Decompiled source of ShiningExhibitsPlus v0.3.0

ShiningExhibitsPlus.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using AddWatermark;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using HarmonyLib;
using LBoL.Base;
using LBoL.Base.Extensions;
using LBoL.ConfigData;
using LBoL.Core;
using LBoL.Core.Battle;
using LBoL.Core.Battle.BattleActions;
using LBoL.Core.Battle.Interactions;
using LBoL.Core.Cards;
using LBoL.Core.StatusEffects;
using LBoL.Core.Units;
using LBoL.EntityLib.Exhibits;
using LBoL.Presentation.UI.Widgets;
using LBoL.Presentation.Units;
using LBoLEntitySideloader;
using LBoLEntitySideloader.Attributes;
using LBoLEntitySideloader.BattleModifiers.Actions;
using LBoLEntitySideloader.Entities;
using LBoLEntitySideloader.Resource;
using ShiningExhibitsPlus.StatusEffects;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("LBoL.Base")]
[assembly: IgnoresAccessChecksTo("LBoL.ConfigData")]
[assembly: IgnoresAccessChecksTo("LBoL.Core")]
[assembly: IgnoresAccessChecksTo("LBoL.EntityLib")]
[assembly: IgnoresAccessChecksTo("LBoL.Presentation")]
[assembly: IgnoresAccessChecksTo("Untitled.ConfigDataBuilder.Base")]
[assembly: AssemblyCompany("ShiningExhibitsPlus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShiningExhibitsPlus")]
[assembly: AssemblyTitle("ShiningExhibitsPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ShiningExhibitsPlus
{
	[BepInPlugin("cyaneko.lbol.mods.shiningexhibitsplus", "ShiningExhibitsPlus", "0.3.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInProcess("LBoL.exe")]
	public class BepinexPlugin : BaseUnityPlugin
	{
		private static readonly Harmony harmony = PInfo.harmony;

		internal static ManualLogSource log;

		internal static TemplateSequenceTable sequenceTable = new TemplateSequenceTable(0);

		internal static IResourceSource embeddedSource = (IResourceSource)new EmbeddedSource(Assembly.GetExecutingAssembly());

		internal static DirectorySource directorySource = new DirectorySource("cyaneko.lbol.mods.shiningexhibitsplus", "");

		internal static BatchLocalization exhibitLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(ExhibitTemplate), "Exhibits_", (Locale)0, false);

		internal static BatchLocalization statusLoc = new BatchLocalization((IResourceSource)(object)directorySource, typeof(StatusEffectTemplate), "StatusEffects_", (Locale)0, false);

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			EntityManager.RegisterSelf();
			harmony.PatchAll();
			if (Chainloader.PluginInfos.ContainsKey("neo.lbol.tools.watermark"))
			{
				WatermarkWrapper.ActivateWatermark();
			}
		}

		private void OnDestroy()
		{
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	public static class PInfo
	{
		public const string GUID = "cyaneko.lbol.mods.shiningexhibitsplus";

		public const string Name = "ShiningExhibitsPlus";

		public const string version = "0.3.0";

		public static readonly Harmony harmony = new Harmony("cyaneko.lbol.mods.shiningexhibitsplus");
	}
	internal class WatermarkWrapper
	{
		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void ActivateWatermark()
		{
			API.ActivateWatermark();
		}
	}
}
namespace ShiningExhibitsPlus.StatusEffects
{
	public sealed class AliceShieldProtectionDef : StatusEffectTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("AliceShieldProtection");
		}

		public override StatusEffectConfig MakeConfig()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			return new StatusEffectConfig(0, "", 7, (StatusEffectType)0, false, true, (int?)null, true, (StackType?)(StackType)1, false, (StackType?)(StackType)1, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), (string)null, "BuffWhite", "DroneBlockLoop", "Buff");
		}

		public override Sprite LoadSprite()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null);
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.statusLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(AliceShieldProtectionDef))]
	public sealed class AliceShieldProtection : StatusEffect
	{
		protected override void OnAdded(Unit unit)
		{
			((StatusEffect)this).HandleOwnerEvent<UnitEventArgs>(unit.TurnStarting, (GameEventHandler<UnitEventArgs>)OnTurnStarting);
			((StatusEffect)this).HandleOwnerEvent<DamageEventArgs>(unit.DamageReceiving, (GameEventHandler<DamageEventArgs>)OnDamageReceiving);
		}

		private void OnTurnStarting(UnitEventArgs args)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			((GameEntity)this).React(Reactor.op_Implicit((BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)this, true, 0.1f)));
		}

		private void OnDamageReceiving(DamageEventArgs args)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between I4 and Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			DamageInfo damageInfo = args.DamageInfo;
			if (2 == (int)((DamageInfo)(ref damageInfo)).DamageType)
			{
				args.DamageInfo = ((DamageInfo)(ref damageInfo)).ReduceBy(((StatusEffect)this).Level);
				((GameEventArgs)args).AddModifier((GameEntity)(object)this);
			}
		}
	}
	public sealed class MomijiSwordFocusDef : StatusEffectTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("MomijiSwordFocus");
		}

		public override StatusEffectConfig MakeConfig()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			return new StatusEffectConfig(0, "", 7, (StatusEffectType)2, false, true, (int?)null, true, (StackType?)(StackType)0, false, (StackType?)(StackType)0, (DurationDecreaseTiming)0, false, (StackType?)(StackType)3, (StackType?)(StackType)3, false, (Keyword)0, (IReadOnlyList<string>)new List<string>(), (string)null, "Lockon", "Default", "Debuff");
		}

