using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AddWatermark;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using HarmonyLib;
using LBoL.Core;
using LBoL.Core.Battle;
using LBoL.Core.Battle.BattleActions;
using LBoL.Core.Battle.Interactions;
using LBoL.Core.Cards;
using LbolDreamStartOfTurnMod.BattleActions;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("LBoL.Base")]
[assembly: IgnoresAccessChecksTo("LBoL.ConfigData")]
[assembly: IgnoresAccessChecksTo("LBoL.Core")]
[assembly: IgnoresAccessChecksTo("LBoL.EntityLib")]
[assembly: IgnoresAccessChecksTo("LBoL.Presentation")]
[assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")]
[assembly: AssemblyCompany("DreamStartOfTurnMod_Windows")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DreamStartOfTurnMod_Windows")]
[assembly: AssemblyTitle("DreamStartOfTurnMod_Windows")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace LbolDreamStartOfTurnMod
{
[BepInPlugin("rokk.lbol.gameplay.DreamStartOfTurn", "DreamStartOfTurn", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("LBoL.exe")]
public class BepinexPlugin : BaseUnityPlugin
{
public static string modUniqueID = "DreamStartOfTurnMod";
private static readonly Harmony harmony = PInfo.harmony;
internal static ManualLogSource log;
private void Awake()
{
log = ((BaseUnityPlugin)this).Logger;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
log.LogInfo((object)"Patching harmony for LbolDreamStartOfTurnMod");
harmony.PatchAll();
log.LogInfo((object)"Harmony patched for LbolDreamStartOfTurnMod");
if (Chainloader.PluginInfos.ContainsKey("neo.lbol.tools.watermark"))
{
WatermarkWrapper.ActivateWatermark();
}
}
private void OnDestroy()
{
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
public static class PInfo
{
public const string GUID = "rokk.lbol.gameplay.DreamStartOfTurn";
public const string Name = "DreamStartOfTurn";
public const string version = "0.0.1";
public static readonly Harmony harmony = new Harmony("rokk.lbol.gameplay.DreamStartOfTurn");
}
internal class WatermarkWrapper
{
[MethodImpl(MethodImplOptions.NoInlining)]
internal static void ActivateWatermark()
{
API.ActivateWatermark();
}
}
}
namespace LbolDreamStartOfTurnMod.Patches
{
[HarmonyPatch(typeof(BattleController), "StartPlayerTurn")]
internal class BattleControllerPatches
{
private static void Postfix(BattleController __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
__instance.React(new Reactor((BattleAction)(object)new DreamToHandStartOfTurnAction()), (GameEntity)null, (ActionCause)12);
}
}
}
namespace LbolDreamStartOfTurnMod.BattleActions
{
public sealed class DreamToHandStartOfTurnAction : SimpleAction
{
[CompilerGenerated]
private sealed class <>c__DisplayClass0_0
{
public SelectCardInteraction interaction;
public IReadOnlyList<Card> selected;
public DreamToHandStartOfTurnAction <>4__this;
internal void <GetPhases>b__1()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
((BattleAction)<>4__this).React(Reactor.op_Implicit((BattleAction)new InteractionAction((Interaction)(object)interaction, false)), (GameEntity)null, (ActionCause?)null);
}
internal void <GetPhases>b__2()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
foreach (Card item in selected)
{
((BattleAction)<>4__this).React(Reactor.op_Implicit((BattleAction)new MoveCardAction(item, (CardZone)2)), (GameEntity)null, (ActionCause?)null);
}
}
}
[CompilerGenerated]
private sealed class <GetPhases>d__0 : IEnumerable<Phase>, IEnumerable, IEnumerator<Phase>, IEnumerator, IDisposable
{
private int <>1__state;
private Phase <>2__current;
private int <>l__initialThreadId;
public DreamToHandStartOfTurnAction <>4__this;
private List<Card> <list>5__1;
private <>c__DisplayClass0_0 <>8__2;
Phase IEnumerator<Phase>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetPhases>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<list>5__1 = null;
<>8__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
BepinexPlugin.log.LogInfo((object)"GetPhases called");
<list>5__1 = (from card in ((BattleAction)<>4__this).Battle.DrawZone.Union(((BattleAction)<>4__this).Battle.DiscardZone)
where card.IsDreamCard
select card).ToList();
BepinexPlugin.log.LogInfo((object)("GetPhases dream card count: " + <list>5__1.Count));
if (<list>5__1.Count > 0)
{
<>8__2 = new <>c__DisplayClass0_0();
<>8__2.<>4__this = <>4__this;
<>8__2.interaction = new SelectCardInteraction(0, 1, (IEnumerable<Card>)<list>5__1, (SelectedCardHandling)0)
{
Description = LocalizationExtensions.Localize("SelectCard.DreamCardsToHand", true)
};
<>2__current = ((BattleAction)<>4__this).CreatePhase("Select", (Action)delegate
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
((BattleAction)<>8__2.<>4__this).React(Reactor.op_Implicit((BattleAction)new InteractionAction((Interaction)(object)<>8__2.interaction, false)), (GameEntity)null, (ActionCause?)null);
}, false);
<>1__state = 1;
return true;
}
break;
case 1:
<>1__state = -1;
<>8__2.selected = <>8__2.interaction.SelectedCards;
if (<>8__2.selected.Count > 0)
{
<>2__current = ((BattleAction)<>4__this).CreatePhase("MoveToHand", (Action)delegate
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
foreach (Card item in <>8__2.selected)
{
((BattleAction)<>8__2.<>4__this).React(Reactor.op_Implicit((BattleAction)new MoveCardAction(item, (CardZone)2)), (GameEntity)null, (ActionCause?)null);
}
}, false);
<>1__state = 2;
return true;
}
goto IL_01be;
case 2:
{
<>1__state = -1;
goto IL_01be;
}
IL_01be:
<>8__2 = null;
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<Phase> IEnumerable<Phase>.GetEnumerator()
{
<GetPhases>d__0 result;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
result = this;
}
else
{
result = new <GetPhases>d__0(0)
{
<>4__this = <>4__this
};
}
return result;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<Phase>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<GetPhases>d__0))]
public override IEnumerable<Phase> GetPhases()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetPhases>d__0(-2)
{
<>4__this = this
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}