using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CharacterAnnouncer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds a SmashBros-like announcer to the character select screen")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: AssemblyInformationalVersion("2.1.0")]
[assembly: AssemblyProduct("CharacterAnnouncer")]
[assembly: AssemblyTitle("CharacterAnnouncer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CharacterAnnouncer
{
[BepInPlugin("com.guardie.characterannouncer", "CharacterAnnouncer", "2.1.0")]
[HarmonyPatch]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(CharSelectController_new))]
private class LoadSounds
{
[HarmonyPatch("Awake")]
private static void Postfix(CharSelectController_new __instance)
{
Log.LogInfo((object)"Scene loaded. Getting AudioClips...");
GetClips("Characters", char_sounds);
GetClips("Colors", tromb_sounds);
GetClips("Soundfonts", sfx_sounds);
GetClips("User Interface", ui_sounds);
countdown = 3;
}
}
[HarmonyPatch(typeof(CharSelectController_new))]
private class PatchCharacters
{
[HarmonyPatch("chooseChar")]
private static void Postfix(int puppet_choice, CharSelectController_new __instance)
{
puppet_choice = Mathf.Min(puppet_choice, char_sounds.Count() - 1);
puppet_choice = Mathf.Max(puppet_choice, 0);
Log.LogDebug((object)("Selected character: " + char_sounds[puppet_choice]));
PlaySound(char_sounds[puppet_choice], __instance);
}
}
[HarmonyPatch(typeof(CharSelectController_new))]
private class PatchTrombones
{
[HarmonyPatch("chooseTromb")]
private static void Postfix(int tromb_choice, CharSelectController_new __instance)
{
tromb_choice = Mathf.Min(tromb_choice, tromb_sounds.Count() - 1);
tromb_choice = Mathf.Max(tromb_choice, 0);
Log.LogDebug((object)("Selected Color: " + tromb_sounds[tromb_choice]));
PlaySound(tromb_sounds[tromb_choice], __instance);
}
}
[HarmonyPatch(typeof(CharSelectController_new))]
private class PatchSoundpacks
{
[HarmonyPatch("chooseSoundPack")]
private static void Postfix(int sfx_choice, CharSelectController_new __instance)
{
sfx_choice = Mathf.Min(sfx_choice, sfx_sounds.Count() - 1);
sfx_choice = Mathf.Max(sfx_choice, 0);
Log.LogDebug((object)("Selected Soundfont: " + sfx_sounds[sfx_choice]));
PlaySound(sfx_sounds[sfx_choice], __instance);
}
}
private static Dictionary<string, AudioClip> clips = new Dictionary<string, AudioClip>();
private static AudioSource newsource = null;
private static List<string> char_sounds = new List<string> { "appaloosa", "beezerly", "kaizyle", "trixiebell", "meldor", "jermajesty", "hornlord", "soda", "polygon_char", "servant" };
private static List<string> tromb_sounds = new List<string> { "brass", "silver", "red", "blue", "green", "pink", "polygon", "champ" };
private static List<string> sfx_sounds = new List<string> { "trombone", "bass_trombone", "muted", "8-bit", "in_the_club", "gassy" };
private static List<string> ui_sounds = new List<string> { "choose" };
private static int countdown = 3;
private static string folderPath;
internal static ManualLogSource Log;
private void Awake()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
folderPath = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "AnnouncerLines");
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("com.guardie.characterannouncer").PatchAll();
}
private static void GetClips(string subfolder, List<string> files)
{
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
foreach (string file in files)
{
string text = Path.Combine(folderPath, subfolder, file + ".ogg");
string text2 = "";
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14);
try
{
List<string> list = text.Split(new char[1] { Path.DirectorySeparatorChar }).ToList();
string text3 = "";
int num = 0;
foreach (string item in list)
{
if (item == "plugins" && text3 == "BepInEx")
{
text2 = "./" + string.Join("/", list.GetRange(num - 1, list.Count() - (num - 1)));
}
num++;
text3 = item;
}
audioClip.SendWebRequest();
while (!audioClip.isDone)
{
}
if (audioClip.isHttpError || audioClip.isNetworkError)
{
Log.LogWarning((object)("Failed to load " + file + " from " + text2));
Debug.Log((object)audioClip.error);
continue;
}
((DownloadHandlerAudioClip)audioClip.downloadHandler).streamAudio = true;
if (audioClip.isNetworkError)
{
Log.LogWarning((object)("Failed to stream " + file + " from " + text2));
Debug.Log((object)audioClip.error);
}
else
{
AudioClip audioClip2 = ((DownloadHandlerAudioClip)audioClip.downloadHandler).audioClip;
clips[file] = audioClip2;
}
}
finally
{
((IDisposable)audioClip)?.Dispose();
}
}
}
private static void PlaySound(string name, CharSelectController_new __instance)
{
if ((Object)(object)newsource == (Object)null)
{
AudioSource val = __instance.all_sfx[0];
AudioMixerGroup outputAudioMixerGroup = val.outputAudioMixerGroup;
Component obj = ((Component)val).gameObject.AddComponent(typeof(AudioSource));
newsource = (AudioSource)(object)((obj is AudioSource) ? obj : null);
newsource.outputAudioMixerGroup = outputAudioMixerGroup;
}
AudioClip value;
if (countdown == 3)
{
countdown += -1;
clips.TryGetValue("choose", out value);
newsource.PlayOneShot(value);
}
else if (countdown > 0)
{
countdown += -1;
}
else
{
clips.TryGetValue(name, out value);
newsource.PlayOneShot(value);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.guardie.characterannouncer";
public const string PLUGIN_NAME = "CharacterAnnouncer";
public const string PLUGIN_VERSION = "2.1.0";
}
}