		public override Sprite LoadSprite()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null);
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.statusLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(MomijiSwordFocusDef))]
	public sealed class MomijiSwordFocus : StatusEffect
	{
		protected override void OnAdded(Unit unit)
		{
			((StatusEffect)this).HandleOwnerEvent<DamageEventArgs>(unit.DamageReceiving, (GameEventHandler<DamageEventArgs>)OnDamageReceiving);
		}

		private void OnDamageReceiving(DamageEventArgs args)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between I4 and Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			DamageInfo damageInfo = args.DamageInfo;
			if (2 == (int)((DamageInfo)(ref damageInfo)).DamageType)
			{
				args.DamageInfo = ((DamageInfo)(ref damageInfo)).IncreaseBy(((StatusEffect)this).Level);
				((GameEventArgs)args).AddModifier((GameEntity)(object)this);
			}
		}
	}
}
namespace ShiningExhibitsPlus.Exhibits
{
	public sealed class AliceShieldDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("AliceShield");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 10, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)2, (int?)null, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)(ManaColor)1, 1, false, (int?)null, (Keyword)1536, (IReadOnlyList<string>)new List<string> { "AliceShieldProtection" }, (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(AliceShieldDef))]
	public sealed class AliceShield : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <OnBlockShieldGained>d__8 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public AliceShield <>4__this;

			private BlockShieldEventArgs args;

			public BlockShieldEventArgs <>3__args;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnBlockShieldGained>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				AliceShield aliceShield = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (!((Exhibit)aliceShield).Active || !aliceShield.MyTurn)
					{
						return false;
					}
					if (!aliceShield.GainedBlock && 0f < args.Block)
					{
						aliceShield.GainedBlock = true;
					}
					if (!aliceShield.GainedShield && 0f < args.Shield)
					{
						aliceShield.GainedShield = true;
					}
					if (aliceShield.GainedBlock && aliceShield.GainedShield)
					{
						((Exhibit)aliceShield).NotifyActivating();
						((Exhibit)aliceShield).Active = false;
						<>2__current = (BattleAction)(object)new ApplyStatusEffectAction<AliceShieldProtection>((Unit)(object)((Exhibit)aliceShield).Owner, (int?)((Exhibit)aliceShield).Value1, (int?)null, (int?)null, (int?)null, 0.1f, true);
						<>1__state = 1;
						return true;
					}
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnBlockShieldGained>d__8 <OnBlockShieldGained>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnBlockShieldGained>d__ = this;
				}
				else
				{
					<OnBlockShieldGained>d__ = new <OnBlockShieldGained>d__8(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnBlockShieldGained>d__.args = <>3__args;
				return <OnBlockShieldGained>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		private bool GainedBlock;

		private bool GainedShield;

		private bool MyTurn;

		protected override string GetBaseDescription()
		{
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.Append(((Exhibit)this).GetBaseDescription());
			if (GainedBlock || GainedShield)
			{
				stringBuilder.AppendLine();
				if (GainedBlock)
				{
					stringBuilder.Append(((GameEntity)this).LocalizeProperty("GainedBlock", true, true));
				}
				if (GainedShield)
				{
					stringBuilder.Append(((GameEntity)this).LocalizeProperty("GainedShield", true, true));
				}
			}
			return stringBuilder.ToString();
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).HandleBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Owner).TurnStarting, (GameEventHandler<UnitEventArgs>)OnTurnStarting);
			((Exhibit)this).HandleBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Owner).TurnEnded, (GameEventHandler<UnitEventArgs>)OnTurnEnded);
			((Exhibit)this).ReactBattleEvent<BlockShieldEventArgs>(((Unit)((Exhibit)this).Owner).BlockShieldGained, (EventSequencedReactor<BlockShieldEventArgs>)OnBlockShieldGained);
		}

		protected override void OnLeaveBattle()
		{
			GainedBlock = false;
			GainedShield = false;
			((Exhibit)this).Active = false;
		}

		private void OnTurnStarting(UnitEventArgs args)
		{
			GainedBlock = false;
			GainedShield = false;
			((Exhibit)this).Active = true;
			MyTurn = true;
		}

		private void OnTurnEnded(UnitEventArgs args)
		{
			MyTurn = false;
		}

		[IteratorStateMachine(typeof(<OnBlockShieldGained>d__8))]
		private IEnumerable<BattleAction> OnBlockShieldGained(BlockShieldEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnBlockShieldGained>d__8(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}
	}
	public sealed class BrickManualDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("BrickManual");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 12, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)1, (int?)null, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)(ManaColor)2, 1, false, (int?)null, (Keyword)0, (IReadOnlyList<string>)new List<string>(), (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(BrickManualDef))]
	public sealed class BrickManual : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <OnTurnStarted>d__3 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public BrickManual <>4__this;

			private List<Card>.Enumerator <>7__wrap1;

			private SelectHandInteraction <int>5__3;

