Touhou: Lost Branch of Legend
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701
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145KB
Dependency string
Cramps-EnemyRandomizer-1.3.1
Dependants

1.3.1

  • Updated the rule for "matching previous encounter" to now prevent any formation that's been seen for the current run, instead of only the previous battle
    • This will mostly affect solo encounters as they are easily noticable when they repeat, and have higher chances to do so
  • Add a rule to prevent matching any enemy type seen the previous battle
    • This will prevent the next encounter being only 1-2 enemies that are different, and provide more variety in general

1.3.0

  • Adjusted weights for each enemy to give them a value for each act. This will allow scaling enemies to be powerful later, without having a weak encounter earlier on
  • Allow enemies to spawn in random slots
  • Further adjustments of enemy/act weights and rng

1.2.3

  • Adjusted rng to have less chances for solo encounters at certain weights
  • Further adjustments of enemy/act weights

1.2.2

Fixed issue with enemies that didn't have a weight value, softlocking the game when they died

1.2.1

  • Adjusted power gain to be based on the enemy's weight and act weight
  • Further adjustments of enemy/act weights

1.2.0

  • Fixed Sunny to not softlock, and make the 3 fairies use their spellcard 1st turn
  • Added custom rules to prevent weird encounter behaviour and weak solo encounters
  • Added a custom 8 slot formation, to have 3 summon exclusive slots
  • Firepower gain on enemies becomes delayed until the end of all enemies turns
  • Star's lockon is also delayed now
  • Added rule that prevents giving the same enemies as the previous encounter
  • Further fine-tuning of weights and rng

1.1.0

  • Added a "first enemy minimum weight" for possible encounters
  • Added a maximum enemy limit between 3-5
  • The above changes should help with the problem of too many weaker enemies being chosen for encounters, and aoe being prominent
  • Adjusted weights for various enemies and act thresholds

1.0.0

Initial release

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