CHANGELOG
0.2.3:
- Updated compatibility for the 1.6.0+ version of the game. For 1.5.1 and below use the mod's previous versions.
- Hand of Greed and Spirit Snacks are now Yoshika-Exclusive Exhibits
- Starter decks now include one of each basic attack instead of two copies of one.
I may or may not change this back, depending on whether it feels better or worse than before
0.2.2:
- Reverted the changes to Flittering Fog.
For some reason, the Dango Exhibit using base.GameRun.Heal at the end of combat breaks it, and idk how to fix it - Simple-Minded now blocks debuffs from debuff-applying buffs on enemies.
This includes the Vulnerable from Death Vulnerable, Poison from Death Poison,
Lock On from Roukanken and Next Turn Purify from the Rabbit's Purification Module - Fixed Simple-Minded not blocking debuffs when the Player already has the debuff, as well as a bug when the Player has Amulet
- Decreased Firepower of Spirit Trance from 1(2) to 1, and Decreased cost from 2UR(2H:UR) to 2UR(1H:UR)
0.2.1:
- Fixed Commandment Talisman not applying Poison properly (third time's the charm)
- Updated the README.md
- Happy Halloween!
- Decreased healing of Viral Sensation from 5 to 3
- Coughing Contagion now applies 3(4) Poison twice, and on upgrade it directly applies 7 Poison to the enemy with the most life. When stacked, it applies 6(8) Poison 2 times and not 3(4) Poison 4 times
- Reworked Jiangshi Startup; it now provides 2(3) Firepower and life when Exiled, and it Exiles itself twice when the Player's life is less than half at the start of combat
0.2.0:
- Added 2 new cards - Deadweight Diving and Spirit Trance
- Added 2 new Exhbits - Hand of Greed and Spirit Snacks
- Added Exhbit art
- Increased damage of Savage Claws from 6(8) to 6(9)
- Decreased life loss of Dark Arts from -4 to -2
- Increased Regeneration of Score & Strike from 6(8) to 12(16)
- Increased Block of Spicy Cuisine from 0(6) to 4(7), and increased healing from 16(18) to 18(21)
- Reworked Green Thumb; spend 1G(2) to deal 11 damage, and Choose: Gain 5(9) life or gain G(GC)
- Increased healing of Viral Sensation from 0 to 5
- Increased Firepower of Jiangshi Startup from 3(5) to 4(7)
- Decreased life loss of Torment from -10 to -7
- Flittering Fog now returns to the hand immediately, but only when the Player gains life
- Increased healing of Ingurgitate Impulses from 2 to 4
- Depths of Hell now uses Expel instead of Defeats an enemy
- Decreased damage of Blossom of Misery from 50 to 30(50)
- Lightning Rod is now an Ability (forgot to make it that, oops)
- Renamed the former Deadweight Diving (Apply Poison/Weak to each enemy) to Chilling Liquid
0.1.4:
- Fixed Commandment Talisman not applying Poison properly (for real this time)
0.1.3:
- Added 5 new cards - Corpse Tongji, Flittering Fog, Fire Breathing, Verdant Vial, and Blossom of Misery
- Commandment Talisman no longer applies Poison (Special) to the Player
- Fixed Bloody Bludgeon not reacting to enemy attacks when it should
- Increased damage of Flesh Torn Asunder from 4(5) to 7(6), and it now has Accurate
- Balanced Diet now Exiles itself when its Growth is completed
- Self-Surgery no longer loses Exile, but gains Echo on upgrade instead
0.1.2:
- Poison Nail - Rusty Zombie Claws now deals 19 damage and applies 8 Poison, instead of 15 and 12 respectively
- Spirit Toxin now allows you to choose between Weak or Vulnerable
- Reworded Sickness Spiral, to more clearly display what the targeting is for
0.1.1:
- Added 5 new cards - Spicy Cuisine, Sickness Spiral, Balanced Diet, Zombie Binding, and Seiga, Wall-Phasing Schemer
- Increased healing of Pulsating Heart from -2 to +5, and Decreased mana gain from RRP to RR
- Fixed Commandment Talisman not applying Poison properly, and adding an extra Amulet when it shouldn't
- Desire Sign - Fiery Desire Eater now provides 2 Temporary Firepower and life per Exiled card (instead of 1 and 2 respectively), and deals 15 damage to each enemy 1 time instead of 10 damage 2 times
- Reworked Night's Lament; spend B to gain 4(6) Temporary Firepower, but if the Player is below half life apply 2 Vulnerable to each enemy instead. When upgraded, apply Vulnerable in addition to gaining Temporary Firepower based on the conditional
- Changed conditional of Score & Strike; instead of checking for Poison it checks whether it defeats the enemy in one hit and not two,
in which it provides 6(8) Regeneration instead of 3(5). Note: may need some testing on whether the conditional works properly - Decreased Temporary Firepower of Ignition from 3(4) to 2(3)
- Increased cost of Hopscotch from G(0) to G(1), and Decreased additional draw from 2(3) to 1(2)
- Decreased Exile amount of Shadow Puppet from 2(4) to 2, the added Shadows go to the draw pile
instead of the hand, the card now has Exile and has Echo on Upgrade - Tainted Divinity is now an Ability
- Bloody Bludgeon now has Retain
- Removed Brutal Bouquet for now, it has no real reason to exist when flower generation is already strong
- Reworked Patchwork; spend RG(HH:RG) to gain 28 Regeneration and 2(1) Vulnerable, but if the Player is
below half life immediately gain 40 life instead of Regeneration. also it has Exile now - Increased damage and Poison of Chemical Warfare from 13(9) and 5(13) to 15(10) and 5(15) respectively
- Fixed Self-Surgery not resetting itself on repeated use, and prevented the free interaction of
Flawless + lose 100 life = lose 1 life gain 100 Regeneration
- Thanks to Saevin_7 for the feedback!
0.1.0:
- Added 5 new cards - Burnable Garbage, Simple-Minded, Depths of Hell, Self-Surgery, and At Death's Door
- Added Temporary Card art to all cards, and a Yoshika in-battle image
- Added GunNames to the cards that needed them
- Renamed some existing cards
- Nerfed Spirit Toxin (formerly StarterB); it now applies 1 Weak or Vulnerable, similar to the Anesthesia Gun Watch Exhibit
- Decreased Poison of Venom Scattershot from 3(4) to 2(3)
- Decreased Poison of Wretched Blight from 18(24) to 9(14), and the added Misfortune goes to the discard pile instead of the draw pile
- Viral Sensation now returns itself from Exile instead of adding a new card.
This is to prevent a bad interaction with Bulwark from the Sanae Character mod - Increased and Changed cost of Corpse on Cooldown from H:BG to 1G
- Decreased Graze of Corpse Compost from 1(2) to 1, and increased Block from 21 to 21(23)
- Changed cost of Counter Spark from R to H:RG
- Increased life gain of Patchwork from 22(26) to 27(32)
- Chemical Warfare now deals 13(9) damage and applies 5(13) Poison to each enemy, instead of just 11(17) Poison
- Decreased and Changed cost of Catalyst from 2GG to GGG, to prevent easy Act 1 access
- Reworked Deadweight Diving (formerly Crippling Cloud) into an offcolor card; Spend 1U to apply 7(11) Poison and 1(2) Weak to each enemy, and if the Player's life is less then half apply Drowning instead of Poison
- Decreased cost of Potted Hydrangea from UG(H:UG) to H:UG(1), and increased draw from 1 to 1(2)
0.0.2:
- Fixed Thunderstore Icon (accidentally put the new icon in DirResources)
0.0.1:
Initial Release.