			private IEnumerator<Card> <>7__wrap3;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnTurnStarted>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				switch (<>1__state)
				{
				case -3:
				case 1:
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
					break;
				case -4:
				case 3:
					try
					{
					}
					finally
					{
						<>m__Finally2();
					}
					break;
				}
				<>7__wrap1 = default(List<Card>.Enumerator);
				<int>5__3 = null;
				<>7__wrap3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Expected O, but got Unknown
				//IL_0111: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Expected O, but got Unknown
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Expected O, but got Unknown
				//IL_0161: Unknown result type (might be due to invalid IL or missing references)
				//IL_016b: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					BrickManual brickManual = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (((Exhibit)brickManual).Battle.BattleShouldEnd)
						{
							return false;
						}
						((Exhibit)brickManual).NotifyActivating();
						if (((Exhibit)brickManual).Value1 >= ((Exhibit)brickManual).Battle.HandZone.Count)
						{
							List<Card> list = ((Exhibit)brickManual).Battle.HandZone.ToList();
							<>7__wrap1 = list.GetEnumerator();
							<>1__state = -3;
							goto IL_00bc;
						}
						<int>5__3 = new SelectHandInteraction(((Exhibit)brickManual).Value1, ((Exhibit)brickManual).Value1, (IEnumerable<Card>)((Exhibit)brickManual).Battle.HandZone)
						{
							Source = (GameEntity)(object)brickManual
						};
						<>2__current = (BattleAction)new InteractionAction((Interaction)(object)<int>5__3, false);
						<>1__state = 2;
						return true;
					case 1:
						<>1__state = -3;
						goto IL_00bc;
					case 2:
						<>1__state = -1;
						<>7__wrap3 = <int>5__3.SelectedCards.GetEnumerator();
						<>1__state = -4;
						goto IL_017e;
					case 3:
						{
							<>1__state = -4;
							goto IL_017e;
						}
						IL_017e:
						if (<>7__wrap3.MoveNext())
						{
							Card current = <>7__wrap3.Current;
							<>2__current = (BattleAction)new MoveCardToDrawZoneAction(current, (DrawZoneTarget)2);
							<>1__state = 3;
							return true;
						}
						<>m__Finally2();
						<>7__wrap3 = null;
						<int>5__3 = null;
						break;
						IL_00bc:
						if (<>7__wrap1.MoveNext())
						{
							Card current2 = <>7__wrap1.Current;
							<>2__current = (BattleAction)new MoveCardToDrawZoneAction(current2, (DrawZoneTarget)2);
							<>1__state = 1;
							return true;
						}
						<>m__Finally1();
						<>7__wrap1 = default(List<Card>.Enumerator);
						break;
					}
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>7__wrap1).Dispose();
			}

			private void <>m__Finally2()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					<>7__wrap3.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnTurnStarted>d__3 result;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					result = this;
				}
				else
				{
					result = new <OnTurnStarted>d__3(0)
					{
						<>4__this = <>4__this
					};
				}
				return result;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Owner).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnTurnStarted);
		}

		protected override void OnAdded(PlayerUnit player)
		{
			GameRunController gameRun = ((GameEntity)this).GameRun;
			gameRun.DrawCardCount += ((Exhibit)this).Value1;
			if (((Exhibit)this).Battle != null)
			{
				BattleController battle = ((Exhibit)this).Battle;
				battle.DrawCardCount += ((Exhibit)this).Value1;
			}
		}

		protected override void OnRemoved(PlayerUnit player)
		{
			GameRunController gameRun = ((GameEntity)this).GameRun;
			gameRun.DrawCardCount -= ((Exhibit)this).Value1;
			if (((Exhibit)this).Battle != null)
			{
				BattleController battle = ((Exhibit)this).Battle;
				battle.DrawCardCount -= ((Exhibit)this).Value1;
			}
		}

		[IteratorStateMachine(typeof(<OnTurnStarted>d__3))]
		private IEnumerable<BattleAction> OnTurnStarted(UnitEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnTurnStarted>d__3(-2)
			{
				<>4__this = this
			};
		}
	}
	public sealed class KanakoOnbashiraDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("KanakoOnbashira");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 10, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)2, (int?)null, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)(ManaColor)5, 1, false, (int?)null, (Keyword)4, (IReadOnlyList<string>)new List<string> { "Firepower", "Spirit" }, (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(KanakoOnbashiraDef))]
	public sealed class KanakoOnbashira : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <OnCardUsed>d__1 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			private CardUsingEventArgs args;

			public CardUsingEventArgs <>3__args;

			public KanakoOnbashira <>4__this;

			private int <philoMult>5__2;

			private List<StatusEffect> <debuffs>5__3;

