Decompiled source of Your Theme when Winning v1.0.2

YourThemewhenWinning.dll

Decompiled 6 months ago
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LBoL.ConfigData;
using LBoL.Core;
using LBoL.Core.Battle;
using LBoL.Core.Stations;
using LBoL.Core.Units;
using LBoL.Presentation;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("LBoL.Base")]
[assembly: IgnoresAccessChecksTo("LBoL.ConfigData")]
[assembly: IgnoresAccessChecksTo("LBoL.Core")]
[assembly: IgnoresAccessChecksTo("LBoL.EntityLib")]
[assembly: IgnoresAccessChecksTo("LBoL.Presentation")]
[assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")]
[assembly: AssemblyCompany("YourThemewhenWinning")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YourThemewhenWinning")]
[assembly: AssemblyTitle("YourThemewhenWinning")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace YourThemewhenWinning
{
	[BepInPlugin("intoxicatedkid.yourthemewhenwinning", "Your Theme when Winning", "1.0.1")]
	[BepInProcess("LBoL.exe")]
	public class BepinexPlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(BattleController))]
		private class BattleController_Patch
		{
			private static bool Changed;

			[HarmonyPatch("PlayerTurnFlow")]
			[HarmonyPrefix]
			private static bool PlayerTurnFlow_Prefix(BattleController __instance)
			{
				GameMaster instance = Singleton<GameMaster>.Instance;
				object obj;
				if (instance == null)
				{
					obj = null;
				}
				else
				{
					GameRunController currentGameRun = instance.CurrentGameRun;
					obj = ((currentGameRun != null) ? currentGameRun.CurrentStation : null);
				}
				Station val = (Station)obj;
				BossStation bs = (BossStation)(object)((val is BossStation) ? val : null);
				if (bs != null && !Changed && (AllBosses.Value || Singleton<GameMaster>.Instance.CurrentGameRun.CurrentStage.Level == 4))
				{
					PlayerUnit player = Singleton<GameMaster>.Instance.CurrentGameRun.Battle.Player;
					EnemyUnit val2 = ((BattleStation)bs).EnemyGroup.Alives.Where((EnemyUnit enemyUnit) => ((GameEntity)enemyUnit).Id == bs.BossId).FirstOrDefault();
					if (player != null && val2 != null && ((Unit)player).Hp >= ((Unit)player).MaxHp * 75 / 100 && ((Unit)val2).Hp <= ((Unit)val2).MaxHp * 25 / 100)
					{
						if (BgmConfig.FromID(((GameEntity)Singleton<GameMaster>.Instance.CurrentGameRun.Battle.Player).Id) != null)
						{
							AudioManager.PlayInLayer1(((GameEntity)Singleton<GameMaster>.Instance.CurrentGameRun.Battle.Player).Id);
						}
						Changed = true;
					}
				}
				return true;
			}

			[HarmonyPatch("StartBattle")]
			[HarmonyPostfix]
			private static void StartBattle_Postfix(BattleController __instance)
			{
				GameMaster instance = Singleton<GameMaster>.Instance;
				object obj;
				if (instance == null)
				{
					obj = null;
				}
				else
				{
					GameRunController currentGameRun = instance.CurrentGameRun;
					obj = ((currentGameRun != null) ? currentGameRun.CurrentStation : null);
				}
				BossStation val = (BossStation)((obj is BossStation) ? obj : null);
				if (val != null)
				{
					Changed = false;
				}
			}
		}

		private static readonly Harmony harmony = PInfo.harmony;

		internal static ManualLogSource log;

		public static ConfigEntry<bool> AllBosses;

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			AllBosses = ((BaseUnityPlugin)this).Config.Bind<bool>("AllBosses", "All Bosses", false, "Allows your theme to be played on any boss battle.");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	public static class PInfo
	{
		public const string GUID = "intoxicatedkid.yourthemewhenwinning";

		public const string Name = "Your Theme when Winning";

		public const string version = "1.0.1";

		public static readonly Harmony harmony = new Harmony("intoxicatedkid.yourthemewhenwinning");
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}