Decompiled source of Clownpiece v0.1.2
Clownpiece.dll
Decompiled 14 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AddWatermark; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using Clownpiece.Cards.CardsR; using Clownpiece.CustomClasses; using Clownpiece.Status; using Cysharp.Threading.Tasks; using HarmonyLib; using LBoL.Base; using LBoL.Base.Extensions; using LBoL.ConfigData; using LBoL.Core; using LBoL.Core.Battle; using LBoL.Core.Battle.BattleActions; using LBoL.Core.Battle.Interactions; using LBoL.Core.Cards; using LBoL.Core.Intentions; using LBoL.Core.Randoms; using LBoL.Core.StatusEffects; using LBoL.Core.Units; using LBoL.EntityLib.Cards.Character.Reimu; using LBoL.EntityLib.Cards.Enemy; using LBoL.EntityLib.Cards.Neutral.NoColor; using LBoL.EntityLib.Exhibits; using LBoL.EntityLib.StatusEffects.Basic; using LBoL.EntityLib.StatusEffects.Enemy; using LBoL.EntityLib.StatusEffects.Others; using LBoLEntitySideloader; using LBoLEntitySideloader.Attributes; using LBoLEntitySideloader.Entities; using LBoLEntitySideloader.Resource; using LBoLEntitySideloader.Utils; using UnityEngine; using UnityEngine.Experimental.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("LBoL.Base")] [assembly: IgnoresAccessChecksTo("LBoL.ConfigData")] [assembly: IgnoresAccessChecksTo("LBoL.Core")] [assembly: IgnoresAccessChecksTo("LBoL.EntityLib")] [assembly: IgnoresAccessChecksTo("LBoL.Presentation")] [assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")] [assembly: AssemblyCompany("Clownpiece")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+82e69c0c2019631343e12a95a109cf0d5f0d1cd5")] [assembly: AssemblyProduct("Clownpiece")] [assembly: AssemblyTitle("Clownpiece")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Clownpiece { [BepInPlugin("gameglitcher.character.clownpiece", "Clownpiece", "0.1.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInProcess("LBoL.exe")] public class BepinexPlugin : BaseUnityPlugin { private static readonly Harmony harmony = PInfo.harmony; internal static ManualLogSource log; internal static TemplateSequenceTable sequenceTable = new TemplateSequenceTable(0); internal static IResourceSource embeddedSource = (IResourceSource)new EmbeddedSource(Assembly.GetExecutingAssembly()); internal static DirectorySource directorySource = new DirectorySource("gameglitcher.character.clownpiece", ""); private void Awake() { log = ((BaseUnityPlugin)this).Logger; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; EntityManager.RegisterSelf(); harmony.PatchAll(); if (Chainloader.PluginInfos.ContainsKey("neo.lbol.tools.watermark")) { WatermarkWrapper.ActivateWatermark(); } } private void OnDestroy() { if (harmony != null) { harmony.UnpatchSelf(); } } } public sealed class ClownpiecePlayerDef : PlayerUnitTemplate { [EntityLogic(typeof(ClownpiecePlayerDef))] public sealed class Clownpiece : PlayerUnit { } public static string name = "Clownpiece"; public override IdContainer GetId() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("Clownpiece"); } public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "PlayerUnitEn.yaml"); return (LocalizationOption)(object)val; } public override PlayerImages LoadPlayerImages() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) PlayerImages val = new PlayerImages(); Sprite imprint = ResourceLoader.LoadSprite("ClownpieceImprint.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); Sprite collectionIconLoading = ResourceLoader.LoadSprite("ClownpieceCollectionIcon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); Sprite selectionCircleIconLoading = ResourceLoader.LoadSprite("EmptyIcon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); Sprite avatarLoading = ResourceLoader.LoadSprite("EmptyIcon.png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null); UniTask<Sprite> value = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); UniTask<Sprite> value2 = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); UniTask<Sprite> value3 = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); UniTask<Sprite> value4 = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); UniTask<Sprite> value5 = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); UniTask<Sprite> value6 = ResourceLoader.LoadSpriteAsync("Clownpiece.png", BepinexPlugin.directorySource, 100, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); val.SetStartPanelStand((UniTask<Sprite>?)value, (Func<Sprite>)null); val.SetDeckStand((UniTask<Sprite>?)value, (Func<Sprite>)null); val.SetWinStand((UniTask<Sprite>?)value2, (Func<Sprite>)null); val.SetDefeatedStand((UniTask<Sprite>?)value3, (Func<Sprite>)null); val.SetPerfectWinIcon((UniTask<Sprite>?)value4, (Func<Sprite>)null); val.SetWinIcon((UniTask<Sprite>?)value5, (Func<Sprite>)null); val.SetDefeatedIcon((UniTask<Sprite>?)value6, (Func<Sprite>)null); val.SetCollectionIcon((Func<Sprite>)(() => collectionIconLoading)); val.SetSelectionCircleIcon((Func<Sprite>)(() => selectionCircleIconLoading)); val.SetInRunAvatarPic((Func<Sprite>)(() => avatarLoading)); val.SetCardImprint((Func<Sprite>)(() => imprint)); return val; } public override PlayerUnitConfig MakeConfig() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown PlayerUnitConfig val = ObjectExtensions.Copy<PlayerUnitConfig>(PlayerUnitConfig.FromId("Reimu")); int? num = 0; ManaGroup val2 = default(ManaGroup); ((ManaGroup)(ref val2)).Red = 2; ((ManaGroup)(ref val2)).Black = 2; return new PlayerUnitConfig("", 6, 0, num, "", "#3f7ab0", true, 80, val2, 10, 0, "ClownpieceUltA", "ClownpieceUltB", "TorchOfLunacy", "TorchOfMania", (IReadOnlyList<string>)new List<string> { "Shoot", "Shoot", "Boundary", "Boundary", "TorchBullet", "TorchBullet", "LunarShield", "LunarShield", "LunarShield", "BlackButterfly" }, (IReadOnlyList<string>)new List<string> { "Shoot", "Shoot", "Boundary", "Boundary", "LunarSlam", "LunarSlam", "FlameWall", "FlameWall", "FlameWall", "UndyingFlame" }, 3, 3); } public override EikiSummonInfo AssociateEikiSummon() { return null; } } public sealed class ClownpieceModelDef : UnitModelTemplate { public override IdContainer GetId() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) return ((EntityDefinition)new ClownpiecePlayerDef()).UniqueId; } public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "UnitModelEn.yaml"); return (LocalizationOption)(object)val; } public override ModelOption LoadModelOptions() { return null; } public override UniTask<Sprite> LoadSpellSprite() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) return ResourceLoader.LoadSpriteAsync("SpellCard.png", BepinexPlugin.directorySource, 336, (GraphicsFormat)4, 1, (FilterMode)1, (SpriteMeshType)1, (Rect?)null, (Vector2?)null, "file://"); } public override UnitModelConfig MakeConfig() { return ObjectExtensions.Copy<UnitModelConfig>(UnitModelConfig.FromName("Reimu")); } } public sealed class ClownpieceUltADef : UltimateSkillTemplate { public override IdContainer GetId() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ClownpieceUltA"); } public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization((IResourceSource)(object)BepinexPlugin.directorySource); val.DiscoverAndLoadLocFiles((EntityDefinition)(object)this); return (LocalizationOption)(object)val; } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ClownpieceUlt.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override UltimateSkillConfig MakeConfig() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown return new UltimateSkillConfig("", 10, 100, 100, 2, (UsRepeatableType)1, 15, 0, 0, (Keyword)256, (IReadOnlyList<string>)new List<string>(), (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(ClownpieceUltADef))] public sealed class ClownpieceUltA : UltimateSkill { public ClownpieceUltA() { ((UltimateSkill)this).TargetType = (TargetType)2; ((UltimateSkill)this).GunName = "Clownpiece2"; } protected override IEnumerable<BattleAction> Actions(UnitSelector selector) { yield return (BattleAction)(object)PerformAction.Spell((Unit)(object)((UltimateSkill)this).Battle.Player, "ClownpieceUltA"); yield return (BattleAction)new DamageAction((Unit)(object)((UltimateSkill)this).Owner, (IEnumerable<Unit>)((UltimateSkill)this).Battle.EnemyGroup.Alives, ((UltimateSkill)this).Damage, ((UltimateSkill)this).GunName, (GunType)0); if (!((Unit)((UltimateSkill)this).Owner).HasStatusEffect<LunaticTorchSe>() || ((UltimateSkill)this).Battle.BattleShouldEnd) { yield break; } foreach (Card card2 in ((UltimateSkill)this).Battle.HandZone.Where((Card card) => (int)card.CardType == 5 && card.Summoned).ToList()) { IEnumerable<BattleAction> passiveActions = card2.GetPassiveActions(); if (passiveActions == null) { continue; } foreach (BattleAction item in passiveActions) { yield return item; } } } private IEnumerator DeactivateDeez(GameObject go) { yield return (object)new WaitForSeconds(5f); go.SetActive(false); } } public sealed class ClownpieceUltBDef : UltimateSkillTemplate { public override IdContainer GetId() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ClownpieceUltB"); } public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "UltimateSkillEn.yaml"); return (LocalizationOption)(object)val; } public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ClownpieceUlt.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override UltimateSkillConfig MakeConfig() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown return new UltimateSkillConfig("", 10, 100, 100, 2, (UsRepeatableType)1, 30, 0, 0, (Keyword)256, (IReadOnlyList<string>)new List<string>(), (IReadOnlyList<string>)new List<string>()); } } [EntityLogic(typeof(ClownpieceUltBDef))] public sealed class ClownpieceUltB : UltimateSkill { public ClownpieceUltB() { ((UltimateSkill)this).TargetType = (TargetType)1; ((UltimateSkill)this).GunName = "Clownpiece1"; } protected override IEnumerable<BattleAction> Actions(UnitSelector selector) { yield return (BattleAction)(object)PerformAction.Spell((Unit)(object)((UltimateSkill)this).Battle.Player, "ClownpieceUltB"); yield return (BattleAction)new DamageAction((Unit)(object)((UltimateSkill)this).Owner, (Unit)(object)selector.GetEnemy(((UltimateSkill)this).Battle), ((UltimateSkill)this).Damage, ((UltimateSkill)this).GunName, (GunType)0); } } public static class PInfo { public const string GUID = "gameglitcher.character.clownpiece"; public const string Name = "Clownpiece"; public const string version = "0.1.2"; public static readonly Harmony harmony = new Harmony("gameglitcher.character.clownpiece"); } internal class WatermarkWrapper { [MethodImpl(MethodImplOptions.NoInlining)] internal static void ActivateWatermark() { API.ActivateWatermark(); } } } namespace Clownpiece.Status { public sealed class ChaoticDrawSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ChaoticDrawSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ChaoticDrawSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)48, false, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(ChaoticDrawSeDef))] public sealed class ChaoticDrawSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnStarted); } private IEnumerable<BattleAction> OnOwnerTurnStarted(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { ((StatusEffect)this).Level = 1; <>n__0(); yield return (BattleAction)new DrawManyCardAction(((StatusEffect)this).Level); yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class ChaoticGrazeSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ChaoticGrazeSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ChaoticGrazeSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)48, false, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "Graze" }, "Default", "Default", "Default"); } } [EntityLogic(typeof(ChaoticGrazeSeDef))] public sealed class ChaoticGrazeSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnStarted); } private IEnumerable<BattleAction> OnOwnerTurnStarted(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { ((StatusEffect)this).Level = 1; <>n__0(); yield return ((StatusEffect)this).BuffAction<Graze>(((StatusEffect)this).Level, 0, 0, 0, 0.2f); yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class DummyThreeBodiesSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("DummyThreeBodiesSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("DummyThreeBodiesSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, false, (int?)null, false, (StackType?)null, false, (StackType?)null, (DurationDecreaseTiming)48, false, (StackType?)(StackType)1, (StackType?)(StackType)1, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(DummyThreeBodiesSeDef))] public sealed class DummyThreeBodiesSe : ClownStatus { protected override void OnAdded(Unit unit) { ((GameEntity)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<Firepower>(((StatusEffect)this).Owner, (int?)1, (int?)null, (int?)null, (int?)null, 0.2f, false))); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnding, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnEnding); } private IEnumerable<BattleAction> OnPlayerTurnEnding(UnitEventArgs args) { yield break; } } public sealed class DummyLunacySeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("DummyLunacySe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("DummyLunacySe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, false, (int?)null, false, (StackType?)null, false, (StackType?)null, (DurationDecreaseTiming)48, false, (StackType?)(StackType)1, (StackType?)(StackType)1, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "LunaticTorchSe" }, "Default", "Default", "Default"); } } [EntityLogic(typeof(DummyLunacySeDef))] public sealed class DummyLunacySe : ClownStatus { public DummyLunacySe() { base.Counter = 1; } protected override void OnAdded(Unit unit) { ((GameEntity)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<Firepower>(((StatusEffect)this).Owner, (int?)1, (int?)null, (int?)null, (int?)null, 0.2f, false))); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnding, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnEnding); } private IEnumerable<BattleAction> OnPlayerTurnEnding(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { if (base.Counter % 5 == 0) { yield return (BattleAction)(object)new ApplyStatusEffectAction<Firepower>(((StatusEffect)this).Owner, (int?)1, (int?)null, (int?)null, (int?)null, 0.2f, false); } base.Counter++; } } } public sealed class EmbodimentOfImpuritySeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("EmbodimentOfImpuritySe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("EmbodimentOfImpuritySe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(EmbodimentOfImpuritySeDef))] public sealed class EmbodimentOfImpuritySe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<ManaEventArgs>(((StatusEffect)this).Battle.ManaConsumed, (EventSequencedReactor<ManaEventArgs>)OnManaConsumed); } private IEnumerable<BattleAction> OnManaConsumed(ManaEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } ManaGroup value = args.Value; if (((ManaGroup)(ref value)).Colorless > 0) { <>n__0(); int num = ((StatusEffect)this).Level * ((ManaGroup)(ref value)).Colorless; yield return ((StatusEffect)this).BuffAction<Reflect>(num, 0, 0, 0, 0.2f); if (((Unit)((StatusEffect)this).Battle.Player).HasStatusEffect<Reflect>()) { ((Unit)((StatusEffect)this).Battle.Player).GetStatusEffect<Reflect>().Gun = "JunkoLunatic"; } } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class GreaterFairyEnergyBSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("GreaterFairyEnergyBSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("GreaterFairyEnergyBSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)3, (DurationDecreaseTiming)0, false, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)8388608, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(GreaterFairyEnergyBSeDef))] public sealed class GreaterFairyEnergyBSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnEnded); } private IEnumerable<BattleAction> OnOwnerTurnEnded(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { List<Card> list = new List<Card>(); for (int i = 0; i < ((StatusEffect)this).Level; i++) { Card card = (Card)(object)Library.CreateCard<BManaCard>(); card.IsReplenish = true; list.Add(card); } ((StatusEffect)this).NotifyActivating(); yield return (BattleAction)new AddCardsToDiscardAction((IEnumerable<Card>)list, (AddCardsType)0); } } } public sealed class GreaterFairyEnergyPSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("GreaterFairyEnergyPSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("GreaterFairyEnergyPSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)3, (DurationDecreaseTiming)0, false, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)8388608, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(GreaterFairyEnergyPSeDef))] public sealed class GreaterFairyEnergyPSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnEnded); } private IEnumerable<BattleAction> OnOwnerTurnEnded(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { List<Card> list = new List<Card>(); for (int i = 0; i < ((StatusEffect)this).Level; i++) { Card card = (Card)(object)Library.CreateCard<PManaCard>(); card.IsReplenish = true; list.Add(card); } ((StatusEffect)this).NotifyActivating(); yield return (BattleAction)new AddCardsToDiscardAction((IEnumerable<Card>)list, (AddCardsType)0); } } } public sealed class LockOnTouchSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("LockOnTouchSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("LockOnTouchSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)null, (DurationDecreaseTiming)48, true, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "LockedOn" }, "Default", "Default", "Default"); } } [EntityLogic(typeof(LockOnTouchSeDef))] public sealed class LockOnTouchSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<StatisticalDamageEventArgs>(((StatusEffect)this).Owner.StatisticalTotalDamageReceived, (EventSequencedReactor<StatisticalDamageEventArgs>)OnStatisticalDamageReceived); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnStarted); } private IEnumerable<BattleAction> OnStatisticalDamageReceived(StatisticalDamageEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd || args.DamageSource == ((StatusEffect)this).Owner || !args.DamageSource.IsAlive) { yield break; } foreach (KeyValuePair<Unit, IReadOnlyList<DamageEventArgs>> item in args.ArgsTable) { item.Deconstruct(out var unit, out var readOnlyList); Unit unit2 = unit; IReadOnlyList<DamageEventArgs> source = readOnlyList; if (unit2 == ((StatusEffect)this).Owner && source.Any(delegate(DamageEventArgs damage) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 DamageInfo damageInfo = damage.DamageInfo; return (int)((DamageInfo)(ref damageInfo)).DamageType == 2; })) { <>n__0(); yield return (BattleAction)(object)new ApplyStatusEffectAction<LockedOn>(args.DamageSource, (int?)((StatusEffect)this).Count, (int?)((StatusEffect)this).Count, (int?)((StatusEffect)this).Count, (int?)null, 0f, true); int level = ((StatusEffect)this).Level - 1; ((StatusEffect)this).Level = level; if (((StatusEffect)this).Level == 0) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } unit = null; readOnlyList = null; } } private IEnumerable<BattleAction> OnOwnerTurnStarted(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class LunaticEmbraceSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("LunaticEmbraceSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("LunaticEmbraceSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Default"); } } [EntityLogic(typeof(LunaticEmbraceSeDef))] public sealed class LunaticEmbraceSe : ClownStatus { public LunaticEmbraceSe() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) base.Mana = default(ManaGroup); } protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnStarted); } private IEnumerable<BattleAction> OnPlayerTurnStarted(UnitEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd || ((StatusEffect)this).Battle.DrawZone.Count <= 0) { yield break; } for (int i = 1; i <= ((StatusEffect)this).Level; i++) { if (((StatusEffect)this).Battle.DrawZone.Count == 0) { break; } if (((StatusEffect)this).Battle.HandZone.Count == ((StatusEffect)this).Battle.MaxHand) { break; } List<Card> list = ((StatusEffect)this).Battle.DrawZone.Select((Card card) => card).ToList(); if (list.Count > 0) { Card card2 = list[0]; card2.SetTurnCost(base.Mana); ((StatusEffect)this).NotifyActivating(); yield return (BattleAction)new DrawCardAction(); } } } } public sealed class LunaticLightSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("LunaticLightSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("LunaticLightSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, false, (int?)null, false, (StackType?)null, false, (StackType?)null, (DurationDecreaseTiming)0, true, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "Firepower" }, "Default", "Default", "Lunatic"); } } [EntityLogic(typeof(LunaticLightSeDef))] public sealed class LunaticLightSe : ClownStatus { public LunaticLightSe() { base.Value1 = 1; base.Value2 = 5; base.Counter = 1; } protected override void OnAdded(Unit unit) { ((StatusEffect)this).Count = 5; base.Counter = 1; ((StatusEffect)this).NotifyActivating(); ((GameEntity)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<Firepower>(((StatusEffect)this).Owner, (int?)base.Value1, (int?)null, (int?)null, (int?)null, 0.2f, false))); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnOwnerTurnStarted); } protected override void OnRemoved(Unit unit) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { ((StatusEffect)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<FirepowerNegative>(((StatusEffect)this).Owner, (int?)base.Counter, (int?)null, (int?)null, (int?)null, 0.2f, false))); ((StatusEffect)this).Count = 5; base.Counter = 1; } } private IEnumerable<BattleAction> OnOwnerTurnStarted(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { if (((StatusEffect)this).Count == 1) { ((StatusEffect)this).NotifyActivating(); base.Value3++; yield return (BattleAction)(object)new ApplyStatusEffectAction<Firepower>(((StatusEffect)this).Owner, (int?)base.Value1, (int?)null, (int?)null, (int?)null, 0.2f, false); ((StatusEffect)this).Count = 5; } else { int count = ((StatusEffect)this).Count; ((StatusEffect)this).Count = count - 1; } } } } public sealed class LunaticTorchSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("LunaticTorchSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("LunaticTorchSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, true, (int?)null, false, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "LunaticLightSe" }, "Default", "Default", "LunaticTorch"); } } [EntityLogic(typeof(LunaticTorchSeDef))] public