			private List<StatusEffect>.Enumerator <>7__wrap3;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnCardUsed>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 4)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<debuffs>5__3 = null;
				<>7__wrap3 = default(List<StatusEffect>.Enumerator);
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Invalid comparison between I4 and Unknown
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_032d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0332: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Expected O, but got Unknown
				//IL_0255: Unknown result type (might be due to invalid IL or missing references)
				//IL_025a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Expected O, but got Unknown
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_03c7: Expected O, but got Unknown
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					KanakoOnbashira kanakoOnbashira = <>4__this;
					ManaGroup consumingMana;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (4 != (int)args.Card.CardType)
						{
							break;
						}
						consumingMana = args.ConsumingMana;
						if (2 > ((ManaGroup)(ref consumingMana)).ColorCount)
						{
							break;
						}
						consumingMana = args.ConsumingMana;
						<philoMult>5__2 = ((!((ManaGroup)(ref consumingMana)).HasColor((ManaColor)7)) ? 1 : 2);
						((Exhibit)kanakoOnbashira).NotifyActivating();
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)1))
						{
							<>2__current = (BattleAction)new CastBlockShieldAction((Unit)(object)((Exhibit)kanakoOnbashira).Owner, new ShieldInfo(5 * <philoMult>5__2, (BlockShieldType)2), true);
							<>1__state = 1;
							return true;
						}
						goto IL_00e2;
					case 1:
						<>1__state = -1;
						goto IL_00e2;
					case 2:
						<>1__state = -1;
						goto IL_011e;
					case 3:
						<>1__state = -1;
						<>7__wrap3 = <debuffs>5__3.GetEnumerator();
						<>1__state = -3;
						goto IL_0229;
					case 4:
						<>1__state = -3;
						goto IL_0229;
					case 5:
						<>1__state = -1;
						goto IL_02bc;
					case 6:
						<>1__state = -1;
						goto IL_0327;
					case 7:
						{
							<>1__state = -1;
							break;
						}
						IL_0229:
						if (<>7__wrap3.MoveNext())
						{
							StatusEffect current = <>7__wrap3.Current;
							<>2__current = (BattleAction)new RemoveStatusEffectAction(current, true, 0.1f);
							<>1__state = 4;
							return true;
						}
						<>m__Finally1();
						<>7__wrap3 = default(List<StatusEffect>.Enumerator);
						goto IL_0248;
						IL_00e2:
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)2))
						{
							<>2__current = (BattleAction)new DrawManyCardAction(<philoMult>5__2);
							<>1__state = 2;
							return true;
						}
						goto IL_011e;
						IL_0248:
						<debuffs>5__3 = null;
						goto IL_024f;
						IL_011e:
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)3))
						{
							<debuffs>5__3 = CollectionsExtensions.SampleManyOrAll<StatusEffect>(((Unit)((Exhibit)kanakoOnbashira).Owner).StatusEffects.Where((StatusEffect se) => (int)se.Type == 1), <philoMult>5__2, ((GameEntity)kanakoOnbashira).GameRun.BattleRng).ToList();
							if (<debuffs>5__3.Count > 0)
							{
								<>2__current = (BattleAction)(object)PerformAction.Effect((Unit)(object)((Exhibit)kanakoOnbashira).Owner, "JingHua", 0f, "JingHua", 0f, (EffectBehavior)0, 0f);
								<>1__state = 3;
								return true;
							}
							goto IL_0248;
						}
						goto IL_024f;
						IL_02bc:
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)5))
						{
							<>2__current = (BattleAction)(object)new ApplyStatusEffectAction<Graze>((Unit)(object)((Exhibit)kanakoOnbashira).Owner, (int?)<philoMult>5__2, (int?)null, (int?)null, (int?)null, 0f, true);
							<>1__state = 6;
							return true;
						}
						goto IL_0327;
						IL_0327:
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)6))
						{
							List<Card> list = (from c in ((Exhibit)kanakoOnbashira).Battle.HandZone.Concat(((Exhibit)kanakoOnbashira).Battle.DrawZone).Concat(((Exhibit)kanakoOnbashira).Battle.DiscardZone)
								where (int)c.CardType == 7 || (int)c.CardType == 8
								select c).ToList();
							if (list.Count > 0)
							{
								Card[] array = CollectionsExtensions.SampleManyOrAll<Card>((IEnumerable<Card>)list, <philoMult>5__2, ((GameEntity)kanakoOnbashira).GameRun.BattleRng);
								<>2__current = (BattleAction)new ExileManyCardAction((IEnumerable<Card>)array);
								<>1__state = 7;
								return true;
							}
						}
						break;
						IL_024f:
						consumingMana = args.ConsumingMana;
						if (((ManaGroup)(ref consumingMana)).HasColor((ManaColor)4))
						{
							<>2__current = (BattleAction)(object)new ApplyStatusEffectAction<TempFirepower>((Unit)(object)((Exhibit)kanakoOnbashira).Owner, (int?)(3 * <philoMult>5__2), (int?)null, (int?)null, (int?)null, 0f, true);
							<>1__state = 5;
							return true;
						}
						goto IL_02bc;
					}
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				((IDisposable)<>7__wrap3).Dispose();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnCardUsed>d__1 <OnCardUsed>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnCardUsed>d__ = this;
				}
				else
				{
					<OnCardUsed>d__ = new <OnCardUsed>d__1(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnCardUsed>d__.args = <>3__args;
				return <OnCardUsed>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).ReactBattleEvent<CardUsingEventArgs>(((Exhibit)this).Battle.CardUsed, (EventSequencedReactor<CardUsingEventArgs>)OnCardUsed);
		}

		[IteratorStateMachine(typeof(<OnCardUsed>d__1))]
		private IEnumerable<BattleAction> OnCardUsed(CardUsingEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnCardUsed>d__1(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}
	}
	public sealed class KeikiToolsDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("KeikiTools");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 10, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)1, (int?)null, (int?)null, (ManaGroup?)ManaGroup.Single((ManaColor)7), (ManaColor?)null, (ManaColor?)(ManaColor)7, 1, false, (int?)null, (Keyword)2048, (IReadOnlyList<string>)new List<string>(), (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(KeikiToolsDef))]
	public sealed class KeikiTools : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <OnTurnStarted>d__1 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public KeikiTools <>4__this;

