ManaGroup)(ref val2)).Red = 1; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 2; val.UpgradedCost = val2; val.Keywords = (Keyword)2; val.UpgradedKeywords = (Keyword)2; return val; } } [EntityLogic(typeof(BasicAttackRDef))] public sealed class BasicAttackR : Card { } public sealed class BasicAttackGDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("BasicAttackW"); } public override CardConfig MakeConfig() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.IsPooled = false; val.FindInBattle = false; val.Type = (CardType)1; val.TargetType = (TargetType)1; val.Colors = new List<ManaColor> { (ManaColor)1 }; val.Damage = 10; val.UpgradedDamage = 14; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; ((ManaGroup)(ref val2)).White = 1; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 2; val.UpgradedCost = val2; val.Keywords = (Keyword)2; val.UpgradedKeywords = (Keyword)2; return val; } } [EntityLogic(typeof(BasicAttackGDef))] public sealed class BasicAttackW : Card { } public sealed class BasicBlockRDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("BasicBlockR"); } public override CardConfig MakeConfig() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.IsPooled = false; val.FindInBattle = false; val.Type = (CardType)2; val.TargetType = (TargetType)4; val.Colors = new List<ManaColor> { (ManaColor)4 }; val.Block = 10; val.UpgradedBlock = 13; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; ((ManaGroup)(ref val2)).Red = 1; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 2; val.UpgradedCost = val2; val.Keywords = (Keyword)2; val.UpgradedKeywords = (Keyword)2; return val; } } [EntityLogic(typeof(BasicBlockRDef))] public sealed class BasicBlockR : Card { } public sealed class BasicBlockGDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("BasicBlockW"); } public override CardConfig MakeConfig() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.IsPooled = false; val.FindInBattle = false; val.Type = (CardType)2; val.TargetType = (TargetType)4; val.Colors = new List<ManaColor> { (ManaColor)1 }; val.Block = 10; val.UpgradedBlock = 13; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; ((ManaGroup)(ref val2)).White = 1; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 2; val.UpgradedCost = val2; val.Keywords = (Keyword)2; val.UpgradedKeywords = (Keyword)2; return val; } } [EntityLogic(typeof(BasicBlockGDef))] public sealed class BasicBlockW : Card { } public sealed class CreateHaniwaDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CreateHaniwa"); } public override CardConfig MakeConfig() { CardConfig val = base.MakeConfig(); val.IsPooled = false; val.HideMesuem = true; val.Type = (CardType)3; val.Value1 = 2; val.UpgradedValue1 = 3; val.Keywords = (Keyword)2162688; val.UpgradedKeywords = (Keyword)2162688; val.RelativeEffects = new List<string> { "Haniwa" }; val.UpgradedRelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(CreateHaniwaDef))] public sealed class CreateHaniwa : Card { public override Interaction Precondition() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown List<Card> list = new List<Card> { (Card)(object)Library.CreateCard<CreateHaniwaFencer>(((Card)this).IsUpgraded), (Card)(object)Library.CreateCard<CreateHaniwaArcher>(((Card)this).IsUpgraded), (Card)(object)Library.CreateCard<CreateHaniwaCavalry>(((Card)this).IsUpgraded) }; return (Interaction)new MiniSelectCardInteraction((IEnumerable<Card>)list, false, false, false); } protected override IEnumerable<BattleAction> Actions(UnitSelector selector, ManaGroup consumingMana, Interaction precondition) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) MiniSelectCardInteraction interaction = (MiniSelectCardInteraction)(object)((precondition is MiniSelectCardInteraction) ? precondition : null); if (interaction == null) { yield break; } Card selectedCard = interaction.SelectedCard; OptionCard optionCard = (OptionCard)(object)((selectedCard is OptionCard) ? selectedCard : null); if (optionCard == null) { yield break; } ((Card)optionCard).SetBattle(((Card)this).Battle); foreach (BattleAction item in optionCard.TakeEffectActions()) { yield return item; } } } public sealed class CreateHaniwaArcherDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CreateHaniwaArcher"); } public override CardConfig MakeConfig() { CardConfig val = base.MakeConfig(); val.IsPooled = false; val.HideMesuem = true; val.Type = (CardType)3; val.Value1 = 2; val.UpgradedValue1 = 3; val.RelativeEffects = new List<string> { "Haniwa" }; val.UpgradedRelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(CreateHaniwaArcherDef))] public sealed class CreateHaniwaArcher : OptionCard { public override IEnumerable<BattleAction> TakeEffectActions() { yield return (BattleAction)(object)new GainHaniwaAction(0, ((Card)this).Value1); } } public sealed class CreateHaniwaCavalryDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CreateHaniwaCavalry"); } public override CardConfig MakeConfig() { CardConfig val = base.MakeConfig(); val.IsPooled = false; val.HideMesuem = true; val.Type = (CardType)3; val.Value1 = 2; val.UpgradedValue1 = 3; val.RelativeEffects = new List<string> { "Haniwa" }; val.UpgradedRelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(CreateHaniwaCavalryDef))] public sealed class CreateHaniwaCavalry : OptionCard { public override IEnumerable<BattleAction> TakeEffectActions() { yield return (BattleAction)(object)new GainHaniwaAction(0, 0, ((Card)this).Value1); } } public sealed class CreateHaniwaFencerDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("CreateHaniwaFencer"); } public override CardConfig MakeConfig() { CardConfig val = base.MakeConfig(); val.IsPooled = false; val.HideMesuem = true; val.Type = (CardType)3; val.Value1 = 2; val.UpgradedValue1 = 3; val.RelativeEffects = new List<string> { "Haniwa" }; val.UpgradedRelativeEffects = new List<string> { "Haniwa" }; return val; } } [EntityLogic(typeof(CreateHaniwaFencerDef))] public sealed class CreateHaniwaFencer : OptionCard { public override IEnumerable<BattleAction> TakeEffectActions() { yield return (BattleAction)(object)new GainHaniwaAction(((Card)this).Value1); } } public sealed class DefenceCreateReservesDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("DefenceCreateReserves"); } public override CardConfig MakeConfig() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.Type = (CardType)2; val.Colors = new List<ManaColor> { (ManaColor)4, (ManaColor)1 }; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; ((ManaGroup)(ref val2)).Hybrid = 1; ((ManaGroup)(ref val2)).HybridColor = 2; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 2; val.UpgradedCost = val2; val.Block = 12; val.UpgradedBlock = 15; val.Value1 = 1; val.UpgradedValue1 = 2; val.RelativeCards = new List<string> { "CreateHaniwa" }; val.UpgradedRelativeCards = new List<string> { "CreateHaniwa" }; return val; } } [EntityLogic(typeof(DefenceCreateReservesDef))] public sealed class DefenceCreateReserves : Card { protected override IEnumerable<BattleAction> Actions(UnitSelector selector, ManaGroup consumingMana, Interaction precondition) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) yield return ((Card)this).DefenseAction(true); yield return (BattleAction)new AddCardsToHandAction((IEnumerable<Card>)Library.CreateCards<CreateHaniwa>(((Card)this).Value1, false), (AddCardsType)0); } } public sealed class HybridDrawDef : ModCardTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("HybridDraw"); } public override CardConfig MakeConfig() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) CardConfig val = base.MakeConfig(); val.Type = (CardType)3; val.Colors = new List<ManaColor> { (ManaColor)4, (ManaColor)1 }; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Hybrid = 1; ((ManaGroup)(ref val2)).HybridColor = 2; val.Cost = val2; val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Any = 1; val.UpgradedCost = val2; val.Value1 = 1; val.UpgradedValue1 = 2; val.RelativeEffects = new List<string> { "Frontline", "Assign" }; val.UpgradedRelativeEffects = new List<string> { "Frontline", "Assign" }; return val; } } [EntityLogic(typeof(HybridDrawDef))] public sealed class HybridDraw : Card { public int AssignRequirement => 1; public int FrontlineRequirement => 1; protected override IEnumerable<BattleAction> Actions(UnitSelector selector, ManaGrou