EnemyRandomizer
Replaces normal and elite battle enemies with random enemies, based on act and weight value1.3.1
- Updated the rule for "matching previous encounter" to now prevent any formation that's been seen for the current run, instead of only the previous battle
- This will mostly affect solo encounters as they are easily noticable when they repeat, and have higher chances to do so
- Add a rule to prevent matching any enemy type seen the previous battle
- This will prevent the next encounter being only 1-2 enemies that are different, and provide more variety in general
1.3.0
- Adjusted weights for each enemy to give them a value for each act. This will allow scaling enemies to be powerful later, without having a weak encounter earlier on
- Allow enemies to spawn in random slots
- Further adjustments of enemy/act weights and rng
1.2.3
- Adjusted rng to have less chances for solo encounters at certain weights
- Further adjustments of enemy/act weights
1.2.2
Fixed issue with enemies that didn't have a weight value, softlocking the game when they died
1.2.1
- Adjusted power gain to be based on the enemy's weight and act weight
- Further adjustments of enemy/act weights
1.2.0
- Fixed Sunny to not softlock, and make the 3 fairies use their spellcard 1st turn
- Added custom rules to prevent weird encounter behaviour and weak solo encounters
- Added a custom 8 slot formation, to have 3 summon exclusive slots
- Firepower gain on enemies becomes delayed until the end of all enemies turns
- Star's lockon is also delayed now
- Added rule that prevents giving the same enemies as the previous encounter
- Further fine-tuning of weights and rng
1.1.0
- Added a "first enemy minimum weight" for possible encounters
- Added a maximum enemy limit between 3-5
- The above changes should help with the problem of too many weaker enemies being chosen for encounters, and aoe being prominent
- Adjusted weights for various enemies and act thresholds
1.0.0
Initial release
