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TeamNeo-Sideloader-0.9.7404 icon

Sideloader

Modding framework for working with LBoL entities

Date uploaded a month ago
Version 0.9.7404
Download link TeamNeo-Sideloader-0.9.7404.zip
Downloads 278
Dependency string TeamNeo-Sideloader-0.9.7404

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamNeo-Watermark-1.0.0 icon
TeamNeo-Watermark

Indicates game is modded

Preferred version: 1.0.0

README

Modding framework for working with LBoL entities.

Thanks to the contributors!

IntoxicatedKid

Change log

0.9.7402 Koishi random retargeting fix.

0.9.7401 Update for LBoL 1.6.0 beta. Not compatible with previous versions.

0.9.7400 Fix custom handler hash not being computed correctly.

0.9.7300 Auto sort card colours in WUBRGC order.

0.9.7100 Fix shop softlock when there are not enough cards in the pool (somehow).

0.9.7000 Add enemy intention template IntentionTemplate. Add method for adding custom Eiki summon PlayerUnitTemplate.AssociateEikiSummon. Fix Fantasy Seal -Worn- not dealing increased damage after upgrade.

0.9.6500 Add support for multiple SE icons via optional LoadExtraIcons override in StatusEffectTemplate.

0.9.6440 Fix custom save data from disk loaded assemblies not registering when hotreloading.

0.9.6430 Patch some UI crap.

0.9.6420 Allow gain Empty Exhibit Box from boss. Thanks, int.

0.9.6413 Fix ModifyStageList bug when adding multiples of the same stage.

0.9.6410 Add ITypeConverter option for custom persistent data.

0.9.6400 Move BattleModifiers, a system for modifying units via lambdas and delegates, from FullElite.

0.9.6300 Add custom handlers for gameRun and Battle.

0.9.6200 Add animations for AddCardsToExileAction.

0.9.6100 New feature. Added template class for storing game run load persistent values.

0.9.6010 Fix Seija damage cap when dealing over 300 damage.

0.9.6000 Update for LBoL v1.42.

0.9.5000 Add BatchLocalization support. Deprecate GlobalLocalization.

0.9.4500 Fix localization files error.

0.9.4400 Prevent unlosable exhibits from being swap in debut. Thanks Intoxicated.

0.9.4300 Fix locale change bug. Add GlobalLocalization.DiscoverAndLoadLocFiles.

0.9.4210 Small ult skill title localization fix.

0.9.4200 Add small character portrait to top-left of main menu if quit mid-run. (thanks lvalon)

0.9.4100 Adjust sprite loading, make large tooltips fit better.

0.9.4000 Change how auto indexing works, stage bgm patch.

0.9.3000 Fixed version number?

0.9.3 Update for LBoL 1.4+. Not compatible with previous game version.

0.9.231 Added Watermark dependency.

0.9.23 Made hard/soft reload to always hard reload. Sort of a workaround for reloading bugs.

0.9.22 Add EnemyUnitTemplate.AddBossNodeIcon

0.9.21 Rename PlayerUnitTemplate.AddExtraLoadout to AddLoadout

0.9.2 Add custom stage gameObjects.

0.9.13 Add spell name and title text to bomb splash. Add SpellTemplate (practically useless).

0.9.12 Add AutoCastAction in LBoLEntitySideloader.ExtraFunc.CardHelper

0.9.11 Remove error message suppression in ViewConsumeMana. An explicit fix is required to make auto cast work more properly.

0.9.1 Improve Texture2D scaling quality by adding mipmap generation.

0.9.0 added template for new playable characters and helpers methods.

Added methods for manipulating Stage pools and Stage list itself (in StageTemplate).

Routed async sprite loading through ImageLoader library.

Added cropping templates for various images.

ResourceLoader can load AssetBundle s now.

0.8.4 better logging. Set ExtraLogging to false to avoid logging individual entities. Added documentation xml.

0.8.3 enable exhibit dupes (thanks to IntoxicatedKid).

0.8.1 added UnitModelTemplate. Custom enemy or players models are now possible.

0.8.0 added custom starting loadouts in PlayerUnitTemplate

0.7.9 add EnemyGroupTemplate and custom enemy formations.

0.7.81 fixed MiniSelectCard Ui issue.

0.7.8 added Sfx and uiSounds templates. Actually works nicely with template gen.

0.7.7 added UltimateSkillTemplate.

0.7.6 added template for EnemyUnit which governs enemy behavior. For now it only makes sense to use it with [OverwriteVanilla]

0.7.5 added template for Jade Boxes.

0.7.3 added dynamic template generation. Refer to this for an example.


More info at github repo