sealed class LunaticTorchSe : ClownStatus { protected override void OnAdded(Unit unit) { //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnEnding, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnEnding); ((StatusEffect)this).ReactOwnerEvent<CardsEventArgs>(((StatusEffect)this).Battle.CardsAddedToDiscard, (EventSequencedReactor<CardsEventArgs>)OnAddCard); ((StatusEffect)this).ReactOwnerEvent<CardsEventArgs>(((StatusEffect)this).Battle.CardsAddedToHand, (EventSequencedReactor<CardsEventArgs>)OnAddCard); ((StatusEffect)this).ReactOwnerEvent<CardsEventArgs>(((StatusEffect)this).Battle.CardsAddedToExile, (EventSequencedReactor<CardsEventArgs>)OnAddCard); ((StatusEffect)this).ReactOwnerEvent<CardsAddingToDrawZoneEventArgs>(((StatusEffect)this).Battle.CardsAddedToDrawZone, (EventSequencedReactor<CardsAddingToDrawZoneEventArgs>)OnAddCardToDraw); List<Card> list = (from card in ((StatusEffect)this).Battle.EnumerateAllCards() where card is ClownCard clownCard2 && clownCard2.CanTransform select card).ToList(); if (list.Count > 0 && ((StatusEffect)this).Owner.HasStatusEffect<LunaticTorchSe>()) { foreach (ClownCard item in list) { Card val = Library.CreateCard(item.TransformTo, ((Card)item).IsUpgraded); val.Summoned = ((Card)item).Summoned; ((StatusEffect)this).React(Reactor.op_Implicit((BattleAction)new TransformCardAction((Card)(object)item, val))); } } foreach (EnemyUnit alife in ((StatusEffect)this).Battle.EnemyGroup.Alives) { if (((Unit)alife).IsAlive && !((Unit)alife).HasStatusEffect<LunaticLightSe>()) { ((StatusEffect)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<LunaticLightSe>((Unit)(object)alife, (int?)1, (int?)null, (int?)null, (int?)null, 0.2f, false))); } } } protected override void OnRemoved(Unit unit) { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Expected O, but got Unknown //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown if (((StatusEffect)this).Battle.BattleShouldEnd) { return; } List<Card> list = (from card in ((StatusEffect)this).Battle.EnumerateAllCards() where card is ClownCard clownCard2 && clownCard2.IsTransformed select card).ToList(); if (list.Count <= 0 || ((StatusEffect)this).Owner.HasStatusEffect<LunaticTorchSe>()) { return; } foreach (ClownCard item in list) { Card val = Library.CreateCard(item.TransformTo, ((Card)item).IsUpgraded); val.Summoned = ((Card)item).Summoned; ((StatusEffect)this).React(Reactor.op_Implicit((BattleAction)new TransformCardAction((Card)(object)item, val))); } foreach (EnemyUnit alife in ((StatusEffect)this).Battle.EnemyGroup.Alives) { if (((Unit)alife).IsAlive && ((Unit)alife).HasStatusEffect<LunaticLightSe>()) { ((StatusEffect)this).React(Reactor.op_Implicit((BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)((Unit)alife).GetStatusEffect<LunaticLightSe>(), true, 0.1f))); } } } private IEnumerable<BattleAction> OnAddCard(CardsEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } List<Card> cards = (from card in ((StatusEffect)this).Battle.EnumerateAllCards() where card is ClownCard clownCard && clownCard.CanTransform select card).ToList(); if (cards.Count <= 0 || !((StatusEffect)this).Owner.HasStatusEffect<LunaticTorchSe>()) { yield break; } foreach (ClownCard sourceCard in cards) { Card card2 = Library.CreateCard(sourceCard.TransformTo, ((Card)sourceCard).IsUpgraded); card2.Summoned = ((Card)sourceCard).Summoned; yield return (BattleAction)new TransformCardAction((Card)(object)sourceCard, card2); } } private IEnumerable<BattleAction> OnAddCardToDraw(CardsAddingToDrawZoneEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } List<Card> cards = (from card in ((StatusEffect)this).Battle.EnumerateAllCards() where card is ClownCard clownCard && clownCard.CanTransform select card).ToList(); if (cards.Count <= 0 || !((StatusEffect)this).Owner.HasStatusEffect<LunaticTorchSe>()) { yield break; } foreach (ClownCard sourceCard in cards) { Card card2 = Library.CreateCard(sourceCard.TransformTo, ((Card)sourceCard).IsUpgraded); card2.Summoned = ((Card)sourceCard).Summoned; yield return (BattleAction)new TransformCardAction((Card)(object)sourceCard, card2); } } private IEnumerable<BattleAction> OnPlayerTurnEnding(UnitEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } foreach (EnemyUnit enemyUnit in ((StatusEffect)this).Battle.EnemyGroup.Alives) { if (((Unit)enemyUnit).IsAlive && !((Unit)enemyUnit).HasStatusEffect<LunaticLightSe>()) { yield return (BattleAction)(object)new ApplyStatusEffectAction<LunaticLightSe>((Unit)(object)enemyUnit, (int?)1, (int?)null, (int?)null, (int?)null, 0.2f, false); } } } } public sealed class ManiaSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ManiaSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ManiaSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)1, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)0, (StackType?)(StackType)0, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Lunatic"); } } [EntityLogic(typeof(ManiaSeDef))] public sealed class ManiaSe : ClownStatus { private bool error = false; private IEnemyMove attack; private Intention intention; protected override void OnAdded(Unit unit) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnStarting); ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((StatusEffect)this).Owner.TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnEnemyTurnStarting); EnemyUnit val = (EnemyUnit)((StatusEffect)this).Owner; randomAttack(); List<Intention> list = val.Intentions.Where((Intention intention) => intention is SpellCardIntention || intention is AttackIntention || intention is CountDownIntention || intention is DoNothingIntention || intention is SpawnIntention || intention is KokoroDarkIntention || intention is SleepIntention).ToList(); List<IEnemyMove> list2 = val._turnMoves.Where((IEnemyMove turnMove) => turnMove.Intention is SpellCardIntention || turnMove.Intention is AttackIntention || turnMove.Intention is CountDownIntention || intention is DoNothingIntention || turnMove.Intention is SpawnIntention || turnMove.Intention is KokoroDarkIntention || turnMove.Intention is SleepIntention).ToList(); intention.Source = val; if (!list.Any((Intention intention) => intention is AttackIntention) && (list.Any(delegate(Intention intention) { SpellCardIntention val2 = (SpellCardIntention)(object)((intention is SpellCardIntention) ? intention : null); return val2 != null && !val2.Damage.HasValue; }) || !list.Any((Intention intention) => intention is SpellCardIntention))) { ((StatusEffect)this).NotifyActivating(); list2.Add(attack); list.Add(intention); } val._turnMoves.Clear(); val.ClearIntentions(); foreach (IEnemyMove item in list2) { val._turnMoves.Add(item); } val.Intentions = list; val.NotifyIntentionsChanged(); } private IEnumerable<BattleAction> OnEnemyTurnStarting(UnitEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { int level = ((StatusEffect)this).Level; ((StatusEffect)this).Level = level - 1; if (((StatusEffect)this).Level == 0) { yield return (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f); } } } private IEnumerable<BattleAction> OnPlayerTurnStarting(UnitEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } EnemyUnit enemy = (EnemyUnit)((StatusEffect)this).Owner; randomAttack(); List<Intention> intentions = enemy.Intentions.Where((Intention intention) => intention is SpellCardIntention || intention is