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Sanae Kochiya

Adds Sanae as a playable character.

By XenOnly

CHANGELOG

0.6.5:

  • Bulwark now stays on Sanae instead of being removed, for clarity
  • Updated Simplified Chinese and Japanese Translations to 0.6.4

0.6.4:

  • Added Status Effect art
  • Added 1 new card - Industrial Revolution, and Removed Trichromatic Edelweiss.
    SanaeA has problems with Doremy due to being extremely passive, so I added another Firepower scaling card.
    I know that this also amplifies the problem of "get rare cards or perish" so I'll maybe adjust the commons/uncommons too later
    Extra Note: some of the existing card names may change when I get around to doing art for them
  • Decreased complexity of SanaeA from 3 to 2, and Increased complexity of SanaeB from 2 to 3.
    SanaeA has only one main gameplan, and it's well-defined too. You gain Ward and/or Amulet, then use that to bolster your defences, and use the gained time to leverage a win. The act of stalling and slowly gathering power is a little unorthodox, which is why it won't be a complexity of 1.
    SanaeB has two distinct gameplans, which is either Spell Card usage or draw pile manipulation. Both of these are difficult to get a handle of, and one of them relies on Power which is technically meta-scaling.
    I don't remember why I had it at 3/2 before, but I've changed it to 2/3 now
  • Reduced intensity of SanaeB's Spell Card animation, and added some color to signify the random mana gain
  • Updated Korean Translation to 0.6.4
  • Reverted Power gain of Reckless Exterminator from 5(8) to 4
  • Reckless Exterminator now applies 1 Weak to each enemy, in addition to the Power gain when defeating an enemy.
    Also, the Power gain is no longer once per combat (mainly due to too many words on the card).
    This was added to place a bit more distinction between this card and Cobalt Spreadshot, and to further resemble Youkai Buster
  • Sweet Berry Preserve now has the additional option of Retaining Block for 1 turn
  • Increased Power gain of Cobalt Spreadshot from 12(15) to 14(20)
  • Cobalt Spreadshot now provides 5 Power, in addition to the Expel effect
  • Increased Talismans of Stack Underdraw from 2(3) to 3(4)
  • Increased Talismans of Paper Handicrafts from 1(2) to 2(3)
  • Miracle Fruit now provides 1 additional Colorless mana per synergy effect (ie. For each U spent: Gain WGC)

0.6.3:

  • The Sanae boss and exhibits can now be configured to appear on non-Sanae characters. By default, it's enabled.
    (I haven't tested it properly yet, if it doesn't work lmk)
  • Added card art for Wild Card and Charm Casting. more art coming soon™
  • Updated Simplified Chinese Translation to 0.6.0

0.6.2:

  • Fixed Sanae Act 1 boss's appearance (Subs was meant to be new List<string>() and not null)

0.6.1:

  • Updated compatibility for the 1.6.0+ version of the game. For 1.5.1 and below use the mod's previous versions.
  • Updated Korean and Japanese Translations to 0.6.0

0.6.0:

  • Added Spell Card art
  • Starter decks now include one of each basic attack instead of two copies of one.
    I may or may not change this back, depending on whether it feels better or worse than before
  • Increased damage of Duplex Basher from 11(16) / 9(13) 2 times to 15(19) / 12(15) 2 times
  • Increased Power gain of Reckless Exterminator from 4 to 5(8)
  • Increased damage of Prayer Stance from 14(17) to 14(19)
  • Seashell Swapping now draws when the chosen card is an Ability instead of a Skill, and on upgrade it gains Replenish instead of an extra unconditional draw
  • Changed defense of Rain Catcher from 11(16) Block to 7(12) Barrier
  • Removed Sharp Breeze
  • Reworked Five-Point Prism; spend 1G(1) to gain 8 Block and deal 12(8) damage. You may Overdraft 2, and if you do gain PP
  • Increased Amulet of Wind's Blessing from 1 to 2, and added a conditional; if the Player has Amulet then it becomes 1
  • Increased damage of Gohei Whack from 13(18) to 7(9) 2 times, and the Amulet gain is no longer conditional
  • Increased Spirit of Summoner Practice from 2 to 2(3)
  • Reworked School Science Fair; spend UU to draw 2 cards and for an Ability:
    At the start of the Player's turn, draw 2 cards. Discard 1 or more of the cards drawn this way.
  • Moses's Miracle now lets you choose 5(up to 5) cards to discard
  • Increased Power gain of Super Sparkler from 1(5) to 4(9)
  • Increased Amulet of Rain of Grains from 1(2) to 2(3)
  • Increased life gain of Green Thaumaturgy from 4(6) to 6(8), Increased damage from 8 2(3) times to 8 3 times, and on upgrade it provides GG
  • Decreased Spirit conversion of Cyan Snake-Binding from 2(3) to 1(2)
  • Decreased cost of Sweet Berry Preserve from 2H:UG to 1H:UG
  • Increased copies of Surge Transect from 1 to 1(2), the copies have Ethereal in addition to Exile, the attack is now always Accurate and it no longer provides mana on upgrade
  • Fragmental Insight now provides mana only when playing Ability cards instead of non-Skills, but it also draws a card. The shuffle conditional is unchanged
  • Increased Amulet of Forgotten Esoterica from 1(2) to 3(4), and Decreased damage from 24(32) 2 times to 20 2(3) times
  • Removed Miracle of Fafrotskies
  • Increased debuff duration of Thresh of Mishaguji from 2(3) to 3(5), and it now has Accurate
  • Increased life gain of Pyonta Hat Trick from 0 to 12(15)
  • Decreased cost of Suwako, Wily Toad-Lover from 2BG(1BG) to 1BG(HH:BG)
  • Reworked Shrine Rivalry; spend 2WR to add 4 Moriya Talismans and 4 random upgraded Rainbow Jade Yin-Yang Orbs to the hand. Exile (no Exile)

0.5.4:

  • Added Japanese Translation, which is updated to v0.5.4 (thanks nazotuki!)

0.5.3:

  • Nerfed the Sanae Act 1 boss Bulwark generation;
    Gohei Whack no longer provides Bulwark, and Sanae instead applies 1 Frail
    Barricade will still be 2/2/3 Bulwark, but it will be reduced to 1 if Sanae already has Bulwark
  • Fixed Sanae's localisation issue, which was actually a Sideloader issue. Make sure to update Sideloader!
    (thanks to rm -rf Maxx "c" for the help)
  • Updated Korean Translation
  • Reworded Sharp Breeze for clarity
  • Increased the attacking amount of Sharp Breeze from 2(3) to 3(4)
  • Increased Power gain of Transient Faith from 100(150) to 150(250)
  • Fixed Bulwark's bad interaction with Lunar Rainbow Market, by moving cards into Exile instead of Exiling them when the Player has the buff

0.5.2:

  • Fixed the Sanae Act 1 boss not providing her own Exhibits. The localisation issue hasn't been fixed yet, if anyone knows how to fix it I'd appeciate the help
  • Decreased Magic Burst's Block from 4(20) to 2(16), and increased cost from 0 to 1
  • Fixed Magic Burst not providing Block when the Player didn't have any, and the given Block now interacts properly with Spirit and Frail

0.5.1:

  • Added Sanae Act 1 boss:
    This boss uses Bulwark(synonym for Ward) to Exile any non-Status cards which are added, consuming one level.
    Instead of gaining Firepower, she gains Spirit and applies Spirit Down, similar to her Act 3 counterpart.
  • Updated Simplified Chinese Translation
  • Known issues (I wanted to push the updated translation first, and then handle these for v0.5.2):
    Intention names have been created but aren't implemented currently, some sorta Localisation issue idk how to fix
    As an Act 1 boss, she doesn't provide her own Exhibit and will currently provide a Neutral Exhibit instead.
    Probably because I had to name the boss "SanaeOne" instead of "Sanae" due to name overlapping with the Act 3 boss
    Haven't checked, but I hope that the Act 3 boss Sanae doesn't provide Sanae exhibits...

