CHANGELOG
0.4.6: Config texts are now machine translated to all available localizations.
0.4.5: Updated Japanese localization.
0.4.4: Updated to v1.6.0, not compatible with v1.5.1.
Endless Mode will now disable NoMoreMetaScaling for current run.
0.4.3: Fixed new Curses not appearing.
0.4.2: Fixed Shop price multiplier not changing.
0.4.1: Fixed Enable Curse option does not disable effects when turned off.
0.4.0: Added Teleport Gap. This card teleports you to boss. One time use.
Added Curse of Capitalism, Curse of Fortress, Curse of Shuffle.
Added a config to disable the effect of Curses, but enemy scaling will be non-linear.
Curse of Eternal Night reworked, now add Eternal Night to the hand instead of Long Night.
Enemy debuffs are now scaling with loop.
Removed maximum block and barrier cap.
0.3.3: Added Japanese localization, contribution of nazotuki.
0.3.2: Added Curse of Unmotivated. Curse of Microtransaction increase 5 -> 10.
0.3.1: Fixed stage generation not working as intended. Removed maximum life cap.
0.3.0: Added Curse of Battery, Curse of Microtransaction, Curse of Tengu.
Shop price multiplier is no longer able to be decreased below 48%.
0.2.8: Updated Simplified Chinese localization.
0.2.7: Added Curse of Liberation.
0.2.6: Duplicate gap exhibits will now properly stack. Endless Exhibits config is now enabled by default. Fixed events not refreshing after loop.
0.2.5: Added Simplified Chinese localization, contribution of bullytou. Jade Box is now translatable.
0.2.4: Enemy buffs are now scaling with loop.
0.2.3: Rabbits maximum life 50 -> 40. Enemy damage scaling 100% -> 75%.
0.2.2: Fixed Curse of Eternal Night causing error.
0.2.1: Added Korean localization, contribution of raspberry Caffeine Monster. Fixed Curse of Bleeding causing error.
0.2.0: Added Curse system. At the start of each loop, choose 1 of 3 random Curses to add an additional challenge to run.
Added Curse of Bleeding, Curse of Eternal Night, Curse of Small Hand.
Added experimental Endless Exhibits option. When enabled, acquired exhibit will appear again and can be stacked.
Removed maximum status effect stack limit.
0.1.3: Each loop refreshes exhibit pool without obtained exhibits. Fixed wrong loop count when toggling final act mid-run. Fixed boss not assigned to act.
0.1.2: Added config to enable final Act, disabled by default. Fixed save.
0.1.1: Fixed loading to wrong Act.
0.1.0: Beta release.