AttackIntention || intention is CountDownIntention || intention is DoNothingIntention || intention is SpawnIntention || intention is KokoroDarkIntention || intention is SleepIntention).ToList(); List<IEnemyMove> _turnMoves = enemy._turnMoves.Where((IEnemyMove turnMove) => turnMove.Intention is SpellCardIntention || turnMove.Intention is AttackIntention || turnMove.Intention is CountDownIntention || intention is DoNothingIntention || turnMove.Intention is SpawnIntention || turnMove.Intention is KokoroDarkIntention || turnMove.Intention is SleepIntention).ToList(); intention.Source = enemy; if (!intentions.Any((Intention intention) => intention is AttackIntention) && (intentions.Any(delegate(Intention intention) { SpellCardIntention val = (SpellCardIntention)(object)((intention is SpellCardIntention) ? intention : null); return val != null && !val.Damage.HasValue; }) || !intentions.Any((Intention intention) => intention is SpellCardIntention))) { <>n__0(); _turnMoves.Add(attack); intentions.Add(intention); } enemy._turnMoves.Clear(); enemy.ClearIntentions(); foreach (IEnemyMove attack2 in _turnMoves) { enemy._turnMoves.Add(attack2); } enemy.Intentions = intentions; enemy.NotifyIntentionsChanged(); } private void randomAttack() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected I4, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Expected I4, but got Unknown //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected I4, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Expected I4, but got Unknown //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Invalid comparison between Unknown and I4 //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Invalid comparison between Unknown and I4 //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Invalid comparison between Unknown and I4 //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Invalid comparison between Unknown and I4 //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Invalid comparison between Unknown and I4 //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Invalid comparison between Unknown and I4 //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Invalid comparison between Unknown and I4 //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Invalid comparison between Unknown and I4 //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Invalid comparison between Unknown and I4 //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Invalid comparison between Unknown and I4 //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Invalid comparison between Unknown and I4 //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Invalid comparison between Unknown and I4 //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Invalid comparison between Unknown and I4 //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Invalid comparison between Unknown and I4 //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Invalid comparison between Unknown and I4 //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Expected I4, but got Unknown //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Expected I4, but got Unknown //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04d8: Unknown result type (might be due to invalid IL or missing references) //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Expected I4, but got Unknown //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_0582: Unknown result type (might be due to invalid IL or missing references) //IL_0584: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Expected I4, but got Unknown //IL_060b: Unknown result type (might be due to invalid IL or missing references) //IL_060c: Unknown result type (might be due to invalid IL or missing references) //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0629: Expected I4, but got Unknown //IL_06c5: Unknown result type (might be due to invalid IL or missing references) //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_06c8: Unknown result type (might be due to invalid IL or missing references) //IL_06ca: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Expected I4, but got Unknown //IL_077f: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_0782: Unknown result type (might be due to invalid IL or missing references) //IL_0784: Unknown result type (might be due to invalid IL or missing references) //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_079d: Expected I4, but got Unknown //IL_0850: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Unknown result type (might be due to invalid IL or missing references) //IL_0855: Unknown result type (might be due to invalid IL or missing references) //IL_0857: Unknown result type (might be due to invalid IL or missing references) //IL_086e: Expected I4, but got Unknown //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Invalid comparison between Unknown and I4 //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Invalid comparison between Unknown and I4 //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Invalid comparison between Unknown and I4 //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Invalid comparison between Unknown and I4 //IL_0469: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Invalid comparison between Unknown and I4 //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Invalid comparison between Unknown and I4 //IL_04f6: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Invalid comparison between Unknown and I4 //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Invalid comparison between Unknown and I4 //IL_053e: Unknown result type (might be due to invalid IL or missing references) //IL_0540: Invalid comparison between Unknown and I4 //IL_062f: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Invalid comparison between Unknown and I4 //IL_064e: Unknown result type (might be due to invalid IL or missing references) //IL_0650: Invalid comparison between Unknown and I4 //IL_0682: Unknown result type (might be due to invalid IL or missing references) //IL_0684: Invalid comparison between Unknown and I4 //IL_06e9: Unknown result type (might be due to invalid IL or missing references) //IL_06eb: Invalid comparison between Unknown and I4 //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_070a: Invalid comparison between Unknown and I4 //IL_073c: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Invalid comparison between Unknown and I4 //IL_07a3: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Invalid comparison between Unknown and I4 //IL_07c5: Unknown result type (might be due to invalid IL or missing references) //IL_07c7: Invalid comparison between Unknown and I4 //IL_0801: Unknown result type (might be due to invalid IL or missing references) //IL_0803: Invalid comparison between Unknown and I4 //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Invalid comparison between Unknown and I4 //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Invalid comparison between Unknown and I4 //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Invalid comparison between Unknown and I4 //IL_047b: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Invalid comparison between Unknown and I4 //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Invalid comparison between Unknown and I4 //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_0525: Invalid comparison between Unknown and I4 //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_0552: Invalid