0.5.0:

  • Added 2 new cards - Strength Testing and Magic Burst
  • SanaeB's Spellcard "Random Omikuji Barrage" is now more consistent and leans towards being a support option like SanaeA's spellcard.
    The targeting is no longer random, and instead of increasing its own damage on repeated use it now provides 2 random mana.
  • Added Simplified Chinese Translation, which is updated to v0.4.2 (thanks bullytou!)
  • Updated Korean Translation to v0.5.0
  • Reworked Kouan Era Kochiya and made it a rare card; spend WWW(W) and choose one or more of the following options:
    Gain 3 Firepower and Weak; Gain 3 Spirit and Frail; and/or Gain 3 max life, Vulnerable, and Poison
  • Reworked Cyan Snake Binding; spend H:UG to gain 4(6) Temporary Spirit, and
    when 9 or more cards are in hand then it converts 2(3) of it to Spirit and draws 2(3) cards
  • Reworked Prespoke Incantation; spend 1WWGG(1WG) for an Ability:
    Whenever the Player gains Ward, gain that much Power. Whenever the Spell card is activated, add 4(6) Moriya Talismans to the discard pile
  • Reworked Miracle of Fafrotskies; spend 1HH:WG to add 3 random (Upgraded) cards which cost 4 or less to the hand. They cost 1 and have Ethereal.
  • Improved mana gain of Sharp Breeze from C to G
  • Increased Power gain of Modern-Age Entertainment (again) from 9(14) to 12(17) to 18(30)
  • Increased Ward of Seal's Recoil from 1(2) to 2(3)
  • Seashell Swapping now draws an additional card if a Skill card was chosen
  • Increased Ward of Wildcard from 2 to 4
  • Fixed 2.5 Gods of Lake Suwa's cost decrease being permanent when it should be temporary
  • Increased Ward of Leyline Spotlight from 3(5) to 5(7)
  • Charm of Good Commerce now also provides 1 random mana
  • Decreased cost of Network Conspiracy from 5G to 4G, and also decreased mana gain from spellcard use from GG(GP) to GC(GP)
  • Reverted cost change of Fragmental Insight back to 2UUU(1UU)
  • Edelweiss cost and effects halved; spend WU and deal 7(9) damage from its conditional
  • Thanks to Saevin_7 for the feedback!

0.4.2:

  • Added 3 new Exhibits - Clay Volcano, Library Card, and Expired Coupon
  • Redrew the Starter Exhibit art, for readability
  • Reckless Exterminator no longer Exiles when defeating an enemy, though the Power gain is still once per combat
  • Seashell Swapping can no longer be cancelled partway through

0.4.1:

  • Added Sanae Card Imprint art
  • Updated Korean Translation

0.4.0:

  • Increased Reflection of Seal's Recoil from 6(10) to 9(14)
  • Increased Block of Shrine Safeguard (again) from 16(20) to 18(24)
  • Water Walking is now a "Draw 2(4) Discard 2 Draw 2" instead of a "Draw 4(5) (Gain U) Discard 2"
  • Reworked Soft Breeze into Sharp Breeze; spend G to deal 7(9) damage to 2(3) different random enemies, for each enemy hit gain C
  • Increased Power gain of Modern-Age Entertainment from 9(14) to 12(17)
  • Increased Scry of Sleight Foresight from 2(3) to 4(5), Decreased Power gain from 5(10) to 5, and
    when upgraded the Debut also decreases the cost by 1
  • Switched Colors of Gohei Whack (UG) and Flash Floodlight (WG)
  • Decreased cost of 2.5 Gods of Lake Suwa from 1G to 1G(1), and the upgrade targets 1 random mana instead of 2 generic mana
  • Increased cost of Green Thaumaturgy from 1GG(1G) to 1GG, but also Increased damage from 8x1 to 8x2(8x3)
  • Increased upgrades of Leyline Spotlight from 2(3) to 3(5), and reworded it so that it made more sense
  • School Science Fair now immediately draws 2 cards when played
  • Decreased Block of Sweet Berry Preserve from 18(24) to 16(20), but also Decreased Overdraft from 2(1) to 1(0)
  • Decreased Power gain of Secretly Inherited Arts from 20(25) to 15(20), but also increased added Talismans from 3 to 4,
    and instead of losing Amulet and then gaining Philosopher's mana, the cost of the card temporarily decreases depending on your Amulet
  • Increased Power gain of Cobalt Spreadshot from 10 to 12(15)
  • Switched Colors of Sweet Berry Preserve (UG), Potable Pondwater (WU), and Stack Underdraw (WG)
  • Increased Firepower of Outdated Outsider from 1 to 2
  • Youkai Power Spoiler now has Exile
  • Increased added cards of Mountaintop Meeting from 1(2) Kappa Tools and 2(3) Tengu Tools, to 2(3) Kappa Tools and 3(4) Tengu Tools
  • Decreased Power gain of Network Conspiracy from 60 to 45
  • Increased Ward gain of Unorthodox Defending from 2 to 1x3(1x4)
  • Loosened cost of Prespoke Incantation from 1WWW(1W) to 2WW(1W)
  • Reworked Sunburner Ritual; spend WW to gain PP(PPPPP), add 5 Refracted Sunlights to the draw pile and gain 3(5) Firepower
  • Wine and Water now has Exile
  • Surge Transect's copied card now temporarily costs 0
  • Loosened cost of Fragmental Insight from 2UUU(1UU) to 3UU(2U)
  • Fragmental Insight no longer refunds WUG, but instead you also gain P whenever a non-Skill is played
  • Increased damage of Forgotten Esoterica from 20(24) to 24(32)
  • Decreased cost of Miracle of Fafrotskies from 2HH:WG to 1HH:WG
  • Reworked Incense Diffusion (again); spend XUG to gain 12(16) Barrier and Exile up to X cards in the draw pile and/or discard pile
    (then add an equal amount of Talismans to the discard pile)
  • Increased damage of Trichromatic Edelweiss from 5(8) to 14(18)
    Unrelated, but it's named "Trichromatic Edelweiss" since Sanae's mana base is 3 colors (tri-chromatic),
    and the Edelweiss is a flower found in the mountains like how the Moriya Shrine is at the mountain's peak
  • Increased Barrier of Rite of Protection from 15 to 15(25), but also decreased Amulet gain from 1(2) to 1
  • Switched Suwako, Wily Toad-lover's passive (Apply Weak) and first active (Dark Residue)
  • Suwako, Wily Toad-lover's new active now applies 2 Weak to each enemy instead of 2 Weak to one random enemy
  • Decreased life loss of Turbulent Urban Wand from 5 to 5(2), but also removed Retain from its upgrade
  • Increased cost of God's Windshield from 2R(1R) to 2R, Increased Ward from 2 to 3, and Decreased Graze from 3(4) to 2(4)
  • Decreased cost of Omikuji Bonus from 2R to R, and Increased damage from 10 to 20
  • Increased Weak of Whirlpool Eyes from 2 to 2(3)
  • Decreased Graze of Kanako, Divine Wind Deity's active from 2 to 1
  • Kanako, Divine Wind Deity's ultimate now provides 2 Firepower and Graze whenever the Spell Card is used
  • Decreased cost of Miracle Pentacle from 2BRG to 1BRG, and the added card now temporarily costs 0
  • Thanks to Meneluma, The Most Stable Kaguya Fan, and Zosit for general balance change feedback, and
    thanks to RoamerB and Saevin_7 for the reworked cards feedback!

