Decompiled source of Endless Mode v0.1.3

EndlessMode.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AddWatermark;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using LBoL.Base;
using LBoL.Base.Extensions;
using LBoL.ConfigData;
using LBoL.Core;
using LBoL.Core.Stations;
using LBoL.Core.StatusEffects;
using LBoL.Core.Units;
using LBoL.EntityLib.EnemyUnits.Normal;
using LBoL.EntityLib.Exhibits.Adventure;
using LBoL.EntityLib.Stages.NormalStages;
using LBoL.EntityLib.StatusEffects.Enemy;
using LBoL.EntityLib.StatusEffects.Enemy.SeijaItems;
using LBoL.Presentation;
using LBoLEntitySideloader;
using LBoLEntitySideloader.Attributes;
using LBoLEntitySideloader.Entities;
using LBoLEntitySideloader.Resource;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("LBoL.Base")]
[assembly: IgnoresAccessChecksTo("LBoL.ConfigData")]
[assembly: IgnoresAccessChecksTo("LBoL.Core")]
[assembly: IgnoresAccessChecksTo("LBoL.EntityLib")]
[assembly: IgnoresAccessChecksTo("LBoL.Presentation")]
[assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")]
[assembly: AssemblyCompany("EndlessMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EndlessMode")]
[assembly: AssemblyTitle("EndlessMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace EndlessMode
{
	[BepInPlugin("intoxicatedkid.endlessmode", "Endless Mode", "0.1.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInProcess("LBoL.exe")]
	public class BepinexPlugin : BaseUnityPlugin
	{
		private static readonly Harmony harmony = PInfo.harmony;

		internal static ManualLogSource log;

		internal static TemplateSequenceTable sequenceTable = new TemplateSequenceTable(0);

		internal static IResourceSource embeddedSource = (IResourceSource)new EmbeddedSource(Assembly.GetExecutingAssembly());

		internal static DirectorySource directorySource = new DirectorySource("intoxicatedkid.endlessmode", "");

		public static ConfigEntry<bool> EnableFinalAct;

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			EnableFinalAct = ((BaseUnityPlugin)this).Config.Bind<bool>("EnableFinalAct", "Enable Final Act", false, "Add Act 4 to Endless Mode. Does not require Border Sensor and can be toggled mid-run.\nSeija's Liberator of Items and Overdecorated Gold Cup is removed.");
			EntityManager.RegisterSelf();
			harmony.PatchAll();
			if (Chainloader.PluginInfos.ContainsKey("neo.lbol.tools.watermark"))
			{
				WatermarkWrapper.ActivateWatermark();
			}
		}

		private void OnDestroy()
		{
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	public sealed class EndlessModeJadeBoxDef : JadeBoxTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("EndlessModeJadeBox");
		}

		public override LocalizationOption LoadLocalization()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			return (LocalizationOption)new DirectLocalization(new Dictionary<string, object>
			{
				{ "Name", "Endless Mode" },
				{ "Description", "Defeating the Act 3 boss will send you back to Act 1.\nEach loop empowers enemies." }
			}, (Locale)0, (Locale)0, false);
		}

		public override JadeBoxConfig MakeConfig()
		{
			JadeBoxConfig val = ((JadeBoxTemplate)this).DefaultConfig();
			val.Order = -99;
			return val;
		}
	}
	[EntityLogic(typeof(EndlessModeJadeBoxDef))]
	public sealed class EndlessModeJadeBox : JadeBox
	{
		[HarmonyPatch(typeof(Station), "ForceFinish")]
		private class Station_ForceFinish_Patch
		{
			private static void Postfix(Station __instance)
			{
				if (Singleton<GameMaster>.Instance.CurrentGameRun != null && Singleton<GameMaster>.Instance.CurrentGameRun._jadeBoxes.Any((JadeBox j) => j is EndlessModeJadeBox))
				{
					__instance.IsNormalEnd = false;
					__instance.IsTrueEnd = false;
				}
			}
		}

		protected override void OnGain(GameRunController gameRun)
		{
			if (!BepinexPlugin.EnableFinalAct.Value)
			{
				((GameEntity)this).GameRun._stages.Remove(((GameEntity)this).GameRun._stages.Last());
			}
			((GameEntity)this).GameRun.GainExhibitInstantly((Exhibit)(object)Library.CreateExhibit<JingjieGanzhiyi>(), false, (VisualSourceData)null);
		}