comparison between Unknown and I4 //IL_0663: Unknown result type (might be due to invalid IL or missing references) //IL_0665: Invalid comparison between Unknown and I4 //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_0699: Invalid comparison between Unknown and I4 //IL_071d: Unknown result type (might be due to invalid IL or missing references) //IL_071f: Invalid comparison between Unknown and I4 //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_0753: Invalid comparison between Unknown and I4 //IL_07dc: Unknown result type (might be due to invalid IL or missing references) //IL_07de: Invalid comparison between Unknown and I4 //IL_0818: Unknown result type (might be due to invalid IL or missing references) //IL_081a: Invalid comparison between Unknown and I4 EnemyUnit val = (EnemyUnit)((StatusEffect)this).Owner; int level = ((GameEntity)this).GameRun.CurrentStage.Level; EnemyType enemyType = ((StatusEffect)this).Battle.EnemyGroup.EnemyType; GameDifficulty difficulty = ((GameEntity)this).GameRun.Difficulty; int num = ((GameEntity)this).GameRun.BattleRng.NextInt(1, 20); int num2 = 0; int num3 = 0; bool flag = false; string text = ""; if (num >= 1 && num <= 9) { text = "Manic Barrage"; switch (level) { case 1: { GameDifficulty val8 = difficulty; GameDifficulty val9 = val8; switch ((int)val9) { case 0: case 1: if ((int)enemyType == 3) { num2 = 6; num3 = 2; } else { num2 = 5; num3 = 2; } break; case 2: if ((int)enemyType == 3) { num2 = 7; num3 = 2; } else if ((int)enemyType == 2) { num2 = 6; num3 = 2; } else { num2 = 5; num3 = 2; } break; case 3: if ((int)enemyType == 3) { num2 = 8; num3 = 2; } else if ((int)enemyType == 2) { num2 = 6; num3 = 2; } else { num2 = 6; num3 = 2; } break; default: error = true; break; } break; } case 2: { GameDifficulty val6 = difficulty; GameDifficulty val7 = val6; switch ((int)val7) { case 0: case 1: if ((int)enemyType == 3) { num2 = 7; num3 = 3; } else { num2 = 6; num3 = 2; } break; case 2: if ((int)enemyType == 3) { num2 = 8; num3 = 3; } else if ((int)enemyType == 2) { num2 = 7; num3 = 2; } else { num2 = 6; num3 = 2; } break; case 3: if ((int)enemyType == 3) { num2 = 9; num3 = 3; } else if ((int)enemyType == 2) { num2 = 7; num3 = 3; } else { num2 = 7; num3 = 2; } break; default: error = true; break; } break; } case 3: { GameDifficulty val4 = difficulty; GameDifficulty val5 = val4; switch ((int)val5) { case 0: case 1: if ((int)enemyType == 3) { num2 = 8; num3 = 3; } else { num2 = 7; num3 = 2; } break; case 2: if ((int)enemyType == 3) { num2 = 9; num3 = 3; } else if ((int)enemyType == 2) { num2 = 8; num3 = 3; } else { num2 = 7; num3 = 2; } break; case 3: if ((int)enemyType == 3) { num2 = 10; num3 = 3; } else if ((int)enemyType == 2) { num2 = 9; num3 = 3; } else { num2 = 7; num3 = 2; } break; default: error = true; break; } break; } case 4: { GameDifficulty val2 = difficulty; GameDifficulty val3 = val2; switch ((int)val3) { case 0: case 1: num2 = 7; num3 = 4; break; case 2: num2 = 8; num3 = 4; break; case 3: num2 = 8; num3 = 5; break; default: error = true; break; } break; } default: error = true; break; } } else if (num >= 10 && num <= 19) { text = "Manic Bash"; num3 = 1; switch (level) { case 1: { GameDifficulty val16 = difficulty; GameDifficulty val17 = val16; switch ((int)val17) { case 0: case 1: num2 = (((int)enemyType != 3) ? 8 : 11); break; case 2: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 9 : 10) : 12); break; case 3: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 9 : 10) : 12); break; default: error = true; break; } break; } case 2: { GameDifficulty val14 = difficulty; GameDifficulty val15 = val14; switch ((int)val15) { case 0: case 1: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 10 : 12) : 14); break; case 2: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 11 : 13) : 15); break; case 3: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 11 : 15) : 18); break; default: error = true; break; } break; } case 3: { flag = true; GameDifficulty val12 = difficulty; GameDifficulty val13 = val12; switch ((int)val13) { case 0: case 1: num2 = (((int)enemyType != 3) ? 10 : 15); break; case 2: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 10 : 15) : 20); break; case 3: num2 = (((int)enemyType != 3) ? (((int)enemyType != 2) ? 15 : 20) : 25); break; default: error = true; break; } break; } case 4: { num3 = 1; flag = true; GameDifficulty val10 = difficulty; GameDifficulty val11 = val10; switch ((int)val11) { case 0: case 1: num2 = 35; break; case 2: num2 = 40; break; case 3: num2 = 45; break; default: error = true; break; } break; } default: error = true; break; } } else if (num == 20) { text = "Overdrive Barrage"; switch (level) { case 1: { GameDifficulty val24 = difficulty; GameDifficulty val25 = val24; switch ((int)val25) { case 0: case 1: if ((int)enemyType == 3) { num2 = 8; num3 = 2; } else { num2 = 5; num3 = 2; } break; case 2: if ((int)enemyType == 3) { num2 = 9; num3 = 2; } else if ((int)enemyType == 2) { num2 = 6; num3 = 2; } else { num2 = 6; num3 = 2; } break; case 3: if ((int)enemyType == 3) { num2 = 9; num3 = 3; } else if ((int)enemyType == 2) { num2 = 6; num3 = 3; } else { num2 = 7; num3 = 2; } break; default: error = true; break; } break; } case 2: { GameDifficulty val22 = difficulty; GameDifficulty val23 = val22; switch ((int)val23) { case 0: case 1: if ((int)enemyType == 3) { num2 = 8; num3 = 3; } else { num2 = 5; num3 = 3; } break; case 2: if ((int)enemyType == 3) { num2 = 9; num3 = 3; } else if ((int)enemyType == 2) { num2 = 7; num3 = 3; } else { num2 = 8; num3 = 2; } break; case 3: if ((int)enemyType == 3) { num2 = 9; num3 = 4; } else if ((int)enemyType == 2) { num2 = 5; num3 = 4; } else { num2 = 5; num3 = 3; } break; default: error = true; break; } break; } case 3: { GameDifficulty val20 = difficulty; GameDifficulty val21 = val20; switch ((int)val21) { case 0: case 1: if ((int)enemyType == 3) { num2 = 7; num3 = 4; } else { num2 = 5; num3 = 3; } break; case 2: if ((int)enemyType == 3) { num2 = 8; num3 = 2; flag = true; } else if ((int)enemyType == 2) { num2 = 6; num3 = 2; flag = true; } else { num2 = 5; num3 = 2; flag = true; } break; case 3: if ((int)enemyType == 3) { num2 = 8; num3 = 3; flag = true; } else if ((int)enemyType == 2) { num2 = 6; num3 = 3; flag = true; } else { num2 = 5; num3 = 3; flag = true; } break; default: error = true; break; } break; } case 4: { text = "Overturning Barrage"; GameDifficulty val18 = difficulty; GameDifficulty val19 = val18; switch ((int)val19) { case 0: case 1: num2 = 4; num3 = 8; break; case 2: num2 = 4; num3 = 9; flag = true; break; case 3: num2 = 4; num3 = 10; flag = true; break; default: error = true; break; } break; } default: error = true; break; } } else { error = true; } if (error) { Debug.Log((object)"If you're seeing this, the random attack replacement somehow failed picking an outcome."); } attack = val.AttackMove(text, val.Gun1, num2, num3, flag, "Instant", false); intention = Intention.Attack(num2, num3, flag); } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class ManicFlameSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("ManicFlameSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("ManicFlameSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, true, (int?)null, false, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string> { "PermaManiaSe" }, "Default", "Default", "LunaticTorch"); } } [EntityLogic(typeof(ManicFlameSeDef))] public sealed class ManicFlameSe : ClownStatus { protected override void OnAdded(Unit