			private ManaGroup <conv>5__2;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnTurnStarted>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0107: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Expected O, but got Unknown
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				KeikiTools keikiTools = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					<conv>5__2 = ManaGroup.Empty;
					ManaGroup battleMana = ((Exhibit)keikiTools).Battle.BattleMana;
					for (int i = 0; i < ((Exhibit)keikiTools).Value1; i++)
					{
						ManaColor val = ((ManaGroup)(ref battleMana)).MaxTrivialColor;
						if (((ManaGroup)(ref battleMana))[val] <= ((ManaGroup)(ref battleMana))[(ManaColor)6])
						{
							val = (ManaColor)6;
						}
						if (0 >= ((ManaGroup)(ref battleMana))[val])
						{
							break;
						}
						ref ManaGroup reference = ref <conv>5__2;
						ManaColor val2 = val;
						((ManaGroup)(ref reference))[val2] = ((ManaGroup)(ref reference))[val2] + 1;
						reference = ref battleMana;
						val2 = val;
						((ManaGroup)(ref reference))[val2] = ((ManaGroup)(ref reference))[val2] - 1;
					}
					if (<conv>5__2 != ManaGroup.Empty)
					{
						((Exhibit)keikiTools).NotifyActivating();
						<>2__current = (BattleAction)(object)PerformAction.Sfx("FairySupport", 0f);
						<>1__state = 1;
						return true;
					}
					break;
				}
				case 1:
					<>1__state = -1;
					<>2__current = (BattleAction)new ConvertManaAction(<conv>5__2, ManaGroup.Philosophies(((ManaGroup)(ref <conv>5__2)).Amount), true);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnTurnStarted>d__1 result;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					result = this;
				}
				else
				{
					result = new <OnTurnStarted>d__1(0)
					{
						<>4__this = <>4__this
					};
				}
				return result;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Owner).TurnStarted, (EventSequencedReactor<UnitEventArgs>)OnTurnStarted);
		}

		[IteratorStateMachine(typeof(<OnTurnStarted>d__1))]
		private IEnumerable<BattleAction> OnTurnStarted(UnitEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnTurnStarted>d__1(-2)
			{
				<>4__this = this
			};
		}
	}
	public sealed class MomijiSwordDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("MomijiSword");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 69, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)1, (int?)null, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)(ManaColor)4, 1, false, (int?)null, (Keyword)0, (IReadOnlyList<string>)new List<string> { "MomijiSwordFocus" }, (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(MomijiSwordDef))]
	public sealed class MomijiSword : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass3_0
		{
			public Unit target;

			internal bool <OnStatisticalDamageDealt>b__0(EnemyUnit tgt)
			{
				return tgt != target;
			}
		}

		[CompilerGenerated]
		private sealed class <CleanseSE>d__1 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<EnemyUnit> enemies;

			public IEnumerable<EnemyUnit> <>3__enemies;

			private IEnumerator<EnemyUnit> <>7__wrap1;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CleanseSE>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>7__wrap1 = enemies.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					}
					while (<>7__wrap1.MoveNext())
					{
						MomijiSwordFocus statusEffect = ((Unit)<>7__wrap1.Current).GetStatusEffect<MomijiSwordFocus>();
						if (statusEffect != null)
						{
							<>2__current = (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)statusEffect, true, 0.06f);
							<>1__state = 1;
							return true;
						}
					}
					<>m__Finally1();
					<>7__wrap1 = null;
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<CleanseSE>d__1 <CleanseSE>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<CleanseSE>d__ = this;
				}
				else
				{
					<CleanseSE>d__ = new <CleanseSE>d__1(0);
				}
				<CleanseSE>d__.enemies = <>3__enemies;
				return <CleanseSE>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <OnStatisticalDamageDealt>d__3 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public MomijiSword <>4__this;

			private StatisticalDamageEventArgs args;

			public StatisticalDamageEventArgs <>3__args;

			private IEnumerable<EnemyUnit> <otherEnemies>5__2;

			private IEnumerator<BattleAction> <>7__wrap2;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnStatisticalDamageDealt>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 2)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<otherEnemies>5__2 = null;
				<>7__wrap2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				try
				{
					int num = <>1__state;
					MomijiSword momijiSword = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (((Exhibit)momijiSword).Battle.BattleShouldEnd)
						{
							return false;
						}
						<otherEnemies>5__2 = ((Exhibit)momijiSword).Battle.AllAliveEnemies;
						if (1 == args.ArgsTable.Count)
						{
							<>c__DisplayClass3_0 CS$<>8__locals0 = new <>c__DisplayClass3_0();
							args.ArgsTable.First().Deconstruct(out var key, out var value);
							CS$<>8__locals0.target = key;
							IReadOnlyList<DamageEventArgs> source = value;
							<otherEnemies>5__2 = <otherEnemies>5__2.Where((EnemyUnit tgt) => tgt != CS$<>8__locals0.target);
							if (CS$<>8__locals0.target.IsAlive)
							{
								int num2 = source.Count(delegate(DamageEventArgs dmg)
								{
									//IL_0002: Unknown result type (might be due to invalid IL or missing references)
									//IL_0007: Unknown result type (might be due to invalid IL or missing references)
									//IL_000a: Unknown result type (might be due to invalid IL or missing references)
									//IL_000f: Invalid comparison between I4 and Unknown
									//IL_0017: Unknown result type (might be due to invalid IL or missing references)
									//IL_001c: Unknown result type (might be due to invalid IL or missing references)
									DamageInfo damageInfo = dmg.DamageInfo;
									if (2 == (int)((DamageInfo)(ref damageInfo)).DamageType)
									{
										damageInfo = dmg.DamageInfo;
										return 0f < ((DamageInfo)(ref damageInfo)).Amount;
									}
									return false;
								});
								if (0 < num2)
								{
									((Exhibit)momijiSword).NotifyActivating();
									<>2__current = (BattleAction)(object)new ApplyStatusEffectAction<MomijiSwordFocus>(CS$<>8__locals0.target, (int?)(num2 * ((Exhibit)momijiSword).Value1), (int?)null, (int?)null, (int?)null, 0f, true);
									<>1__state = 1;
									return true;
								}
							}
						}
						goto IL_014d;
					case 1:
						<>1__state = -1;
						goto IL_014d;
					case 2:
						{
							<>1__state = -3;
							break;
						}
						IL_014d:
						<>7__wrap2 = momijiSword.CleanseSE(<otherEnemies>5__2).GetEnumerator();
						<>1__state = -3;
						break;
					}
					if (<>7__wrap2.MoveNext())
					{
						BattleAction current = <>7__wrap2.Current;
						<>2__current = current;
						<>1__state = 2;
						return true;
					}
					<>m__Finally1();
					<>7__wrap2 = null;
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap2 != null)
				{
					<>7__wrap2.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnStatisticalDamageDealt>d__3 <OnStatisticalDamageDealt>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnStatisticalDamageDealt>d__ = this;
				}
				else
				{
					<OnStatisticalDamageDealt>d__ = new <OnStatisticalDamageDealt>d__3(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnStatisticalDamageDealt>d__.args = <>3__args;
				return <OnStatisticalDamageDealt>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <OnTurnEnded>d__2 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public MomijiSword <>4__this;

