using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("AllSongs")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Changes your \"all songs\" collection button")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AllSongs")]
[assembly: AssemblyTitle("AllSongs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AllSongs
{
[BepInPlugin("AllSongs", "AllSongs", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(LevelSelectController), "Start")]
public static class LevelSelectStartPatches
{
[HarmonyPriority(0)]
public static void Postfix()
{
OverwriteAllSongs();
}
}
[HarmonyPatch(typeof(LevelSelectController), "selectNewCollection")]
public static class LevelSelectSelectCollectionPatches
{
[HarmonyPriority(0)]
public static void Postfix()
{
OverwriteAllSongs();
}
}
internal static Plugin Instance;
internal static ManualLogSource Log;
public void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("AllSongs").PatchAll();
}
private static void OverwriteAllSongs()
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
if (GlobalVariables.all_track_collections.Count > GlobalVariables.chosen_collection_index && !(GlobalVariables.all_track_collections[GlobalVariables.chosen_collection_index]._unique_id != "all"))
{
GameObject val = GameObject.Find("MainCanvas/FullScreenPanel/btn_COLLECTIONS/img_albumshadow");
GameObject gameObject = ((Component)val.transform.Find("img_albumtop")).gameObject;
Image component = gameObject.GetComponent<Image>();
component.useSpriteMesh = true;
((Graphic)component).color = Color.white;
byte[] array = File.ReadAllBytes(Path.GetDirectoryName(((BaseUnityPlugin)Instance).Info.Location) + "/Assets/all_songs.png");
Texture2D val2 = new Texture2D(0, 0);
ImageConversion.LoadImage(val2, array);
component.sprite = Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), Vector2.zero, 300f);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "AllSongs";
public const string PLUGIN_NAME = "AllSongs";
public const string PLUGIN_VERSION = "1.0.0";
}
}