unit) { ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnStarting); } private IEnumerable<BattleAction> OnPlayerTurnStarting(UnitEventArgs args) { yield break; } } public sealed class MightMakesRightSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("MightMakesRightSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("MightMakesRightSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)0, false, false, (int?)null, false, (StackType?)null, false, (StackType?)null, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Firepower"); } } [EntityLogic(typeof(MightMakesRightSeDef))] public sealed class MightMakesRightSe : ClownStatus { protected override void OnAdded(Unit unit) { foreach (EnemyUnit allAliveEnemy in ((StatusEffect)this).Battle.AllAliveEnemies) { ((StatusEffect)this).ReactOwnerEvent<StatusEffectApplyEventArgs>(((Unit)allAliveEnemy).StatusEffectAdded, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnEnemyStatusEffectAdded); TempFirepower statusEffect = ((Unit)allAliveEnemy).GetStatusEffect<TempFirepower>(); int num = ((statusEffect != null) ? ((StatusEffect)statusEffect).Level : 0); TempFirepower statusEffect2 = ((Unit)((StatusEffect)this).Battle.Player).GetStatusEffect<TempFirepower>(); int num2 = ((statusEffect2 != null) ? ((StatusEffect)statusEffect2).Level : 0); if (num2 < num) { ((StatusEffect)this).NotifyActivating(); ((GameEntity)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<TempFirepower>((Unit)(object)((StatusEffect)this).Battle.Player, (int?)(num - num2), (int?)null, (int?)null, (int?)null, 0f, true))); } Firepower statusEffect3 = ((Unit)allAliveEnemy).GetStatusEffect<Firepower>(); int num3 = ((statusEffect3 != null) ? ((StatusEffect)statusEffect3).Level : 0); Firepower statusEffect4 = ((Unit)((StatusEffect)this).Battle.Player).GetStatusEffect<Firepower>(); int num4 = ((statusEffect4 != null) ? ((StatusEffect)statusEffect4).Level : 0); if (num4 < num3) { ((StatusEffect)this).NotifyActivating(); ((GameEntity)this).React(Reactor.op_Implicit((BattleAction)(object)new ApplyStatusEffectAction<Firepower>((Unit)(object)((StatusEffect)this).Battle.Player, (int?)(num3 - num4), (int?)null, (int?)null, (int?)null, 0f, true))); } } ((StatusEffect)this).ReactOwnerEvent<StatusEffectApplyEventArgs>(((StatusEffect)this).Owner.StatusEffectAdding, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnOwnerStatusEffectAdding); } private IEnumerable<BattleAction> OnEnemyStatusEffectAdded(StatusEffectApplyEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } foreach (EnemyUnit enemy in ((StatusEffect)this).Battle.AllAliveEnemies) { if (args.Effect is TempFirepower) { TempFirepower statusEffect = ((Unit)enemy).GetStatusEffect<TempFirepower>(); int num = ((statusEffect != null) ? ((StatusEffect)statusEffect).Level : 0); TempFirepower statusEffect2 = ((Unit)((StatusEffect)this).Battle.Player).GetStatusEffect<TempFirepower>(); int num2 = ((statusEffect2 != null) ? ((StatusEffect)statusEffect2).Level : 0); if (num2 < num) { <>n__0(); yield return (BattleAction)(object)new ApplyStatusEffectAction<TempFirepower>((Unit)(object)((StatusEffect)this).Battle.Player, (int?)(num - num2), (int?)null, (int?)null, (int?)null, 0f, true); } } if (args.Effect is Firepower) { Firepower statusEffect3 = ((Unit)enemy).GetStatusEffect<Firepower>(); int num3 = ((statusEffect3 != null) ? ((StatusEffect)statusEffect3).Level : 0); Firepower statusEffect4 = ((Unit)((StatusEffect)this).Battle.Player).GetStatusEffect<Firepower>(); int num4 = ((statusEffect4 != null) ? ((StatusEffect)statusEffect4).Level : 0); if (num4 < num3) { <>n__0(); yield return (BattleAction)(object)new ApplyStatusEffectAction<Firepower>((Unit)(object)((StatusEffect)this).Battle.Player, (int?)(num3 - num4), (int?)null, (int?)null, (int?)null, 0f, true); } } } } private IEnumerable<BattleAction> OnOwnerStatusEffectAdding(StatusEffectApplyEventArgs args) { if (!((StatusEffect)this).Battle.BattleShouldEnd) { StatusEffect effect = args.Effect; if (effect is FirepowerNegative || effect is TempFirepowerNegative) { ((GameEventArgs)args).CancelBy((GameEntity)(object)this); <>n__0(); yield return (BattleAction)(object)PerformAction.Sfx("Amulet", 0f); yield return (BattleAction)(object)PerformAction.SePop(((StatusEffect)this).Owner, ((GameEntity)args.Effect).Name); } } } [CompilerGenerated] [DebuggerHidden] private void <>n__0() { ((StatusEffect)this).NotifyActivating(); } } public sealed class PermaManiaSeDef : StatusEffectTemplate { public override IdContainer GetId() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return IdContainer.op_Implicit("PermaManiaSe"); } [DontOverwrite] public override LocalizationOption LoadLocalization() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GlobalLocalization val = new GlobalLocalization(BepinexPlugin.embeddedSource); val.LocalizationFiles.AddLocaleFile((Locale)0, "StatusEffectEn.yaml"); return (LocalizationOption)(object)val; } [DontOverwrite] public override Sprite LoadSprite() { return ResourceLoader.LoadSprite("PermaManiaSe.png", BepinexPlugin.embeddedSource, (Rect?)null, 1, (Vector2?)null); } public override StatusEffectConfig MakeConfig() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown return new StatusEffectConfig(0, "", 10, (StatusEffectType)2, false, true, (int?)null, false, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), "Default", "Default", "Lunatic"); } } [EntityLogic(typeof(PermaManiaSeDef))] public sealed class PermaManiaSe : ClownStatus { private bool error = false; private IEnemyMove attack; private Intention intention; protected override void OnAdded(Unit unit) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ((StatusEffect)this).ReactOwnerEvent<UnitEventArgs>(((Unit)((StatusEffect)this).Battle.Player).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnPlayerTurnStarting); EnemyUnit val = (EnemyUnit)((StatusEffect)this).Owner; randomAttack(); List<Intention> list = val.Intentions.Where((Intention intention) => intention is SpellCardIntention || intention is AttackIntention || intention is CountDownIntention || intention is DoNothingIntention || intention is SpawnIntention || intention is KokoroDarkIntention || intention is SleepIntention).ToList(); List<IEnemyMove> list2 = val._turnMoves.Where((IEnemyMove turnMove) => turnMove.Intention is SpellCardIntention || turnMove.Intention is AttackIntention || turnMove.Intention is CountDownIntention || intention is DoNothingIntention || turnMove.Intention is SpawnIntention || turnMove.Intention is KokoroDarkIntention || turnMove.Intention is SleepIntention).ToList(); intention.Source = val; if (!list.Any((Intention intention) => intention is AttackIntention) && (list.Any(delegate(Intention intention) { SpellCardIntention val2 = (SpellCardIntention)(object)((intention is SpellCardIntention) ? intention : null); return val2 != null && !val2.Damage.HasValue; }) || !list.Any((Intention intention) => intention is SpellCardIntention))) { ((StatusEffect)this).NotifyActivating(); list2.Add(attack); list.Add(intention); } val._turnMoves.Clear(); val.ClearIntentions(); foreach (IEnemyMove item in list2) { val._turnMoves.Add(item); } val.Intentions = list; val.NotifyIntentionsChanged(); } private IEnumerable<BattleAction> OnPlayerTurnStarting(UnitEventArgs args) { if (((StatusEffect)this).Battle.BattleShouldEnd) { yield break; } EnemyUnit enemy = (EnemyUnit)((StatusEffect)this).Owner; randomAttack(); List<Intention> intentions = enemy.Intentions.Where((Intention intention) => intention is