			private IEnumerator<BattleAction> <>7__wrap1;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnTurnEnded>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>7__wrap1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				try
				{
					int num = <>1__state;
					MomijiSword momijiSword = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (((Exhibit)momijiSword).Battle.BattleShouldEnd)
						{
							return false;
						}
						<>7__wrap1 = momijiSword.CleanseSE(((Exhibit)momijiSword).Battle.AllAliveEnemies).GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					}
					if (<>7__wrap1.MoveNext())
					{
						BattleAction current = <>7__wrap1.Current;
						<>2__current = current;
						<>1__state = 1;
						return true;
					}
					<>m__Finally1();
					<>7__wrap1 = null;
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnTurnEnded>d__2 result;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					result = this;
				}
				else
				{
					result = new <OnTurnEnded>d__2(0)
					{
						<>4__this = <>4__this
					};
				}
				return result;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Unit)((Exhibit)this).Owner).TurnEnded, (EventSequencedReactor<UnitEventArgs>)OnTurnEnded);
			((Exhibit)this).ReactBattleEvent<StatisticalDamageEventArgs>(((Unit)((Exhibit)this).Owner).StatisticalTotalDamageDealt, (EventSequencedReactor<StatisticalDamageEventArgs>)OnStatisticalDamageDealt);
		}

		[IteratorStateMachine(typeof(<CleanseSE>d__1))]
		private IEnumerable<BattleAction> CleanseSE(IEnumerable<EnemyUnit> enemies)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CleanseSE>d__1(-2)
			{
				<>3__enemies = enemies
			};
		}

		[IteratorStateMachine(typeof(<OnTurnEnded>d__2))]
		private IEnumerable<BattleAction> OnTurnEnded(UnitEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnTurnEnded>d__2(-2)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<OnStatisticalDamageDealt>d__3))]
		private IEnumerable<BattleAction> OnStatisticalDamageDealt(StatisticalDamageEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnStatisticalDamageDealt>d__3(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}
	}
	public sealed class SeigaHairpinDef : ExhibitTemplate
	{
		public override IdContainer GetId()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return IdContainer.op_Implicit("SeigaHairpin");
		}

		public override ExhibitConfig MakeConfig()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			return new ExhibitConfig(0, "", 1, false, false, false, true, (AppearanceType)0, "", (ExhibitLosableType)2, (Rarity)3, (int?)1, (int?)null, (int?)null, (ManaGroup?)null, (ManaColor?)null, (ManaColor?)(ManaColor)3, 1, false, (int?)null, (Keyword)0, (IReadOnlyList<string>)new List<string> { "Weak", "Vulnerable" }, (IReadOnlyList<string>)new List<string>());
		}

		public override ExhibitSprites LoadSprite()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			return new ExhibitSprites
			{
				main = ResourceLoader.LoadSprite(IdContainer.op_Implicit(((EntityDefinition)this).GetId()) + ".png", (IResourceSource)(object)BepinexPlugin.directorySource, (Rect?)null, 1, (Vector2?)null)
			};
		}

		public override LocalizationOption LoadLocalization()
		{
			return (LocalizationOption)(object)BepinexPlugin.exhibitLoc.AddEntity((EntityDefinition)(object)this);
		}
	}
	[EntityLogic(typeof(SeigaHairpinDef))]
	public sealed class SeigaHairpin : ShiningExhibit
	{
		[CompilerGenerated]
		private sealed class <OnEnemySpawned>d__2 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			public SeigaHairpin <>4__this;

			private UnitEventArgs args;

			public UnitEventArgs <>3__args;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnEnemySpawned>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				SeigaHairpin seigaHairpin = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (((Unit)((Exhibit)seigaHairpin).Owner).HasStatusEffect<Weak>())
					{
						((Exhibit)seigaHairpin).NotifyActivating();
						<>2__current = seigaHairpin.ApplyPhantomSE<Weak>(args.Unit);
						<>1__state = 1;
						return true;
					}
					goto IL_0063;
				case 1:
					<>1__state = -1;
					goto IL_0063;
				case 2:
					{
						<>1__state = -1;
						break;
					}
					IL_0063:
					if (((Unit)((Exhibit)seigaHairpin).Owner).HasStatusEffect<Vulnerable>())
					{
						((Exhibit)seigaHairpin).NotifyActivating();
						<>2__current = seigaHairpin.ApplyPhantomSE<Vulnerable>(args.Unit);
						<>1__state = 2;
						return true;
					}
					break;
				}
				((Exhibit)seigaHairpin).HandleBattleEvent<StatusEffectEventArgs>(args.Unit.StatusEffectRemoving, (GameEventHandler<StatusEffectEventArgs>)seigaHairpin.OnEnemyStatusEffectRemoving);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnEnemySpawned>d__2 <OnEnemySpawned>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnEnemySpawned>d__ = this;
				}
				else
				{
					<OnEnemySpawned>d__ = new <OnEnemySpawned>d__2(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnEnemySpawned>d__.args = <>3__args;
				return <OnEnemySpawned>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <OnStatusEffectAdding>d__3 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			private StatusEffectApplyEventArgs args;