		protected override void OnAdded()
		{
			((JadeBox)this).HandleGameRunEvent<GameEventArgs>(((GameEntity)this).GameRun.StageEntered, (GameEventHandler<GameEventArgs>)delegate
			{
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Expected O, but got Unknown
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Invalid comparison between Unknown and I4
				((GameEntity)this).GameRun.CurrentStage.Index = ((GameEntity)this).GameRun._stageIndex;
				if (((GameEntity)this).GameRun.CurrentStage.Boss == null)
				{
					((GameEntity)this).GameRun.CurrentStage.InitBoss(new RandomGen(((GameEntity)this).GameRun.InitBossSeed));
				}
				if (((GameEntity)this).GameRun.CurrentStage is BambooForest && ((GameEntity)this).GameRun.CurrentStage.Index > 0)
				{
					((GameEntity)this).GameRun.ExhibitPool = new List<Type>();
					((GameEntity)this).GameRun.ShiningExhibitPool = new List<Type>();
					foreach (var (type, val5) in Library.EnumerateRollableExhibitTypes(((GameEntity)this).GameRun.UnlockLevel))
					{
						if ((int)val5.Rarity == 3 && !((GameEntity)this).GameRun.Player.HasExhibit(type))
						{
							((GameEntity)this).GameRun.ShiningExhibitPool.Add(type);
						}
						else if (val5.IsPooled && !((GameEntity)this).GameRun.Player.HasExhibit(type))
						{
							((GameEntity)this).GameRun.ExhibitPool.Add(type);
						}
					}
				}
			});
			((JadeBox)this).HandleGameRunEvent<StationEventArgs>(((GameEntity)this).GameRun.StationEntered, (GameEventHandler<StationEventArgs>)delegate(StationEventArgs args)
			{
				((GameEntity)this).GameRun.CurrentStage.Index = ((GameEntity)this).GameRun._stageIndex;
				if (((GameEntity)this).GameRun.CurrentStage == ((GameEntity)this).GameRun._stages.Last() && args.Station is BossStation)
				{
					((GameEntity)this).GameRun.CurrentStation.IsNormalEnd = false;
					((GameEntity)this).GameRun.CurrentStation.IsTrueEnd = false;
					Stage val = (Stage)(object)Library.CreateStage<BambooForest>();
					((GameEntity)val).GameRun = ((GameEntity)this).GameRun;
					((GameEntity)this).GameRun._stages.Add(val);
					Stage val2 = (Stage)(object)Library.CreateStage<XuanwuRavine>();
					((GameEntity)val2).GameRun = ((GameEntity)this).GameRun;
					((GameEntity)this).GameRun._stages.Add(val2);
					Stage val3 = (Stage)(object)Library.CreateStage<WindGodLake>();
					((GameEntity)val3).GameRun = ((GameEntity)this).GameRun;
					((GameEntity)this).GameRun._stages.Add(val3);
					if (BepinexPlugin.EnableFinalAct.Value)
					{
						Stage val4 = (Stage)(object)Library.CreateStage<FinalStage>();
						((GameEntity)val4).GameRun = ((GameEntity)this).GameRun;
						((GameEntity)this).GameRun._stages.Add(val4);
					}
				}
			});
		}

		protected override void OnEnterBattle()
		{
			((JadeBox)this).HandleBattleEvent<GameEventArgs>(((JadeBox)this).Battle.BattleStarted, (GameEventHandler<GameEventArgs>)OnBattleStarted);
			((JadeBox)this).HandleBattleEvent<StatusEffectApplyEventArgs>(((Unit)((JadeBox)this).Battle.Player).StatusEffectAdding, (GameEventHandler<StatusEffectApplyEventArgs>)OnPlayerStatusEffectAdding);
			((JadeBox)this).HandleBattleEvent<UnitEventArgs>(((JadeBox)this).Battle.EnemySpawned, (GameEventHandler<UnitEventArgs>)OnEnemySpawned);
		}