SpellCardIntention || intention is AttackIntention || intention is CountDownIntention || intention is DoNothingIntention || intention is SpawnIntention || intention is KokoroDarkIntention || intention is SleepIntention).ToList(); List<IEnemyMove> _turnMoves = enemy._turnMoves.Where((IEnemyMove turnMove) => turnMove.Intention is SpellCardIntention || turnMove.Intention is AttackIntention || turnMove.Intention is CountDownIntention || intention is DoNothingIntention || turnMove.Intention is SpawnIntention || turnMove.Intention is KokoroDarkIntention || turnMove.Intention is SleepIntention).ToList(); intention.Source = enemy; if (!intentions.Any((Intention intention) => intention is AttackIntention) && (intentions.Any(delegate(Intention intention) { SpellCardIntention val = (SpellCardIntention)(object)((intention is SpellCardIntention) ? intention : null); return val != null && !val.Damage.HasValue; }) || !intentions.Any((Intention intention) => intention is SpellCardIntention))) { <>n__0(); _turnMoves.Add(attack); intentions.Add(intention); } enemy._turnMoves.Clear(); enemy.ClearIntentions(); foreach (IEnemyMove attack2 in _turnMoves) { enemy._turnMoves.Add(attack2); } enemy.Intentions = intentions; enemy.NotifyIntentionsChanged(); } private void randomAttack() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected I4, but got Unknown //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Expected I4, but got Unknown //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected I4, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Expected I4, but got Unknown //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Invalid comparison between Unknown and I4 //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Invalid comparison between Unknown and I4 //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Invalid comparison between Unknown and I4 //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Invalid comparison between Unknown and I4 //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Invalid comparison between Unknown and I4 //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Invalid comparison between Unknown and I4 //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Invalid comparison between Unknown and I4 //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Invalid comparison between Unknown and I4 //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Invalid comparison between Unknown and I4 //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Invalid comparison between Unknown and I4 //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Invalid comparison between Unknown and I4 //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Invalid comparison between Unknown and I4 //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Invalid comparison between Unknown and I4 //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Invalid comparison between Unknown and I4 //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Invalid comparison between Unknown and I4 //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Expected I4, but got Unknown //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Expected I4, but got Unknown //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04d8: Unknown result type (might be due to invalid IL or missing references) //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Expected I4, but got Unknown //IL_057d: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_0582: Unknown result type (might be due to invalid IL or missing references) //IL_0584: Unknown result type (might be due to invalid IL or missing references) //IL_059b: Expected I4, but got Unknown //IL_060b: Unknown result type (might be due to invalid IL or missing references) //IL_060c: Unknown result type (might be due to invalid IL or missing references) //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0629: Expected I4, but got Unknown //IL_06c5: Unknown result type (might be due to invalid IL or missing references) //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_06c8: Unknown result type (might be due to invalid IL or missing references) //IL_06ca: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Expected I4, but got Unknown //IL_077f: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_0782: Unknown result type (might be due to invalid IL or missing references) //IL_0784: Unknown result type (might be due to invalid IL or missing references) //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_079d: Expected I4, but got Unknown //IL_0850: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Unknown result type (might be due to invalid IL or missing references) //IL_0855: Unknown result type (might be due to invalid IL or missing references) //IL_0857: Unknown result type (might be due to invalid IL or missing references) //IL_086e: Expected I4, but got Unknown //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Invalid comparison between Unknown and I4 //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Invalid comparison between Unknown and I4 //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Invalid comparison between Unknown and I4 //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Invalid comparison between Unknown and I4 //IL_0469: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Invalid comparison between Unknown and I4 //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Invalid comparison between Unknown and I4 //IL_04f6: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Invalid comparison between Unknown and I4 //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Invalid comparison between Unknown and I4 //IL_053e: Unknown result type (might be due to invalid IL or missing references) //IL_0540: Invalid comparison between Unknown and I4 //IL_062f: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Invalid comparison between Unknown and I4 //IL_064e: Unknown result type (might be due to invalid IL or missing references) //IL_0650: Invalid comparison between Unknown and I4 //IL_0682: Unknown result type (might be due to invalid IL or missing references) //IL_0684: Invalid comparison between Unknown and I4 //IL_06e9: Unknown result type (might be due to invalid IL or missing references) //IL_06eb: Invalid comparison between Unknown and I4 //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_070a: Invalid comparison between Unknown and I4 //IL_073c: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Invalid comparison between Unknown and I4 //IL_07a3: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Invalid comparison between Unknown and I4 //IL_07c5: Unknown result type (might be due to invalid IL or missing references) //IL_07c7: Invalid comparison between Unknown and I4 //IL_0801: Unknown result type (might be due to invalid IL or missing references) //IL_0803: Invalid comparison between Unknown and I4 //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Invalid comparison between Unknown and I4 //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f0: Invalid comparison between Unknown and I4 //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Invalid comparison between Unknown and I4 //IL_047b: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Invalid comparison between Unknown and I4 //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Invalid comparison between Unknown and I4 //IL_0523: Unknown result type (might be due to invalid IL or missing references)