			public StatusEffectApplyEventArgs <>3__args;

			public SeigaHairpin <>4__this;

			private IEnumerator<EnemyUnit> <>7__wrap1;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnStatusEffectAdding>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				switch (<>1__state)
				{
				case -3:
				case 1:
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
					break;
				case -4:
				case 2:
					try
					{
					}
					finally
					{
						<>m__Finally2();
					}
					break;
				}
				<>7__wrap1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				try
				{
					int num = <>1__state;
					SeigaHairpin seigaHairpin = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (args.Effect is Weak)
						{
							if (!((Exhibit)seigaHairpin).Active)
							{
								((Exhibit)seigaHairpin).NotifyActivating();
								((Exhibit)seigaHairpin).Active = true;
							}
							<>7__wrap1 = ((Exhibit)seigaHairpin).Battle.AllAliveEnemies.Where((EnemyUnit enemy) => !((Unit)enemy).HasStatusEffect<Weak>()).GetEnumerator();
							<>1__state = -3;
							goto IL_00cb;
						}
						goto IL_00e5;
					case 1:
						<>1__state = -3;
						goto IL_00cb;
					case 2:
						{
							<>1__state = -4;
							goto IL_0181;
						}
						IL_0181:
						if (<>7__wrap1.MoveNext())
						{
							EnemyUnit current = <>7__wrap1.Current;
							<>2__current = seigaHairpin.ApplyPhantomSE<Vulnerable>((Unit)(object)current);
							<>1__state = 2;
							return true;
						}
						<>m__Finally2();
						<>7__wrap1 = null;
						break;
						IL_00cb:
						if (<>7__wrap1.MoveNext())
						{
							EnemyUnit current2 = <>7__wrap1.Current;
							<>2__current = seigaHairpin.ApplyPhantomSE<Weak>((Unit)(object)current2);
							<>1__state = 1;
							return true;
						}
						<>m__Finally1();
						<>7__wrap1 = null;
						goto IL_00e5;
						IL_00e5:
						if (!(args.Effect is Vulnerable))
						{
							break;
						}
						if (!((Exhibit)seigaHairpin).Active)
						{
							((Exhibit)seigaHairpin).NotifyActivating();
							((Exhibit)seigaHairpin).Active = true;
						}
						<>7__wrap1 = ((Exhibit)seigaHairpin).Battle.AllAliveEnemies.Where((EnemyUnit enemy) => !((Unit)enemy).HasStatusEffect<Vulnerable>()).GetEnumerator();
						<>1__state = -4;
						goto IL_0181;
					}
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			private void <>m__Finally2()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnStatusEffectAdding>d__3 <OnStatusEffectAdding>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnStatusEffectAdding>d__ = this;
				}
				else
				{
					<OnStatusEffectAdding>d__ = new <OnStatusEffectAdding>d__3(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnStatusEffectAdding>d__.args = <>3__args;
				return <OnStatusEffectAdding>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		[CompilerGenerated]
		private sealed class <OnStatusEffectRemoved>d__4 : IEnumerable<BattleAction>, IEnumerable, IEnumerator<BattleAction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private BattleAction <>2__current;

			private int <>l__initialThreadId;

			private StatusEffectEventArgs args;

			public StatusEffectEventArgs <>3__args;

			public SeigaHairpin <>4__this;

			private IEnumerator<EnemyUnit> <>7__wrap1;

			BattleAction IEnumerator<BattleAction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <OnStatusEffectRemoved>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				switch (<>1__state)
				{
				case -3:
				case 1:
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
					break;
				case -4:
				case 2:
					try
					{
					}
					finally
					{
						<>m__Finally2();
					}
					break;
				}
				<>7__wrap1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Expected O, but got Unknown
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0140: Expected O, but got Unknown
				try
				{
					int num = <>1__state;
					SeigaHairpin seigaHairpin = <>4__this;
					switch (num)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						if (args.Effect is Weak)
						{
							<>7__wrap1 = ((Exhibit)seigaHairpin).Battle.AllAliveEnemies.GetEnumerator();
							<>1__state = -3;
							goto IL_00b0;
						}
						if (!(args.Effect is Vulnerable))
						{
							break;
						}
						<>7__wrap1 = ((Exhibit)seigaHairpin).Battle.AllAliveEnemies.GetEnumerator();
						<>1__state = -4;
						goto IL_0153;
					case 1:
						<>1__state = -3;
						goto IL_00b0;
					case 2:
						{
							<>1__state = -4;
							goto IL_0153;
						}
						IL_0153:
						while (<>7__wrap1.MoveNext())
						{
							Vulnerable statusEffect = ((Unit)<>7__wrap1.Current).GetStatusEffect<Vulnerable>();
							if (statusEffect != null && (!((StatusEffect)statusEffect).IsAutoDecreasing || 0 >= ((StatusEffect)statusEffect).Duration))
							{
								<>2__current = (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)statusEffect, true, 0f);
								<>1__state = 2;
								return true;
							}
						}
						<>m__Finally2();
						<>7__wrap1 = null;
						break;
						IL_00b0:
						while (<>7__wrap1.MoveNext())
						{
							Weak statusEffect2 = ((Unit)<>7__wrap1.Current).GetStatusEffect<Weak>();
							if (statusEffect2 != null && (!((StatusEffect)statusEffect2).IsAutoDecreasing || 0 >= ((StatusEffect)statusEffect2).Duration))
							{
								<>2__current = (BattleAction)new RemoveStatusEffectAction((StatusEffect)(object)statusEffect2, true, 0f);
								<>1__state = 1;
								return true;
							}
						}
						<>m__Finally1();
						<>7__wrap1 = null;
						break;
					}
					((Exhibit)seigaHairpin).Active = ((Unit)((Exhibit)seigaHairpin).Owner).HasStatusEffect<Weak>() || ((Unit)((Exhibit)seigaHairpin).Owner).HasStatusEffect<Vulnerable>();
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			private void <>m__Finally2()
			{
				<>1__state = -1;
				if (<>7__wrap1 != null)
				{
					<>7__wrap1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<BattleAction> IEnumerable<BattleAction>.GetEnumerator()
			{
				<OnStatusEffectRemoved>d__4 <OnStatusEffectRemoved>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<OnStatusEffectRemoved>d__ = this;
				}
				else
				{
					<OnStatusEffectRemoved>d__ = new <OnStatusEffectRemoved>d__4(0)
					{
						<>4__this = <>4__this
					};
				}
				<OnStatusEffectRemoved>d__.args = <>3__args;
				return <OnStatusEffectRemoved>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<BattleAction>)this).GetEnumerator();
			}
		}

