Sideloader
Modding framework for working with LBoL entities
Date uploaded | a month ago |
Version | 0.9.7404 |
Download link | TeamNeo-Sideloader-0.9.7404.zip |
Downloads | 278 |
Dependency string | TeamNeo-Sideloader-0.9.7404 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Modding framework for working with LBoL entities.
Thanks to the contributors!
Change log
0.9.7402
Koishi random retargeting fix.
0.9.7401
Update for LBoL 1.6.0 beta. Not compatible with previous versions.
0.9.7400
Fix custom handler hash not being computed correctly.
0.9.7300
Auto sort card colours in WUBRGC order.
0.9.7100
Fix shop softlock when there are not enough cards in the pool (somehow).
0.9.7000
Add enemy intention template IntentionTemplate
.
Add method for adding custom Eiki summon PlayerUnitTemplate.AssociateEikiSummon
.
Fix Fantasy Seal -Worn- not dealing increased damage after upgrade.
0.9.6500
Add support for multiple SE icons via optional LoadExtraIcons
override in StatusEffectTemplate
.
0.9.6440
Fix custom save data from disk loaded assemblies not registering when hotreloading.
0.9.6430
Patch some UI crap.
0.9.6420
Allow gain Empty Exhibit Box from boss. Thanks, int.
0.9.6413
Fix ModifyStageList bug when adding multiples of the same stage.
0.9.6410
Add ITypeConverter option for custom persistent data.
0.9.6400
Move BattleModifiers, a system for modifying units via lambdas and delegates, from FullElite.
0.9.6300
Add custom handlers for gameRun and Battle.
0.9.6200
Add animations for AddCardsToExileAction
.
0.9.6100
New feature. Added template class for storing game run load persistent values.
0.9.6010
Fix Seija damage cap when dealing over 300 damage.
0.9.6000
Update for LBoL v1.42.
0.9.5000
Add BatchLocalization
support. Deprecate GlobalLocalization
.
0.9.4500
Fix localization files error.
0.9.4400
Prevent unlosable exhibits from being swap in debut. Thanks Intoxicated.
0.9.4300
Fix locale change bug. Add GlobalLocalization.DiscoverAndLoadLocFiles
.
0.9.4210
Small ult skill title localization fix.
0.9.4200
Add small character portrait to top-left of main menu if quit mid-run. (thanks lvalon)
0.9.4100
Adjust sprite loading, make large tooltips fit better.
0.9.4000
Change how auto indexing works, stage bgm patch.
0.9.3000
Fixed version number?
0.9.3
Update for LBoL 1.4+. Not compatible with previous game version.
0.9.231
Added Watermark dependency.
0.9.23
Made hard/soft reload to always hard reload. Sort of a workaround for reloading bugs.
0.9.22
Add EnemyUnitTemplate.AddBossNodeIcon
0.9.21
Rename PlayerUnitTemplate.AddExtraLoadout to AddLoadout
0.9.2
Add custom stage gameObjects.
0.9.13
Add spell name and title text to bomb splash. Add SpellTemplate
(practically useless).
0.9.12
Add AutoCastAction
in LBoLEntitySideloader.ExtraFunc.CardHelper
0.9.11
Remove error message suppression in ViewConsumeMana. An explicit fix is required to make auto cast work more properly.
0.9.1
Improve Texture2D scaling quality by adding mipmap generation.
0.9.0
added template for new playable characters and helpers methods.
Added methods for manipulating Stage pools and Stage list itself (in StageTemplate
).
Routed async sprite loading through ImageLoader library.
Added cropping templates for various images.
ResourceLoader can load AssetBundle s now.
0.8.4
better logging. Set ExtraLogging to false to avoid logging individual entities. Added documentation xml.
0.8.3
enable exhibit dupes (thanks to IntoxicatedKid).
0.8.1
added UnitModelTemplate. Custom enemy or players models are now possible.
0.8.0
added custom starting loadouts in PlayerUnitTemplate
0.7.9
add EnemyGroupTemplate and custom enemy formations.
0.7.81
fixed MiniSelectCard Ui issue.
0.7.8
added Sfx and uiSounds templates. Actually works nicely with template gen.
0.7.7
added UltimateSkillTemplate.
0.7.6
added template for EnemyUnit which governs enemy behavior. For now it only makes sense to use it with [OverwriteVanilla]
0.7.5
added template for Jade Boxes.
0.7.3
added dynamic template generation. Refer to this for an example.
More info at github repo