0.3.1:

  • Finished Hisoutensoku, the Robotic Cryptid card art
  • Fixed errors in Korean Translation

0.3.0:

  • Added 7 new cards - Sleight Foresight, Two-and-a-half Gods of Lake Suwa, Summoner Practice, Secretly Inherited Arts, Cyan Snake-Binding, Miracle of Fafrotskies, and Omikuji Bonus
  • Added Moriya Talisman card art, and Hisoutensoku, the Robotic Cryptid WIP card art
  • Added "No Picture" card art for the rest of the cards, temporarily
  • Added Korean Translation, which is updated to v0.3.0 (thanks coward_montblanc!)
  • Hisoutensoku, the Robotic Cryptid now has Overflow: Gain 1 Colorless mana
  • Increased cost of Kouan Era Kochiya from 2WW to 3WW, but also increased Spirit gain from 3(4) to 4(6) and Talismans added from 2(3) to 3(4)
  • Inceeased cost of Future Forecast from U(1) to 1U(U), but also increased Scry from 8(12) to 10(12)
  • Miracle Fruit now costs HH:WU instead of WU (why did I forget to make it hybrid when the gimmick is its synergy effects??)

The next version will likely focus on adding new card art.

0.2.2:

  • Added 5 new cards - Soft Breeze, Purifying Mist, Spectral Sunshowers, Surge Transect, and Network Conspiracy
  • Reworked Soul-Searching - it now costs H:WU instead of 0, provides 2 Temporary Spirit and draws 2 cards instead of 4 and 0(3) respectively, and has Echo on upgrade
  • Shrine Rivalry is now a Rare card instead of an Uncommon (it should've been that in the first place)

0.2.1:

  • Added 4 new cards - Paper Handicrafts, Forgotten Esoterica, God's Windshield, and Whirlpool Eyes
  • Improved the readme to provide details about Sanae's character traits
  • Decreased card draw of Stack Underdraw from 2 to 1, since Moriya Talismans have Replenish
  • Fixed Moses's Miracle providing Ward when it shouldn't have done that

0.2.0:

  • Added 6 new cards - Seal's Recoil, Rain Catcher, Soul-Searching, Unorthodox Defending, Outdated Outsider, and Trichromatic Edelweiss
  • Finished adding the card names to existing cards. Some of them may change in the future, but overall it's complete
  • Reckless Exterminator is now targetable
  • Moriya Talismans now have Replenish
  • Pyonta Hat Trick can no longer be found during combat
  • Increased Block of Shrine Safeguard from 15(18) to 16(20)
  • Increased Block of Five-Point Prism from 8(13) to 9(14)
  • Increased Block of Sweet Berry Preserve from 15(21) to 18(24)
  • Increased Damage of Cobalt Spreadshot from 12(15) to 19(25), but Decreased Power gain from 10(15) to 10 to compensate
  • Fixed Seashell Swapping not moving any cards, and buffed it by adding a mana refund
  • Fixed Incense Diffusion not exiling cards which have Keywords other than Auto-Exile

0.1.1:

  • Added 2 new cards - Divining Dance and Emblem Exchange
  • Reworked Incense Diffusion into a Blue-Green card which exiles cards with Auto-Exile
  • Added GunNames to all existing attacks
  • Added some card names to replace the placeholder names
  • Fixed wording of "Shuffle the draw pile." to "Shuffle the discard pile into the draw pile."
  • Decreased Damage of Duplex Basher to 11 or 9x2 at base, and to 16 or 13x2 when upgraded. It was done to make the upgrade more appealing, and to make the starter card feel more 'starter-y'
  • Decreased Firepower gain from Super Sparkler from 2(3) to 2
  • Increased cost of Charm Casting from 2U to 3U
  • Increased Ward gain from Kouan Era Kochiya from 2(3) to 3(4)
  • Increased Ward gain from Charm of Good Commerce from 3 to 4
  • Fixed Sunburner Ritual not adding Auto-Exile to Sunlight cards, increased Firepower/Spirit gain from 1 to 2 per synergy

0.1.0:

Initial Release.