		private void OnBattleStarted(GameEventArgs args)
		{
			int num = MathExtensions.TruncateToInt((float)(((GameEntity)this).GameRun._stageIndex - (((GameEntity)this).GameRun._stages.Count((Stage s) => s is FinalStage) - ((((GameEntity)this).GameRun.CurrentStage is BambooForest) ? 1 : 0))) / 3f);
			foreach (EnemyUnit alife in ((JadeBox)this).Battle.EnemyGroup.Alives)
			{
				if (alife is HardworkRabbit || alife is LazyRabbit)
				{
					((GameEntity)this).GameRun.SetEnemyHpAndMaxHp(Math.Min(((Unit)alife).Hp * (num + 1), 50), Math.Min(((Unit)alife).MaxHp * (num + 1), 50), alife, false);
				}
				else
				{
					((GameEntity)this).GameRun.SetEnemyHpAndMaxHp(((Unit)alife).Hp * (num + 1), ((Unit)alife).MaxHp * (num + 1), alife, false);
				}
				((JadeBox)this).HandleBattleEvent<StatusEffectApplyEventArgs>(((Unit)alife).StatusEffectAdding, (GameEventHandler<StatusEffectApplyEventArgs>)OnEnemyStatusEffectAdding);
				((JadeBox)this).HandleBattleEvent<DamageDealingEventArgs>(((Unit)alife).DamageDealing, (GameEventHandler<DamageDealingEventArgs>)OnEnemyDamageDealing);
			}
		}

		private void OnPlayerStatusEffectAdding(StatusEffectApplyEventArgs args)
		{
			if (args.Effect is FoxCharm)
			{
				int num = MathExtensions.TruncateToInt((float)(((GameEntity)this).GameRun._stageIndex - (((GameEntity)this).GameRun._stages.Count((Stage s) => s is FinalStage) - ((((GameEntity)this).GameRun.CurrentStage is BambooForest) ? 1 : 0))) / 3f);
				StatusEffect effect = args.Effect;
				effect.Limit += num;
			}
		}

		private void OnEnemyStatusEffectAdding(StatusEffectApplyEventArgs args)
		{
			if (args.Effect is ScarletDestiny)
			{
				int num = MathExtensions.TruncateToInt((float)(((GameEntity)this).GameRun._stageIndex - (((GameEntity)this).GameRun._stages.Count((Stage s) => s is FinalStage) - ((((GameEntity)this).GameRun.CurrentStage is BambooForest) ? 1 : 0))) / 3f);
				StatusEffect effect = args.Effect;
				effect.Limit += num;
			}
			if (args.Effect is LimitedDamage || args.Effect is HolyGrailSe)
			{
				((GameEventArgs)args).CancelBy((GameEntity)(object)this);
			}
		}

		private void OnEnemyDamageDealing(DamageDealingEventArgs args)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Invalid comparison between Unknown and I4
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			int num = MathExtensions.TruncateToInt((float)(((GameEntity)this).GameRun._stageIndex - (((GameEntity)this).GameRun._stages.Count((Stage s) => s is FinalStage) - ((((GameEntity)this).GameRun.CurrentStage is BambooForest) ? 1 : 0))) / 3f);
			DamageInfo damageInfo = args.DamageInfo;
			if ((int)((DamageInfo)(ref damageInfo)).DamageType == 2)
			{
				damageInfo = args.DamageInfo;
				args.DamageInfo = ((DamageInfo)(ref damageInfo)).MultiplyBy(num + 1);
				((GameEventArgs)args).AddModifier((GameEntity)(object)this);
			}
		}

		private void OnEnemySpawned(UnitEventArgs args)
		{
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			int num = MathExtensions.TruncateToInt((float)(((GameEntity)this).GameRun._stageIndex - (((GameEntity)this).GameRun._stages.Count((Stage s) => s is FinalStage) - ((((GameEntity)this).GameRun.CurrentStage is BambooForest) ? 1 : 0))) / 3f);
			if (args.Unit is HardworkRabbit || args.Unit is LazyRabbit)
			{
				((GameEntity)this).GameRun.SetEnemyHpAndMaxHp(Math.Min(args.Unit.Hp * (num + 1), 50), Math.Min(args.Unit.MaxHp * (num + 1), 50), (EnemyUnit)args.Unit, false);
			}
			else
			{
				((GameEntity)this).GameRun.SetEnemyHpAndMaxHp(args.Unit.Hp * (num + 1), args.Unit.MaxHp * (num + 1), (EnemyUnit)args.Unit, false);
			}
			((JadeBox)this).HandleBattleEvent<StatusEffectApplyEventArgs>(args.Unit.StatusEffectAdding, (GameEventHandler<StatusEffectApplyEventArgs>)OnEnemyStatusEffectAdding);
			((JadeBox)this).HandleBattleEvent<DamageDealingEventArgs>(args.Unit.DamageDealing, (GameEventHandler<DamageDealingEventArgs>)OnEnemyDamageDealing);
		}
	}
	public static class PInfo
	{
		public const string GUID = "intoxicatedkid.endlessmode";