		protected override void OnEnterBattle()
		{
			((Exhibit)this).ReactBattleEvent<StatusEffectApplyEventArgs>(((Unit)((Exhibit)this).Owner).StatusEffectAdding, (EventSequencedReactor<StatusEffectApplyEventArgs>)OnStatusEffectAdding);
			((Exhibit)this).ReactBattleEvent<StatusEffectEventArgs>(((Unit)((Exhibit)this).Owner).StatusEffectRemoved, (EventSequencedReactor<StatusEffectEventArgs>)OnStatusEffectRemoved);
			((Exhibit)this).ReactBattleEvent<UnitEventArgs>(((Exhibit)this).Battle.EnemySpawned, (EventSequencedReactor<UnitEventArgs>)OnEnemySpawned);
			foreach (EnemyUnit allAliveEnemy in ((Exhibit)this).Battle.AllAliveEnemies)
			{
				((Exhibit)this).HandleBattleEvent<StatusEffectEventArgs>(((Unit)allAliveEnemy).StatusEffectRemoving, (GameEventHandler<StatusEffectEventArgs>)OnEnemyStatusEffectRemoving);
			}
		}

		private BattleAction ApplyPhantomSE<T>(Unit target) where T : StatusEffect
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_005d: Expected O, but got Unknown
			Type typeFromHandle = typeof(T);
			int? num = 0;
			ApplySEnoTriggers val = new ApplySEnoTriggers(typeFromHandle, target, (int?)null, num, (int?)null, (int?)null, 0f, true);
			((EventBattleAction<StatusEffectApplyEventArgs>)val).Args.Effect.ForceNotShowDownText = true;
			((EventBattleAction<StatusEffectApplyEventArgs>)val).Args.Effect.IsAutoDecreasing = false;
			return (BattleAction)val;
		}

		[IteratorStateMachine(typeof(<OnEnemySpawned>d__2))]
		private IEnumerable<BattleAction> OnEnemySpawned(UnitEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnEnemySpawned>d__2(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}

		[IteratorStateMachine(typeof(<OnStatusEffectAdding>d__3))]
		private IEnumerable<BattleAction> OnStatusEffectAdding(StatusEffectApplyEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnStatusEffectAdding>d__3(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}

		[IteratorStateMachine(typeof(<OnStatusEffectRemoved>d__4))]
		private IEnumerable<BattleAction> OnStatusEffectRemoved(StatusEffectEventArgs args)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <OnStatusEffectRemoved>d__4(-2)
			{
				<>4__this = this,
				<>3__args = args
			};
		}

		private void OnEnemyStatusEffectRemoving(StatusEffectEventArgs args)
		{
			if ((!(args.Effect is Weak) || !((Unit)((Exhibit)this).Owner).HasStatusEffect<Weak>()) && (!(args.Effect is Vulnerable) || !((Unit)((Exhibit)this).Owner).HasStatusEffect<Vulnerable>()))
			{
				return;
			}
			args.Effect.ForceNotShowDownText = true;
			args.Effect.IsAutoDecreasing = false;
			UnitView view = args.Unit.GetView<UnitView>();
			if ((Object)null != (Object)(object)view)
			{
				StatusEffectWidget obj = view._statusWidget.FindStatusEffect(args.Effect);
				if (obj != null)
				{
					obj.TextRefresh();
				}
			}
			((GameEventArgs)args).CanCancel = true;
			((GameEventArgs)args).CancelBy((GameEntity)(object)this);
		}
	}
	[HarmonyPatch(typeof(StatusEffect))]
	internal class StatusEffect_Stack_Patch
	{
		[HarmonyPatch("Stack", new Type[] { typeof(StatusEffect) })]
		private static void Postfix(StatusEffect __instance, StatusEffect other)
		{
			if (__instance is Weak || __instance is Vulnerable)
			{
				__instance.ForceNotShowDownText &= other.ForceNotShowDownText;
				__instance.IsAutoDecreasing |= other.IsAutoDecreasing;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}