		public const string Name = "Endless Mode";

		public const string version = "0.1.3";

		public static readonly Harmony harmony = new Harmony("intoxicatedkid.endlessmode");
	}
	internal class WatermarkWrapper
	{
		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void ActivateWatermark()
		{
			API.ActivateWatermark();
		}
	}
}
namespace EndlessMode.StatusEffects
{
	public sealed class EndlessModeCurseSeDef : StatusEffectTemplate
	{
		[EntityLogic(typeof(EndlessModeCurseSeDef))]
		public sealed class EndlessModeCurseSe : StatusEffect
		{
		}

		public override IdContainer GetId()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("EndlessModeCurseSe");
		}

		public override LocalizationOption LoadLocalization()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GlobalLocalization val = new GlobalLocalization((IResourceSource)(object)BepinexPlugin.directorySource);
			val.DiscoverAndLoadLocFiles((EntityDefinition)(object)this);
			return (LocalizationOption)(object)val;
		}

		public override Sprite LoadSprite()
		{
			return ResourceLoader.LoadSprite("Resources.EndlessModeCurseSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null);
		}

		public override StatusEffectConfig MakeConfig()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			return new StatusEffectConfig(BepinexPlugin.sequenceTable.Next(typeof(StatusEffectConfig)), "", 10, (StatusEffectType)0, false, false, (int?)null, false, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default");
		}
	}
}
namespace EndlessMode.Exhibits
{
	public sealed class EndlessModeCurseofBleedingDef : ExhibitTemplate
	{
		[EntityLogic(typeof(EndlessModeCurseofBleedingDef))]
		[UsedImplicitly]
		public sealed class EndlessModeCurseofBleeding : Exhibit
		{
			[HarmonyPatch(typeof(Unit), "Heal")]
			private class Unit_Heal_Patch
			{
				private static void Prefix(Unit __instance, ref int healValue)
				{
					if (__instance is PlayerUnit && Singleton<GameMaster>.Instance.CurrentGameRun.Player.HasExhibit<EndlessModeCurseofBleeding>())
					{
						healValue = MathExtensions.CeilingToInt((float)healValue * ((100f - (float)((Exhibit)Singleton<GameMaster>.Instance.CurrentGameRun.Player.GetExhibit<EndlessModeCurseofBleeding>()).Counter) / 100f));
					}
				}
			}

			protected override void OnGain(PlayerUnit player)
			{
				((Exhibit)this).Counter = ((Exhibit)this).Value1 * ((GameEntity)this).GameRun.Player.Exhibits.Count((Exhibit e) => e.Config.RelativeEffects.Contains("EndlessModeCurseSe"));
			}

			protected override void OnAdded(PlayerUnit player)
			{
				((Exhibit)this).HandleGameRunEvent<GameEventArgs>(((GameEntity)this).GameRun.StageEntered, (GameEventHandler<GameEventArgs>)delegate
				{
					if (((GameEntity)this).GameRun.CurrentStage is BambooForest)
					{
						((Exhibit)this).Counter = Math.Min(((Exhibit)this).Counter + ((Exhibit)this).Value1, ((Exhibit)this).Value2);
					}
				});
			}
		}

		public override IdContainer GetId()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("EndlessModeCurseofBleeding");
		}

		public override LocalizationOption LoadLocalization()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GlobalLocalization val = new GlobalLocalization((IResourceSource)(object)BepinexPlugin.directorySource);
			val.DiscoverAndLoadLocFiles((EntityDefinition)(object)this);
			return (LocalizationOption)(object)val;
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			string folder = "";
			ExhibitSprites val = new ExhibitSprites();
			Func<string, Sprite> func = (string s) => ResourceLoader.LoadSprite(folder + IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + s + ".png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null);
			val.main = func("");
			return val;
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			return new ExhibitConfig(BepinexPlugin.sequenceTable.Next(typeof(ExhibitConfig)), "", 0, false, false, false, false, (AppearanceType)3, "", (ExhibitLosableType)2, (Rarity)4, (int?)10, (int?)70, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)null, 0, true, (int?)0, (Keyword)0, (IReadOnlyList<string>)new List<string> { "EndlessModeCurseSe" }, (IReadOnlyList<string>)new List<string>());
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}